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Description
Immersive Ores is a datapack designed to enhance your Minecraft experience by adding a new layer of exploration and discovery. By modifying the existing ore distribution and introducing biome-specific minerals, this datapack encourages (hopefully) players to venture into different biomes to find the materials they need. Additionally, Immersive Ores adds various new geode types to the world, further promoting exploration and making each mining expedition unique and exciting.Features
- 3x copper ore generation in the Oceans and Dripstone caves
- 2x coal ore generation in the Desert and all of the Savanna variants
- 2x iron ore generation in the Jagged Peaks, Stony Peaks, Stony Shores, and both of the Birch variants
- 3x lapis ore generation in the Dark Forest and all Taiga variants
- 3x Redstone ore generation in both the Swamp and Mangrove Swamp
- 1.5x diamond ore generation in the Deep Dark and all Jungle variants
- General ore spawn increase in Mushroom Islands
- Made Iron and Coal slightly rarer in common biomes
- Made Diamonds and Lapis very rare in common biomes
- Made Gold rarer in common biomes
- Copper Geodes spawn in Dripstone Caves
- Iron Geodes spawn in the Frozen Peaks, Grove, Jagged Peaks, Snowy Slopes, Stony Peaks, Windswept Gravelly Hills, and Windswept Hills
- Gold Geodes spawn in all Badlands Variants
- Lapis Geodes spawn in the Dark Forest and all Taiga variants
- Diamond Geodes spawn in the Deep Dark
- Ancient Debris Reserves spawn in Basalt Deltas
Compatibility
Tectonic - ✅Geophilic - ✅
Terralith - Planned
WWOO - Planned but not anytime soon
Arboria - Not planned yet
Simplicity - Not planned yet
Others - Idk maybe or maybe not
Other Links
Curseforge - https://www.curseforge.com/minecraft/data-packs/immersive-oresModrinth - modrinth.com/datapack/immersive-ores-datapack
Geophilic Add-On - www.planetminecraft.com/data-pack/immersive-ores-1-20-geophilic-compat-ver/
Credit | JetStarfish (for idea even though he has a mod already), TheBrewingMiner (This started as a personal edit of their geode datapacks), bebebea_loste (for Geophilic) |
Compatibility | Minecraft 1.20 |
to | Minecraft 1.21 |
Tags |
12 Update Logs
Update #12 : by Shad0w_Ph0enix 07/10/2024 12:03:18 pmtoday
The Modrinth Download works now
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I also wonder whether the ore generation is balanced by reducing the frequency of ores outside their respective biomes as well? For example if redstone is 3x more common in swamps it should also be maybe 0.5x as common in all other biomes. Otherwise you're just adding more ore to what's already there in vanilla. If you want to actually incentivise exploration you need to also disincentivise staying in a single biome, so resources need to be harder to find than in vanilla unless you're in the right biome for them.
Maybe to make it more balanced for the early game you could nerf late game/rare ores more than common ones, so iron and coal would only be slightly reduced in all biomes, but gold, lapis and diamond would be very rare everywhere except in their respective biomes.