Not saying that, just saying it's possible. If you don't want to, that's fine.
I've got an idea right now.
I take BalkondeurAlpha's textures and create a resource pack. The link will be in the original post and on the CurseForge page.
Stay updated, if you want this ^^
Edit 1: Added a link to it in the FAQ section and on the CurseForge page.
I've got an idea right now.
I take BalkondeurAlpha's textures and create a resource pack. The link will be in the original post and on the CurseForge page.
Stay updated, if you want this ^^
Edit 1: Added a link to it in the FAQ section and on the CurseForge page.
Thanks, downloaded it and will use it. Btw, noticed integrated is only 1.8.9. I suppose that will eventually get more love?
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Thanks, downloaded it and will use it. Btw, noticed integrated is only 1.8.9. I suppose that will eventually get more love?
What do you mean by "integrated"? Do you mean the Reforged Integration mod?
Or do you mean the resource pack?
If you mean the Reforged Integration mod: It will get updated soon to all other versions
If you mean the resource pack, the 1.8.x version is for 1.8 to 1.8.9, the 1.9.x is for 1.9 to 1.9.4 and so on.
Suggestion: Use the old Creeper/TNT sound effects for the Musket (new explosion fits the Blunderbuss better). They sound much nicer for a firearm than thunderstrikes.
You could also create a Chinese style autocrossbow with the behavior of the pre-1.8 Beta bow.
Suggestion: Use the old Creeper/TNT sound effects for the Musket (new explosion fits the Blunderbuss better). They sound much nicer for a firearm than thunderstrikes.
You could also create a Chinese style autocrossbow with the behavior of the pre-1.8 Beta bow.
Hmm... I don't know. I personally like the custom sounds the most. Do you really hear a thunderstrike when firing a musket? If yes, is your Reforged on the newest version (0.7.4)?
What do you mean by "integrated"? Do you mean the Reforged Integration mod?
Or do you mean the resource pack?
If you mean the Reforged Integration mod: It will get updated soon to all other versions
If you mean the resource pack, the 1.8.x version is for 1.8 to 1.8.9, the 1.9.x is for 1.9 to 1.9.4 and so on.
Yeah Integration. Thanks. Cannot wait for a manyullyn set of weapons.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Yeah Integration. Thanks. Cannot wait for a manyullyn set of weapons.
The Integration addon will need a full rewrite, I cannot promise, that I can do Tinker's Construct Integration in the first release, but it WILL come. Sooner or later
The Integration addon will need a full rewrite, I cannot promise, that I can do Tinker's Construct Integration in the first release, but it WILL come. Sooner or later
Awesome. Good luck with that.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Loving the diversity of the mod so far, although i have some quick questions which relate to the original mod;
Currently the vanilla sword with this mod is redundant since the sabre, katana, dirk and knife all share the same speed and damage stats as the sword. Is it possible to add the stats from the original mod to give the sword its place so it remains as a jack of all trades weapon?
Secondly, why can't the default boomerangs return to the user like they did in the original mod?
Thirdly, what is the eta on the cannon?
Again thank you for recreating this mod, it is a great alternative to other weapon mods currently in 1.12.2 and keep up the good work!
Edit: Did some research, redid first question.
For the first thing: That could be possible for 0.9.
The second: Way too overpowered in my (and many others') eyes. You have to enchant the boomerang with "Goalseeker" to achieve this (see Wiki how to enchant in properly).
Third: ETAs won't be announced. I have a full-time-job and can only code very little time per day (I'm doing it in my free time). So, this could take a little bit... But it's the one weapon, that is currently WIP.
Had a feeling you would say the boomerangs were overpowered. Okay well let me ask you this, if the boomerang cannot return to the user, then surely it isn't a boomerang?
Can you just make a config to allow all boomerangs to have the "goalseeker" enchantment by default?
Yes, I have that feeling, but let me ask this question instead:
Did you ever see a boomerang IRL, which flies like this (Goalseeker Boomerang): https://imgur.com/iSmIwef
Instead of this (normal Reforged-Boomerang): https://imgur.com/bXZ4bN9
Would be funny xD
So i checked out the boomerang, sorry mate a stroke of stupidity hit me(probably the boomerang). Yeh the boomerangs and goalseeker boomerangs are fine, ill keep my mouth shut
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For this mod, I have some questions :
1. The sabre, katana, dirk and knife are all same speed and damage stats as the vanilla sword, So what's this supposed to be? (In the original mod, each weapon has different stats to make each weapon unique, For example: The original katana has very fast speed in exchange for less damage; pikes has wider attack range but has slow attack speed)
2. In 1.12.2 version, the enchants on the ranged weapons has no effect on the weapon (Even with Power V, the musket's damage are same as no enchanted; And no effect on Flame enchant, in the orginal mod, ranged weapons will shoot flaming projectile when with Flame enchants)
3. The projectiles cannot firing in the dispenser, in the orginal mod, all projectiles include dynamite can be launched from dispensers to make as a powerful traps...
Hey! I made a texture pack for this mod. It was mostly for myself, but I figured I should share it too.
Using a combination of the old Painterly Pack texture pack I had lying around from the old Balkon's Weapon Mod days (which I think I made myself, but I don't remember; either way I heavily modified it myself back then and now), the colors from Pixel Perfection and various specific tweaks by hand, I've made a Pixel Perfection themed texture pack. Your mileage may vary using it with other resource packs, but it should at least be better than the vanilla Minecraft themed textures. Your mileage may also vary for certain weapons as well. I basically bodged the entity textures so the darts may or may not actually resemble the items and the boomerangs definitely don't resemble their items, but they should look better than vanilla in any case. I also wasn't very happy with the iron mace but decided not to bother with it anymore because I already spent too long on it and it looks fine.Honestly. Probably. Hopefully.
