Minecraft Data Packs / Challenge

Limited Life - Full Recreation

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Required Resource Pack
Apollo404's Avatar Apollo404
Level 66 : High Grandmaster Terraformer Fox
306
ONLY WORKS ON 1.20.2!

This datapack is a full recreation of Grian's Limited Life series.
- All players have a 24 hour clock, and once it runs out they are eliminated.
- Your name is green when you have >16 hours, yellow when >8 hours, and red when >0 hours
- Yellows can attack greens, reds can attack all
- Killing a player gives 30 minutes, dying loses 1 hour
- Every session a Boogeyman will be rolled, who must get a kill on anyone. The kill will give 1 hour while the victim of the Boogeyman will lose two hours. If the boogeyman fails, they will lose time until they are at the next color of life (e.g. failing at 21 hours immediately kicks you to under 16 hours)


For Server Owners:
ALL PLAYERS NEED THE RESOURCE PACK! The resource pack makes the clock in the bottom right render correctly.
Inform your player that [​/trigger add_30_minutes] can be used to give 30 minutes for indirect kills, as those aren't tracked in game. If you find players misusing this, run the command [​/scoreplayer players remove (username) limited_life_total_time 1800] to remove 30 minutes from their timer.

Run [​/function limited_life:_event/begin_session] to begin a session. If this is the first session, the game will automagically begin the timer.
Run [​/function limited_life:_event/pause_session] to pause a session. This will pause all timers.
Run [​/function limited_life:_event/unpause_session] to unpause a session. This will, you guessed it, unpause all timers.
Run [​/function limited_life:_event/end_session] to begin a session. This will pause all timers and cause the boogeyman to fail if they didn't made a kill.
CreditGrian for creating Limited Life
CompatibilityMinecraft 1.20
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SteamPink
07/14/2024 3:34 pm
Level 15 : Journeyman Narwhal
SteamPink's Avatar
how do i remove a person as boogey if they give up?
1
Apollo404
07/14/2024 4:51 pm
She/Her • Level 66 : High Grandmaster Terraformer Fox
Apollo404's Avatar
There isn't a way to cancel the boogeyman fail early, the session must end for the boogey fail to process.
1
BeepSheep0624
06/12/2024 4:12 am
Level 1 : New Miner
BeepSheep0624's Avatar
Could You Please add A way to automatically Roll for The Boogeyman instead of having it just happen
1
_LWgaming_
05/01/2024 5:05 am
Level 1 : New Miner
_LWgaming_'s Avatar
CAN YOU GET MAKE DOUBLE LIFE? WOULD APPRECIATE :D
1
_LWgaming_
05/01/2024 5:06 am
Level 1 : New Miner
_LWgaming_'s Avatar
also how do you do that tab thing were it isn't team dependant and is just there
1
Apollo404
05/01/2024 2:56 pm
She/Her • Level 66 : High Grandmaster Terraformer Fox
Apollo404's Avatar
Every player is on their own team
1
Ashtavix
03/15/2024 9:39 pm
Level 1 : New Miner
Ashtavix's Avatar
what code editor/datapack maker did you create this in? I'm looking to code things.
1
Ashtavix
03/15/2024 1:43 pm
Level 1 : New Miner
Ashtavix's Avatar
how does the timer being in the bottom right work?
1
Apollo404
03/15/2024 3:44 pm
She/Her • Level 66 : High Grandmaster Terraformer Fox
Apollo404's Avatar
Resource pack black magic
2
LeoThat1Person
01/07/2024 11:43 am
Level 1 : New Miner
LeoThat1Person's Avatar
It still shows the timer even when i dont have the resource pack on, is it ment to do that?
2

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