Ted Brown’s Post

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Creative Technologist | Games & XR

I'm always slightly amused when game design discussions get heated, because it betrays a perception gap between What We Do (incredibly difficult technical art) and What We Offer (entertainment). For example, how long did your team spend on fine-tuning the animation design and player feel of hero movement? How many rigorous debates were had over the balance of animation expressiveness versus input responsiveness, and how that weaves into the overall user experience and product promise? Add those hours up, and multiply by the emotional intensity of said conversations. Now compare the size of your playerbase to that of a game where you click a banana. (spoiler: your game has less players 😅 ) Maybe you're overthinking it. Maybe most of us are! Embrace the jank. 🍌 Have a banana.

Why clicker game Banana — the ‘legal infinite money glitch’ — is going viral on Steam

Why clicker game Banana — the ‘legal infinite money glitch’ — is going viral on Steam

polygon.com

But maybe some of us are artists, and want to make something glorious, instead of just more money. Prince died with 3 lifetimes of unfinished music in his house…he could have “made a lot more jank” if he really wanted to. I hear you, and I would agree that …sometimes… people are overthinking it, but sometimes they are making it a higher form of entertainment. I think there’s a bit of room for both :)

Anwar Noriega

CEO & Cofounder at Wabisabi Design, Inc 🔜 Gamescom

1mo

downloading it rn!! hahaha

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Joe Cassavaugh

Solo-Indie for 14+ years now. My Original-IP has >$5.7M in sales, >$1.9M net. Clutter RefleXIVe, my 14th Clutter game, is the Hidden Object Game of the Year for 2023 at Big Fish Games. How Kewl is That?!?!

1mo

Using as a counter-example a simple game that "won-the-lottery" weakens your argument. (I agree with your conclusion, but assaulting wasted time-and-effort by comparing it to a game that "won-the-lottery" isn't a valid reason).

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Larry Rosenthal

Metaverse/ Spatial Design Pioneer , 30+ years. OG creator of online 3d worlds and IP / Partner at CubeXR LLC Vice Chair - LA ACM SIGGRAPH 2021-24

1mo

its all fun and games until someone shoots an eye out, or raises 100 million dollars to make a virtual pet game;)

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