Metastatic Evangel reminds me of Evolution Sage. If that card is good in your cube, this likely is as well. Personally I won't be running it, but I can see it happen if your white and/or other colours have a lot of counter synergy.
Copycrook is kinda insane, a Clone with an upside at uncommon was not on my radar at all.
Ghostfire Slice is also insane, I was always hoping we'd get Char at uncommon, but instead they just went absolutely nuclear with it.
How do people feel about Mandibular Kite? I'm currently running Faerie Guidemother and I feel like this fulfills a similar role of being an agressive 1 drop that can sneak through some extra damage late game, but the equip cost is a tad restrictive. I really want to give it a shot anyways though, since it will help out my equipment matters cards.
I also wonder if Eviscerator's Insight is worth trying over Village Rites; usually card draw spells with flashback are gas, but if you're in the position where you want to pay 5 mana to draw 2 cards I don't know if you'll have a creature you're happy sacrificing.
May be a hot take, but I've seen how the DFCs play out and it ruins deck building in my opinion.
Many current card games run the mana outside of the deck to prevent flooding, which is a problem in Magic since its origins.
I like MDFC if they are good enough. They usually are a little overcosted, but if the effect is good, I wouldn't have a problem playing them most of the time. I don't like to lose a game because of flooding me or being mana screwed, but for some missplay I did or because my opponent has a better deck or played better. But not because of mana.
What do you guys think about the landscape cycle? They all tap for C and cycle for 3 mana of a shard/wedge, and can be tapped to search for a basic corresponding to said shard/wedge.
With all of the MDFCs in this set, I do not think there is a single one that is irreplaceable in the long-term. I may feel different after seeing how they play in decks, but I believe there are plenty of reasonable options for these slots.
Would you rather have Fell the Profane with Fell Mire as a backup plan or Bloodchief’s Thirst, which also has a 4 mana kill spell but is instead supplemented by a 1 mana spell to stop early threats?
I am going to try these new MDFCs where I can, but none are guaranteed to stick in the long term. And if we get uncommon Theros Temples in the next 2 years, those may all swap right in for the MDFC duals.
What do you guys think about the landscape cycle? They all tap for C and cycle for 3 mana of a shard/wedge, and can be tapped to search for a basic corresponding to said shard/wedge.
I am extremely excited for the Landscape cycle. I plan on replacing one set of guild duals with them, for the broader fixing. I also have a series of old cards I am re-considering in the context of having 13+ lands that fetch basics now in my Cube.
With all of the MDFCs in this set, I do not think there is a single one that is irreplaceable in the long-term. I may feel different after seeing how they play in decks, but I believe there are plenty of reasonable options for these slots.
Would you rather have Fell the Profane with Fell Mire as a backup plan or Bloodchief’s Thirst, which also has a 4 mana kill spell but is instead supplemented by a 1 mana spell to stop early threats?
I am going to try these new MDFCs where I can, but none are guaranteed to stick in the long term. And if we get uncommon Theros Temples in the next 2 years, those may all swap right in for the MDFC duals.
I think you are asking the wrong question. Would you rather have Fell the Profane over Swamp? The answer is undoubtably yes everytime. Would you rather have Bridgeworks Battle over Forest? Why wouldn't you? You just strengthen your decks chances of smoothing out your draws. In concept I love the idea, but in practice I feel that it's making your deck more consistent by blurring the lines of a major deck building decision (lands vs nonlands). I may be on an Island here, but I'm not touching these at all.
I guess you can run these cards on top of your land count, in which case your questions become interesting, but in practice, players will typically just run them over lands. This happened to me when I added some of the Zendikar Rising ones.
I think you are asking the wrong question. Would you rather have Fell the Profane over Swamp? The answer is undoubtably yes everytime. Would you rather have Bridgeworks Battle over Forest? Why wouldn't you? You just strengthen your decks chances of smoothing out your draws. In concept I love the idea, but in practice I feel that it's making your deck more consistent by blurring the lines of a major deck building decision (lands vs nonlands). I may be on an Island here, but I'm not touching these at all.
I guess you can run these cards on top of your land count, in which case your questions become interesting, but in practice, players will typically just run them over lands. This happened to me when I added some of the Zendikar Rising ones.
I mean, historically, this has not really panned out. There are two existing MDFCs, Malakir Rebirth and Bala Ged Recovery, being played in more than 14 cubes as of the 2023 Cube Survey. And those are getting collectively outplayed by Faerie Conclave and Treetop Village.
