Drawback here, obviously, is you can't play this turn 1 and it's a 1 cost minion. Maybe there'll be another 1 mana cost mech for the mech classes (Paladin, Hunter, Warrior) justifying it in your deck?
I know there are still a lot of cards to reveal but the stat allocation doesn't compare favorably to Rockpool Hunter Seems strange to me, but I guess murlocs don't have access to something like the "magnetic" functionality. Perhaps that's the justification?
You would get +4/+4 at most because of board space....so, not that OP.
The Coin + Mechwarper + Faithful Lumi should be a pretty damn strong Wild opener, though... A 3-4 minion is not easy to deal with on turn 2 (see Totem Golem, and this one has the opposite of overload!)
1-cost minions that are not 1-drops are usually too bad to be played in constructed, so I don't think this will see play unless in some weird combo about mechs.
Similar to Clockwork Knight, clockwork knight has playable stat and gives you a little boost on the curve, while this one is just a support for a mech, somewhat better than clockwork knight in the most situation since it's a body 1/1 that gives the 1+/1+ charge in early game.
It is a good reference of that murloc Rockpool Hunter but Mech.
Unfortunately not that strong because it is a 1 mana card that you usually will not play on curve because bad stats for 1-drop, it would have been better if it were a 3 mana 3/3 so you can curve it in to that new 2 mana 1/5 mech, still a decent card, maybe a little better version of Abusive Sergeant but with Tribe restriction, if Mechs become a reality, this will see play.
Loved the art!
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This could have been a 2/1 honestly. You need to play mechs for this so it can be a bit better.
Someone had a lightbulb moment in the design team...
Seriously guys, can Peter Whalen stop saying "sure absolutely"? That's worse than Ben's laugh.
have a mech on the board:
Glinda Crowskin + Mechwarper + Faithful Lumi = ?
Mimsy Were The Borogoves
aggro mech decks incoming
I was hoping this art would be the 0 mana 1/1 of the set
Anger is the punishment we give ourselves for someone else's mistake.
Drawback here, obviously, is you can't play this turn 1 and it's a 1 cost minion. Maybe there'll be another 1 mana cost mech for the mech classes (Paladin, Hunter, Warrior) justifying it in your deck?
You would get +4/+4 at most because of board space....so, not that OP.
Pretty powerful but not really a 1-drop.
No 1 cost minion that can't stand by itself on turn 1 will be viable
I know there are still a lot of cards to reveal but the stat allocation doesn't compare favorably to Rockpool Hunter Seems strange to me, but I guess murlocs don't have access to something like the "magnetic" functionality. Perhaps that's the justification?
Glinda Crowskin + Mechwarper + Faithful Lumi = TROLDEN
Take a look at my card creations here in vojza's mini expansion topic.
The Coin + Mechwarper + Faithful Lumi should be a pretty damn strong Wild opener, though... A 3-4 minion is not easy to deal with on turn 2 (see Totem Golem, and this one has the opposite of overload!)
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Man you are RIGHT! It's very easy to forget that this is actually a minion not a spell lol :)
btw. any actual wild combo to execute this endlessly?
Mimsy Were The Borogoves
Yes, you can do that with glinda, warpers and up to 5-cost magnetic mechs. It has been discussed elsewhere.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
1-cost minions that are not 1-drops are usually too bad to be played in constructed, so I don't think this will see play unless in some weird combo about mechs.
Arena experiences:
Similar to Clockwork Knight, clockwork knight has playable stat and gives you a little boost on the curve, while this one is just a support for a mech, somewhat better than clockwork knight in the most situation since it's a body 1/1 that gives the 1+/1+ charge in early game.
I like elementals and totems.
Cute and playable. More cheap mechs are needed though
It is a good reference of that murloc Rockpool Hunter but Mech.
Unfortunately not that strong because it is a 1 mana card that you usually will not play on curve because bad stats for 1-drop, it would have been better if it were a 3 mana 3/3 so you can curve it in to that new 2 mana 1/5 mech, still a decent card, maybe a little better version of Abusive Sergeant but with Tribe restriction, if Mechs become a reality, this will see play.
Loved the art!