Diablo IV - Unique Items

Found Item Type Modifiers Unique Trait Link
Waxing Gibbous (Druid) Axe
  • +Damage to Healthy Enemies
  • +Critical Strike Damage
  • +Damage to Close Enemies
  • +Damage to Injured Enemies
  • +Life On Kill
Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1 – 2.5] seconds.
The Butcher's Cleaver (Barbarian, Druid) Axe
  • +Damage to Healthy Enemies
  • +Physical Damage
  • +Damage to Crowd Controlled Enemies
  • +Critical Strike Damage
  • +Critical Strike Chance Against Injured Enemies
Lucky Hit: When you Critically Strike an enemy, you have up to a 100% chance to Fear and Slow them by [40 - 75]% for 4 seconds.
Condemnation (Rogue) Dagger
  • +Damage to Close Enemies
  • +Basic Attack Speed
  • +Critical Strike Chance Against Injured Enemies
  • +Damage with Dual-Wielded Weapons
    • Core Skill Damage
Your Core Skills deal x[20 - 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
Asheara's Khanjar (Rogue) Dagger
  • +Damage to Close Enemies
  • +Basic Skill Damage
  • +Damage to Crowd Controlled Enemies
  • +Movement Speed for [0.14 - 0.28] Seconds After Killing an Elite
  • +Lucky Hit Chance
Hits with this weapon increase your Attack Speed by +[4 - 6]% for 4 seconds, up to [20 - 30]%.
Black River (Necromancer) Scythe
  • +Life On Kill
  • +Intelligence
  • +Damage to Distant Enemies
  • +Damage to Healthy Enemies
  • +Ranks of the Fueled by Death Passive
Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing x[122 - 130]% increased damage and with a [21 - 25]% larger radius per additional Corpse.
Ramaladni's Magnum Opus (Barbarian) Sword
  • +Critical Strike Damage
  • +Damage with Dual-Wielded Weapons
  • +Damage to Close Enemies
  • +Physical Damage
  • Lucky Hit: Up to a 5% Chance to Restore +x% Primary Resource
Skills using this weapon deal x[0.1 - 0.3]% increased damage per point of Fury you have, but you lose 2 Fury every second.
Doombringer (Barbarian, Necromancer, Rogue) Sword
  • +Critical Strike Damage
  • +Core Skill Damage
  • +Damage
  • Lucky Hit: Up to a 5% Chance to Heal up to +x Life
  • +Life
Lucky Hit: Up to a [15 - 25]% chance to deal x Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
Flamescar (Sorcerer) Wand
  • +Lucky Hit Chance
  • +Non-Physical Damage
  • +Damage to Burning Enemies
  • +Lucky Hit Chance with Fire Damage
  • +Ranks of Incinerate
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing up to 1,815 Fire damage.
Ancients' Oath (Barbarian) Two-Handed Axe
  • +Damage to Healthy Enemies
  • +Damage to Bleeding Enemies
  • +Vulnerable Damage
  • +Berserking Skill Damage
  • +Ranks of Steel Grasp (Barbarian Only)
Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by [55 - 65]% for 3 seconds.
Skyhunter (Rogue) Bow
  • +Damage to Distant Enemies
  • +Dexterity
  • +Marksman Skill Damage
  • +Critical Strike Damage
  • +Rank of the Exploit Passive
The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain [15 - 25] Energy, this can only happen once per cast.
Windforce (Rogue) Bow
  • +Damage to Distant Enemies
  • +All Stats
  • +Core Skill Damage
  • +Damage to Distant Enemies
  • +Rank of the Impetus Passive
Lucky Hit: Hits with this weapon have up to a [10 - 20]% chance to deal double damage and Knock Back the target.
Hellhammer (Barbarian) Two-Handed Mace
  • +Overpower Damage
  • +Damage with Two-Handed Bludgeoning Weapons
  • +Damage to Crowd Controlled Enemies
  • +Damage to Burning Enemies
  • +Damage Reduction from Burning Enemies
Upheaval ignites the ground Burning enemies for an additional x damage over 3 seconds.