The Mythic MDFCs from Zendikar Rising are barely played at the 540 level based on popular Vintage, Legacy, and Modern tagged cubes I searched on CubeCobra. Most of that comes from Shatterskull Smashing in specific.
Obviously our cubes are not on that power level and these new spells benefit from being mostly cheaper, but there is a real price to pay for one of your basics being replaced by a land that either enters tapped or costs you 3 life.
I think a lot of these spells are worth trying, but there are so many options not just for these spell’s effects, but for versatile spells that help fix mana, such as the landcyclers from the Lord of the Rings set. Power level is going to matter a lot for keeping these new MDFCs around long term.
I refuse to play the Land/Spell cards simply because it takes the decision making out of deckbuilding. You slam all those cards over lands every time right? There's no downside. Remember the days where you had to make a disciplined decision on your land vs nonland ratio. Pepperidge Farms remembers.
I understand that they could perhaps lead to more nongames by playing them as part of your nonland ratio some you have some "extra lands" perhaps, but that seems just as lame.
You still are drafting them over more efficient spells. Bala ged recovery might smooth your gameplan out, but Eternal Witness can literally be a gameplan. The cards are always inefficient versions of good cards on both sides, and thus will have trouble against piles of streamlined, non-modal cards. It's not a free tradeoff.
I think you are asking the wrong question. Would you rather have Fell the Profane over Swamp? The answer is undoubtably yes everytime. Would you rather have Bridgeworks Battle over Forest? Why wouldn't you?
Can't you say the same thing about Treetop Village? Being able to choose between etbt and 3 life is obviously better than no choice, but 3 life isn't just free. I've been saying for years that the shocklands should have been boltlands to begin with for this very reason. 3 is kind of a lot. 3 twice really is a lot.
Only kabira takedown and blackbloom rogue have winrates that are respectable. Takedown is a good enough card to be printed on one side in LTR, and the rogue had mill support. My two favorites (Jwari Disruption and Malakir Rebirth) look downright terrible, and I'm really sticking my neck out to justify them from a more hypothetical-environmental standpoint.
What do you guys think about the landscape cycle? They all tap for C and cycle for 3 mana of a shard/wedge, and can be tapped to search for a basic corresponding to said shard/wedge.
I wish they somehow made them into a 5 card, non-wedge cycle (like the thriving lands) but they're definitely a step up from Shire Terrace (which people ran somehow). I probably won't run them but having fixing lands that can moonlight as untapped lands if you're in a hurry will make more hands stumble less often.
Just you wait. Variance is what keeps magic interesting. I can't wait until your opponent should have drawn a Swamp, but draws a removal spell instead. I'm speaking more on the principle here. The more of these cards you include in your cube (especially as they get more powerful), the more you will see players cut lands for them. Not great cube design in my opinion.
Who's deck is more powerful: the player who drafted no MDFCS or his opponent who drafted 4 (and cut 4 lands for them)?
Anyways, for the landscape lands..... love em. Being able to play a Terramorphic Expanse and not always lose tempo is great. I'm really glad they stayed disciplined and added all 10.
How do people feel about Mandibular Kite? I'm currently running Faerie Guidemother and I feel like this fulfills a similar role of being an agressive 1 drop that can sneak through some extra damage late game, but the equip cost is a tad restrictive. I really want to give it a shot anyways though, since it will help out my equipment matters cards.
I'm thinking of trying it out instead of Barbed Spike for the equipment deck. I don't like the increased equip cost, but the flying and additional toughness makes it interesting enough for me to give it a try. And half of my newer players wrongly assume the Spike gives flying anyways.
How do people feel about Mandibular Kite? I'm currently running Faerie Guidemother and I feel like this fulfills a similar role of being an agressive 1 drop that can sneak through some extra damage late game, but the equip cost is a tad restrictive. I really want to give it a shot anyways though, since it will help out my equipment matters cards.
I'm thinking of trying it out instead of Barbed Spike for the equipment deck. I don't like the increased equip cost, but the flying and additional toughness makes it interesting enough for me to give it a try. And half of my newer players wrongly assume the Spike gives flying anyways.
I think equip for 3W is way to expensive. Most of my Equipment equips for 1 (10 cards) a few for 2 (2 cards, but both initially equip for free) and 3 equipments that go higher than that: Loxodon Warhammer (bc of power level), Forebear's Blade (bc it can equip for free) and Bladehold War-Whip (bc its a signal, 1st equip is free and it is strong).
