That can't be helped - both Miner Helmets and this stem from Handheld Torch, and thus use the same classes, but this one is developed quite a bit further.
Im sry if this question is totally noobish and all, but what should i do with the "merged files"? I have both optimime and singleplayercommands, so i dont get what to do with them.
Im sry for my english, its not my mother language
After you have installed the 2 conflicting mods, drop the merged file in minecraft.jar and allow it to overwrite the file it is replacing
Hey I think it's already fixed...
Hidoroki wrote:
is there anyway i could get you to make this mod compatible with SSP Commands? (viewtopic.php?f=1032&t=100267)
thanks lots
There's a merged cc.class included in the zip. Also, someone just asked this last page.
Well, I tried redownloading the mod, but it appears as though that bug is still present, so I'm not sure if either it wasn't fixed, or if the mod download itself has yet to be updated.
If i say "fixed" i mean "i fixed the code, tested it ingame, and uploaded a new version". Quick test with vanilla jar on my server shows your bug is indeed gone. If it isn't for you it has to be something YOU did wrong.
Ah, ok. Found the problem. Looks like there's a slight incompatibility between this and the Daylight Savings mod. Looks like the both use dt.class. When I use the dt.class from Daylight Savings, I get the light staying bug. If I use the dt.class from this, then Minecraft just crashes when I start it up.
Well, looks like I won't be using Daylight Savings for now, then. Considering I mainly play in SMP, I guess that's not too huge of a loss.
Well, looks like I won't be using Daylight Savings for now, then. Considering I mainly play in SMP, I guess that's not too huge of a loss.
If that was some backdoor bid for a merged class - i did one. Note however the merged dt.class for Daylight Savings is incompatible with the merged one for More Block IDs, and im not going to merge more than 1.
Well, looks like I won't be using Daylight Savings for now, then. Considering I mainly play in SMP, I guess that's not too huge of a loss.
If that was some backdoor bid for a merged class - i did one. Note however the merged dt.class for Daylight Savings is incompatible with the merged one for More Block IDs, and im not going to merge more than 1.
Woah there. I'm not trying to be passive aggressive about any of this stuff. Or even straight up aggressive. I actually really appreciate this mod, and the fact that you're doing such fast work on it. I mean, until I decide to learn how to do these mods, I'm pretty sure I wouldn't be able to do much better than you at this. At all. So sorry if any of my posts came off as whiny or anything like that.
Im sorry, but everyone has to see for himself how his mod-mashup is going to work (or not).
There is no basic incompatibility with Minecolony (being a pure Modloader mod) or Modloader itself. Try adding mods one by one, from a vanilla jar, and keep firing it up to see if it still works.
Again, thats a trivially simple data value mod. For those who can't figure out how to do it i've included a modified Block (qk) class file in the merged files folder, raising active Redstone torches from 0.5F to 0.875F (same as lit furnaces).
I think I found an incompatability with wildgrass. I had this mod first and it was fine, then I installed wild grass and any time I didnt have a torch in my hand, any placed torches would have no effect on lighting....I dont know what this is about, can someone look into this?
Just a question about this; a few days ago I downloaded this as dynamiclights_1.3_01c.zip, but the link above is to 01b.zip. Is this a naming error, or did you revert?
sorry to be a bother - is the merged files with optimine up to date with the latest release of optimine? I know it got updated recently. just want to make sure
Add an API to this so other modders can add items to the list of "glowing" items. :tongue.gif:
There already is one, sort of anyway. In PlayerTorchArray, you need to add your custom item to boolean ItemIDIsLight(int ID), int GetItemBrightnessValue(int ID) and int GetItemLightRangeValue(int ID). The mod will do everything else by itself.
This goes for Items in your Hands, on the ground, or Items in someone elses Hands, not for armor.
Unleash your imagination...
That can't be helped - both Miner Helmets and this stem from Handheld Torch, and thus use the same classes, but this one is developed quite a bit further.
That was already added
That's a simple data value Mod. In the Block class, you change 0.2F or whatever RedStoneTorchActive is set to, to 1.0F
After you have installed the 2 conflicting mods, drop the merged file in minecraft.jar and allow it to overwrite the file it is replacing
Hey I think it's already fixed...
Hidoroki wrote:
is there anyway i could get you to make this mod compatible with SSP Commands? (viewtopic.php?f=1032&t=100267)
thanks lots
There's a merged cc.class included in the zip. Also, someone just asked this last page.
Ah, ok. Found the problem. Looks like there's a slight incompatibility between this and the Daylight Savings mod. Looks like the both use dt.class. When I use the dt.class from Daylight Savings, I get the light staying bug. If I use the dt.class from this, then Minecraft just crashes when I start it up.
Well, looks like I won't be using Daylight Savings for now, then. Considering I mainly play in SMP, I guess that's not too huge of a loss.
If that was some backdoor bid for a merged class - i did one. Note however the merged dt.class for Daylight Savings is incompatible with the merged one for More Block IDs, and im not going to merge more than 1.
Woah there. I'm not trying to be passive aggressive about any of this stuff. Or even straight up aggressive. I actually really appreciate this mod, and the fact that you're doing such fast work on it. I mean, until I decide to learn how to do these mods, I'm pretty sure I wouldn't be able to do much better than you at this. At all. So sorry if any of my posts came off as whiny or anything like that.
Anyways, keep up the good work!
There is no basic incompatibility with Minecolony (being a pure Modloader mod) or Modloader itself. Try adding mods one by one, from a vanilla jar, and keep firing it up to see if it still works.
Give me a dt.class with those 2 already merged and i'll do it.
i deleted metainf
mods:
toomanyitems
zans minimap
modloader (sidegrass fix version)
zombe
Dedicated Creative Server: mc.xemcorp.com Website & info at: xemcorp.com (click)
Which version of ModLoader? 4 or 5?
Mod Archive
Just a question about this; a few days ago I downloaded this as dynamiclights_1.3_01c.zip, but the link above is to 01b.zip. Is this a naming error, or did you revert?
There already is one, sort of anyway. In PlayerTorchArray, you need to add your custom item to boolean ItemIDIsLight(int ID), int GetItemBrightnessValue(int ID) and int GetItemLightRangeValue(int ID). The mod will do everything else by itself.
This goes for Items in your Hands, on the ground, or Items in someone elses Hands, not for armor.
(viewtopic.php?f=25&t=128043)
Fixed: Installing Dynamic lights first lets them work together. :smile.gif:
it is modloader 4
Dedicated Creative Server: mc.xemcorp.com Website & info at: xemcorp.com (click)