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Visit CompassModes on Bukkit Dev <- URL
Features
- Server owners can set default/forced modes for different maps.
- Can optionally force a player to hold a compass
- Give a player a compass on respawn (or only if they previously had one)
- Users can choose which compass mode they would like to use.
- You can choose to override user preference in the config for specific maps.
Modes:
- Default (Sets the compass back to the world spawn)
- Current (Sets it to your current X,Z location)
- X,Z (Sets it to a specific X,Z location)
- Near (Compass tracks the closest player)
- (Compass tracks a specific player)
- Random (Compass acts like it is in the nether)
- Death (Points to where you died last)
- n/e/s/w
Commands:
- /compass help
- /compass list
- /compass reload
- /compass
- /compass
Permissions:
- compassmodes.near
- compassmodes.random
- compassmodes.current
- compassmodes.location (To set a specific X,Z location)
- compassmodes.default
- compassmodes.player
- compassmodes.deathpoint
- compassmodes.bed
- compassmodes.other (To change other player's mode)
- compass.reload
Useful Links:
- CompassModes on GitHub
To do:
- Figure out if there is a way to change how compasses work in the nether/end (it's mostly client side, but maybe I could pretend it's the overworld)
- Aliases
- HOME
- Checkpoints (it points to the next checkpoint)
Progress | 100% complete |
Game Version | Minecraft 1.7.4 |
Tags |
2 Update Logs
Update #2 : by Empire92 02/28/2014 9:49:22 pmFeb 28th, 2014
Removed spam
Added 3 additional messages to the english.yml file.
Added additional permissions
- wrg.notify
- wrg.notify.greeting
- wrg.notify.farewell
Worked on changing/removing commands
CuboidRegion masks are now removed when a region is removed
Added 3 additional messages to the english.yml file.
Added additional permissions
- wrg.notify
- wrg.notify.greeting
- wrg.notify.farewell
Worked on changing/removing commands
CuboidRegion masks are now removed when a region is removed
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