After returning to this dungeon (trying to get the exotic) after having not played it since release, I can't understand why the dungeon plays how it does.
[b]Starting with the opening encounter[/b] - [u]Almost[/u] every encounter design is done in 3's yet this one needs to be done 4 times and it seems weird / too long.
[b]Underwater / Jumping sections[/b] - Mostly okay, but it's frustrating how slow you move underwater. It would be nice to move a bit faster through the massive section between encounter 1 and 2. It just feels like they're artificially trying to slow you down to pad out the run time of the dungeon.
[b]Bosses[/b] - For the life of me i can't figure out why these are the only bosses in the game that require you to break an overshield before you can do actual damage to their unusually large health. This is not scaled for the solo player either.
[b]I[/b] say this now because it is a good dungeon with good mechanics, art direction, lore and the like. But these aspects bring it down so much and it would be good to see them changed. I'm sure many others had similar complaints when it first came out and i'm adding to the pile, but this is something that will improve player experience and enjoyment. So, if you see this bungie employee, please... Fix this dungeon.
I wish they would fix this damn bug....it's been almost a year now. Sorry I even paid for it at this point.
Consider there have been 100+ post now about this topic With no acknowledgement by Bungie. It's probably just not worth it to them to fix it I guess.
Definitely keeping this in mind before I buy any in the future...
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