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The long-awaited sequel to my previous PvE map! Originally a custom mode in Dota 2, Aghanim's Labyrinth 2: The Continuum Conundrum faithfully recreated in Minecraft.
Aghanim's Labyrinth is a roguelike mob arena map. Progress through 16 floors of unique combat encounters and in-depth boss fights. Featuring tons of custom mob and item mechanics, as well as procedurally generated room choices and unlockable difficulty levels for increased replayability.
New to the sequel are custom spells for the player(s) to use and upgrade as they progress through the Labyrinth.
Can you make it to the end of the labyrinth? Playable in either singleplayer or multiplayer.
Made by me over 600 hours, with more than 10,000 command blocks.
Special thanks to all my friends who helped playtest the map, Valve Software for creating the original Aghanim's Labyrinth game mode in Dota 2, and Rich Sommer's incredible voice acting as Aghanim.
If you enjoyed playing please consider supporting me:
ko-fi.com/mrkheese
Donations from generous people like you help me spend more time making maps for you to play!
Aghanim's Labyrinth is a roguelike mob arena map. Progress through 16 floors of unique combat encounters and in-depth boss fights. Featuring tons of custom mob and item mechanics, as well as procedurally generated room choices and unlockable difficulty levels for increased replayability.
New to the sequel are custom spells for the player(s) to use and upgrade as they progress through the Labyrinth.
Can you make it to the end of the labyrinth? Playable in either singleplayer or multiplayer.
Made by me over 600 hours, with more than 10,000 command blocks.
Special thanks to all my friends who helped playtest the map, Valve Software for creating the original Aghanim's Labyrinth game mode in Dota 2, and Rich Sommer's incredible voice acting as Aghanim.
If you enjoyed playing please consider supporting me:
ko-fi.com/mrkheese
Donations from generous people like you help me spend more time making maps for you to play!
Progress | 100% complete |
Tags |
2 Update Logs
V1.1.1 : by Mr_Kheese 07/08/2024 10:36:54 amtoday
-Reduced base value of played scaled difficulty modifiers.
-Player scaled difficulty modifiers now increase with dungeon depth.
-Individual rooms difficulties adjusted.
-Floor 4: all rooms slightly easier.
-Floor 5: "Elder Tremor" now spawns minions immediately.
-Floor 7: "Hard Boiled" and "Chain Gang" easier.
-Floor 10: "Red Light Blue Light" reduced damage of stray.
-Fixed the "Regenerating Crystal Armor" item not functioning correctly.
-Player scaled difficulty modifiers now increase with dungeon depth.
-Individual rooms difficulties adjusted.
-Floor 4: all rooms slightly easier.
-Floor 5: "Elder Tremor" now spawns minions immediately.
-Floor 7: "Hard Boiled" and "Chain Gang" easier.
-Floor 10: "Red Light Blue Light" reduced damage of stray.
-Fixed the "Regenerating Crystal Armor" item not functioning correctly.
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I would like to translate this map into Japanese.
For other maps, I was able to translate them by tweaking the lang file in the resource pack.
However, this map don't uses translate text.
I'm not good at English, so there may be mistakes in my writing.
Just checked the latest version of the map, and it works fine on my test server.
Make sure you are playing on a vanilla server. Even with no plugins running on a non-vanilla server, it might still do something that I cannot account for.