Innistrad: Crimson Vow Commander Spoilers 188/38

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Nov 22, 2021 - Laurine, the Diversion
Nov 22, 2021 - Kamber, the Plunderer
Nov 22, 2021 - Timothar, Baron of Bats
Nov 22, 2021 - Timin, Youthful Geist
Nov 22, 2021 - Rhoda, Geist Avenger
Nov 22, 2021 - Donal, Herald of Wings
Nov 22, 2021 - Sinister Waltz
Nov 22, 2021 - Disorder in the Court
Nov 22, 2021 - Scion of Opulence
Nov 22, 2021 - Midnight Arsonist
Nov 22, 2021 - Markov Enforcer
Nov 22, 2021 - Imposing Grandeur
Nov 22, 2021 - Arterial Alchemy
Nov 22, 2021 - Shadowgrange Archfiend
Nov 22, 2021 - Predators' Hour
Nov 22, 2021 - Olivia's Wrath
Nov 22, 2021 - Glass-Cast Heart
Nov 22, 2021 - Crossway Troublemakers
Nov 22, 2021 - Spectral Arcanist
Nov 22, 2021 - Occult Epiphany
Nov 22, 2021 - Haunting Imitation
Nov 22, 2021 - Ethereal Investigator
Nov 22, 2021 - Breath of the Sleepless
Nov 22, 2021 - Sudden Salvation
Nov 22, 2021 - Storm of Souls
Nov 22, 2021 - Haunted Library
Nov 22, 2021 - Drogskol Reinforcements
Nov 21, 2021 - Unclaimed Territory
Nov 21, 2021 - Temple of the False God
Nov 21, 2021 - Temple of Malice
Nov 21, 2021 - Temple of Enlightenment
Nov 21, 2021 - Tainted Peak
Nov 21, 2021 - Smoldering Marsh
Nov 21, 2021 - Skycloud Expanse
Nov 21, 2021 - Shadowblood Ridge
Nov 21, 2021 - Rakdos Carnarium
Nov 21, 2021 - Prairie Stream
Nov 21, 2021 - Port Town
Nov 21, 2021 - Path of Ancestry
Nov 21, 2021 - Myriad Landscape
Nov 21, 2021 - Moorland Haunt
Nov 21, 2021 - Foreboding Ruins
Nov 21, 2021 - Exotic Orchard
Nov 21, 2021 - Command Tower
Nov 21, 2021 - Azorius Chancery
Nov 21, 2021 - Unstable Obelisk
Nov 21, 2021 - Swiftfoot Boots
Nov 21, 2021 - Sol Ring
Nov 21, 2021 - Sky Diamond
Nov 21, 2021 - Rakdos Signet
Nov 21, 2021 - Marble Diamond
Nov 21, 2021 - Fire Diamond
Nov 21, 2021 - Commander's Sphere
Nov 21, 2021 - Charcoal Diamond
Nov 21, 2021 - Azorius Signet
Nov 21, 2021 - Azorius Locket
Nov 21, 2021 - Arcane Signet
Nov 21, 2021 - Vampiric Dragon
Nov 21, 2021 - Stromkirk Captain
Nov 21, 2021 - Rakdos Charm
Nov 21, 2021 - Geist of Saint Traft
Nov 21, 2021 - Drogskol Captain
Nov 21, 2021 - Dovin, Grand Arbiter
Nov 21, 2021 - Vandalblast
Nov 21, 2021 - Stromkirk Occultist
Nov 21, 2021 - Stensia Masquerade
Nov 21, 2021 - Rakish Heir
Nov 21, 2021 - Molten Echoes
Nov 21, 2021 - Mob Rule
Nov 21, 2021 - Falkenrath Gorger
Nov 21, 2021 - Crimson Honor Guard
Nov 21, 2021 - Bloodsworn Steward
Nov 21, 2021 - Blasphemous Act
Nov 21, 2021 - Avacyn's Judgment
Nov 21, 2021 - Anje's Ravager
Nov 21, 2021 - Vampire Nighthawk
Nov 21, 2021 - Urge to Feed
Nov 21, 2021 - Underworld Connections
Nov 21, 2021 - Stromkirk Condemned
Nov 21, 2021 - Sanctum Seeker
Nov 21, 2021 - Patron of the Vein
Nov 21, 2021 - Nirkana Revenant
Nov 21, 2021 - Night's Whisper
Nov 21, 2021 - Necropolis Regent
Nov 21, 2021 - Malakir Bloodwitch
Nov 21, 2021 - Indulgent Aristocrat