Anyways, for the landscape lands..... love em. Being able to play a Terramorphic Expanse and not always lose tempo is great. I'm really glad they stayed disciplined and added all 10.
I am on the same page. These will be added for sure. On top of what BrownDog said, they are also great for cards that get permanents out of the GY and stuff like Delve, Delirium and Descent.
Mandibular Kite is exactly what I'm looking for to support the Boros equipment deck. Being able to support the archetype without having to inundate the deck with equipment is how you make the deck great. Living Weapon and For Mirrodin is how you support the deck. They work synergistically with Reyav, Master Smith and Bruenor Battlehammer. I agree that the equip cost is high, but I find that more of an argument on noncreature equipment. I think this card scales very reasonably for a 1 drop. Great support card. Absolutely running.
The full MH3 base set is available through leaks as of now. Decree of Justice is indeed downshifted, along with Fledgling Dragon. Also Nesting Grounds and Junk Diver, which had both been leaked a while back.
There is also a proper downshift of Angel of the Ruins, which is probably why we saw it at uncommon in OTJ Commander.
Once again, Modern Horizons brings the power creep. It's amazing how for we've come for C and UC power level in these sets. It feels like everyday a more powerful powercreeped version of A STAPLE becomes spoiled. It's just, amazing. And of course, it brings joy (and long hours of niche evaluations and headaches)for us Peasant cubers.
For me, this set has many things going for it. Good and bad things.
I'll start with the bad: There are 2 very parasitic mechanics in this set, Energy counters and Colorless costs (C). This means that, although there are very powerful cards for those archetypes, it would be strange to run them because the support is just not there. For example, we have Breaker of Creation which can serve as a good Ulamog's Crusher with hexproof: but... it has the colorless pips, which makes it almost unplayable. Same thing with Eldrazi Ravager, looks very good for reanimator with cycling, but when are you going to hard cast this?
The same is true for energy, and I don't think I'll be including any Energy card besides one that I'll list below.
Good things: This set is f***ing amazing. I'll swap like 80% of my cube for this, ha!
Eldrazi Ravager - Might consider for reanimator and graveyard decks, but not very fond of it. Glyph Elemental- Similar to Fearless Fledgling, this card goes well will +1/+1 counters and also serves as a pseudo-pump when you need it. I'm not really a fan, and I'm not running the bird either, so I'll think I'll pass on this one. But I think it deserves a mention Guardian of the Forgotten - I mean, this guy is big and can brawl. It can give you some protection as well, but the set up cost is high. Mandibular Kite - Isn't this just a better Gryff's boon? They are different cards, I guess, so its hard to evaluate, but I believe that a Cube that supports equipment might want to add this. (Mine does) Brainsurge - Not really sure if this is good or not, but I don't think it beats the current card draw that I have in my Cube. the direct comparison might be Thirst for Discovery, which one do you believe is better? Kozilek's Unsealing - Can this be good? It's an Up the Beanstalk on Eldrazi Steroids, but being a 3 mana do nothing that asks for a lot of buildaround and payoff. I can imagine this getting away with a game if you play a 4 drop the next turn you cast it, but you really need to have a 7 drop to follow up with it. Eviscerator's Insight - I personally prefer the cheapness of Village Rites over this. Wurmcoil Larva - The call back here is amazing, for now I wont add it, but will test it on the limited format to see how it performs. Glimpse the Imposible - I don't believe this card is that good. Maybe I'm not understanding its powerlevel. I'll just ignore it due to its huge text box. I don't find 0/1 Scions particularly strong. Reckless Pyrosurfer - Ha! Stacking battlecry seems pretty powerful, this + ramp looks cool. I have some bad red 2-drops that I might want to swap for this. Spawn-Gang Commander - Funny, and a good callback like the Phyrexian Wurm, but not sure if it will find a home. Planar Genesis - Not a fan of this compared to Growth Spiral. Spiral can draw you a card AND ramp you. Who knows which is better, I'm leaning Growth Spiral.
