For me i tried using Single Player commands, Too many items with modloader, toomanyitems is compatible with everything and im pretty sure SPC is too, but now to the point. in toomany items gold coins are availble to spawn but nothing to spawn a shop or do they randomly generate or somthing. i didn't put it in the mods folder as a zip i extracted everything and put it into the bin, because it wouldnt work in the mods folder... any idea what is happening?
For me i tried using Single Player commands, Too many items with modloader, toomanyitems is compatible with everything and im pretty sure SPC is too, but now to the point. in toomany items gold coins are availble to spawn but nothing to spawn a shop or do they randomly generate or somthing. i didn't put it in the mods folder as a zip i extracted everything and put it into the bin, because it wouldnt work in the mods folder... any idea what is happening?
You don't spawn a shop through too many items. You explore unloaded chunks in the map.
Mine seems to crash every time I talk to the Block merchant, and also, the Black Merchant doesn't seem to do anything when right clicked? Not sure if he just doesn't sell anything right now?
Rollback Post to RevisionRollBack
the biggest lie we tell ourselves, is we're already in hell.
alright guys got an error when right clicking the forge merchant guy:
Mods loaded: 11
ModLoader Beta 1.8.1
mod_Merchant 1.7.3
mod_Millenaire Millénaire 1.6.3
mod_mocreatures v2.13 (MC 1.8_1)
mod_StuffedAnimals 1.8.1 :biggrin.gif:
mod_TwilightForest 0.02p1
mod_Boombox 2.0 for MC B1.8.1
mod_ClayMan Beta 1.7.3
mod_Fireplace Beta1.8.1_V1.6.4
mod_Zeppelin 1.8.1.0.15
mod_Somnia v14 [1.8.1]
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT cb5b3711 --------
Generated 9/27/11 11:48 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9800 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NullPointerException
at EntityForgeKeeper.b(EntityForgeKeeper.java:54)
at sz.c(SourceFile:667)
at hw.a(SourceFile:83)
at net.minecraft.client.Minecraft.a(SourceFile:1032)
at net.minecraft.client.Minecraft.k(SourceFile:1342)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2f064acd ----------
Also, any plans for a system to move the merchants? Maybe similar to Terraria (they move in if a proper house/shop is built for them) or a mob spawner type block?
alright guys got an error when right clicking the forge merchant guy:
Mods loaded: 11
ModLoader Beta 1.8.1
mod_Merchant 1.7.3
mod_Millenaire Millénaire 1.6.3
mod_mocreatures v2.13 (MC 1.8_1)
mod_StuffedAnimals 1.8.1 :biggrin.gif:
mod_TwilightForest 0.02p1
mod_Boombox 2.0 for MC B1.8.1
mod_ClayMan Beta 1.7.3
mod_Fireplace Beta1.8.1_V1.6.4
mod_Zeppelin 1.8.1.0.15
mod_Somnia v14 [1.8.1]
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT cb5b3711 --------
Generated 9/27/11 11:48 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9800 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NullPointerException
at EntityForgeKeeper.b(EntityForgeKeeper.java:54)
at sz.c(SourceFile:667)
at hw.a(SourceFile:83)
at net.minecraft.client.Minecraft.a(SourceFile:1032)
at net.minecraft.client.Minecraft.k(SourceFile:1342)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2f064acd ----------
Mine seems to crash every time I talk to the Block merchant, and also, the Black Merchant doesn't seem to do anything when right clicked? Not sure if he just doesn't sell anything right now?
Thank you guys! I will look on to it!
Fixed, please redownload! I hope this won't let you lose interest in the mod.
Also, any plans for a system to move the merchants? Maybe similar to Terraria (they move in if a proper house/shop is built for them) or a mob spawner type block?
Oh no you didn't. You didn't just make the mod I always wanted to have in Minecraft, right? Too bad I can't test it atm but as soon as I can I will. Do you plan on having Merchant mobs randomly spawning in the world with a small inventory for quick small trades? Kinda like the roving traders of Fallout 3/NV only that they spawn/despawn like any other mob.
That market is 16x16 tile. I plan on making more tiles :wink.gif: It won't be just "merchants" in the future
Im confused how do you find the merchants? and stuff cuz i explored like a lot for a very long time and i found none so far
Their rarity is the same as npc villages, the markets will likely spawn in flat grassy areas.
Guys! the black merchant doesn't do anything yet because no mods have been supported! If you guys would like to suggest which mods to be supported, please do post here that mod and a suggestion for its prices. You may or may not suggest prices but if you don't suggest its prices, we will have it our way then
Does hunting Mo Creatures give you coins ? Because if it is compatible with Mo Creatures + Bulcan Weapons with fix price, then this will be a very epic mod
ive gone to all the biomes several time yet nothing!
I am sorry but keep looking! Look for grass lands, that is where they will likely spawn. The spawn rate is made that way because the world will be cluttered of market areas which will be a bad thing. You will find it eventually just like the rest.
Mo's creatures monsters should drop coins. Also! if you want a mod to get supported! please send us a link and if you want, a suggestion of its prices!
Do you need to start a new world to spawn a market or does it override the old worlds?
Status...
You don't spawn a shop through too many items. You explore unloaded chunks in the map.
Also, any plans for a system to move the merchants? Maybe similar to Terraria (they move in if a proper house/shop is built for them) or a mob spawner type block?
Thank you guys! I will look on to it!Fixed, please redownload! I hope this won't let you lose interest in the mod.
That market is 16x16 tile. I plan on making more tiles :wink.gif: It won't be just "merchants" in the future
Their rarity is the same as npc villages, the markets will likely spawn in flat grassy areas.
Guys! the black merchant doesn't do anything yet because no mods have been supported! If you guys would like to suggest which mods to be supported, please do post here that mod and a suggestion for its prices. You may or may not suggest prices but if you don't suggest its prices, we will have it our way then
The black market has no function yet what so ever. It is for the mod support. Try to find grassy areas and plains! it will most likely spawn there.
Currently I am working on a stock system similar to demand and supply. I don't think notch will do something similar
http://www.investopedia.com/university/economics/economics3.asp#axzz1ZEQPO0rT
I am sorry but keep looking! Look for grass lands, that is where they will likely spawn. The spawn rate is made that way because the world will be cluttered of market areas which will be a bad thing. You will find it eventually just like the rest.
Mo's creatures monsters should drop coins. Also! if you want a mod to get supported! please send us a link and if you want, a suggestion of its prices!
I will work out a config file for you in the next release. I am currently tackling stock system, it is almost done so I will release it with that.