Nov 21, 2021 - Feed the Swarm
Nov 21, 2021 - Falkenrath Noble
Nov 21, 2021 - Dark Impostor
Nov 21, 2021 - Damnable Pact
Nov 21, 2021 - Cordial Vampire
Nov 21, 2021 - Champion of Dusk
Nov 21, 2021 - Butcher of Malakir
Nov 21, 2021 - Bloodtracker
Nov 21, 2021 - Bloodlord of Vaasgoth
Nov 21, 2021 - Bloodline Necromancer
Nov 21, 2021 - Blood Artist
Nov 21, 2021 - Anowon, the Ruin Sage
Nov 21, 2021 - Ancient Craving
Nov 21, 2021 - Verity Circle
Nov 21, 2021 - Supreme Phantom
Nov 21, 2021 - Spectral Sailor
Nov 21, 2021 - Sire of the Storm
Nov 21, 2021 - Shacklegeist
Nov 21, 2021 - Reconnaissance Mission
Nov 21, 2021 - Rattlechains
Nov 21, 2021 - Nebelgast Herald
Nov 21, 2021 - Midnight Clock
Nov 21, 2021 - Imprisoned in the Moon
Nov 21, 2021 - Ghostly Pilferer
Nov 21, 2021 - Flood of Tears
Nov 21, 2021 - Distant Melody
Nov 21, 2021 - Arcane Denial
Nov 21, 2021 - Windborn Muse
Nov 21, 2021 - Twilight Drover
Nov 21, 2021 - Swords to Plowshares
Nov 21, 2021 - Spectral Shepherd
Nov 21, 2021 - Remorseful Cleric
Nov 21, 2021 - Promise of Bunrei
Nov 21, 2021 - Mirror Entity
Nov 21, 2021 - Mentor of the Meek
Nov 21, 2021 - Kirtar's Wrath
Nov 21, 2021 - Karmic Guide
Nov 21, 2021 - Hanged Executioner
Nov 21, 2021 - Hallowed Spiritkeeper
Nov 21, 2021 - Ghostly Prison
Nov 21, 2021 - Field of Souls
Nov 21, 2021 - Fell the Mighty
Nov 21, 2021 - Darksteel Mutation
Nov 21, 2021 - Custodi Squire
Nov 21, 2021 - Custodi Soulbinders
Nov 21, 2021 - Crush Contraband
Nov 21, 2021 - Bygone Bishop
Nov 21, 2021 - Boreas Charger
Nov 21, 2021 - Benevolent Offering
Nov 9, 2021 - Sinister Waltz
Nov 9, 2021 - Scion of Opulence
Nov 9, 2021 - Midnight Arsonist
Nov 9, 2021 - Markov Enforcer
Nov 9, 2021 - Imposing Grandeur
Nov 9, 2021 - Arterial Alchemy
Nov 9, 2021 - Shadowgrange Archfiend
Nov 9, 2021 - Predators' Hour
Nov 9, 2021 - Olivia's Wrath
Nov 9, 2021 - Glass-Cast Heart
Nov 9, 2021 - Crossway Troublemakers
Nov 9, 2021 - Laurine, the Diversion
Nov 9, 2021 - Kamber, the Plunderer
Nov 9, 2021 - Disorder in the Court
Nov 9, 2021 - Spectral Arcanist
Nov 9, 2021 - Occult Epiphany
Nov 9, 2021 - Haunting Imitation
Nov 9, 2021 - Ethereal Investigator
Nov 9, 2021 - Sudden Salvation
Nov 9, 2021 - Storm of Souls
Nov 9, 2021 - Haunted Library
Nov 9, 2021 - Timin, Youthful Geist
Nov 9, 2021 - Rhoda, Geist Avenger
Nov 9, 2021 - Donal, Herald of Wings
Nov 8, 2021 - Umbris, Fear Manifest
Nov 8, 2021 - Hollowhenge Overlord
Nov 8, 2021 - Thundering Mightmare
Nov 8, 2021 - Mirage Phalanx
Nov 8, 2021 - Doom Weaver
Nov 8, 2021 - Imperious Mindbreaker
Nov 8, 2021 - Breathkeeper Seraph
Nov 8, 2021 - Umbris, Fear Manifest
Nov 8, 2021 - Hollowhenge Overlord
Nov 8, 2021 - Thundering Mightmare
Nov 8, 2021 - Mirage Phalanx
Nov 8, 2021 - Doom Weaver
Nov 8, 2021 - Imperious Mindbreaker
Nov 8, 2021 - Breathkeeper Seraph
Nov 3, 2021 - Wedding Ring
Nov 3, 2021 - Wedding Ring

