Personally I think the Dr. Boom warrior decks aren’t going to have a core mech synergy and will simply run control tools and maybe the 1 mana mech discover card to gain value out of the mech rush effect. So unless they release a crazy magnetic card I don’t see this being played.
So 2 armor for each silverhand recruit traded, not bad for control, i don't know what i would cut, but 6 amor and 3 trades as best for 1 mana seems good
Good stats, good effect, and a nightmare for odd pally. Warrior does have plenty of other ways of gaining armour but not much early game anymore with the Fiery War Axe nerf. I think it will see some play, probably not an auto include in every deck though.
Edit: didn't even think about magnetic in a mech warrior, jesus.
This is nuts... any magnetic and this little fellas effect is going to spiral out of control. Good in the early game and amazing in the late game when combined with a magnetic mech... and then the Dr. Boom factor with rush... wow
Great in control as a strong early game minion that activates shield slam and reckless flurry.
Could also reinforce a more aggro mech warrior with faster mechs. This with the 1/1 that gives +1/+1 to a friendly mech seems like a solid way to start a game.
Dire mole and Armored Beetle had an OP 1 drop baby!
I'm starting to get really hyped for Odd Mech Warrior. I had a ton of fun this last season playing Odd Taunt Warrior and the new warrior cards have all been odd-costed so it really seems they are pushing the archetype in some interesting directions.
This can really get out of hand against aggro if you can even land one magnetic minion on this guy. Love it.
This is almost as good as Northshire Cleric. If you drop this your opponent really has to decide if they want to drop that 1 attack minion and just give you free armor.
I think this one is better (for a very little margin) or equal, if opponent coin a 3/2 minion and trade the Cleric do nothing, this one is almost sure you get a least 2 armor, plus, you can get card advantage with cleric but cost tempo using the hero power, this one you will get the armor twice playing normal 1 damage to all warrior stuff.
And if we consider the abilities a draw the mech tag put this new one aread.
Except that Warpath itself is even... But the combo is good for decks that don't have to follow an odd/even restriction. Could be a good turn 7 board clear + armor gain leading into Geosculptor Yip on turn 8.
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Really nice 1 drop for warrior. The reveal video for this card. Dat assembly animation tho.
Hearthstone. I have only one wheel. If you hurt me, i will make you swell
Because Dire Mole wasn't good enough.
Personally I think the Dr. Boom warrior decks aren’t going to have a core mech synergy and will simply run control tools and maybe the 1 mana mech discover card to gain value out of the mech rush effect. So unless they release a crazy magnetic card I don’t see this being played.
So 2 armor for each silverhand recruit traded, not bad for control, i don't know what i would cut, but 6 amor and 3 trades as best for 1 mana seems good
I think you just jam this in every warrior deck. I could be wrong, but this is so good against aggro it's ridiculous.
Besides the other warrior 1 mana 1-3 ;)
1 mana 1/3 with only upside and a tribal tag means this will prolly see play.
Good stats, good effect, and a nightmare for odd pally. Warrior does have plenty of other ways of gaining armour but not much early game anymore with the Fiery War Axe nerf. I think it will see some play, probably not an auto include in every deck though.
Edit: didn't even think about magnetic in a mech warrior, jesus.
This is nuts... any magnetic and this little fellas effect is going to spiral out of control. Good in the early game and amazing in the late game when combined with a magnetic mech... and then the Dr. Boom factor with rush... wow
Great in control as a strong early game minion that activates shield slam and reckless flurry.
Could also reinforce a more aggro mech warrior with faster mechs. This with the 1/1 that gives +1/+1 to a friendly mech seems like a solid way to start a game.
Vanilla 1/3 for 1 see play because odd agressive decks, this one have a tag and a very good ability.
This is for midrange/control warrior the same tunnel trogg was for aggro/midrange shaman, x2 in every list until rotation.
Dire mole and Armored Beetle had an OP 1 drop baby!
I'm starting to get really hyped for Odd Mech Warrior. I had a ton of fun this last season playing Odd Taunt Warrior and the new warrior cards have all been odd-costed so it really seems they are pushing the archetype in some interesting directions.
This can really get out of hand against aggro if you can even land one magnetic minion on this guy. Love it.
This is almost as good as Northshire Cleric. If you drop this your opponent really has to decide if they want to drop that 1 attack minion and just give you free armor.
Even using this on an odd Warpath turn with your extra mana is potentially pretty strong, almost like an Arcane Artificer or a Drywhisker Armorer for odd decks.
I think this one is better (for a very little margin) or equal, if opponent coin a 3/2 minion and trade the Cleric do nothing, this one is almost sure you get a least 2 armor, plus, you can get card advantage with cleric but cost tempo using the hero power, this one you will get the armor twice playing normal 1 damage to all warrior stuff.
And if we consider the abilities a draw the mech tag put this new one aread.
Another bonker class this expansion for Warrior. Love it
Except that Warpath itself is even... But the combo is good for decks that don't have to follow an odd/even restriction. Could be a good turn 7 board clear + armor gain leading into Geosculptor Yip on turn 8.
Well, they really want mech warrior to be a tier 1 deck. Aggro, tempo, midrange, control... It fits everywhere.
I have a feeling that aggro mechwarror may become a very real thing in wild and compete with pirate warrior in this role.
aggro pally cries in the corner, wiping their board with warpath and with this minon aoe with armour gain. BS Mage approves