Installation instructions: Open the rar and drop the folder into the rar of your copy of Pixel Perfection.
If installing it onto a different resource pack: Open the rar, go into the assets folder and delete the minecraft folder so it doesn't replace your resource pack's default gold and diamond sword textures because you probably don't want it to. Or maybe you do. I don't know.
Links down below. Hopefully. Having to make a new account because of losing my old one due to the whole Twitch kerfuffle that happened a while ago, I may not be allowed to post links which would make this post pointless.
Not saying that, just saying it's possible. If you don't want to, that's fine.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I just upgraded to the 1.12 version and I'm sad to see the mace is no longer unlimited durability with no cooldown......aww no op weapon =(
still what is the point of using the mace? it has 1 attack speed and .5 less damage than the battle axe
It has a chance of stunning ( = Blindness + you can't move) the enemy you are attacking.
I've got an idea right now.
I take BalkondeurAlpha's textures and create a resource pack. The link will be in the original post and on the CurseForge page.
Stay updated, if you want this ^^
Edit 1: Added a link to it in the FAQ section and on the CurseForge page.
Thanks, downloaded it and will use it. Btw, noticed integrated is only 1.8.9. I suppose that will eventually get more love?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
What do you mean by "integrated"? Do you mean the Reforged Integration mod?
Or do you mean the resource pack?
If you mean the Reforged Integration mod: It will get updated soon to all other versions
If you mean the resource pack, the 1.8.x version is for 1.8 to 1.8.9, the 1.9.x is for 1.9 to 1.9.4 and so on.
Suggestion: Use the old Creeper/TNT sound effects for the Musket (new explosion fits the Blunderbuss better). They sound much nicer for a firearm than thunderstrikes.
You could also create a Chinese style autocrossbow with the behavior of the pre-1.8 Beta bow.
We're doing a mod project, check it out:
Hmm... I don't know. I personally like the custom sounds the most. Do you really hear a thunderstrike when firing a musket? If yes, is your Reforged on the newest version (0.7.4)?
Yeah Integration. Thanks. Cannot wait for a manyullyn set of weapons.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
The Integration addon will need a full rewrite, I cannot promise, that I can do Tinker's Construct Integration in the first release, but it WILL come. Sooner or later
Awesome. Good luck with that.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
For the first thing: That could be possible for 0.9.
The second: Way too overpowered in my (and many others') eyes. You have to enchant the boomerang with "Goalseeker" to achieve this (see Wiki how to enchant in properly).
Third: ETAs won't be announced. I have a full-time-job and can only code very little time per day (I'm doing it in my free time). So, this could take a little bit... But it's the one weapon, that is currently WIP.
Fourth: Thank you for your positive feedback
Yes, I have that feeling, but let me ask this question instead:
Did you ever see a boomerang IRL, which flies like this (Goalseeker Boomerang): https://imgur.com/iSmIwef
Instead of this (normal Reforged-Boomerang): https://imgur.com/bXZ4bN9
Would be funny xD
No problem ^^
For this mod, I have some questions :
1. The sabre, katana, dirk and knife are all same speed and damage stats as the vanilla sword, So what's this supposed to be? (In the original mod, each weapon has different stats to make each weapon unique, For example: The original katana has very fast speed in exchange for less damage; pikes has wider attack range but has slow attack speed)
2. In 1.12.2 version, the enchants on the ranged weapons has no effect on the weapon (Even with Power V, the musket's damage are same as no enchanted; And no effect on Flame enchant, in the orginal mod, ranged weapons will shoot flaming projectile when with Flame enchants)
3. The projectiles cannot firing in the dispenser, in the orginal mod, all projectiles include dynamite can be launched from dispensers to make as a powerful traps...
Say no to those "Low-quality MCreator Mods" !!!
Hey! I made a texture pack for this mod. It was mostly for myself, but I figured I should share it too.
Using a combination of the old Painterly Pack texture pack I had lying around from the old Balkon's Weapon Mod days (which I think I made myself, but I don't remember; either way I heavily modified it myself back then and now), the colors from Pixel Perfection and various specific tweaks by hand, I've made a Pixel Perfection themed texture pack. Your mileage may vary using it with other resource packs, but it should at least be better than the vanilla Minecraft themed textures. Your mileage may also vary for certain weapons as well. I basically bodged the entity textures so the darts may or may not actually resemble the items and the boomerangs definitely don't resemble their items, but they should look better than vanilla in any case. I also wasn't very happy with the iron mace but decided not to bother with it anymore because I already spent too long on it and it looks fine. Honestly. Probably. Hopefully.
Installation instructions: Open the rar and drop the folder into the rar of your copy of Pixel Perfection.
If installing it onto a different resource pack: Open the rar, go into the assets folder and delete the minecraft folder so it doesn't replace your resource pack's default gold and diamond sword textures because you probably don't want it to. Or maybe you do. I don't know.
Links down below. Hopefully. Having to make a new account because of losing my old one due to the whole Twitch kerfuffle that happened a while ago, I may not be allowed to post links which would make this post pointless.
Pixel Perfection itself (which is a great resource pack you should totally use): https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1242533-pixel-perfection-now-with-polar-bears-1-11
The texture pack: http://www.mediafire.com/file/le13llg7y3oy6c7/PixelPerfectionReforged.rar/file
For new versions of Balkon's WeaponMod, look here!