Ancient Craving

    3 B
Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

illus. Rob Alexander # 117/38

Angel of Flight Alabaster

    4 W
Creature - Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

illus. Howard Lyon # 77/38

Anje's Ravager

    2 R
Creature - Vampire Berserker

Anje’s Ravager attacks each combat if able.

Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.

Madness 1R

illus. Antonio José Manzanedo # 141/38

Anowon, the Ruin Sage

    3 B B
Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

“So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar.”

illus. Dan Scott # 118/38

Arcane Denial

    1 U
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.

You draw a card at the beginning of the next turn’s upkeep.

illus. Xi Zhang # 102/38

Arcane Signet

    2
Artifact

T: Add one mana of any color in your commander’s color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

illus. Dan Scott # 159/38

Arterial Alchemy

    2 R
Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

illus. Caio Monteiro # 23/38

Arterial Alchemy

    2 R
Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

illus. Caio Monteiro # 61/38

Avacyn's Judgment

    1 R
Sorcery

Madness XR

Avacyn’s Judgment deals 2 damage divided as you choose among any number of targets. If this spell’s madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

illus. Victor Adame Minguez # 142/38

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.

T: Add WU.

illus. John Avon # 171/38

Azorius Locket

    3
Artifact

T: Add W or U.

W/W/W/W/, T, Sacrifice Azorius Locket: Draw two cards.

“Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency.” —Dovin Baan

illus. Craig J Spearing # 160/38

Azorius Signet

    2
Artifact

1, T: Add WU.

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

illus. Raoul Vitale # 161/38

Benevolent Offering

    3 W
Instant

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

illus. Ryan Yee # 78/38

Blasphemous Act

    8 R
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

“Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything.” —Thalia, Knight-Cathar

illus. Daarken # 143/38

Blood Artist

    1 B
Creature - Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

“Great art can never be created without great suffering.”

illus. Johannes Voss # 119/38

Bloodline Necromancer

    4 B
Creature - Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

“The veil of death hides little from our kind.”

illus. Joe Slucher # 120/38

Bloodlord of Vaasgoth

    3 B B
Creature - Vampire Warrior

Bloodthirst 3

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

illus. Greg Staples # 121/38

Bloodsworn Steward

    2 R R
Creature - Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

“My liege will lead and I will follow—to the battlefield, to the grave, and beyond.”

illus. Daarken # 144/38

Bloodtracker

    3 B
Creature - Vampire Wizard

Flying

B, Pay 2 life: Put a +1/+1 counter on Bloodtracker.

When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

“Flee all you like. The further you run the more firmly I feel your heartbeat.”

illus. Magali Villeneuve # 122/38

Boreas Charger

    2 W
Creature - Pegasus

Flying

When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

illus. Christine Choi # 79/38

Breath of the Sleepless

    3 U
Enchantment

You may cast Spirit spells as though they had flash.

Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

Worse than the obscuring mists are the ghastly faces that appear in the glow of the spectral lanterns.

illus. Robin Olausson # 11/38

Breath of the Sleepless

    3 U
Enchantment

You may cast Spirit spells as though they had flash.

Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

illus. Robin Olausson # 49/38

Breathkeeper Seraph

    4 W W
Creature - Angel

Flying, soulbound

As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield at the beginning of your next upkeep."

illus. Alexander Mokhov # 31/38

Breathkeeper Seraph

    4 W W
Creature - Angel

Flying, soulbound

As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield at the beginning of your next upkeep."

illus. Alexander Mokhov # 69/38

Butcher of Malakir

    5 B B
Creature - Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

illus. Jason Chan # 123/38

Bygone Bishop

    2 W
Creature - Spirit Cleric

Flying

Whenever you cast a creature spell with mana value 3 or less, investigate.

illus. Jason A. Engle # 80/38

Champion of Dusk

    3 B B
Creature - Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

“Drench these golden streets in the blood of our enemies.”

illus. Josh Hass # 124/38

Charcoal Diamond

    2
Artifact

Charcoal Diamond enters the battlefield tapped.

T: Add B.

The essence of night to harden the soul.

illus. Lindsey Look # 162/38

Command Tower

Land

T: Add one mana of any color in your commander’s color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

illus. Ryan Yee # 172/38

Commander's Sphere

    3
Artifact

T: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

It harmonizes with the essence of its master.

illus. Ryan Alexander Lee # 163/38

Cordial Vampire

    B B
Creature - Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

“Please, come in! Hors d'oeuvres are on the table.”

illus. Winona Nelson # 125/38

Crimson Honor Guard

    3 R R
Creature - Vampire Knight

Trample

At the beginning of each player’s end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

The finest soldiers aren’t worth a whit without a set of hands to lead them and a set of eyes to guide them.

illus. Kieran Yanner # 145/38

Crossway Troublemakers

    5 B
Creature - Vampire

Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

"Lady Anje said no violence at the wedding. She never said anything about the journey there!"

illus. Aaron J. Riley # 17/38

Crossway Troublemakers

    5 B
Creature - Vampire

Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

illus. Aaron J. Riley # 55/38

Crush Contraband

    3 W
Instant

Choose one or both —

• Exile target artifact.

• Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

illus. Jason A. Engle # 81/38

Custodi Soulbinders

    3 W
Creature - Spirit Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

2W, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

illus. Karla Ortiz # 82/38

Custodi Squire

    4 W
Creature - Spirit Cleric

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

illus. Alex Horley-Orlandelli # 83/38

Damnable Pact

    X B B
Sorcery

Target player draws X cards and loses X life.

