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Level 20
Expert Warrior
1

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    Bottetoundra719
    04/08/2024 5:08 am
    Level 20 : Expert Warrior
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    Minecrafters VS Roblox and Fortnite players



    AAATTTTAAAAAAAAAAAAAAAAAACCCKKKKKK!!
    2
    Bottetoundra719
    02/27/2024 10:51 am
    Level 20 : Expert Warrior
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    Ah yeah! I didn't know that xD
    3
    Bottetoundra719
    02/25/2024 12:11 pm
    Level 20 : Expert Warrior
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    (WARNING: /j moment approaching)

    I wonder what would happen if you asked this question to the people at "robloxuniverse.com" or "worldwidefortnite.com" lol



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    4
    Bottetoundra719
    11/22/2023 1:06 pm
    Level 20 : Expert Warrior
    history
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    How do we enter it?
    And also, will there be a Minecraft Server for it?

    Or is it just imagination?

    It's a cool idea though :)
    4
    Bottetoundra719
    08/19/2023 9:46 am
    Level 20 : Expert Warrior
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    To zonneschijn7,

    You could maybe give the player the Luck potion effect when (s)he is holding the item,
    and remove it when the player stops holding the item.

    Here's the command:
    tick.mcfunction:
    execute if entity @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:your_item",tags}]}] at @s run effect give @s luck
    1
    Bottetoundra719
    08/19/2023 8:11 am
    Level 20 : Expert Warrior
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    Hello

    To make players see your custom CrateKey models you have to force players to download the texture pack that uses your server.
    Otherwise, players might not see your custom models.

    I'm going to give an example with a tripwire hook.
    Here's the code so you can actually see if there's something wrong in your code:
    assets=>minecraft=>models=>item=>
    tripwire_hook.json \/
    {
    "parent": "minecraft:item/generated",
    "textures": {
    "layer0": "minecraft:block/tripwire_hook"
    },
    "overrides": [
    {
    "predicate": {
    "custom_model_data": 123456
    },
    "model": "minecraft:item/crate_key"
    }
    ]
    }

    assets=>minecraft=>models=>item=>
    crate_key.json \/
    {
    "parent": "minecraft:item/generated",
    "textures": {
    "layer0": "minecraft:item/crate_key"
    }
    }

    Note: Don't forget to create the crate key's texture(textures=>items=>).
    Second Note: You can just change "require-resource-pack" to true, which will force the players to use the resource pack.

    Here's a website that you could use to create the gui: https://stevertus.com/tools/gui

    /give code of the crate key(Template): /give @s minecraft:tripwire_hook{"CustomModelData":123456, display:{"Name":'{"text": "Crate Key", "italic": false}'},CanPlaceOn:["minecraft:void_air"],HideFlags:16,tripwire_hook:1b}
    1
    Bottetoundra719
    08/19/2023 6:24 am
    Level 20 : Expert Warrior
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    Hi ayanamii, renamed items(such as apples called "diamond apple") cannot be stacked on top of the original items.
    Note 1: You cannot stack a normal apple on top of a renamed apple(E.G. diamond apple)
    Note 2: An apple and a cookie renamed to, for example, diamond apple cannot be stacked on top of each other due to be different items(ID)

    I hope this has been helpful for you
    1
    Bottetoundra719
    08/18/2023 3:02 pm
    Level 20 : Expert Warrior
    history
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    Hi kristoff37,
    I guess you want to change the item(yes because you actually put the item form of the carved pumpkin on your head and not the block itself)
    I tried it with an item(saphire sword) and, it's pretty easy to understand:

    Folders:
    TheResourcePack=>assets=>optifine=>cit=>samurai_hat.properties+samurai_hat.json/png

    Here's the code:
    samurai_hat.properties

    type=item
    items=minecraft:carved_pumpkin
    nbt.display.Name=ipattern:*samurai hat*
    Definitions:

    "type"=> It determines the type of the item(E.G. block, item etc.)

    "items"=> It's the item's ID(E.G. minecraft:diamond_sword) in your case, it is minecraft:carved_pumpkin
    "Pro Tip": Press F3+H to show/hide advanced tooltips(the item's ID, the tool's durability etc.)

    "nbt.display.Name=ipattern"=> The key word that will change the item's texture(don't forget to put it in asterisks(**)), in your case, that could be *samurai hat*

    Hope that it's been useful for you
    1

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