Overkill (Barbarian) Two-Handed Mace
  • ++Overpower Damage
  • +Physical Damage
  • +Overpower Damage
  • +Damage to Injured Enemies
  • +Critical Strike Chance Against Injured Enemies
Death Blow creates a shockwave, dealing x% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
Bloodless Scream (Necromancer) Two-Handed Scythe
  • +Life On Kill
  • +Darkness Skill Damage
  • +Damage to Chilled Enemies
  • +Damage to Frozen Enemies
  • +Cold Resistance
Your Darkness Skills Chill enemies for up to 40%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [2 - 5] additional Essence against Frozen targets.
Greatstaff of the Crone (Druid) Staff
  • +Damage to Crowd Controlled Enemies
  • +Damage to Close Enemies
  • +Damage to Crowd Controlled Enemies
  • +Non-Physical Damage
  • +Ranks of Claw
Claw is now a Storm Skill and also casts Storm Strike at [120 - 150]% normal damage.
Staff of Endless Rage (Sorcerer) Staff
  • +Damage to Crowd Controlled Enemies
  • +Core Skill Damage
  • +Damage to Close Enemies
  • +Lucky Hit Chance with Slow Damage
  • +Rank of the Inner Flames Passive
Every 3rd cast of Fireball launches 2 additional projectiles.
Staff of Lam Esen (Sorcerer) Staff
  • +Damage to Crowd Controlled Enemies
  • +Lightning Damage
  • +Damage to Close Enemies
  • +Damage to Injured Enemies
  • Lucky Hit: Up to a 5% Chance to Restore +x% Primary Resource
Charged Bolts pierce, but deal x[30 - 40]% less damage.
Fields of Crimson (Barbarian)
  • +Critical Strike Damage
  • +Damage with Two-Handed Slashing Weapons
  • +Damage Over Time
  • +Rupture Cooldown Reduction
  • +Ranks of Rupture
While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts x Bleeding damage over 6 seconds. Enemies standing in the pool take x10% increased Bleeding damage.
The Grandfather (Barbarian, Necromancer) Two-Handed Sword
  • +Critical Strike Damage
  • +Damage
  • +Maximum Life
  • +All Stats
  • Ignores Durability Loss
Increases your Critical Strike Damage by x[60 - 100]%. The other properties on this weapon can roll higher than normal.
Battle Trance (Barbarian) Amulet
  • +Resistance to All Elements
  • +Basic Skill Damage
  • +Damage Reduction from Close Enemies
  • +Damage Reduction while Injured
  • +Ranks of Frenzy
Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain +[10 - 20]% increased Attack Speed.
Melted Heart of Selig Amulet
  • +Resistance to All Elements
  • +All Stats
  • +Core Skill Damage
  • +Damage while Healthy
  • +Resource Generation
Gain +30% Maximum Resource. In addition, when you take damage, drain [3 - 8] Resource for every 1% of Life you would have lost instead.
Deathspeaker's Pendant (Necromancer) Amulet
  • +Resistance to All Elements
  • +Blood Skill Damage
  • +Summoning Skill Damage
  • +Overpower Damage
  • +Ranks of the Coalesced Blood Passive
Blood Surge casts a mini nova on your Minions, dealing x damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
Word of Hakan (Rogue) Amulet
  • +Resistance to All Elements
  • +Non-Physical Damage
  • +Ultimate Skill Damage
  • +Critical Strike Damage with Imbued Skills
  • +Ranks of All Imbuement Skills
Your Rain of Arrows is always Imbued with all Imbuements at once.
Esadora's Overflowing Cameo (Sorcerer) Amulet
  • +Resistance to All Elements
  • +Non-Physical Damage
  • +Crackling Energy Damage
  • +Ranks of the Shocking Impact Passive
  • +Movement Speed
Upon collecting Crackling Energy, there's a 10% chance to release a lightning nova, dealing x Lightning damage.
100,000 Steps (Barbarian)
  • Attacks Reduce Evade's Cooldown by x seconds
  • +Dexterity
  • +Damage with Skills that Swap to New Weapons
  • +Damage to Stun Enemies
  • +Ranks of Ground Stomp
After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 30 seconds.
Penitent Greaves Boots
  • Evade Grants +x% Movement Speed for 1 Second
  • +Movement Speed
  • +Crowd Control Duration
  • +Slow Duration Reduction
  • +Cold Resistance
You leave behind a trail of frost that Chills enemies. You deal x[7 - 10]% more damage to Chilled enemies.