“Silumgar’s mind is a dark labyrinth, full of grim secrets and subtle traps.” —Siara, the Dragon’s Mouth

illus. Zack Stella # 126/38

Dark Impostor

    2 B
Creature - Vampire Assassin

4BB: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

“Ah, this is a nice life. I can see why you were so desperate to keep it.”

illus. Johannes Voss # 127/38

Darksteel Mutation

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

illus. Daniel Ljunggren # 84/38

Disorder in the Court

    X W U
Instant

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.

illus. Zoltan Boros # 29/38

Disorder in the Court

    X W U
Instant

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.

illus. Zoltan Boros # 67/38

Distant Melody

    3 U
Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona’s song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

illus. Omar Rayyan # 103/38

Donal, Herald of Wings

    2 U U
Legendary Creature - Human Wizard

Whenever you cast a non legendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.

He sees a flicker of Avacyn's grace in every wingbeat.

illus. Wayne Reynolds # 3/38

Donal, Herald of Wings

    2 U U
Legendary Creature - Human Wizard

Whenever you cast a non legendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.

illus. Wayne Reynolds # 41/38

Doom Weaver

    4 B B
Creature - Spider Horror

Reach

Soulbound

As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."

illus. Helge C. Balzer # 34/38

Doom Weaver

    4 B B
Creature - Spider Horror

Reach

Soulbound

As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."

illus. Helge C. Balzer # 72/38

Dovin, Grand Arbiter

    1 W U
Legendary Planeswalker - Dovin

+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.

−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

illus. Kieran Yanner # 153/38

Drogskol Captain

    1 W U
Creature - Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof.

Dead or alive, true leaders can inspire an entire army.

illus. Cristi Balanescu # 154/38

Drogskol Reinforcements

    3 W
Creature - Spirit Soldier

Melee

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

illus. Antonio José Manzanedo # 5/38

Drogskol Reinforcements

    3 W
Creature - Spirit Soldier

Melee

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

illus. Antonio José Manzanedo # 43/38

Ethereal Investigator

    3 U
Creature - Spirit

Flying

When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have.

Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

illus. Sean Murray # 12/38

Ethereal Investigator

    3 U
Creature - Spirit

Flying

When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have.

Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

illus. Sean Murray # 50/38

Exotic Orchard

Land

T: Add one mana of any color that a land an opponent controls could produce.

“It was a strange morning. When we awoke, we found our trees transformed. We didn’t know whether to water them or polish them.” —Pulan, Bant orchardist

illus. Steven Belledin # 173/38

Falkenrath Gorger

    R
Creature - Vampire Berserker

Each Vampire creature card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost.

illus. Anna Steinbauer # 146/38

Falkenrath Noble

    3 B
Creature - Vampire Noble

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

“I often think on how excited they must feel to be chosen as my prey.”

illus. Slawomir Maniak # 128/38

Feed the Swarm

    1 B
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.

“On vile wings and bloody wind, the swarm will rise.” —Skyclave inscription

illus. Andrey Kuzinskiy # 129/38

Fell the Mighty

    4 W
Sorcery

Destroy all creatures with power greater than target creature’s power.

“They had it coming.” —Squire Imalia, savior of Thiswick

illus. Raymond Swanland # 85/38

Field of Souls

    2 W W
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

illus. Richard Kane Ferguson # 86/38

Fire Diamond

    2
Artifact

Fire Diamond enters the battlefield tapped.

T: Add R.

The essence of flame to stoke the spirit.

illus. Lindsey Look # 164/38

Flood of Tears

    4 U U
Sorcery

Return all nonland permanents to their owners’ hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

“I have wept such a torrent as to scour the land clean.” —Mu Yanling

illus. Adam Paquette # 104/38

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.

T: Add B or R.

illus. Adam Paquette # 174/38

Geist of Saint Traft

    1 W U
Legendary Creature - Spirit Cleric

Hexproof

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.

illus. Igor Kieryluk # 155/38

Ghostly Pilferer

    1 U
Creature - Spirit Rogue

Whenever Ghostly Pilferer becomes untapped, you may pay 2. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can’t be blocked this turn.

illus. Craig J Spearing # 105/38

Ghostly Prison

    2 W
Enchantment

Creatures can’t attack you unless their controller pays 2 for each creature they control that’s attacking you.

Though the spirits’ bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.

illus. Daarken # 87/38

Glass-Cast Heart

    2 B
Artifact

Whenever one or more Vampires you control attack, create a Blood token.

B, T, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

BB, T, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

illus. Alayna Danner # 18/38

Glass-Cast Heart

    2 B
Artifact

Whenever one or more Vampires you control attack, create a Blood token.

