Mysteries of the Phoenix - Druid and Hunter Puzzles Solved! - Instructions and Example Decks!
After what was an exciting time in the Hearthstone community, the last two puzzles of the Mysteries of the Phoenix have been solved! We have a guide on what to do and example decks that will help you do it.
The People Who Solved it.
First of all, none of this would have been possible without the awesome community at the WoW Secret Finding discord. They put their resources together, made Google sheets and discussed plans to solve all this.
You can join their community and help out with this secret and many others, right here: discord.gg/wowsecrets or find them on their twitter account, over here: https://twitter.com/secretfinding
The Puzzles
So what are the Puzzles you need to solve, to get the card back? The basics seem to be that you first start the puzzle by playing certain cards for a class in a certain order, which gives you a special zero mana card, that when played will change your game to a special Puzzle state, which you have to solve.
The Secret Finding Discord has solved all 4 puzzles so far and we have the guide for the Druid and Hunter here. If you need the Warrior one and the Rogue one check our article from before. Doing each puzzle will give you 1 progress on the 4 step achievement that rewards the card back.
Druid Puzzle
This puzzle was solved by the Secret Finding community in Korea. Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 8 mana and at least 2 minions on board, with at least 1 from the opponent. You can also have 1 single opponent minion with enough health to withstand a Lunar Eclipse and then be able to put the Marks on it. Important to remember that you can ONLY do this in your turn, nothing else. So you cannot use Innervate or Lightning Bloom to speed this up. You have to wait till you have a whole turn to do this without interuption.
Play the following cards, in one turn
- Lunar Eclipse
- Solar Eclipse
- Mark of the Spikeshell
- Mark of the Wild
- Partner Assignment
- Guidance - Choose the option for both cards
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Druid puzzle is where things get rather complicated. Or maybe not so much complicated as it is confusing and hard to keep track of. This is very much deliberate as the puzzle in question is a Maze. You are faced with 3 doors, left, middle and right. The Left and Right doors make you face that way and the middle door is when you move straight ahead. If you are facing a wall the Middle door will turn Immune.
The secret Finding communities all over the world tried various ways to solve this puzzle, including turning to automation to draw literally the whole maze so as to find the end point. Eventually a solution was found, but there is one last snag. You would normally expect to go left when you need to go left. Unfortunately the way to move is, in typical Hearthstone fashion, to hit Doors, and the Left door only has limited health. The solution to this is to just go Right 3 times instead of going Left once.
This leads to the following solution, which looks more like an excited Murloc encounter than a proper solution, but trust us, it works. If at any point you mess up, you can use your Hero Power to reset the puzzle right to the start.
If you are having trouble keeping track of it all, it might be a good idea to copy the path code and paste it in a file somewhere and then work your way through and delete the parts you have finished.
Hit the Doors with your Character, in this order:
- L=Left, M=Middle, R=Right
- RRRMM RMMRM RRRMR RRMMR MMRRR MMRMR RRMMM MRRRM MMRMM RMMRM RRRMM MMMRM MMRMR RRMMR RRMMR MMRMR RRMRM RRRMR RRMRM MMMRR RMMMR RRMRM RRRMR MMRRR MRMRR RMRRR MRMRM RRRMM
- And you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them.
|
|
---|---|
Minion (6)
|
Ability (24) |
Loading Collection |
Hunter Puzzle
This puzzle was solved by the Secret Finding community in China. Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 10 mana and at least 3 minions on board, doesn't matter if friendly or from the opponent. You can also have 1 single opponent minion with enough health to withstand a Quick Shot and an Overhelm and then be able to put the Adorable Infestation on it (the Adorable Infestation will give you a Beast on board to use Dire Frenzy on).
It is important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this combo without interuption and without doing any other moves.
Play the following cards
- Quick Shot
- Overwhelm
- Snake Trap
- Adorable Infestation
- Dire Frenzy
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Hunter puzzle is, to be quite honest, utterly ridiculous. It took people world wide hours upon hours of collaberation and failed tries to get this right. And when you see the list of actions you have to take, you wonder how they even figured it out. Much kudos to anyone who tried working on this puzzle and helped in some small way, even if it was by finding things that didn't work.
