Published Jul 9th, 7/9/24 2:01 pm
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Super simple datapack. It just allows Custom Blocks to detect when they are powered by Redstone.
To make a block check for Redstone Power, give its core entity(marker/display entity) the "redstone_powered" tag.
This is another "Engine" that works more as a Library. You just install the pack, and start making your own datapack outside of it.
There are 2 important scoreboards:
The first one is "powered", which is a 1 if powered, 0 if not.
The second one is "power" which tells is set to the power of the strongest signal going into the block (0-15).
Before someone combs through the datapack: yes the file structure is a mess and yes there are a ton of unused lines and files in the Pack. These are for future debugging.
If your project requires this datapack, please do not bundle it into the download but rather link back to this page. Thank you!
To make a block check for Redstone Power, give its core entity(marker/display entity) the "redstone_powered" tag.
This is another "Engine" that works more as a Library. You just install the pack, and start making your own datapack outside of it.
There are 2 important scoreboards:
The first one is "powered", which is a 1 if powered, 0 if not.
The second one is "power" which tells is set to the power of the strongest signal going into the block (0-15).
Before someone combs through the datapack: yes the file structure is a mess and yes there are a ton of unused lines and files in the Pack. These are for future debugging.
If your project requires this datapack, please do not bundle it into the download but rather link back to this page. Thank you!
Compatibility | Minecraft 1.21 |
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