B, T, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

BB, T, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

illus. Alayna Danner # 56/38

Hallowed Spiritkeeper

    1 W W
Creature - Avatar

Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

illus. Steve Prescott # 88/38

Hanged Executioner

    2 W
Creature - Spirit

Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.

3W, Exile Hanged Executioner: Exile target creature.

illus. Johann Bodin # 89/38

Haunted Library

    1 W
Enchantment

Whenever a creature an opponent controls dies, you may pay 1. If you do, create a 1/1 white Spirit creature token with flying.

The library of Moormanor had been open to all before the Travails, and it continues to attract curious visitors.

illus. Justyna Gil # 6/38

Haunted Library

    1 W
Enchantment

Whenever a creature an opponent controls dies, you may pay 1. If you do, create a 1/1 white Spirit creature token with flying.

illus. Justyna Gil # 44/38

Haunting Imitation

    2 U
Sorcery

Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.

illus. Liiga Smilshkalne # 13/38

Haunting Imitation

    2 U
Sorcery

Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.

illus. Liiga Smilshkalne # 51/38

Hollowhenge Overlord

    4 G G
Creature - Wolf

Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or Werewolf, create a 2/2 green Wolf creature token.

illus. Milivoj Ćeran # 36/38

Hollowhenge Overlord

    4 G G
Creature - Wolf

Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or Werewolf, create a 2/2 green Wolf creature token.

illus. Milivoj Ćeran # 74/38

Imperious Mindbreaker

    1 U U
Creature - Human Wizard

Soulbound

As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

illus. Olivier Bernard # 33/38

Imperious Mindbreaker

    1 U U
Creature - Human Wizard

Soulbound

As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

illus. Olivier Bernard # 71/38

Imposing Grandeur

    4 R
Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

The wedding's lavish decorations paled in comparison to the opulence of its elite guests.

illus. Mila Pesic # 24/38

Imposing Grandeur

    4 R
Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

illus. Mila Pesic # 62/38

Imprisoned in the Moon

    2 U
Enchantment - Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with “T: Add C” and loses all other card types and abilities.

Only one vault was great enough to hold Emrakul.

illus. Ryan Alexander Lee # 106/38

Indulgent Aristocrat

    B
Creature - Vampire Noble

Lifelink

2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

“If you’re not surrounded by decadence, my question to you is—why not?”

illus. Anna Steinbauer # 130/38

Kamber, the Plunderer

    3 B
Legendary Creature - Vampire Rogue

Partner with Laurine, the Diversion

Lifelink

Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.

illus. Andrey Kuzinskiy # 19/38

Kamber, the Plunderer

    3 B
Legendary Creature - Vampire Rogue

Partner with Laurine, the Diversion

Lifelink

Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.

illus. Andrey Kuzinskiy # 57/38

Kami of the Crescent Moon

    U U
Legendary Creature - Spirit

At the beginning of each player’s draw step, that player draws an additional card.

“He’s a lot like me, that masterless little kami … unimpressed by grandeur and never at a loss for a trick.” —Toshiro Umezawa

illus. Darrell Riche # 107/38

Karmic Guide

    3 W W
Creature - Angel Spirit

Flying, protection from black

Echo 3WW

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

illus. Allen Williams # 90/38

Kirtar's Wrath

    4 W W
Sorcery

Destroy all creatures. They can’t be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can’t be regenerated.

illus. Kev Walker # 91/38

Knight of the White Orchid

    W W
Creature - Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

illus. Mark Zug # 92/38

Laurine, the Diversion

    2 R
Legendary Creature - Human Rogue

Partner with Kamber, the Plunderer

First strike

2, Sacrifice an artifact or creature: Goad target creature.

illus. Andrey Kuzinskiy # 25/38

Laurine, the Diversion

    2 R
Legendary Creature - Human Rogue

Partner with Kamber, the Plunderer

First strike

2, Sacrifice an artifact or creature: Goad target creature.

illus. Andrey Kuzinskiy # 63/38

Malakir Bloodwitch

    3 B B
Creature - Vampire Shaman

Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

illus. Shelly Wan # 131/38

Marble Diamond

    2
Artifact

Marble Diamond enters the battlefield tapped.

T: Add W.

The essence of sunlight to brighten the way.

illus. Lindsey Look # 165/38

Markov Enforcer

    4 R R
Creature - Vampire Soldier

When Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.

Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.

illus. Wisnu Tan # 26/38

Markov Enforcer

    4 R R
Creature - Vampire Soldier

When Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.

Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.

illus. Wisnu Tan # 64/38

Mentor of the Meek

    2 W
Creature - Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.

“In these halls there is no pass or fail. Your true test comes with the first full moon.”

illus. Jana Schirmer & Johannes Voss # 93/38

Midnight Arsonist

    3 R
Creature - Vampire

When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

Killing the slayers was self-preservation. The fire was just for fun.

illus. Campbell White # 27/38

Midnight Arsonist

    3 R
Creature - Vampire

When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

illus. Campbell White # 65/38

Midnight Clock

    2 U
Artifact

T: Add U.

