Minecraft Mods

Mindthemood's Bits Bobs & Buildings (Amazing Archeology)

  • 4,028 views, 3 today
  • 159 downloads, 0 today
  • 30
  • 20
Mindthemoods's Avatar Mindthemoods
Level 41 : Master Scribe
35
This mod began as a quest to add Archeology to the game in a way that made sense. One thing led to another, and it's become quite a bit more than that; more of a menagerie of interconnected ideas, in the same spirit as Quark. I still claim that everything added is loosely based around the premise of an Archeology system, but you'll have to judge for yourself. The idea of the mod, (a WORK IN PROGRESS structure/archeology overhaul, which may one day be the centerpiece of my marvelous modpack), is as follows:
  • An Archeology System through which players can obtain vanilla loot throughout the world; as well as some new and mildly interesting stuff.
  • An Artificery System, in which players can combine machine parts they've found in Archeology to make cool new gadgets and gizmos.
  • Overhauled Vanilla Structures, adding modded elements to existing structures, while trying to keep the Vanilla feel. Eventually, every Vanilla structure will be replaced with a more detailed, procedurally generated version. At the moment, I'm maybe about 65% there, give or take.
  • And a bunch of other stuff loosely related to the first three premise; including decorative pottery; new golems, new weapons with unique functions, new traps for the updated structures; new redstone components based on the machinery items; and plenty more to boot!



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Starting with Version 7; GECKOLIB IS REQUIRED for custom entity animations. Download the latest version if you don't already have it for other mods.
  • Custom Structures DO NOT replace Vanilla structures, but can safely generate alongside them. If you only want custom structures, you can disable Naturally Generated structures when making a new world. (Dungeons are a notable exception- these generate regardless of whether you turn off naturally generated structures. If they really annoy you though, I made a datapack to get rid of them.)
  • As structures are still a work in progress and subject to change, they are currently disabled by default. You can enable their generation using the DoCustomStructures gamerule.
  • This mod should generally work smoothly. That being said, lower end computers may have some performance drop loading in new chunks, as some bigger structures, (such as the mansion), are a bit tricky to generate quickly. Expect larger structures to take a couple seconds to load in; this is a deliberate step to avoid serious performance drops.
  • Also check out 'Mindthemood's Miscellaneous' on PlanetMC or Curseforge for Stay-True compatibility.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So far, Dungeons, Witch Huts, Mineshafts, Igloos, Ocean Ruins, Trail Ruins, Shipwrecks, Ruined Portals, Woodland Mansions, Jungle Temples, Desert Pyramids, Ocean Monuments, and All Villages have been completely overhauled. More are planned.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For more detailed information about the different mechanics, decorations, weapons/tools, golems, totems, music discs, etc; be sure to check out the Curseforge page! Also check out 'Mindthemood's Circuitry' if you want redstone machinery, iron golems, and guardians to have similar textures to new gadgets and gizmos, and 'Mindthemood's Dungeon Removal Committee' if you want to get rid of dungeons, which somehow generate regardless of whether or not you turn structures off.
CreditMy thanks to Pixabay, (In particular Audio Papkin's amazing sci-fi SFX), for providing dozens of samples for custom sound effects.
Progress80% complete
Game VersionMinecraft 1.20.1
Tags

14 Update Logs

Update #14 : by Mindthemoods 07/16/2024 2:24:17 pmJul 16th

  • Added the Ocean Monument. This large structure is unique to deep oceans, and is somewhat rare; it's only lightly playtested, so I'd appreciate feedback on difficulty and whatnot.
  • Fixed golden golem rider height. (Properly this time.)
  • Added custom sound-effects for gauntlets and the wrench.
  • Added the Elegy music disc, by WER, which will be found in the End. (Currently available via. archeology.)
  • Fixed a couple of edge cases involving multiple chakrams.
  • Fixed Ruined Portal generation. (Conditions were broken in the previous update.)
LOAD MORE LOGS

Create an account or sign in to comment.

Welcome