Published Jul 31st, 2011, 7/31/11 11:15 am
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ok so i was on mine craft forums and i found out this link that sent me to the new release to the new mob that notch has finally posted on! And i think it would be cool to give your personal opinions about this new mob! maybe what it can do or anything else!
Post BELOW!
Notch has posted something interesting on the word of notch about the new mob!
he said
Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. Ito s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob youo d be afraid of, but when I playtested it, it mostly felt like a regular zombie. Thereo s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.
So I thought some about what o creepyo actually is, and ito s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.
So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (theyo re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, theyo d attack. And by o straight at themo , I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.
Still, that was more scary than creepy. Ito s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.
And they teleport. If theyo re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I dono t want to confuse the player as to what is happening.
When they attack, you know ito s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.
And that, my friends, is creepy. Possibly too creepy.
want the skin? come here! www.planetminecraft.com/skin/new-18-mob/
Post BELOW!
Notch has posted something interesting on the word of notch about the new mob!
he said
Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. Ito s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob youo d be afraid of, but when I playtested it, it mostly felt like a regular zombie. Thereo s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.
So I thought some about what o creepyo actually is, and ito s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.
So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (theyo re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, theyo d attack. And by o straight at themo , I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.
Still, that was more scary than creepy. Ito s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.
And they teleport. If theyo re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I dono t want to confuse the player as to what is happening.
When they attack, you know ito s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.
And that, my friends, is creepy. Possibly too creepy.
want the skin? come here! www.planetminecraft.com/skin/new-18-mob/
Credit | Notch |
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DOnt freaking blink! XD