Indebted Spirit - I'm currently running Doomed Traveler, and this is just a straight upgrade there. In sacrifice decks, you are gaining 3 extra bodies for 3 mana if you have the sac outlets, its pretty interesting. Also, you can sac the bestowed creature and then the spirit to end up with 2 1/1 flyers. It has a lot of play to it, I believe. Copycrook - Amazing card, a Clone with upside is great. Emrakul's Messenger - Danm, the 2/1-for-2-flyer competition keeps getting harder to evaluate. I've got plenty of these in my Cube for the moment, and I may find a good cut for this. But the improvement is minimal. Serum Visionary - Good defensive creature that might be good. Having this and Cloudkin Seer in the 3 drop slot might be good. Grim Servant - A black Micromancer that bolts you as a floor. Its all upside from there. Might test it, looks very good in general, but pretty slow. The body is not negligible, a 3/2 menace always attacks fine.
Hope-Ender Coatl - For me this is incredible. People might say that this is too conditional, but I love it for my cube. I got a sub-archetype for UG flash which this can help enable + Wilderness Reclamation Marionette Apprentice - Just incredible, not much to say, instant include. Amped Raptor - This is the only energy card that I'm going to add. Its basically a 2/1 first striker with discover 2. Isn't that incredibly powerful? Ghostfire Slice - Better Char (with upside), OK. In. Skittering Precursor - This is amazing in the Red-Black sac deck, very similar to Spiteful Prankster and a good synergy build with Mayhem Devil Basking Broodscale - This is stupidly strong for a 2-drop. It being infinite with Rosie Cotton makes me doubt its addition to the Cube. Evolution Witness - Danm, this is very strong, but, what to cut for it. I'm currently Cubing Bala Ged Recovery, Eternal Witness and Timeless Witness. I'll have to find a home for this, and I'm thinking Timeless Witness is the cut here. But I'm not sure. Signature Slam - This is instantly replacing Clear Shot from my Cube. Territory Culler - A 4/4 Reach for 5 that everytime you play a land you draw a card or surveil 1? This is bonkers! And btw, this is a 7/5, not a 4/4. This is keyword BIG as f***. Writhing Crysalis - Pretty strong. I was waiting for a good Gruul card to add. My Gruul section had been lacking good bombs for a while. This is a 4/5 Reach that ramps you into your 7 drops? Thats amazing.
My symmetry TOC makes me want to have an equal amount of MDFCs for each color. I am currently missing some. So, given that this new bolt MDFCs are bonkers, I'll try to add many of them to the Cube.
Adding: Razorgrass Ambush - Cool defensive spell that is a land. Witch Enchanter - Reclamation Sage in white that is bouncable and is also a land, adding for sure.
Fell the Profane - Instant staple in my Cube. Boggart Trawler - My Ciube is currently running a lot of graveyard synergies, and this could slot pretty nicely for dealing with those decks. Not sure though.
Pinnacle Monk - I'm in love with this card. Its just the kind of flexibility that I want. Also, this would be my first instant and sorcery recurtion card in red.
Bridgeworks Battle - I'll have this over a Fight Spell I guess. Still thinking about it.
Finally, I'll add ALL the dual MDFCs, and replacing them for other lands in my land section, but I'm still thinking which cycle to replace. It'll be a big change to the Cube, but a good one, I believe. I'm not cutting the Karoo lands, so I might think a long time with this one.
There were a couple, but only one that interested me: Decree of Justice - Nostalgia for nostalgia, this will replace Serra Angel in my Cube.
I think the energy cards, while inherently parasitic, are mostly fine this time around. I will be adding Jolt Awake, Solar Transformer and I think Galvanic Discharge. Due to this, I'll add back Aether Hub. I ran Shire Terrace for a bit, but the new cycle blows that out of the water anyways. I might add the whole cycle of modal dual faced duals, too, given that I now have a few ways to generate energy to make the parasitic ones... Less parasitic? Not quite sure what to cut, though.
Thoughts on The Hunger Tide rises ? It's a little slow but it does tutor and green has proliferate.
Speaking of Proliferate. Metastatic Evangel? I tend to avoid 1 toughness creatures but this is good even outside of combat.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Legacy Cube(I stopped updating this one)WiJ
Peasant 540 Cube
Ghostfire Slice is also insane, I was always hoping we'd get Char at uncommon, but instead they just went absolutely nuclear with it.
How do people feel about Mandibular Kite? I'm currently running Faerie Guidemother and I feel like this fulfills a similar role of being an agressive 1 drop that can sneak through some extra damage late game, but the equip cost is a tad restrictive. I really want to give it a shot anyways though, since it will help out my equipment matters cards.