So what is the puzzle? You have 7 minions on your side of the board and 7 minions on the opponent side of the board. The minions on your side have a shoppinglist of specific things they want to buy and the minions on the other side sell specific things, often in a trade for other items. It is now your task to buy your way through various trades to satisfy the needs of all the minions on your side of the board.
The way you buy and trade things is by simply taking a spell in your hand that indicates an Item or Gold and drag it to the minion that needs it (whether to trade or to buy). The actions are not very difficult, but you need to be very careful to drag the item to the correct minion, because one false move (especially with Gold) and you will have to start over again.
Do the following steps, in this order:
At this point we need to give a HUGE shout out to HearthPwn user UdderCowtastrophy who not only wrote out the Hunter solution on the site, but did it in such a clear way, with every minion mentioned that you need to trade with, that it was simply perfect. Huge thanks to you, your list makes this guide 10 times better.
STAGE 1
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Balloon Merchant] 2x Linen Bandage >>> 1x Jade Locket
[Silver Hand Knight] 1x Jade Locket >>> 11 Gold
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 2 Gold >>> 2x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Violet Apprentice] 3x Linen Bandage >>> 13 Gold
[Master Swordsmith] 12x Gold >>> 4x Elixir of Vigor
[Darkshire Alchemist] 4x Elixir of Vigor >>> 4x Linen Bandage
[Barrens Blacksmith] 5x Linen Bandage >>> 1x Cute Doll
[Bloodsail Corsair] 1x Cute Doll >>> 18 Gold
[Darnassus Aspirant] 3x Iron Dagger >>> 6 Gold
[Armor Vendor] 25 Gold >>> 25x Iron Dagger
[Drakkari Enchanter] 21x Iron Dagger >>> 3x Loyal Pet Whistle
[Defender of Argus] 3x Loyal Pet Whistle >>> 22 Gold
[Armor Vendor] 22 Gold >>> 22x Iron Dagger
[Darkshire Alchemist] 24x Iron Dagger >>> 2x Gnomish Shield
[Windspeaker] 2x Gnomish Shield >>> 25 Gold
[Drakkari Enchanter] 24 Gold >>> 12x Stormwind Cheddar
[Bloodsail Corsair] 10x Stormwind Cheddar >>> 25 Gold
[Armor Vendor] 26 Gold >>> 26x Iron Dagger
[Drakkari Enchanter] 28x Iron Dagger >>> 4x Loyal Pet Whistle
[Armor Vendor] 4x Loyal Pet Whistle >>> 2x Sapphire Wand
[Shady Dealer] 2x Sapphire Wand >>> 1x Gilneas Dagger
[Darnassus Aspirant] 1x Gilnean Dagger >>> 70 Gold
-- End of stage 1. Inventory should be: 70 Gold + 2x Stormwind Cheddar
STAGE 2
[Shady Dealer] 50 Gold >>> 2x Arcane Scroll
[Darkshire Alchemist] 11 Gold >>> 1x Captivating Pipes
[Barrens Blacksmith] 8 Gold >>> 4x Hand Axe
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Defender of Argus] 2x Arcane Scroll >>> 70 Gold
[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Darnassus Aspirant] 4x Captivating Pipes >>> 50 Gold
[Darkshire Alchemist] 44 Gold >>> 4x Captivating Pipes
[Master Swordsmith] 6x Captivating Pipes >>> 2x Ruby Crown
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Silver Hand Knight] 2x Ruby Crown >>> 72 Gold
[Barrens Blacksmith] 72 Gold >>> 36x Hand Axe
[Master Swordsmith] 40x Hand Axe >>> 10x Goblin Fishing Pole
[Dalaran Mage] 2x Goblin Fishing Pole >>> 18 Gold