2U: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

illus. Alexander Forssberg # 108/38

Millicent, Restless Revenant

    5 W U
Legendary Creature - Spirit Soldier

This spell costs 1 less to cast for each Spirit you control.

Flying

Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.

illus. Denman Rooke # 1/38

Millicent, Restless Revenant

    5 W U
Legendary Creature - Spirit Soldier

This spell costs 1 less to cast for each Spirit you control.

Flying

Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.

illus. Denman Rooke # 39/38

Mirage Phalanx

    4 R R
Creature - Human Soldier

Soulbound

As long as Mirage Phalanx is paired to another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbound. Exile it at end of combat.

illus. Scott Murphy # 35/38

Mirage Phalanx

    4 R R
Creature - Human Soldier

Soulbound

As long as Mirage Phalanx is paired to another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbound. Exile it at end of combat.

illus. Scott Murphy # 73/38

Mirror Entity

    2 W
Creature - Shapeshifter

Changeling (This card is every creature type.)

X: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn’s diversity, it sees only itself, reflected a thousand times over.

illus. Zoltan Boros & Gabor Szikszai # 94/38

Mob Rule

    4 R R
Sorcery

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

illus. Jakub Kasper # 147/38

Molten Echoes

    2 R R
Enchantment

As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

illus. Zoltan Boros # 148/38

Moorland Haunt

Land

T: Add C.

WU, T, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

illus. James Paick # 175/38

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

T: Add C.

2, T, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

illus. Richard Wright # 176/38

Nebelgast Herald

    2 U
Creature - Spirit

Flash

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

illus. Zezhou Chen # 109/38

Necropolis Regent

    3 B B B
Creature - Vampire

Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

“Jarad fancies himself king of the undercity, but he’s merely king of rot.”

illus. Winona Nelson # 132/38

Night's Whisper

    1 B
Sorcery

You draw two cards and you lose 2 life.

“I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?” —Vraska

illus. John Severin Brassell # 133/38

Nirkana Revenant

    4 B B
Creature - Vampire Shade

Whenever you tap a Swamp for mana, add an additional B.

B: Nirkana Revenant gets +1/+1 until end of turn.

Hate is an everlasting wellspring from which she is eternally sustained.

illus. Livia Prima # 134/38

Occult Epiphany

    X U
Instant

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

In a single unending moment, a hundred lifetimes of knowledge coursed through his unraveling mind.

illus. Jason Rainville # 14/38

Occult Epiphany

    X U
Instant

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

illus. Jason Rainville # 52/38

Olivia's Wrath

    4 B
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

"These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them." —Olivia Voldaren

illus. Nestor Ossandon Leal # 20/38

Olivia's Wrath

    4 B
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

illus. Nestor Ossandon Leal # 58/38

Oyobi, Who Split the Heavens

    6 W
Legendary Creature - Spirit

Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.

Her angry call split the sky. From that rift descended her champions.

illus. Christopher Moeller # 95/38

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.

T: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

illus. Alayna Danner # 177/38

Patron of the Vein

    4 B B
Creature - Vampire Shaman

Flying

When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

illus. Tommy Arnold # 135/38

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters the battlefield tapped.

T: Add W or U.

A haunted fog known as the Nebelgast shrouds the cities along Nephalia’s coast.

illus. Kamila Szutenberg # 178/38

Prairie Stream

Land - Plains Island

(T: Add W or U.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

illus. Adam Paquette # 179/38

Predators' Hour

    1 B
Sorcery

Until end of turn, creatures you control have menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

illus. Tomas Duchek # 21/38

Predators' Hour

    1 B
Sorcery

Until end of turn, creatures you control have menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

illus. Tomas Duchek # 59/38

Priest of the Blessed Graf

    2 W
Creature - Human Cleric

At the beginning of your end step, create X 1/1 white Spirit creature tokens, where X is the number of opponents who control more lands than you.

The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.

illus. Irina Nordsol # 7/38

Priest of the Blessed Graf

    2 W
Creature - Human Cleric

At the beginning of your end step, create X 1/1 white Spirit creature tokens, where X is the number of opponents who control more lands than you.

illus. Irina Nordsol # 45/38

Promise of Bunrei

    2 W
Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

“I am not afraid to die today nor afraid of what death will bring.”

illus. Stephen Tappin # 96/38

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.

T: Add BR.

illus. John Avon # 180/38

Rakdos Charm

    B R
Instant

Choose one —

• Exile target player’s graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

illus. Zoltan Boros # 156/38

Rakdos Signet

    2
Artifact

1, T: Add BR.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

illus. Martina Pilcerova # 166/38

Rakish Heir

    2 R
Creature - Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

“If you’re not having fun, what’s the point of living forever?”

illus. Winona Nelson # 149/38

Rattlechains

    1 U
Creature - Spirit

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

illus. Lius Lasahido # 110/38

Reconnaissance Mission

    2 U U
Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling 2

“The bonders work with creatures that fly, slink, and burrow. Assume they know everything.” —Jirina Kudro

illus. Johannes Voss # 111/38

Remorseful Cleric

    1 W
Creature - Spirit Cleric

Flying

Sacrifice Remorseful Cleric: Exile target player’s graveyard.