I also wonder if Eviscerator's Insight is worth trying over Village Rites; usually card draw spells with flashback are gas, but if you're in the position where you want to pay 5 mana to draw 2 cards I don't know if you'll have a creature you're happy sacrificing.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Many current card games run the mana outside of the deck to prevent flooding, which is a problem in Magic since its origins.
I like MDFC if they are good enough. They usually are a little overcosted, but if the effect is good, I wouldn't have a problem playing them most of the time. I don't like to lose a game because of flooding me or being mana screwed, but for some missplay I did or because my opponent has a better deck or played better. But not because of mana.
My Omniscience Draft Cube
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube
WiJ
Peasant 540 Cube
Would you rather have Fell the Profane with Fell Mire as a backup plan or Bloodchief’s Thirst, which also has a 4 mana kill spell but is instead supplemented by a 1 mana spell to stop early threats?
Would you rather have Bridgeworks Battle and Tanglespan Bridgeworks or Bushwhack, which has a cheaper fight spell without the pump and the ability to find additional colors?
Would you rather have the free 1 damage from a Forlorn Flats or the option for your Age-Graced Chapel to have the 5-mana aura Glasswing Grace?
I am going to try these new MDFCs where I can, but none are guaranteed to stick in the long term. And if we get uncommon Theros Temples in the next 2 years, those may all swap right in for the MDFC duals.
I am extremely excited for the Landscape cycle. I plan on replacing one set of guild duals with them, for the broader fixing. I also have a series of old cards I am re-considering in the context of having 13+ lands that fetch basics now in my Cube.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Bloomburrow
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
I think you are asking the wrong question. Would you rather have Fell the Profane over Swamp? The answer is undoubtably yes everytime. Would you rather have Bridgeworks Battle over Forest? Why wouldn't you? You just strengthen your decks chances of smoothing out your draws. In concept I love the idea, but in practice I feel that it's making your deck more consistent by blurring the lines of a major deck building decision (lands vs nonlands). I may be on an Island here, but I'm not touching these at all.
I guess you can run these cards on top of your land count, in which case your questions become interesting, but in practice, players will typically just run them over lands. This happened to me when I added some of the Zendikar Rising ones.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
I mean, historically, this has not really panned out. There are two existing MDFCs, Malakir Rebirth and Bala Ged Recovery, being played in more than 14 cubes as of the 2023 Cube Survey. And those are getting collectively outplayed by Faerie Conclave and Treetop Village.
The Mythic MDFCs from Zendikar Rising are barely played at the 540 level based on popular Vintage, Legacy, and Modern tagged cubes I searched on CubeCobra. Most of that comes from Shatterskull Smashing in specific.
Obviously our cubes are not on that power level and these new spells benefit from being mostly cheaper, but there is a real price to pay for one of your basics being replaced by a land that either enters tapped or costs you 3 life.
I think a lot of these spells are worth trying, but there are so many options not just for these spell’s effects, but for versatile spells that help fix mana, such as the landcyclers from the Lord of the Rings set. Power level is going to matter a lot for keeping these new MDFCs around long term.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Bloomburrow
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
You still are drafting them over more efficient spells. Bala ged recovery might smooth your gameplan out, but Eternal Witness can literally be a gameplan. The cards are always inefficient versions of good cards on both sides, and thus will have trouble against piles of streamlined, non-modal cards. It's not a free tradeoff.
And, fwiw, nothing is lamer than a nongame.
Can't you say the same thing about Treetop Village? Being able to choose between etbt and 3 life is obviously better than no choice, but 3 life isn't just free. I've been saying for years that the shocklands should have been boltlands to begin with for this very reason. 3 is kind of a lot. 3 twice really is a lot.
Also, like Malone said, the MDFCs that already exist have been not very strong. Turns out, being a bad land and a bad spell adds up to being more questionable than I realized. Look at their winrates on 17lands:
https://www.17lands.com/card_data?expansion=ZNR&format=PremierDraft&start=2020-09-15&rarity=uncommon&sort=ever_drawn_win_rate,desc
Only kabira takedown and blackbloom rogue have winrates that are respectable. Takedown is a good enough card to be printed on one side in LTR, and the rogue had mill support. My two favorites (Jwari Disruption and Malakir Rebirth) look downright terrible, and I'm really sticking my neck out to justify them from a more hypothetical-environmental standpoint.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I wish they somehow made them into a 5 card, non-wedge cycle (like the thriving lands) but they're definitely a step up from Shire Terrace (which people ran somehow). I probably won't run them but having fixing lands that can moonlight as untapped lands if you're in a hurry will make more hands stumble less often.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Who's deck is more powerful: the player who drafted no MDFCS or his opponent who drafted 4 (and cut 4 lands for them)?
