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NOTE: SC2 has been moved to CurseForge!Please go there for all the latest realeases and updated info!
Steamcraft 2 is the second iteration of Proloe's Steamcraft mod, which was discontinued back in Minecraft B1.8.1. Other than the name, and a few of the original Steamcraft features/ideas, the mod has an entirely new take on all things steampunk. Its aim is to extend Minecraft by adding post-apocalyptic, retro-futuristic blocks/items for your (and our) enjoyment. With everything from Rayguns and Lightning Rods to Coffee and Smog, this mod is inteded to immerse you in a Victorian-era world.
https://github.com/B.../wiki/Changelog
(In Dev)
https://github.com/B...teamCraft2/wiki
(And bug reports)
Think you have found a bug? Head on over to our github, and use it's issues page (Here, have a link: https://github.com/B...amCraft2/issues). Create a new issue, with a descriptive title and if possible steps to reproduce in the description. Don't forget to tag it as bug. If it causes a crash, tag it with critical too.
In a similar vein, suggesting features is also handled through the github issues page. This time, tag the issue as feature, if it is something entirely new, or enhancement if it is a new feature for an old one.Want to go one better? Submit a pull request to the repository, with your bugfixes/new features, and we will look it over, request any changes that are necessary, if any, and accept it at our discretion.
This is a section for listing the features added for inter-mod compatibility. Firstly, everything that needs to be is ore-dictionary registered, and so should help with compatibility.
Compatibility Added:
Coders:
Artists:
Testers/Other:
Email - brasscoders@gmail.com
Twitter - https://twitter.com/brasscoders
Github - https://github.com/BrassGoggledCoders
Want to support us?
Simply using the adfly links to download the mod supports the team in creating more awesome features. Want to support more directly?
http://www.patreon.com/BrassGoggledCoders
This mod uses the MMPL v1.0, which can be found here: https://github.com/B.../master/LICENSE Also, please don' just copy and paste chunks of code and claim it as your own! In the words of the CoFH team, "Don't be a jerk!";
Steamcraft 2 is the second iteration of Proloe's Steamcraft mod, which was discontinued back in Minecraft B1.8.1. Other than the name, and a few of the original Steamcraft features/ideas, the mod has an entirely new take on all things steampunk. Its aim is to extend Minecraft by adding post-apocalyptic, retro-futuristic blocks/items for your (and our) enjoyment. With everything from Rayguns and Lightning Rods to Coffee and Smog, this mod is inteded to immerse you in a Victorian-era world.
https://github.com/B.../wiki/Changelog
(In Dev)
https://github.com/B...teamCraft2/wiki
(And bug reports)
Think you have found a bug? Head on over to our github, and use it's issues page (Here, have a link: https://github.com/B...amCraft2/issues). Create a new issue, with a descriptive title and if possible steps to reproduce in the description. Don't forget to tag it as bug. If it causes a crash, tag it with critical too.
In a similar vein, suggesting features is also handled through the github issues page. This time, tag the issue as feature, if it is something entirely new, or enhancement if it is a new feature for an old one.Want to go one better? Submit a pull request to the repository, with your bugfixes/new features, and we will look it over, request any changes that are necessary, if any, and accept it at our discretion.
This is a section for listing the features added for inter-mod compatibility. Firstly, everything that needs to be is ore-dictionary registered, and so should help with compatibility.
Compatibility Added:
- Version Checker- This mod is compatible with this tidy update checker. Recommended that you install this to stay up to date.
- Thermal Expansion - This mod uses the RF API for some of it's machines.
- PLANNED NEI - A handler to show bloomery recipes is planned for NEI.
- None, so far
- Probably optifine (The thing is an outdated piece 'o junk!)
Coders:
- warlordjones: author of the mod Steampunkery (which was merged into SC2), programmer; speciality: fancy, items/vanity system, lots 'n' lots of ideas, and breaking things
- decebaldecebal: programmer; speciality: complicated tile entities, power systems, GUIs
Artists:
- Falkok15: modeler, texture-artist
- wierdude1999: texture-artist
- seanvanpelt2: logo creator, artist
Testers/Other:
- Surseance: Ex-Coder, Team Creator, Ideas
- Rongmario: support, beta tester
- seanvanpelt2: beta tester.
- ClockwerkKaiser: Streamer who is hyped for the mod Chief Motivator.
Email - brasscoders@gmail.com
Twitter - https://twitter.com/brasscoders
Github - https://github.com/BrassGoggledCoders
Want to support us?
Simply using the adfly links to download the mod supports the team in creating more awesome features. Want to support more directly?
http://www.patreon.com/BrassGoggledCoders
This mod uses the MMPL v1.0, which can be found here: https://github.com/B.../master/LICENSE Also, please don' just copy and paste chunks of code and claim it as your own! In the words of the CoFH team, "Don't be a jerk!";
Credit | BrassGoggledCoders, Proloe |
Progress | 90% complete |
Game Version | Minecraft 1.7.10 |
Tags |
9 Update Logs
Update #9 : by Surseance 11/17/2014 3:05:25 pmNov 17th, 2014
Moving SC2 to CurseForge.
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:)
a lightning rod
in this
mod?
Where in the fire do you find the copper and zinc? I believe I have searched high and low and around fresh water and deep underground. Yet I have found 3 copper ores. To make things worse I have found 16 Diamond ore. Copper is not as rare as Diamonds to the best of my knowledge. :(
Lets not even talk about the zinc. 0 found.
Any help would be appreciated. Thanks.