A lifetime of keeping up appearances is not enough to earn an eternity of rest.

illus. Grzegorz Rutkowski # 97/38

Rhoda, Geist Avenger

    3 W
Legendary Creature - Human Soldier

Partner with Timin, Youthful Geist

Vigilance

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

illus. Randy Vargas # 8/38

Rhoda, Geist Avenger

    3 W
Legendary Creature - Human Soldier

Partner with Timin, Youthful Geist

Vigilance

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

illus. Randy Vargas # 46/38

Sanctum Seeker

    2 B B
Creature - Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.

illus. Volkan Baga # 136/38

Scion of Opulence

    2 R
Creature - Vampire Noble

Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.

R, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

illus. Chris Rallis # 28/38

Scion of Opulence

    2 R
Creature - Vampire Noble

Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.

R, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

illus. Chris Rallis # 66/38

Shacklegeist

    1 U
Creature - Spirit

Flying

Shacklegeist can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don’t control.

The Blessed Sleep doesn’t come easily to a mind chained by regrets.

illus. Igor Kieryluk # 112/38

Shadowblood Ridge

Land

1, T: Add BR.

Gnolls make offerings to sinister forces in the shadow-drenched chasms.

illus. Sam White # 181/38

Shadowgrange Archfiend

    6 B
Creature - Demon

When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness—2B, Pay 8 life.

illus. Oleksandr Kozachenko # 22/38

Shadowgrange Archfiend

    6 B
Creature - Demon

When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness—2B, Pay 8 life.

illus. Oleksandr Kozachenko # 60/38

Sinister Waltz

    3 B R
Sorcery

Choose three target creatures from your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

For one evening, the dueling bloodlines channeled their feuds into elaborate footwoork.

illus. Jason Rainville # 30/38

Sinister Waltz

    3 B R
Sorcery

Choose three target creatures from your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

illus. Jason Rainville # 68/38

Sire of the Storm

    4 U U
Creature - Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may draw a card.

This storm blows gales through the dreams of men.

illus. Arnie Swekel # 113/38

Sky Diamond

    2
Artifact

Sky Diamond enters the battlefield tapped.

T: Add U.

The essence of wind to lift up the weary.

illus. Lindsey Look # 167/38

Skycloud Expanse

Land

1, T: Add WU.

Legend says a mighty angel appears to pilgrims in need who reach this lofty height.

illus. Sam White # 182/38

Smoldering Marsh

Land - Swamp Mountain

(T: Add B or R.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

illus. Adam Paquette # 183/38

Sol Ring

    1
Artifact

T: Add CC.

Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.

illus. Mike Bierek # 168/38

Spectral Arcanist

    3 U
Creature - Spirit Wizard

Flying

When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

illus. Johan Grenier # 15/38

Spectral Arcanist

    3 U
Creature - Spirit Wizard

When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

illus. Johan Grenier # 53/38

Spectral Sailor

    U
Creature - Spirit Pirate

Flash

Flying

3U: Draw a card.

“Any ship that sails on these mean seas for long is bound to pick up a ghost or two.” —Admiral Beckett Brass

illus. Cristi Balanescu # 114/38

Spectral Shepherd

    2 W
Creature - Spirit

Flying

1U: Return target Spirit you control to its owner’s hand.

The restless geists of common folk often continue their lifelong labors.

illus. Johann Bodin # 98/38

Stensia Masquerade

    2 R
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2R

illus. Willian Murai # 150/38

Storm of Souls

    4 W W
Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 white Spirit with flying in addition to their other types. Exile Storm of Souls.

Devotion does not end with death.

illus. Liiga Smilshkalne # 9/38

Storm of Souls

    4 W W
Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 white Spirit with flying in addition to their other types. Exile Storm of Souls.

illus. Liiga Smilshkalne # 47/38

Strefan, Maurer Progenitor

    2 B R
Legendary Creature - Vampire Noble

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

illus. Chris Rallis # 2/38

Strefan, Maurer Progenitor

    2 B R
Legendary Creature - Vampire Noble

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

illus. Chris Rallis # 40/38

Stromkirk Captain

    1 B R
Creature - Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

“No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass.” —Runo Stromkirk

illus. Jana Schirmer & Johannes Voss # 157/38

Stromkirk Condemned

    B B
Creature - Vampire Horror

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

“Blood from the vein is the finest vintage to accompany a feast of the mind.” —Runo Stromkirk

illus. Magali Villeneuve # 137/38

Stromkirk Occultist

    2 R
Creature - Vampire Horror

Trample

Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.

