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Destiny 2

Discuss all things Destiny 2.
Edited by Dominator of Oats: 7/5/2024 3:57:32 AM
21

Bungie does not solve problems, they find solutions that create new problems

Power is a very simple problem to solve. They have pretty much solved it; it doesn't need to exist anymore. At the very least they could make pinnacles random, but deterministic if they want to keep pinnacle power. Why are they maintaining the same exact problem with drops with new solutions that do not do anything? Nothing about anything in the past 10 years of this game has changed about getting 4 pinnacles in the same slot. So the solution is the artifact, the most useless bandaid solution for power. This thing doesn't need power level involved at all. If they actually solved the problem with their pinnacle system, which is literally bad luck for giving effort and dedicating play time, they would come to the very obvious conclusion that it should be a deterministic system and not allow for repeat rewarding in a slot that doesn't need it, disrespecting play time and giving players bad feedback. Thank you so much, Guardian, here is a poor reward for your time. Bungie will not, in any way shape or form, prevent their hubris on what they think they know better, to actually solve the problem. They will, instead, come up with a completely convoluted and needless "solution" to a problem and use it as an opportunity to create new problems they then need to go back and find more band aids to solve because they refuse to solve the right problem in the first place. For example, the artifact, being a band aid solution for a poor leveling system that is becoming more meaningless, being easy to exploit through XP farming, because they don't keep track of exploits, seemingly at all. In addition to that, artifact power needs to go away every season, which is bad feedback for players. All the time you spent - forget it - wiped - now go do it again. Tee hee, Guardian. Look at this Pathfinder system. There was nothing that egregious about bounties, they tried to make it sound like they were solving a problem for players, when they were not. They decided, as a business, to exploit their player base for their playtime and try to push people to activities they don't like to keep engagement numbers up in activities people don't like. I didn't have that problem, Bungie had that problem. And now they have created, yet again, a convoluted system that is trying to "solve a problem" except there wasn't any problem for the players. Players were doing bounties. This new system is designed to solve a business problem, that, yet again, gives players bad feedback. Oh, see all those nodes you already completed? You can't claim those. Not until you play something or do something you don't like, or don't have a build setup for, please spend more and more time on tedium. Eyes up, Guardian. They can't even label the rewards right. The ritual pathfinder gives a pinnacle. But it's labeled as a prime, and this system is largely unpopular, so players likely aren't engaging with it like they hoped. Now, my bet is that the average player power will be a little too low for this exotic mission they are hyping up because so far the season has been underwhelming. Except they will "forget" about this fact, leave it as 2030 power to play, or something, and the next wave of complaints will come right in. Solve the actual problems you have and stop prioritizing the needs of the business over your customers. It's naked and obvious to the players, and it's wild that every time a good piece of work comes out of Bungie has to be born of defiance to upstairs metrics managers because the developers are the people that actually care about how the players, their CUSTOMERS, feel.

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  • Because people cried they had nothing to do and the game lacked purpose without a power grind. You can thanks those whiners. I personally hate it and find it senseless but I do it over time so all my characters are at max power. They could remove it completely and fixed difficulties for different activities.

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