- check_circle Functions
Published Mar 22nd, 2019, 3/22/19 8:52 pm
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- Lag is something we've all dealt with. It stops us from doing what we want, it might be the cause of your failure in game, it might make your favorite game into something rather ... unplayable. This only gets worse in Multiplayer.
Introducing: Lagbuster Datapack!
- Reduces lag by killing off unused,unnamed or too far away entities after a certain amount of time!
- Said "certain amount of time" can be changed in game!
- There is also a notification system that tells you when lagbusting takes place!
- You can disable the said "notification system" personally if you don't want to see it!
- OPs can easily set which entities gets removed, which entities doesn't.
- Can be installed in combination with my other datapacks!
- Can be installed in Multiplayer!
- You can use /trigger info, then click into the datapack name to know more about the datapack!
(It only shows you what you can do without cheats enabled!)
- If you have problems in installing the datapack, try opening the downloaded .zip file, then drag the first thing you see and drop it to the datapacks folder of your world. Works for all my datapacks!
- Use /function #main:remove and follow the instructions to uninstall the datapack completely!
- You can also use /function #main:remove, then delete the old version then install the new version, use /reload afterwards to update the datapack.
Also, join the Behind The Datapacks Discord Server for more info on the datapack!
<click the blue letters above to join>
Introducing: Lagbuster Datapack!
- Reduces lag by killing off unused,unnamed or too far away entities after a certain amount of time!
- Said "certain amount of time" can be changed in game!
How to set Lagbusting Time:
Provided that you're an OP,
- Use this command:
/scoreboard players set #lb_max_timer lb_timer <value of your choice in seconds>
Note that: If you set your Lagbusting Time to below 300 seconds, the report system will not work to prevent spamming the chat zones with notifications.
- Use this command:
/scoreboard players set #lb_max_timer lb_timer <value of your choice in seconds>
Note that: If you set your Lagbusting Time to below 300 seconds, the report system will not work to prevent spamming the chat zones with notifications.
- There is also a notification system that tells you when lagbusting takes place!
- You can disable the said "notification system" personally if you don't want to see it!
How to do it:
- Simply use /trigger lb_notify set 0 to turn off notifications!
- Use /trigger lb_notify set 1 to turn notifications back on!
- Use /trigger lb_notify set 1 to turn notifications back on!
- OPs can easily set which entities gets removed, which entities doesn't.
How to do it:
- Use /function lagbuster:options/book to give yourself the Lagbuster Options Book!
- You can click on the entities you wish to be removed and it should remove it the next lagbusting time! Click it again to reverse the process.
- You can click on the entities you wish to be removed and it should remove it the next lagbusting time! Click it again to reverse the process.
- Can be installed in combination with my other datapacks!
- Can be installed in Multiplayer!
- You can use /trigger info, then click into the datapack name to know more about the datapack!
(It only shows you what you can do without cheats enabled!)
Installation Notes: <Click to open>
- If you have problems in installing the datapack, try opening the downloaded .zip file, then drag the first thing you see and drop it to the datapacks folder of your world. Works for all my datapacks!
- Use /function #main:remove and follow the instructions to uninstall the datapack completely!
- You can also use /function #main:remove, then delete the old version then install the new version, use /reload afterwards to update the datapack.
Also, join the Behind The Datapacks Discord Server for more info on the datapack!
<click the blue letters above to join>
Compatibility | Minecraft 1.13 |
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1.14 version for this will be coming soon.
Currently working on updating all my 26 datapacks so it might take a while to finish updating everything.