Condition Overload
10
![Condition Overload](https://cdn.statically.io/img/media.overframe.gg/v2/256x/Lotus/Interface/Cards/Images/Melee/WeaponDamageIfVictimProcActive.png.webp)
Condition Overload
+13.3% Melee Damage per Status Type affecting the target
Melee
★★★★★
11
![Condition Overload](https://cdn.statically.io/img/media.overframe.gg/v2/256x/Lotus/Interface/Cards/Images/Melee/WeaponDamageIfVictimProcActive.png.webp)
Condition Overload
+26.7% Melee Damage per Status Type affecting the target
Melee
★★★★★
12
![Condition Overload](https://cdn.statically.io/img/media.overframe.gg/v2/256x/Lotus/Interface/Cards/Images/Melee/WeaponDamageIfVictimProcActive.png.webp)
Condition Overload
+40% Melee Damage per Status Type affecting the target
Melee
★★★★★
13
![Condition Overload](https://cdn.statically.io/img/media.overframe.gg/v2/256x/Lotus/Interface/Cards/Images/Melee/WeaponDamageIfVictimProcActive.png.webp)
Condition Overload
+53.3% Melee Damage per Status Type affecting the target
Melee
★★★★★
14
![Condition Overload](https://cdn.statically.io/img/media.overframe.gg/v2/256x/Lotus/Interface/Cards/Images/Melee/WeaponDamageIfVictimProcActive.png.webp)
Condition Overload
+66.7% Melee Damage per Status Type affecting the target
Melee
★★★★★
15
![Condition Overload](https://cdn.statically.io/img/media.overframe.gg/v2/256x/Lotus/Interface/Cards/Images/Melee/WeaponDamageIfVictimProcActive.png.webp)
Condition Overload
+80% Melee Damage per Status Type affecting the target
Melee
★★★★★
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