Greaves of the Empty Tomb (Necromancer) Boots
  • +Max Evade Charges
  • +Intelligence
  • +Essence Cost Reduction
  • +Lucky Hit Chance with Shadow Damage
  • +Damage Reduction from Affected By Shadow Damage Over Time Enemies
Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for x Shadow damage over 2 seconds.
Esu's Heirloom (Sorcerer) Boots
  • Evade Grants +x Movement Speed for 1 Second
  • +Movement Speed
  • +Movement Speed for Seconds After Killing an Elite
  • +Shrine Buff Duration
  • +Bleeding Duration
Your Critical Strike Chance is increased by [15 – 25]% of your Movement Speed bonus.
Rage of Harrogath (Barbarian) Chest Armor
  • +Physical Damage
  • +Critical Strike Chance with Physical Damage against Elites
  • +Damage Reduction from Bleeding Enemies
  • +Thorns
Lucky Hit: Up to a [20 – 40]% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites
Mad Wolf's Glee (Druid) Chest Armor
  • +??
  • +Physical Damage
  • +Poison Damage
  • +Damage Reduction from Poisoned Enemies
  • +Movement Speed
Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.
Insatiable Fury (Druid) Chest Armor
  • +??
  • +Physical Damage
  • +Overpower Damage
  • Damage Reduction while Fortified
  • +Armor
Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.
Razorplate Chest Armor
  • N/A
  • N/A
Gain x Thorns
Blood Artisan's Cuirass (Necromancer) Chest Armor
  • +Damage for x Seconds After Picking Up a Blood Orb
  • +Damage for 4 Seconds After Picking Up a Blood Orb
  • +Blood Orb Healing
  • +Armor
  • +Ranks of Bone Spirit
When you pick up [5 - 10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Raiment of the Infinite (Sorcerer) Chest Armor
  • +Intelligence
  • +Damage to Close Enemies
  • +Damage to Stunned Enemies
  • +Ranks of the Glass Cannon Passive
After using Teleport, Close enemies are Pulled to you and Stunned for [2 – 3] seconds, but Teleport's Cooldown is increased by 20%.
Gohr's Devastating Grips (Barbarian) Gloves
  • +Attack Speed
  • +Lucky Hit Chance
  • +Non-Physical Damage
  • +Ranks of Whirlwind
Whirlwind explodes after it ends, dealing [16 – 26]% of the total Base damage dealt to surrounding enemies as Fire damage.
Fists of Fate Gloves
  • Lucky Hit: Up to a x% Chance to Heal +x Life
  • Lucky Hit: Up to a x% Chance to Restore +x% Primary Resource
  • +Lucky Hit: Up to a x% Chance to Immobilize
  • +Lucky Hit: Up to a x% Chance to Daze
Your attacks randomly deal 1% to [200 – 300]% of their normal damage.
Frostburn Gloves
  • +Critical Strike Chance
  • +Cold Damage
  • +Freeze Duration
  • Lucky Hit: Up to a x% Chance to Restore +x% Primary Resource
Lucky Hit: Up to a x% chance to Freeze enemies for 2 seconds.
Howl From Below (Necromancer) Gloves
  • +Lucky Hit Chance
  • +Corpse Attack Speed
  • +Lucky Hit Chance with Stun Damage
  • +Lucky Hit Chance with Fear Damage
Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x[30 – 40]%.
Grasp of Shadow (Rogue) Gloves
  • +Attack Speed
  • +Vulnerable Damage
  • +Shadow Clone Damage
  • +Ranks of All Core Skills
Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [20 - 30]% chance to summon a Shadow Clone that mimics your attack.
Gloves of the Illuminator (Sorcerer) Gloves
  • +Critical Strike Chance
  • +Fireball Attack Speed
  • +Lucky Hit: Up to a x% Chance to Stun
  • +Ranks of Fireball
Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [65 – 75]% less damage.
Tempest Roar (Druid) Helm
  • +Damage while Shapeshifted
  • +Critical Strike Damage
  • +Maximum Spirit
  • +Poison Resistance
Lucky Hit: Storm Skills have up to a [15 – 25]% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills.
Vasily's Prayer (Druid) Helm
  • +Damage while Shapeshifted
  • +Overpower Damage
  • +Maximum Life
  • +Lightning Resistance
Your Earth Skills are now also Werebear Skills and Fortify you for x.
