- check_circle Advancements
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So I made the Gordo Slime from Slime Rancher into Minecraft.
The pack is totally broken. It WON'T work properly. It's just for like let you guys look into the code and see what should be improved lol.
UPDATE: Thanks to Francielly for spending her free time with me discussing the detection area!
(She's done lots of amazing works! Check out her homepage!)
The pack is totally broken. It WON'T work properly. It's just for like let you guys look into the code and see what should be improved lol.
UPDATE: Thanks to Francielly for spending her free time with me discussing the detection area!
(She's done lots of amazing works! Check out her homepage!)
Credit | @Francielly thx a lot! |
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
1 Update Logs
Patch 1.16.2-pre1 : by Dogeon188 07/29/2020 4:41:56 pmJul 29th, 2020
- Added the missing initializing function. (Thanks to Francielly for pointing it out)
- Get rid of some unnecessary command sections. (Thanks to Francielly again for pointing it out)
- Changed the entity selector so that the game won't feed two gordos at once. (Thanks to Francielly again and again)
- Changed the snowballcarrot hit detection area, so that you can't feed them just by shooting right by their side.
- Removed the auto rotate thing, since the original game doesn't do so.
- Added the auto rotate thing back, since we think it looks good.
- Get rid of some unnecessary command sections. (Thanks to Francielly again for pointing it out)
- Changed the entity selector so that the game won't feed two gordos at once. (Thanks to Francielly again and again)
- Changed the snowballcarrot hit detection area, so that you can't feed them just by shooting right by their side.
- Removed the auto rotate thing, since the original game doesn't do so.
- Added the auto rotate thing back, since we think it looks good.
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Well, I fixed that for you <3 → Download
#created start function that creates the scoreboard when the datapack is loaded
###loop
#line 1, removed facing check in execute and added to inside tp command
#line 13, removed "at @s" target selector because the command doesnt need relative positions
###hit
#line 3, added nearest target selector, so if you have multiple gordos nearby, you can feed the correct one
###explode
#line 15, changed teleport to use relative coordinates since x0 z0 might be unloaded
but um actually I said it's broken I meant the snowball hit detection. like you can feed the gordo, only needing to shoot right by its side, that was what I thought it was broken.
I also wanted to make it like shooting the carrots will actually consume yours in your inventory, but as I said it's just a demonstration, so I didn't spend more time on it.
like um all the bugs you found, I didn't notice any of them lol
should I call it mindful or something, I'm not good at English, but gosh that's quite hard to find the bug
learned a lot! thanks!
oh and can I publish your patch in an update for the pack? like the initializing function is too critical not to add back