[Barrens Blacksmith] 18 Gold >>> 9x Hand Axe
[Master Swordsmith] 8x Hand Axe >>> 2x Goblin Fishing Pole
[Bloodsail Corsair] 10x Goblin Fishing Pole >>> 120 Gold
-- End of stage 2. Inventory should be: 120 Gold + 2x Stormwind Cheddar + 2x Iron Dagger + 3x Elixir of Vigor + 1x Captivating Pipes + 1x Hand Axe
STAGE 3
[Armor Vendor] 120 Gold >>> 120x Iron Dagger
[Darkshire Alchemist] 120x Iron Dagger >>> 10x Gnomish Shield
[Defender of Argus] 7x Gnomish Shield >>> 60 Gold
[Armor Vendor] 60 Gold >>> 60x Iron Dagger
[Darkshire Alchemist] 60x Iron Dagger >>> 5x Gnomish Shield
[Drakkari Enchanter] 8x Gnomish Shield >>> 2x Tiger Amulet
[Silver Hand Knight] 2x Tiger Amulet >>> 114 Gold
[Balloon Merchant] 114 Gold >>> 57x Healing Potion
[Armor Vendor] 56x Healing Potion >>> 14x Golden Goblet
[Windspeaker] 7x Golden Goblet >>> 65 Gold
[Master Swordsmith] 63 Gold >>> 21x Elixir of Vigor
[Balloon Merchant] 2x Gold >>> 1x Healing Potion
[Shady Dealer] 20x Elixir of Vigor >>> 1x Angry Crystal
[Dalaran Mage] 1x Angry Crystal >>> 60 Gold
[Balloon Merchant] 60 Gold >>> 30x Healing Potion
[Armor Vendor] 32x Healing Potion >>> 8x Golden Goblet
[Darkshire Alchemist] 15x Golden Goblet >>> 5x Alliance Mace
[Darnassus Aspirant] 5x Alliance Mace >>> 125 Gold
[Master Swordsmith] 123x Gold >>> 41x Elixir of Vigor
[Darkshire Alchemist] 45x Elixir of Vigor >>> 45x Linen Bandage
[Barrens Blacksmith] 45x Linen Bandage >>> 9x Cute Doll
[Violet Apprentice] 9x Cute Doll >>> 166 Gold
-- End of stage 3. Inventory should be: 168 Gold + 2x Stormwind Cheddar + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger
STAGE 4
[Balloon Merchant] 168 Gold >>> 84x Healing Potion
[Armor Vendor] 84x Healing Potion >>> 21x Golden Goblet
[Darkshire Alchemist] 21x Golden Goblet >>> 7x Alliance Mace
[Master Swordsmith] 7x Alliance Mace >>> 7x Everburning Candle
[Windspeaker] 7x Everburning Candle >>> 180 Gold
[Master Swordsmith] 180x Gold >>> 60x Elixir of Vigor
[Darkshire Alchemist] 60x Elixir of Vigor >>> 60x Linen Bandage
[Barrens Blacksmith] 60x Linen Bandage >>> 12x Cute Doll
[Balloon Merchant] 12x Cute Doll >>> 4x Draught of Angels
[Defender of Argus] 4x Draught of Angels >>> 204 Gold
[Drakkari Enchanter] 204 Gold >>> 102x Stormwind Cheddar
[Darkshire Alchemist] 104x Stormwind Cheddar >>> 8x Potion of Night
[Bloodsail Corsair] 8x Potion of Night >>> 240 Gold
-- End of stage 4. Inventory should be: 240 Gold + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger
STAGE 5
[Balloon Merchant] 240 Gold >>> 120x Healing Potion
[Armor Vendor] 120x Healing Potion >>> 30x Golden Goblet
[Shady Deamer] 30x Golden Goblet >>> 3x Sphere of Wisdom
[Dalaran Mage] 3x Sphere of Wisdom >>> 205 Gold
[Master Swordsmith] 204x Gold >>> 68x Elixir of Vigor
[Drakkari Enchanter] 63x Elixir of Vigor >>> 7x Shadowy Gem
[Darnassus Aspirant] 7x Shadowy Gem >>> 166 Gold
[Master Swordsmith] 165x Gold >>> 55x Elixir of Vigor
[Balloon Merchant] 2 Gold >>> 1x Healing Potion
[Shady Dealer] 60x Elixir of Vigor >>> 3x Angry Crystal
[Violet Apprentice] 3x Angry Crystal >>> 150 Gold
[Shady Dealer] 150 Gold >>> 6x Arcane Scroll
[Dalaran Mage] 6x Arcane Scroll >>> 138 Gold