Andariel's Visage Helm
  • +All Stats
  • +Attack Speed
  • +Life Steal
  • +Poison Resistance
Lucky Hit: Up to a [15 - 20]% chance to trigger a poison nova that applies x Poisoning damage over 5 seconds to enemies in the area.
Harlequin Crest Helm
  • +Maximum Life
  • +Cooldown Reduction
  • +Resource Generation
  • +All Stats
Gain [10 - 20]% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Deathless Visage (Necromancer) Helm
  • +Armor
  • +Physical Damage
  • +Critical Strike Damage
  • +Maximum Essence
Bone Spear leaves behind echoes as it travels that explode, dealing x damage.
Cowl of the Nameless (Rogue) Helm
  • +Dexterity
  • +Cooldown Reduction
  • +Crowd Control Duration
  • +Maximum Energy
You gain x[15 - 25]% increased Lucky Hit Chance against Crowd Controlled enemies.
Storm's Companion (Druid) Pants
  • While Injured, your Potion Also Grants [20 - 30]% Movement Speed for 2 Seconds
  • +Companion Skill Damage
  • +Companion Movement Speed
  • +Potion Drop Rate
  • +Ranks of Wolves
Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
Temerity Pants
  • While Injured, your Potion Also Grants [20 - 30]% Movement Speed for 2 Seconds
  • +All Stats
  • +Potion Drop Rate
  • Lucky Hit: Up to a Chance to Heal +Life
  • +Healing Received
Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80]% of your Maximum Life that lasts for 8 seconds.
Eyes in the Dark (Rogue) Pants
  • While Injured, your Potion Also Grants [20 - 30]% Movement Speed for 2 Seconds
  • +Dodge Chance
  • +Shadow Damage
  • +Damage to Elites
  • +Damage to Trap Enemies
Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by [15 – 30]%.
Iceheart Brais (Sorcerer) Pants
  • While Injured, Your Potion Also Restores 20% Resource
  • +Intelligence
  • +Damage to Freeze Enemies
  • +Damage to Injured Enemies
  • +Freeze Duration
Enemies that die while Frozen have a x chance to unleash a Frost Nova.
Hunter's Zenith (Druid) Ring
  • +Lightning Resistance
  • +Poison Resistance
  • +Damage while Shapeshifted
  • +Critical Strike Damage with Werewolf Skills
  • +Overpower Damage with Werebear Skills
  • +Ranks of the Quickshift Passive
Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for when damage is first dealt.
Mother's Embrace Ring
  • +Fire Resistance
  • +Shadow Resistance
  • +All Stats
  • +Lucky Hit Chance
  • +Critical Strike Damage
  • +Overpower Damage
If a Core Skill hits 5 or more enemies, [20 - 40]% of the Resource cost is refunded.
Ring of Starless Skies Ring
  • +Fire Resistance
  • +Cold Resistance
  • +Lucky Hit Chance
  • +Critical Strike Chance
  • +Critical Strike Damage
  • +Core Skill Damage
Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by [8 – 12]%, up to a maximum of 40%.
Ring of Mendeln (Necromancer) Ring
  • +Cold Resistance
  • +Shadow Resistance
  • +Lucky Hit Chance
  • +Minion Attack Speed
  • +Maximum Minion Life
  • +Thorns
While you have 7 or more Minions you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for x Physical damage.
Ring of Misfortune Ring
  • +Strength
  • +Intelligence
  • +Willpower
  • +Dexterity
Lucky Hit: Up to a 100% chance to lose all of your Resource.
Tassets of the Dawning Sky Pants
  • While injured, your potion also grants [30]% Movement Speed for 2 seconds
  • +Control Impaired Duration Reduction
  • +Maximum Life
  • +All Stats
  • +Resistance to All Elements
When you take damage from a Non-Physical damage type, you gain [6-10]% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
Godslayer Crown Helm
  • +Cooldown Reduction
  • +Crowd Control Duration
  • +Maximum Life
  • +Damage
When you Stun, Freeze or Immobilize an Elite enemy, or damage a Boss, it Pulls In Nearby enemies. You deal [30-60]% increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
Tibault's Will Pants
  • While Injured, your potion also restores 20% Resource
  • +Damage Reduction from Close Enemies
  • +Potion Capacity
  • +Damage
  • +Maximum Resource
You deal [20-40]% increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
X'Fal's Corroded Signet Ring
  • +Resistance to All Elements
  • +Fire Resistance
  • +Cooldown Reduction
  • +Lucky Hit Chance
  • +Damage Over Time
  • +All Stats
Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing [x] damage of the same type to Nearby enemies.
