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I find Skyblock maps to be the greatest challenge that Minecraft has to offer, from the classic Skyblock by Noobcrew to the FTB pyramid challenge map. Hanging precariously over the void has been one of my favorite pastimes for years.
Recently, I decided to give back to the community by creating this mod. So what does it do? Well, it makes impossible things possible.
By using hammers, sieves and crucibles, and starting from nothing but a single tree and a small patch of dirt, you can already obtain the following things: Saplings for Oak, Spruce, Birch and Jungle trees, Dirt, Sand, Gravel, Netherrack, End Stone, Soul Sand, Iron, Gold, Coal, Lapis, Redstone, Glowstone, Cocoa Beans, Grass, Mycelium, Red Mushrooms, Brown Mushrooms, Melons, Pumpkins, Cactus, Sugarcane, Diamonds and Emeralds. All of this is in addition to all the things that you could normally get as a clever player. =)
This mod supports Buildcraft, IC2, MFR, Applied Energistics, Thermal Expansion, Mekanism, Torojima's Chococraft, Railcraft and Forestry (including bees from Forestry, Extra Bees, and Magic Bees!). You can obtain all the required items for these mods without leaving the comfort of your castle in the sky. Many other mods are supported through an addon called Ex Aliquo.
These items are available in peaceful mode, for those players who wish to build in peace: String, Slime Balls, Gunpowder, Blaze Powder, Blaze Rods, Ender Pearls, Bone Meal, Carrots and Potatoes,.
There are a couple things that everyone might be able to use. A new way to process ore. A crook for moving or nudging your animals without hurting them or luring them with food. You can even throw stones at your enemies if you find yourself in desperate need of a long range weapon.
However, just because these things are possible, does not mean that I've made them easy. I've put a lot of thought and effort into making sure that the new mechanics that I've added are both fun and balanced. Try it out next time you find yourself on a Skyblock or Superflat map and see for yourself.
I have a post on the Minecraft Forums with detailed guides and crafting recipes.
There is a community built wiki forming. Check it out or lend a helping hand.
This mod will work with any map, but I recommend either this custom map made by QuantumBlade, or the original skyblock map by Noobcrew. The mod is fully multiplayer compatible. In fact, I recommend playing with your friends so you can distribute some of the work.
This is a Forge mod, so you'll need to install that before you play with this mod.
Recently, I decided to give back to the community by creating this mod. So what does it do? Well, it makes impossible things possible.
By using hammers, sieves and crucibles, and starting from nothing but a single tree and a small patch of dirt, you can already obtain the following things: Saplings for Oak, Spruce, Birch and Jungle trees, Dirt, Sand, Gravel, Netherrack, End Stone, Soul Sand, Iron, Gold, Coal, Lapis, Redstone, Glowstone, Cocoa Beans, Grass, Mycelium, Red Mushrooms, Brown Mushrooms, Melons, Pumpkins, Cactus, Sugarcane, Diamonds and Emeralds. All of this is in addition to all the things that you could normally get as a clever player. =)
This mod supports Buildcraft, IC2, MFR, Applied Energistics, Thermal Expansion, Mekanism, Torojima's Chococraft, Railcraft and Forestry (including bees from Forestry, Extra Bees, and Magic Bees!). You can obtain all the required items for these mods without leaving the comfort of your castle in the sky. Many other mods are supported through an addon called Ex Aliquo.
These items are available in peaceful mode, for those players who wish to build in peace: String, Slime Balls, Gunpowder, Blaze Powder, Blaze Rods, Ender Pearls, Bone Meal, Carrots and Potatoes,.
There are a couple things that everyone might be able to use. A new way to process ore. A crook for moving or nudging your animals without hurting them or luring them with food. You can even throw stones at your enemies if you find yourself in desperate need of a long range weapon.
However, just because these things are possible, does not mean that I've made them easy. I've put a lot of thought and effort into making sure that the new mechanics that I've added are both fun and balanced. Try it out next time you find yourself on a Skyblock or Superflat map and see for yourself.
I have a post on the Minecraft Forums with detailed guides and crafting recipes.
There is a community built wiki forming. Check it out or lend a helping hand.
This mod will work with any map, but I recommend either this custom map made by QuantumBlade, or the original skyblock map by Noobcrew. The mod is fully multiplayer compatible. In fact, I recommend playing with your friends so you can distribute some of the work.
This is a Forge mod, so you'll need to install that before you play with this mod.
Progress | 100% complete |
Game Version | Minecraft 1.6.4 |
Tags |
25 Update Logs
Update #25 : by Erasmus_Crowley 04/19/2014 5:02:32 pmApr 19th, 2014
v1.29
- corrected code in several places that can cause NullPointerExceptions
in combination with Thaumcraft's lights. (spreading infested leaf
blocks, crooks, and scented hives)
- fixed Curious Hives being created with bad metadata and not breaking correctly with a scoop.
- FINALLY fixed that bug that caused infested leaf blocks to turn back to green when tapped with something.
- added some code that should make barrel contents change on everyone's screens in SMP.
- corrected code in several places that can cause NullPointerExceptions
in combination with Thaumcraft's lights. (spreading infested leaf
blocks, crooks, and scented hives)
- fixed Curious Hives being created with bad metadata and not breaking correctly with a scoop.
- FINALLY fixed that bug that caused infested leaf blocks to turn back to green when tapped with something.
- added some code that should make barrel contents change on everyone's screens in SMP.
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So we can know how far infested leaves are or how long your barrels have left to create dirt
I hope You like it. Please do not qualify this as spam, ´cause he gave me permission to advertise my mod here...
Visit the Wiki for more info:
More Custom Ores Wikia
at net.minecraftforge.fluids.Fluid.setBlockID(Fluid.java:128)
at net.minecraftforge.fluids.Fluid.setBlockID(Fluid.java:136)
at exnihilo.Fluids.registerFluids(Fluids.java:40)
at exnihilo.ExNihilo.PreInitialize(ExNihilo.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.RuntimeException: A mod has attempted to assign BlockID 4046 to the Fluid 'witchwater' but this Fluid has already been linked to BlockID 3330. Configure
The log you posted says that Witchwater is being created twice for some reason.