[Armor Vendor] 138 Gold >>> 138x Iron Dagger
[Drakkari Enchanter] 140x Iron Dagger >>> 20x Loyal Pet Whistle
[Armor Vendor] 20x Loyal Pet Whistle >>> 10x Sapphire Wand
[Silver Hand Knight] 10x Sapphire Wand >>> 125 Gold
[Darkshire Alchemist] 121 Gold >>> 11x Captivating Pipes
[Master Swordsmith] 12x Captivating Pipes >>> 4x Ruby Crown
[Bloodsail Corsair] 4x Ruby Crown >>> 92 Gold
-- End of stage 5. Inventory should be: 96 Gold + 1x Hand Axe + 1x Healing Potion
STAGE 6
[Balloon Merchant] 96 Gold >>> 48x Healing Potion
[Armor Vendor] 48x Healing Potion >>> 12x Golden Goblet
[Darkshire Alchemist] 12x Golden Goblet >>> 4x Alliance Mace
[Windspeaker] 4x Alliance Mace >>> 70 Gold
[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Silver Hand Knight] 6x Captivating Pipes >>> 42 Gold
[Master Swordsmith] 45x Gold >>> 15x Elixir of Vigor
[Darkshire Alchemist] 15x Elixir of Vigor >>> 15x Linen Bandage
[Barrens Blacksmith] 15x Linen Bandage >>> 3x Cute Doll
[Balloon Merchant] 3x Cute Doll >>> 1x Draught of Angels
[Violet Apprentice] 1x Draught of Angels >>> 30 Gold
[Master Swordsmith] 30x Gold >>> 10x Elixir of Vigor
[Windspeaker] 10x Elixir of Vigor >>> 15 Gold
[Barrens Blacksmith] 16 Gold >>> 8x Hand Axe
[Dalaran Mage] 6x Hand Axe >>> 10 Gold
[Barrens Blacksmith] 10 Gold >>> 5x Hand Axe
[Shady Dealer] 8x Hand Axe >>> 4x Very Nice Hat
[Violet Apprentice] 4x Very Nice Hat >>> 14 Gold
[Balloon Merchant] 14 Gold >>> 7x Healing Potion
[Defender of Argus] 8x Healing Potion >>> 10 Gold
-- End of stage 6. You'll have 10 Gold again and all the minions on your side of the board will have bought everything they wanted. Just press the hero power to end the puzzle.
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have the final progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them. Both of the Legendaries are from the Core set and are free in everyone's collection.
|
||
---|---|---|
Minion (16)
|
Ability (12)
|
Weapon (2) |
Loading Collection |
Conclusion
Again, many thanks to the Secret Finding community for figuring this all out and kudos to Blizzard for introducing this fun event to the game. We hope you enjoyed the puzzles as much as we did, and you got that sweet, sweet card back. If you still need the Warrior one and the Rogue one check our article from before. Let us know in the comments how you are faring!
Let's go at it step by step:
- The cards needed for getting to the subpuzzles: They were hinted at in the flavor text of the relevant class legendaries. (apparently clearer in some localizations)
For an English example: "Hurry up, laddie, we're getting overrun! Serpents everywhere! They may look cute, but do ye see the fury in their eyes?!" —Tavish Stormpike
Hurry up -> Quick Shot
overrun -> Overwhelm
Serpents everywhere -> Snake Trap
They look cute -> Adorable Infestation
fury in their eyes -> Dire Frenzy
- Warrior subpuzzle: Classic type of river-crossing puzzle. The rules are simply 'You can use the caravan to ferry one or two minions to the other side. At no point can there be both Quillboars and Orcs on the same side with the Quillboars in the majority.' If you're at all familiar with this puzzle type, it isn't hard to recognize and solve this.