Soulbrand Chest Armor
  • +Damage Reduction to Close Enemies
  • +Maximum Life
  • +Barrier Generation
  • +Lucky Hit Chance while you have a Barrier
Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10-20]% Damage Reduction.
Banished Lord's Talisman Amulet
  • +Resistance to All Elements
  • +Critical Strike Chance
  • +Overpower Damage
  • +Resource Generation
  • +Ranks to All Core Skills
After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [80-120]% increased damage.
Flickerstep Boots
  • Attacks reduce Evade's Cooldown by [x] seconds
  • +Damage Reduction from Close Enemies
  • +Movement Speed
  • +All Stats
  • +Ultimate Skill Damage
Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0-4.0] seconds, up to 10 seconds.
Tuskhelm of Joritz the Mighty (Barbarian) Helm
  • +Maximum Fury
  • +Attack Speed
  • +Damage while Berserking
  • +[x] Ranks of the Aggressive Resistance Passive
When you gain Berserking while already Berserk, you have a [40-60]% chance to become more enraged granting 15% increased damage, 2 Fury per second, and 10% Cooldown Reduction.
Dolmen Stone (Druid) Amulet
  • +Resistance to All Elements
  • +Maximum Life
  • +Resource Generation
  • +Nature Magic Skill Cooldown Reduction
  • +[x] Ranks of All Wrath Skills
Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
Blood Moon Breeches (Necromancer) Pants
  • While Injured, your Potion also grants 30% Movement Speed for 2 seconds
  • +Maximum Life
  • +Ranks of the Amplify Damage Passive
  • +Ranks of All Curse Skills
  • +Damage Reduction from enemies affected by Curse Skills
Your Minions have a [3-7]% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% increased Overpower damage from you.
Scoundrel's Leathers (Rogue) Chest Armor
  • +Damage to Enemies Affected by Trap Skills
  • +Damage Reduction from Enemies Affected by Trap Skills
  • +Dodge Chance
  • +Trap Skill Damage
While you have unlimited Energy from Inner Sight, your Core Skills have a [60-80]% chance to spawn Caltrops, Poison Trap, or Death Trap.
Blue Rose (Sorcerer) Ring
  • +Resistance to All Elements
  • +Cold Resistance
  • +Mana Cost Reduction
  • +Critical Strike Damage
  • +Lucky Hit Chance
  • +Ice Spike Damage
Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing [x] Cold Damage. Triple this chance if the enemy is Frozen.
Ahavarion, Spear of Lycander (Druid, Sorcerer) Spear
  • +Damage to Crowd Controlled Enemies
  • +Critical Strike Chance
  • +Attack Speed
  • +Damage
  • Lucky Hit: [x]% Chance to Stun
Gain a random Shrine effect for [10.0-20.0] seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Azurewrath Sword
  • +Critical Strike Damage
  • +Attack Speed
  • +Core Skill Damage
  • +Non-Physical Damage
  • +Damage to Crowd Controlled Enemies
Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [x] Cold damage to them.
Fleshrender (Druid) 1H Mace
  • +Overpower Damage
  • +Damage while Shapeshifted
  • +Damage to Poisoned Enemies
  • +Core Skill Damage
  • +Ranks of All Defensive Skills
Debilitating Roar and Blood Howl deal [x] damage to Nearby Poisoned enemies, increased by 10% for every 100 Willpower you have.
Lidless Wall (Necromancer) Shield
  • +Thorns
  • +Maximum Life
  • +Attack Speed
  • Lucky Hit: [x]% Chance to Restore [x]% Primary Resource
  • +Maximum Essence
Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [5-25]% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increase the chance by 25% and the total additional Bone Storms you can have by +1.
Eaglehorn (Rogue) Bow
  • +Damage to Distant Enemies
  • +Critical Strike Chance
  • +Physical Damage
  • +Vulnerable Damage
  • +Damage to Elites
Penetrating Shot has a [20-80]% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause the next cast to make enemies hit Vulnerable for 3 seconds.
