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I've recently learned a little bit about coding java mods, so I made a nice little mod with swords and stuff.
This was made for Forge 47.1.3 version 1.20.1 and is not dependent on any other mods.
Join my discord server!
Yes that's right I have a discord server!
It's really small though!
Come help make it bigger!
https://discord.gg/r9M64AaPEk
(If this link doesn't work let me know)
Crafting each weapon relies on Casting Molds.
Casting
molds can be found in village weaponsmith chests, pillager outposts, ancient cities, bastion other/treasure chests, dungeons, end city chests, and desert pyramids.
Uncrafted weapon blades can be found in village weaponsmith chests, pillager outposts, end city treasure, and bastion other/treasure chests.
These blades are used to craft completed weapons, which can then be used to craft molds
A casting mold can be duplicated using itself, 1 diamond, and 7 of its respective stone types, which are stone, deepslate, blackstone, sandstone, and end stone.
Only gold, iron, and diamond blades are craftable.
Netherite blades cannot be crafted; netherite weapons are created from upgrading their diamond counterparts as per vanilla rules.
- Daggers and Spears cost 1 material to craft
- Longswords and Broadsword cost 3
- Greatswords cost 4
- Greataxes cost 5
- Hatchets cost 2
(The amount of materials and sticks each weapon requires is listed in the description of each casting mold item)
The shape of the materials and casting mold in the crafting table when making a blade do not matter, but shape matters when using that blade to craft a completed weapon.
When crafting a completed weapon, Dagger, Longsword, Greatsword, Hatchet, Rapier, and Broadsword blades require 1 stick to be below them in the crafting table. Spears, Greataxes, and Throwing Spears require 2 sticks, like a shovel recipe.
Wooden and stone weapons cannot be crafted. That'd be silly.
This mod adds 9 new weapons to the game: Daggers, Longswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers, Throwing Spears, and Broadswords.
Each of these has different statistics and attributes that set them apart from the rest. For example, Daggers have both a high attack damage and speed, at the cost of a shorter attack range.
As per the throwing update, Daggers, the new Throwing Spears, and Hatchets are throwable, and Throwing Spears can be enchanted with Piercing.
Every weapon can have the same enchantments as a sword would, except for the throwable weapons. These cannot have sweeping, but can be enchanted with loyalty.
This was made for Forge 47.1.3 version 1.20.1 and is not dependent on any other mods.
Join my discord server!
Yes that's right I have a discord server!
It's really small though!
Come help make it bigger!
https://discord.gg/r9M64AaPEk
(If this link doesn't work let me know)
This mod adds 9 new weapons to the game, and a decently unique way to craft them.
How it works
Crafting each weapon relies on Casting Molds.
Casting
molds can be found in village weaponsmith chests, pillager outposts, ancient cities, bastion other/treasure chests, dungeons, end city chests, and desert pyramids.
Uncrafted weapon blades can be found in village weaponsmith chests, pillager outposts, end city treasure, and bastion other/treasure chests.
These blades are used to craft completed weapons, which can then be used to craft molds
A casting mold can be duplicated using itself, 1 diamond, and 7 of its respective stone types, which are stone, deepslate, blackstone, sandstone, and end stone.
Crafting blades
Only gold, iron, and diamond blades are craftable.
Netherite blades cannot be crafted; netherite weapons are created from upgrading their diamond counterparts as per vanilla rules.
- Daggers and Spears cost 1 material to craft
- Longswords and Broadsword cost 3
- Greatswords cost 4
- Greataxes cost 5
- Hatchets cost 2
(The amount of materials and sticks each weapon requires is listed in the description of each casting mold item)
The shape of the materials and casting mold in the crafting table when making a blade do not matter, but shape matters when using that blade to craft a completed weapon.
When crafting a completed weapon, Dagger, Longsword, Greatsword, Hatchet, Rapier, and Broadsword blades require 1 stick to be below them in the crafting table. Spears, Greataxes, and Throwing Spears require 2 sticks, like a shovel recipe.
Wooden and stone weapons cannot be crafted. That'd be silly.
The Weapons
This mod adds 9 new weapons to the game: Daggers, Longswords, Greatswords, Spears, Greataxes, Hatchets, Rapiers, Throwing Spears, and Broadswords.
Each of these has different statistics and attributes that set them apart from the rest. For example, Daggers have both a high attack damage and speed, at the cost of a shorter attack range.
As per the throwing update, Daggers, the new Throwing Spears, and Hatchets are throwable, and Throwing Spears can be enchanted with Piercing.
Every weapon can have the same enchantments as a sword would, except for the throwable weapons. These cannot have sweeping, but can be enchanted with loyalty.
Credit | Kaupenjoe, Misode |
Progress | 100% complete |
Game Version | Minecraft 1.20.1 |
Tags |
13 Update Logs
1.4.5 : by SajNinja_PMC 01/08/2024 11:15:55 amJan 8th
throwing spears no longer pass through blocks
vanilla loot tables no longer get overridden, they just get externally added to
now uses forge 1.20.1-47.1.3
vanilla loot tables no longer get overridden, they just get externally added to
now uses forge 1.20.1-47.1.3
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1. the discord link doesn't work
2. what shaders were used in the pictures?
3. will this be ported to fabric?
1. dang I'll have to get that fixed 😭
2. i used enhanced default (feel free to msg me if you can't find it I'll give you the exact name)
3. fabric doesn't have built in attack reach attributes which this mod relies on, so probably not