Senior UX-IX-UI Designer, Trainer, Consultant & Creator for Digital Products since 2003 / AI Artist & Prompt Engineer / Building Products with Passion and ❤️
Hy.. Sharing some nice #Spline ideations and experimentations i did the last weeks :)
Starting with this super fun Particle Effect you can use on all kind of svg files..
Including also sound to give the scene more realism..
Enjoy.. :)
Please check on Desktop to get the real fun experience!!!
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Some experience to share:
The last weeks and month i invested some time to test out Spline and it´s possibilities. While the tool itself is super fun and super handy - there are some issues:
- Responsivenes (complex scenes are super tricky and time consuming - also the resize function has bugs not reacts properly all the time)
- Performances when it comes to integrate it into your webprojects and viewed on older devices you can get some serious issues.
- Spline mouse interactions mixed with touch interactions of your website can add some some frustration to your work :)
If you want to use Spline in your projects, make sure to test it out on 3-4-5 year old devices and also on different mobile devices before launching it!!!
https://lnkd.in/eqV5sEJT
Made with love by
https://turbulenz.org#spline#particles#particleeffect#creativeeffects#turbulenzvisuals
🪄✨ Spice up your icons with this mesmerizing and vibrant effect! Hover over an icon to reveal anchor text with a lit-up effect created using a drop shadow.
Demo link below ⬇️
https://lnkd.in/dPV4Pndx#codepen#cssonly
🖤 New in Framer—you can now add Variables to Stack properties like Align, Direction, Gap, Padding, and more. Plus, all of your animations will now keep working in the Preview, pinky promise.
https://lnkd.in/ggwhQrQY
Gridify UVs on Selected Faces in Maya - Free Hotfix 4
Sean Sherwin reported that after gridifying or rectangularizing a selection of faces pressing the G key to repeat the script wouldn't work in the UV editor. This should now be fixed, see below for full release notes.
NEW FEATURES IN THIS RELEASE:
-Fixed a bug where repeat last command wouldn't work on gridUV and recUV in the UV editor
-Fixed a bug where using gridUV or recUV would set the component mode to nothing in the UV editor which would require re-entering component mode to make another selection
-Fixed a bug reported by Jason for the One Click Import scripts that would cause the file name to be appended to the imported mesh depending on your namespace settings
-Added code switches for Johan to the UV Mapping Toolbox so he could locally configure the spin buttons to select the whole shell first before rotating, or create a new shell from selection before rotating. See the top of the script if you want to configure this locally on your end
HOW TO GET THE UPDATE:
If you already own the Mega Script Pack, the UV Mapping Pack, or the single script, this will be a free update.
To get the update first delete the shelf in Maya, then use the original e-mail download link you received from Gumroad to download the same file again. Load the shelf from the file you just downloaded to get the update.
FOLLOW ME:
Youtube www.youtube.com/malcolm341
Gumroad www.gumroad.com/malcolm341
Artstation https://lnkd.in/gM8pJ8x
LinkedIn https://lnkd.in/grfGBtPq#maya3d#autodeskmaya#plugins#workflows#malcolm341#melscript#tutorialvideos#tutorials#3dmodeling#3dartist#3dmodelling
Our latest release of Finch Studio is now available (v1.5.0)!
https://finchstudio.io/
Amongst the exciting updates, we've introduced an option to define and manage your own color palettes - match your company brand colors, choose a color-blind friendly palette for the visually impaired, or create your own theme to freshen up your plots.
v1.5.0 Updates
- Added interface for creating, selecting, and managing color palettes
- Added TMDD models to model library
- Added option to use passphrase for SSH connection
- Retain comment positions in $THETA, $OMEGA, $SIGMA when duplicating model
- Changed behavior to not change significant digits for fixed parameters when duplicating
- Added notifications when exporting project and using advanced delete to delete files
- Added warning for unsaved model when switching to a different project from Recent Project menu
- Bug fix when duplicating model with SAME record in certain instances
“Creating correct interactions and styles for your buttons is one of the most important parts of the process. Each state must have clear affordances that distinguish it from other states and the surrounding layout, but should not drastically alter a component or create a lot of visual noise.“
Read this story from Taras Bakusevych on Medium: https://lnkd.in/gFKjCKHR
Hey everyone! I’ve just created a handy online tool that you might find useful: https://lnkd.in/eEZtrKZ7
If you work with digital and physical spaces, you’ve probably wondered how big something will actually appear on different screens. It’s easy to figure out for print, but digital? Not so much.
This tool helps you calculate how many pixels are in an inch on any screen, so you can see exactly how big your text, QR codes, and other elements will be. Super useful for designers and developers!
Give it a try and let me know what you think! #DesignTools#DigitalDesign#WebDevelopment#TechTool#Phygital
Did you know?
For the best render results there are some checkboxes to check off!
Stop using PNG or JPG for your render sequence, but why? You might think.
It is because these file types compress images and do not contain enough data!
Start using EXR files instead and don’t forget to use the dwaa compression, these files contain much more information for post processing and you can even have multiple render layers into one EXR file!
Use blender compositor to manipulate the colors or use something like after effects to make the visuals more appealing!
Enjoy the video 🙏
UX/UI Designer
4wGreat! Please let the community know when you’ll consider the single page password ;)