Michael Molina

Seattle, Washington, United States Contact Info
440 followers 435 connections

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About

I'm a Software Engineer at Nintendo Technology Development (NTD) department with…

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Experience & Education

  • Nintendo

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Courses

  • Advanced Multivariable Calculus

    MATH 324

  • Appreciation of Architecture I

    ARCH 150

  • Calculus I - III

    MATH 124-126

  • Circuit Theory

    EE 233

  • Computer Programming I

    CSE 142

  • Computer Programming II

    CSE 143

  • Continuous Time Linear Systems

    EE 235

  • Data Structures/Algorithms

    CSE 373

  • Design of Computer Subsytems

    EE 478

  • Devices and Circuts I

    EE 331

  • Devices and Circuts II

    EE 332

  • Differential Equations

    MATH 307

  • Digital Circuits and Systems

    EE 271

  • Digital Integrated Circuit Design

    EE 476

  • Electromagnetism and Oscillating Motion

    PHYS 122

  • Energy Systems

    EE 351

  • Fundamentals of Electrical Engineering

    EE 215

  • Introduction to Engineering & Design

    ENGR 100

  • Introduction to Public Speaking

    COM 220

  • Introduction to Technical Writing

    HCDE 231

  • Matrix Algebra

    MATH 308

  • Mechanics

    PHYS 121

  • Microcomputer Systems

    EE 472

  • Probability and Statistics for Engineers

    IND E 315

  • VLSI II

    EE 477

  • Visualization & CAD

    ME 123

  • Waves

    PHYS 123

  • Writing in Comparative Literature

    C LIT 240

Projects

  • Ultrasonic Wayfinder

    - Designed and implemented an embedded project with 2 other colleagues
    - Analyzed datasheets for different sensors, and micro-controllers that were used
    - Utilized an oscilloscope and logic analyzer to test and debug project
    - Presented the working project with a cliental and engineering level audience
    - Implemented I2C and bluetooth protocols to communicate to different processors

    Other creators
    See project
  • DC/AC Pure Sine Wave Inverter

    Design and implement a pure sine wave inverter using electrical components like power inductors. Also implemented a feedback voltage magnitude control.

    Other creators
  • Pseudo Random Generator

    Designed the schematic and layout for a linear-feedback shift register using Cadence
    Implemented previous designs of D flip-flops, inverters and transmission gates
    Recognized for the fastest D-flip flop in the class after parasitic extractions

    Other creators
    • Yanbo Zou
    See project
  • Tower Management System

    -

    Designed a system using a TI Stellaris EKI-LM3S8962 board and peripherals
    Wrote and debugged code in C while working with large amounts of FreeRTOS’s code
    Collaborated with 3 people by planning project milestones and division of work
    Presented completed system explaining the design process and functionality of the hardware

    Other creators
    See project
  • Embedded System: Towers of Hanoi

    -

    Design and implement game tower of Hanoi on the DE1 board using
    Cyclone II microprocessor.

    - Player could choose three to seven number of rings before the game starts
    - Supports move left, right and put back function
    - Pops up winning message as player has successfully moved rings from the left tower to the right tower

    Other creators
    See project

Languages

  • English

    Native or bilingual proficiency

  • Spanish

    Elementary proficiency

  • Japanese

    Elementary proficiency

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