The node helium ignitions . For the life of me it just doesn't complete? Some of the weapon ones are erratic. I used a sword for entire encounter and it counted for 4 out of 20? Does anyone else see or have this issue?
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[quote]The node helium ignitions . For the life of me it just doesn't complete? Some of the weapon ones are erratic. I used a sword for entire encounter and it counted for 4 out of 20? Does anyone else see or have this issue?[/quote] No. Use a solar subclass with 2 fragments and you get the ignitions node done in 1 to 3 activations of your super depending on enemy density. The fragments are kills with super make enemies ignite And Increase the blast radius of ignitions. Wait till thete a good amount of enemies, Activate your super, for hunters use golden gun, warlocks use dawn blade and titans use hammer of sol. Throw or shoot 1 projectile at 1 enemy, They ignite and kill everything around them. If there are enough enemies you can complete it with just 1 shot. It's never taken me more than 3 activations of my super and have done it twice with just 1 activation.
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Yup, thought it was something I was doing. My auto rifle kills are lower than they should be, but I just take it as an excuse to keep using a weapon type I don't normally utilise so I'm upset about it. Yet.
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Yep, there are a couple of them that seem bugged. I had a conversation with someone last night about the one on Pale Heart Pathfinder that says to use finishers on 7 Lucent Hive in one life and neither of us could make any progress on that one, either.