Anyways, for the landscape lands..... love em. Being able to play a Terramorphic Expanse and not always lose tempo is great. I'm really glad they stayed disciplined and added all 10.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
I'm thinking of trying it out instead of Barbed Spike for the equipment deck. I don't like the increased equip cost, but the flying and additional toughness makes it interesting enough for me to give it a try. And half of my newer players wrongly assume the Spike gives flying anyways.
I think equip for 3W is way to expensive. Most of my Equipment equips for 1 (10 cards) a few for 2 (2 cards, but both initially equip for free) and 3 equipments that go higher than that: Loxodon Warhammer (bc of power level), Forebear's Blade (bc it can equip for free) and Bladehold War-Whip (bc its a signal, 1st equip is free and it is strong).
I'll stay away from Mandibular Kite.
Legacy Cube(I stopped updating this one)I am on the same page. These will be added for sure. On top of what BrownDog said, they are also great for cards that get permanents out of the GY and stuff like Delve, Delirium and Descent.
Legacy Cube(I stopped updating this one)My C/Ube on Cube Cobra
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
The full MH3 base set is available through leaks as of now. Decree of Justice is indeed downshifted, along with Fledgling Dragon. Also Nesting Grounds and Junk Diver, which had both been leaked a while back.
There is also a proper downshift of Angel of the Ruins, which is probably why we saw it at uncommon in OTJ Commander.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Bloomburrow
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
My Cubes:
Peasant Travel Cube on CubeCobra (180 cards, modern frames) (mtgsalvation thread can be found here)
I had a blog for a while @ peasant-cube.blogspot.com where I may or may not post again, lol
If you like to brew, the card may assemble some niche archetypes
Standstill is uncommon. Cycling and Channel cards could be good to create a control deck, and Decree of Justice would be your finisher.
Hieroglyphic Illumination
Neutralize
Mirrorshell Crab
Saiba Trespassers
Colossal Skyturtle
Canyon Crab to defend and filter your hand for free, too.
Astral Slide and Eternal Witness with Decree. Or Archaeomancer / Shipwreck Dowser, if you want to be full azorius.
My Omniscience Draft Cube
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube
WiJ
Peasant 540 Cube
For me, this set has many things going for it. Good and bad things.
I'll start with the bad: There are 2 very parasitic mechanics in this set, Energy counters and Colorless costs (C). This means that, although there are very powerful cards for those archetypes, it would be strange to run them because the support is just not there. For example, we have Breaker of Creation which can serve as a good Ulamog's Crusher with hexproof: but... it has the colorless pips, which makes it almost unplayable. Same thing with Eldrazi Ravager, looks very good for reanimator with cycling, but when are you going to hard cast this?
The same is true for energy, and I don't think I'll be including any Energy card besides one that I'll list below.
Good things: This set is f***ing amazing. I'll swap like 80% of my cube for this, ha!
Eldrazi Ravager - Might consider for reanimator and graveyard decks, but not very fond of it.
Glyph Elemental- Similar to Fearless Fledgling, this card goes well will +1/+1 counters and also serves as a pseudo-pump when you need it. I'm not really a fan, and I'm not running the bird either, so I'll think I'll pass on this one. But I think it deserves a mention
Guardian of the Forgotten - I mean, this guy is big and can brawl. It can give you some protection as well, but the set up cost is high.
Mandibular Kite - Isn't this just a better Gryff's boon? They are different cards, I guess, so its hard to evaluate, but I believe that a Cube that supports equipment might want to add this. (Mine does)
Brainsurge - Not really sure if this is good or not, but I don't think it beats the current card draw that I have in my Cube. the direct comparison might be Thirst for Discovery, which one do you believe is better?
Kozilek's Unsealing - Can this be good? It's an Up the Beanstalk on Eldrazi Steroids, but being a 3 mana do nothing that asks for a lot of buildaround and payoff. I can imagine this getting away with a game if you play a 4 drop the next turn you cast it, but you really need to have a 7 drop to follow up with it.
Eviscerator's Insight - I personally prefer the cheapness of Village Rites over this.
Wurmcoil Larva - The call back here is amazing, for now I wont add it, but will test it on the limited format to see how it performs.