The Oculus (Sorcerer) Wand
  • +Lucky Hit Chance
  • +Maximum Evade Charges
  • Attacks Reduce Evade's Cooldown by [x] seconds
  • +Damage
  • +Ranks of Teleport
Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
Ring of Red Furor (Barbarian) Ring
  • +Resistance to All Elements
  • +Fire Resistance
  • +Strength
  • +Attack Speed
  • +Maximum Fury
  • +Resource Generation
After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals [10-30]% bonus Critical Strike Damage.
Airidah's Inexorable Will (Druid) Ring
  • +Resistance to All Elements
  • +Lightning Resistance
  • +Willpower
  • +Damage to Close Enemies
  • +Lucky Hit Chance
  • +Ultimate Skill Cooldown Reduction
When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [x] Physical damage to them. This damage is increased by x1.0% per 1 point of Willpower you have.
Ring of the Sacrilegiou Soul (Necromancer) Ring
  • +Resistance to All Elements
  • +Poison Resistance
  • +Lucky Hit Chance
  • +Maximum Life
  • +Maximum Essence
  • +Ranks of All Corpse Skills
You automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every [2.0 - 1.0] seconds. Corpse Explosion every {2.0 - 1.0} seconds. Corpse Tendrils every [16 - 8] seconds.
Writhing Band of Trickery (Rogue) Ring
  • +Resistance to All Elements
  • +Shadow Resistance
  • +Critical Strike Chance
  • +Critical Strike Damage
  • +Damage to Crowd Controlled Enemies
  • +Maximum Life
Casting a Subterfuge Skill leave behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [x] Shadow damage. Can occur every 12 seconds.
Tal Rasha's Iridescent Loop (Sorcerer) Ring
  • +Resistance to All Elements
  • +Cold Resistance
  • +Non-Physical Damage
  • +Lucky Hit Chance
  • +Resource Generation
  • +Cooldown Reduction
For each type of Elemental damage you deal, gain [10 - 15]% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
Starfall Coronet (Sorcerer) Helm
  • +Maximum Life
  • +Cooldown Reduction
  • +Ranks of Meteor
  • +Lucky Hit Chance
Meteor now has 2 charges with a [11.0 - 6.0] second Charge Cooldown instead of a Mana cost, and drops 3 additional meteors around the target. Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional Meteor.
Unsung Ascetic's Wraps (Druid) Gloves
  • +Critical Strike Chance
  • +Ranks of Lightning Storm
  • +Ranks of the Defiance Passive
  • +Lucky Hit Chance
Lightning Storm gains 1 additional strike each times it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing [10 - 20]% increased damage.
Paingorger's Gauntlets Gloves
  • +Critical Strike Chance
  • +Attack Speed
  • +All Stats
  • +Basic Skill Damage
Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]% increased damage.
Ring of the Ravenous (Barbarian) Ring
  • +Resistance to All Elements
  • +Shadow Resistance
  • +Critical Strike Chance
  • +Vulnerable Damage
  • +Ranks of All Brawling Skills
  • +Damage to Bleeding Enemies
Rend's duration is increased by [2.0 - 4.0] seconds. Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 4 seconds.
Mutilator Plate (Necromancer) Chest Armor
  • +Maximum Life
  • +Willpower
  • +Total Armor
  • +Healing Received
You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1.0 - 2.0]% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals [10 -20]% increased damage.
Beastfall Boots (Rogue) Boots
  • +Maximum Evade Charges
  • +Cooldown Reduction
  • +Damage Reduction
  • +Movement Speed
  • +Maximum Energy
When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals [0.5 - 1.5]% increased damage per Energy consumed. Using a Cooldown restores 5 Energy.
Crown of Lucion Helm
  • +[838-873] Maximum Life
  • +[6-8]% Lucky Hit
  • +[32-40]% Shadow Resistance
  • +[6-8]% Cooldown Reduction
Each time you use a Skill with a Resource Cost, gain [5-15]%[x] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times.
Endurant Faith Gloves
  • +[28-42] All Stats
  • +[638-873] Maximum Life
  • +[6-8]% Cooldown Reduction
  • +[16-25]% Healing Received
When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10-30]%[x].
Shard of Veratheil One-handed Sword
  • +50% Damage
  • +[28-42] All Stats
  • +[5-13] Maximum Resource
  • +[16-25]% Basic Attack Speed
  • +[1-2] to Basic Skills
Basic Skills deal [50-200]%[x] increased damage but additionally cost 25 Primary Resource.
