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Kullervo

Steel Path Kullervo Tank (Update 34)

by — last updated 6 months ago

70

Kullervo answers for his sins and the sins of others. His daggers and melee prowess deal high damage. Seize the power of treachery to slake his thirst for revenge.

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6 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
1,205
SHIELD
0
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
650
Damage Reduction
68.4%
EFFECTIVE HIT POINTS
3,816
Guide
6 Comments
Kullervo builds
Builds by KnickKnacks

Steel Path Kullervo Tank (Update 34)

A tank-based setup for Kullervo allowing him to survive comfortably in Steel Path Missions.

Using a full-umbral setup grants Kullervo an impressive 3374 HP and 1820 Armor (post-update 34). When Arcane Reaper is procced and Health Conversion is fully built up, his armor value goes up to 3830 a.k.a. 92% damage reduction. Arcane Reaper also provides +24 HP/s healing to sustain his above-average health pool.

[Adaptation] greatly helps with survival, and at max stacks can bring his damage reduction close to 99%, though this can be swapped out with [Rolling Guard]. [Stretch] and [Continuity] are used increase [Kullervo]'s range and crit chance duration from his 1.

Getting health orbs from kills should be easy by subsuming Lycath [Hunt] on his 4 (as well as help him sustain on energy economy with [Equilibrium]). [Kullervo]'s insane ability to melee DPS with 192% strength also allows Arcane Reaper's bonus armor and healing to always be up. Recommended you pair Kullervo with a CO-primer weapon like the [Cedo], [Epitaph], or [Kuva Nukor] to lengthen Lycath's [Hunt]'s duration per kill (remember that enemies with 5 or more elements procced on them will add to the timer). And be sure to equip a suitable melee with Conditional Overload to rack up on those damage bonuses.

With Update 33.6 introducing Overguard-gating, it is recommended that you use [Kullervo]'s 2 sparingly and not heavily spamming it. In order for [Kullervo] (or any other warframe) to pick up health orbs, he needs to be missing health and trigger [Equilibrium]. Using [Synth Fiber] on a viable companion like a [Panzer Vulpaphyla] can mitigate this issue. Your arcanes and [Health Conversion] should help keep you from dying long enough and give you a chance to press 2 in really dire situations (enemies below level 200 shouldn't be strong enough to overwhelm Arcane Reaper's heal rate).

Use one red Archon Shards to boost his ability strength over 200%. His 3 will have 100% damage redirect on linked enemies and he can stack up to 20000 Overguard with his 2 (post-Hotfix 33.5.5). Molt Augmented will provide even more Power Strength at max stacks which will strengthen his abilities even further. On the note of red Archon Shards, you can replace [Power Drift] with Prime [Sure Footed] if you prefer not being knocked down.

Use two blue Archon Shards to give [Kullervo] an additional +100 Energy if [Equilibrium] isn't able to sustain your energy consumption. Use three blue shards for +150 Energy and a yellow shard for additional energy at spawn or energy effectiveness if you still find yourself super energy-hungry.

NOT recommended for endurance runs (Level 500+). Enemies at that point will be far too strong and will one-shot you regardless of your damage reduction or invulnerability frames.