- Druid subpuzzle: Once you figure out it is a maze (with the immunity of the center door and the enemies being doors hinting at it) it's just a matter of exploring the maze and mapping it out. Takes a while, but not difficult.
- Rogue subpuzzle: It's not hard to notice that each key-lock combo changes the attack values of the locks in a specific way. Once you know the patterns, you just need to figure out that making all attacks the same is the goal, and find a combination of hits that allows you to do that.
- Hunter subpuzzle: Simple enough to figure out what the goal is. As for how to get there: Analyzing the trades leads to the conclusion that even in the most advantageous case, you'll end up with the same amount of gold as you started with after all trades. In particular, it follows that you can only acquire each item type in one specific way, or you lose too much value in the process and will run out of gold + items before the end. From there, the main thing is figuring out an order of trading which allows you to do all trades without 'overtrading' (buying too much of a certain item because you have too many of the item that trades into it, like buying 2 Jade Lockets with 4 Linen Bandages while you'll only need 1 in the entire trade sequence.)
Ahh yes it's just as they say, sometimes the most complicated mysteries have the simplest solutions................
This one not so much.
How, in the name of the devil, could anyone solve this four puzzles?
First of all how did anyone find out what cards have to be played to access stage two and how was is possible to figure out the rules of stage two?
It's "easy" for us to copy+paste the solutions, but I really would like to know where did Blizzard hide the hints/clues for this masterpiece of randomness. No one can tell me that a Chinese guy sat down and tried just everything, this is not possible! Does anyone know a explanation for this torture?
The four MErcenaries for the classes that have puzzles all had clues in their flavour text. The flavour texts for them were kind of odd from the start and apparently some localizations were more clear about their hints as to which cards were meant.
Once someone figured out that the clues were in the flavour text, it didn't take long for the cards to be found.
The puzzles themselves are apparently also not as random as you might think. The Warrior one is a "Crossing the River" puzzle, the Rogue one is a lock puzzle and The Druid is a maze. All apparently very classic puzzle forms. The Hunter one too is a classic format that was pretty recently used in World of Warcraft in a trading game between several Murloc traders, that could give you a mount in the game.
So while it was very new to Hearthstone, the format used, and the puzzles they made for this, were not just pulled out of thin air.
Thank you. At least I can now trace how it was solved.
The flavour text of Tavish Stormpike is:
And you have to play
Makes sence for the first stage of all four chracters.
The 2nd stage to me is still a riddle, but someone was just lucky and wrote it down. I bet the maze-riddle can be easier solved by going left sometimes. Same for the trading riddle.
The problem with going left sometimes is that the Left door has only 9 health and erach time you hit the door to activate it, it loses one health (cause your "character" has 1 attack).
You can't actually do the whole puzzle by replacing every 3x R with an L, cause you'd run out of health on the door (which I believe resets the puzzle).
So, since you can't just use L when you want to, the mroe clear way and safe way to do the puzzle is to do everything with R and M.
Personally while solving it, I hit L on the times there were 3x R in a section without interuptions, just for convenience. Would have worked the same doing 3x R, but lazy.
What is the point of this all ? I encourage the concept of puzzles but this has nothing to do with legit mystery. Maybe 0.0001% of players would ever be able to do it solo and now that it has been solved ppl will just copy the moves without even looking at the board.
It all boils down to clicking and spamming thousand of times to get a card back. Ppl are gonna be frustrated as hell when it doesnt work and not one person is gonna be curious or enjoy the concept at any point.
I dont care about card backs so not gonna even bother, I just pity weeks spent on desiging it.
According with the puzzle creator, these puzzles were very difficult because they were intended for being solved by the community, not a single person. So, now the community solved them, the prize is shared. They are not like the boom's lab puzzles..
The Chinese solved it first!
Well they were helped quite a lot by the fact the EU and Americas were not able to use the Practice mode. Secret Finding community had basically gotten to the end of Stage 4 already when the servers started going down.
Still, kudos to them for figuring it out. They did the work for what was an INSANE puzzle.