Rakanoth's Wake Boots
  • +[12.5-18]% Movements Speed
  • +[57-75]% Non-Physical Damage
  • +[26-35]% Resistance to All Elements
  • +[6-8]% Cooldown Reduction
When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.
Locran's Talisman Amulet
  • +25% Resistance to All Elements
  • +[2-3]% All Stats

  • +[5-13] Maximum Resource
  • +[88-115]% Critical Strike Damage
  • +[8-10]% Resistance to All Elements
Your skills gain [0.10-0.40]%[+] Critical Strike Chance bonus per point of Primary Resource you have, up to [10-40]%[+]. Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead.
Unbroken Chain (Barbarian) Amulet
  • +25.0% Resistance to All Elements
  • +[12.5-18.0%] Movement Speed +[219.0-300.0%] Ultimate Damage +[13.5-22.5%] Cooldown Reduction +[2-3] to Pit Fighter

Casting Steel Grasp reduces Iron Malestrom’s Cooldown by [3.3-10.0] seconds. Enemies damaged by Iron Maelstrom deal [10-30]% less damage for 6 seconds
The Third Blade (Barbarian) One handed sword
  • +65% Damage to Close Enemies
  • +[99-135] Strength
  • +[1-2] Fury on Kill
  • +[30-40]% Vulnerable Damage
  • +[57.5-80]% Weapon Mastery Damage
Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50-70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
The Basilisk (Druid) Staff
    • 130% Damage to Crowd Controlled Enemies
  • +[16-25]% Earth Attack Speed
  • +[80-100]% Critical Strike Damage
  • +[125-170]% Physical Damage
  • +[21-30]% Critical Strike Chance Against Stunned Enemies
When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [4412-26472] Physical Damage.
Mjolnic Ryng (Druid) Ring
  • +[10.0%] Resistance to All Elements
  • +[10.0%] Shadow Resistance
  • +[99-135] Willpower
  • +[6.0-8.0]% Critical Strike Chance
  • +[16.0-25.0]% Movement Speed while Cataclysm is Active
  • +[1-2] to endless Tempest
While Cataclysm is active, you gain unlimited Spirit and deal [X] [40-100]% increased damage.
The Mortacrux (Necromancer) Dagger
  • +50% Damage
    • [126-180] Intelligence
  • +[98-125]% Critical Strike Damage
  • +[62.5-85]% Vulnerable Damage
  • +[3-5] to Hewed Flesh
When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage. This effect is treated as a Macabre Skill.
Path of Trag'oul (Necromancer) Boots
  • +[3] Maximum Evade Charges
  • +[1,500-1,750] Armor
  • +[12.5-18.0]% Movement Speed
  • +[13.0-17.5]% Bone Prison Cooldown Reduction
  • +[1-2] Bone Skills
Bone Prison traps a larger area and fires [10-30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy.
The Umbracrux (Rogue) Dagger
  • +50% Damage
  • +[76-90] Dexterity
  • +[30-40]% Vulnerable Damage
  • +[7-9]% Subterfuge Cooldown Reduction
  • +[2-3] to Innervation
Your Subterfuge Skills create an attackable Shade Totem for [3-8] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness. You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill.
Shroud of Khanduras (Rogue) Boots
  • Evade Grants +[16-25]% [1.5] Movement Speed for 1.5 seconds
  • +[57.0-75.0]% Non-Physical Damage
  • +[46.5-60.0]% Shadow Resistance
  • +[2-3] to Dark Shroud (Rogue Only)
Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [3,426-10,278] Shadow Damage and Pulls In enemies.
Axial Conduit (Sorcerer) Pants
  • +[13.5-22.5]% Chance for Chain Lightning Projectiles to Cast Twice
  • +[10.5-15.0]% Damage Reduction
  • +[23.5-32.5]% Resource Generation and Maximum
  • +[2-3] to Chain Lightning
Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [1,887-7,548] Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain
Vox Omnium (Sorcerer) Staff
  • +16% Lucky Hit Chance
  • +[198-270] Intelligence
  • +[26-35]% Core Attack Speed
  • +[114-150]% Non-Physical Damage
  • +[2-4] to Basic Skills
Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal [30-90]%[x] increased damage.
Total: 99