Glimpse the Imposible - I don't believe this card is that good. Maybe I'm not understanding its powerlevel. I'll just ignore it due to its huge text box. I don't find 0/1 Scions particularly strong.
Reckless Pyrosurfer - Ha! Stacking battlecry seems pretty powerful, this + ramp looks cool. I have some bad red 2-drops that I might want to swap for this.
Spawn-Gang Commander - Funny, and a good callback like the Phyrexian Wurm, but not sure if it will find a home.
Planar Genesis - Not a fan of this compared to Growth Spiral. Spiral can draw you a card AND ramp you. Who knows which is better, I'm leaning Growth Spiral.
Indebted Spirit - I'm currently running Doomed Traveler, and this is just a straight upgrade there. In sacrifice decks, you are gaining 3 extra bodies for 3 mana if you have the sac outlets, its pretty interesting. Also, you can sac the bestowed creature and then the spirit to end up with 2 1/1 flyers. It has a lot of play to it, I believe.
Copycrook - Amazing card, a Clone with upside is great.
Emrakul's Messenger - Danm, the 2/1-for-2-flyer competition keeps getting harder to evaluate. I've got plenty of these in my Cube for the moment, and I may find a good cut for this. But the improvement is minimal.
Serum Visionary - Good defensive creature that might be good. Having this and Cloudkin Seer in the 3 drop slot might be good.
Grim Servant - A black Micromancer that bolts you as a floor. Its all upside from there. Might test it, looks very good in general, but pretty slow. The body is not negligible, a 3/2 menace always attacks fine.
Hope-Ender Coatl - For me this is incredible. People might say that this is too conditional, but I love it for my cube. I got a sub-archetype for UG flash which this can help enable + Wilderness Reclamation
Marionette Apprentice - Just incredible, not much to say, instant include.
Amped Raptor - This is the only energy card that I'm going to add. Its basically a 2/1 first striker with discover 2. Isn't that incredibly powerful?
Ghostfire Slice - Better Char (with upside), OK. In.
Skittering Precursor - This is amazing in the Red-Black sac deck, very similar to Spiteful Prankster and a good synergy build with Mayhem Devil
Basking Broodscale - This is stupidly strong for a 2-drop. It being infinite with Rosie Cotton makes me doubt its addition to the Cube.
Evolution Witness - Danm, this is very strong, but, what to cut for it. I'm currently Cubing Bala Ged Recovery, Eternal Witness and Timeless Witness. I'll have to find a home for this, and I'm thinking Timeless Witness is the cut here. But I'm not sure.
Signature Slam - This is instantly replacing Clear Shot from my Cube.
Territory Culler - A 4/4 Reach for 5 that everytime you play a land you draw a card or surveil 1? This is bonkers! And btw, this is a 7/5, not a 4/4. This is keyword BIG as f***.
Writhing Crysalis - Pretty strong. I was waiting for a good Gruul card to add. My Gruul section had been lacking good bombs for a while. This is a 4/5 Reach that ramps you into your 7 drops? Thats amazing.
My symmetry TOC makes me want to have an equal amount of MDFCs for each color. I am currently missing some. So, given that this new bolt MDFCs are bonkers, I'll try to add many of them to the Cube.
Adding:
Razorgrass Ambush - Cool defensive spell that is a land.
Witch Enchanter - Reclamation Sage in white that is bouncable and is also a land, adding for sure.
Sink into Stupor - Amazing card. Instantly adding, probably cutting for some Blink of an Eye effect.
Fell the Profane - Instant staple in my Cube.
Boggart Trawler - My Ciube is currently running a lot of graveyard synergies, and this could slot pretty nicely for dealing with those decks. Not sure though.
Pinnacle Monk - I'm in love with this card. Its just the kind of flexibility that I want. Also, this would be my first instant and sorcery recurtion card in red.
Bridgeworks Battle - I'll have this over a Fight Spell I guess. Still thinking about it.
Finally,
I'll add ALL the dual MDFCs, and replacing them for other lands in my land section, but I'm still thinking which cycle to replace. It'll be a big change to the Cube, but a good one, I believe. I'm not cutting the Karoo lands, so I might think a long time with this one.
There were a couple, but only one that interested me:
Decree of Justice - Nostalgia for nostalgia, this will replace Serra Angel in my Cube.
My Peasant Cube - CubeCobra
WiJ
Peasant 540 Cube