Madness 1R

illus. Magali Villeneuve # 151/38

Sudden Salvation

    2 W W
Instant

Choose up tot three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

illus. Cristi Balanescu # 10/38

Sudden Salvation

    2 W W
Instant

Choose up tot three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

illus. Cristi Balanescu # 48/38

Supreme Phantom

    1 U
Creature - Spirit

Flying

Other Spirits you control get +1/+1.

A king’s knowledge does not vanish when the heart stops beating.

illus. Robbie Trevino # 115/38

Swiftfoot Boots

    2
Artifact - Equipment

Equipped creature has hexproof and haste.

Equip 1

“There is great wisdom in rushing headlong into combat … if you’re prepared.” —Kenjek, captain of the Thousand Swords

illus. Svetlin Velinov # 169/38

Swords to Plowshares

    W
Instant

Exile target creature. Its controller gains life equal to its power.

“The arc of my blade has carved a path of light for the peace that will follow.”

illus. Jesper Ejsing # 99/38

Tainted Peak

Land

T: Add C.

T: Add B or R. Activate only if you control a Swamp.

illus. Tony Szczudlo # 184/38

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

T: Add W or U.

illus. Piotr Dura # 185/38

Temple of Malice

Land

Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

T: Add B or R.

illus. Jonas De Ro # 186/38

Temple of the False God

Land

T: Add CC. Activate only if you control five or more lands.

“When gods become apathetic, the people will worship anyone who answers their pleas.” —Kiora

illus. James Zapata # 187/38

Thundering Mightmare

    4 G
Creature - Horse Spirit

Soulbound

As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

illus. Lorenzo Mastroianni # 37/38

Thundering Mightmare

    4 G
Creature - Horse Spirit

Soulbound

As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

illus. Lorenzo Mastroianni # 75/38

Timin, Youthful Geist

    4 U
Legendary Creature - Spirit

Partner with Rhoda, Geist Avenger

Flying

At the beginning of each combat, tap up to one target creature.

illus. Randy Vargas # 16/38

Timin, Youthful Geist

    4 U
Legendary Creature - Spirit

Partner with Rhoda, Geist Avenger

Flying

At the beginning of each combat, tap up to one target creature.

illus. Randy Vargas # 54/38

Timothar, Baron of Bats

    4 B B
Legendary Creature - Vampire Noble

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay 1 and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled creature to the battlefield tapped."

illus. Jason A. Engle # 4/38

Timothar, Baron of Bats

    4 B B
Legendary Creature - Vampire Noble

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay 1 and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled creature to the battlefield tapped."

illus. Jason A. Engle # 42/38

Twilight Drover

    2 W
Creature - Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

2W, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

illus. Dave Allsop # 100/38

Umbris, Fear Manifest

    3 U B
Legendary Creature - Nightmare Horror

Umbris, Fear Manifest gets +1/+1 for each card your opponents control in exile.

Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.

illus. Daarken # 38/38

Umbris, Fear Manifest

    3 U B
Legendary Creature - Nightmare Horror

Umbris, Fear Manifest gets +1/+1 for each card your opponents control in exile.

Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.

illus. Daarken # 76/38

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

illus. Dimitar Marinski # 188/38

Underworld Connections

    1 B B
Enchantment - Aura

Enchant land

Enchanted land has “T, Pay 1 life: Draw a card.”

If you’re looking for it, it’s available. The question is how much you’re willing to pay.

illus. Yeong-Hao Han # 138/38

Unstable Obelisk

    3
Artifact

T: Add C.

7, T, Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

illus. William Wu # 170/38

Urge to Feed

    B B
Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

illus. Johann Bodin # 139/38

Vampire Nighthawk

    1 B B
Creature - Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

illus. Jason Chan # 140/38

Vampiric Dragon

    6 B R
Creature - Vampire Dragon

Flying

Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.

1R: Vampiric Dragon deals 1 damage to target creature.

illus. Gary Ruddell # 158/38

Vandalblast

    R
Sorcery

Destroy target artifact you don’t control.

Overload 4R

Beauty is in the eye of the exploder.

illus. Seb McKinnon # 152/38

Verity Circle

    2 U
Enchantment

Whenever a creature an opponent controls becomes tapped, if it isn’t being declared as an attacker, you may draw a card.

4U: Tap target creature without flying.

“Here, there is only truth.” —Barvisa, Azorius emissary

illus. Volkan Baga # 116/38

Wedding Ring

    2 W W
Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

illus. Olena Richards # 32/38

Wedding Ring

    2 W W
Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

illus. Olena Richards # 70/38

Windborn Muse

    3 W
Creature - Spirit

Flying

Creatures can’t attack you unless their controller pays 2 for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.” —Akroma, angelic avenger

illus. Adam Rex # 101/38