This card is going to be super useful to ensure you get to land a magnetic mech or a buff spell. Stranglethorn Tiger saw some play in thematic decks and this will as well.
People seem to be severely underestimating the stealth aspect of this card and the uninteractive nature of it. 4 mana 4/4 stealth based on Stranglethorn Tiger is being a pretty decent card and that combined with magnetic being a thing, this could be an important bridge from the 3 mana to Wargear in those mech decks.
Shudderwock, omega defender and this with a chain gang.... Stealthed 16/6 shudderwock copies. Hmm.
IF the Battlecries go off in the right order... Also, you can't just include it in your typical Shudderwock deck and hope to have at least one stealthed Shudder on board in case you miss the Grumble. Because if Lifedrinker goes off after Coppertail Imposter, it will immediatelly break the stealth by dealing damage.
Water rogue ran stealth minions in their deck, which could get buffed either with the sensei or with coldblood. As some people mentioned, this can survive a turn, in other to attach a mech. This makes it a really good card in tempo rogue. Rogue just needs to include some mechs and this will be a kicker.
I remember Kibler saying something regarding Silent Knight at some point that Buff Paladin was missing a card like that to reliably use its buffs on, so maybe this will be an important enabler.
Shudderwock, omega defender and this with a chain gang.... Stealthed 16/6 shudderwock copies. Hmm.
IF the Battlecries go off in the right order... Also, you can't just include it in your typical Shudderwock deck and hope to have at least one stealthed Shudder on board in case you miss the Grumble. Because if Lifedrinker goes off after Coppertail Imposter, it will immediatelly break the stealth by dealing damage.
Wrong, that is how Stealth used to work before they changed it to only reveal stealthed minions after they’ve attacked
Discuss!
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Guess you need something to survive the following turn for Magnetic to be good
This still won't see play though
Meh
*Mech
Made specifically for Wargear
Shudderwock, omega defender and this with a chain gang.... Stealthed 16/6 shudderwock copies. Hmm.
Just what you need for glinda + mechwarper + magnetic OTK.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
Mechombo potential?
This card is going to be super useful to ensure you get to land a magnetic mech or a buff spell. Stranglethorn Tiger saw some play in thematic decks and this will as well.
People seem to be severely underestimating the stealth aspect of this card and the uninteractive nature of it. 4 mana 4/4 stealth based on Stranglethorn Tiger is being a pretty decent card and that combined with magnetic being a thing, this could be an important bridge from the 3 mana to Wargear in those mech decks.
IF the Battlecries go off in the right order... Also, you can't just include it in your typical Shudderwock deck and hope to have at least one stealthed Shudder on board in case you miss the Grumble. Because if Lifedrinker goes off after Coppertail Imposter, it will immediatelly break the stealth by dealing damage.
Actually, this is a good card.
Water rogue ran stealth minions in their deck, which could get buffed either with the sensei or with coldblood. As some people mentioned, this can survive a turn, in other to attach a mech. This makes it a really good card in tempo rogue. Rogue just needs to include some mechs and this will be a kicker.
Seems like a tempo rogue card. Perfect target for cold blood or the 5/5 mech.
Dear mods:
Why did my account already vote for ‘Playable’ even before I came to this site for the first time ever?
I remember Kibler saying something regarding Silent Knight at some point that Buff Paladin was missing a card like that to reliably use its buffs on, so maybe this will be an important enabler.
Wrong, that is how Stealth used to work before they changed it to only reveal stealthed minions after they’ve attacked
Venomizer
Missile Launcher
So that's why they didn't want to give this guy permastealth...
Custom cards :
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but the minion loses its stealth when it deals damage
It's been changed so it doesn't lose Stealth when it deals non-combat damage.
Hmm? thx for the info.