Published Nov 29th, 2021, 11/29/21 10:44 pm
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True Survival Version 4.0 releases at 11:00AM PST on November 30th, 2021! (59 changes)
New Features/Gameplay:
Changes/Minor Additions:
Other Additions:
New Features/Gameplay:
- 8 Unique loot bundles added, all with unique semi-randomized content. Bundle acquired by breaking spawners, with the bundle given corresponding to the dimension and/or structure you break the spawner in.
- Loot bundles have a chance to contain 8 unique shields, also corresponding with the dimension and/or structure you found it in.
- New Cravings system. When you wake, you're a given a craving which you have until that night to fulfill. Fulfilling the craving will reward you with experience and the strength effect.
- Skeleton Vikings now have a chance to drop a Viking Axe. Viking Axes can have either sharpness or looting enchanted onto it.
- Can convert Evokers into Artisan villagers. Do this by splashing with weakness potion and renaming with nametag. Artisans sell decorational variants like Invisible Item Frames and Armor Stands with arms.
- Artisan Scrap is a new item dropped by Evokers and Pillagers while inside a mansion.
- Silverfish Eggs are a new item dropped by Infested Mobs (Hostile mobs inside a stronghold).
- Deepmobs (mobs below y=0) can now Pilfer. Hitting the player will destroy a single torch inside their inventory.
- Craft the Dragon Fruit at the Custom Crafting Table with a dragon egg and an enchanted golden apple. Eating one will expand your maximum health by 3 hearts (6HP).
- Nomads (custom True Survival wandering traders) will sell players Explorer Kits. These kits will contain helpful loot for the dimension including an explorer map leading to a nearby structure.
Changes/Minor Additions:
- Converted vikings to using predicates for detection.
- New boots item tag for condensing viking detection from 6 commands to 1.
- Converted queens to using predicates for detection.
- Converted armor set bonuses to using predicates.
- Converted undead torch stomping to using predicates.
- Zombies can now stomp torches on the side of blocks.
- New torches item tag.
- Converted Healing Salve to using predicates for detection.
- Converted War Horn to using predicates for detection.
- War Horn now only works if there's one horn in the offhand.
- Converted gilded bartering to using predicates for detection.
- Removed entity detector in sold.mcfunction.
- Reworked Illager Conversion to be tileable.
- Illager conversion runs on schedules instead of tick.
- Illager conversion uses predicates.
- Converted crafter detection to using schedules instead of tick.
- Converted creeper immunity to using predicates.
- Converted biters immunity to using predicates.
- Added mild hunger tax to safety heal.
- Maxed out level of base villager for custom crafter in order to prevent XP bars.
- Removed invisible item frames from Voyager nomad trades.
- Edited crafter trades to prevent HOTV and gossip affecting custom crafting trades.
- Gave Spelunker slow falling to grant safety when spawning in large caves.
- Strider Jockeys now have the glowing effect.
- Strider spawning now spawn slightly more often.
- Added jockey spawns entity tag.
- Nomad hats now have CustomModelData.
- Removed superfluous loot table rolls for nonstackable, single-item pools.
- Added 'Otherside' to Stronghold loot.
- Updated detection for Infested Mobs to keep up with new Silverfish Egg item.
- Dev Diary now has a settings page.
- Dev Diary heavily expanded.
- Added baked potato to Baked cravings tag.
- Removed pointless recipe grant in root advancement function.
- Added cobwebs recipe grant for alternate cobweb recipe.
- Reduced speed of Deepmobs.
- Changed War Horn from crafter to nonitalic.
Other Additions:
- True Survival modules link added to official website.
- Devon's Datapack Resources updated to Version 2.0.
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