About
Activity
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Hoje completo 2 meses no Pacto Global da ONU - Rede Brasil. Que experiência! Parece que são dois anos! É maravilhoso trabalhar em um lugar que se…
Hoje completo 2 meses no Pacto Global da ONU - Rede Brasil. Que experiência! Parece que são dois anos! É maravilhoso trabalhar em um lugar que se…
Liked by Marylia Gutierrez
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Thank you Axiom and Grubhub for sponsoring our second Platform Engineering New York meetup on July 30th! If you're in the New York area and into…
Thank you Axiom and Grubhub for sponsoring our second Platform Engineering New York meetup on July 30th! If you're in the New York area and into…
Liked by Marylia Gutierrez
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Great that I could spark some thoughts and discussions with my talk at #monitorama!
Great that I could spark some thoughts and discussions with my talk at #monitorama!
Liked by Marylia Gutierrez
Experience & Education
Publications
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Study of Guessability method in a game for multitouch screen
IEEE Xplore Digital Library
One of the elements of an application for touch-based devices is the vocabulary of gestures. There are methods for creating a vocabulary of gestures that are intuitive and considered ergonomically good. In order to assess the quality of one of these methods, a test with the Guessability method was performed using a game for multi-touch screen. The test showed the potential of this method being generic enough to work with different sorts of applications, allowing a great amount of freedom in its…
One of the elements of an application for touch-based devices is the vocabulary of gestures. There are methods for creating a vocabulary of gestures that are intuitive and considered ergonomically good. In order to assess the quality of one of these methods, a test with the Guessability method was performed using a game for multi-touch screen. The test showed the potential of this method being generic enough to work with different sorts of applications, allowing a great amount of freedom in its execution. Yet, this freedom brought along some problems which must be taken into consideration or modified before using the Guessability method.
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Evaluating Paper Prototype for Tabletop Collaborative Game Applications
Entertainment Computing – ICEC 2013 / Springer
Identifying the natural gestures for a tabletop application is one of the most challenging tasks developers must accomplish in order to achieve a good system user interface. This problem is even more difficult in a collaborative environment. Cooperative Gestures allow richer interaction and must be evaluated when designing a new multi-user tabletop interface. In this paper we present the use of paper prototyping to analyze user interaction on a tabletop collaborative game application. Our…
Identifying the natural gestures for a tabletop application is one of the most challenging tasks developers must accomplish in order to achieve a good system user interface. This problem is even more difficult in a collaborative environment. Cooperative Gestures allow richer interaction and must be evaluated when designing a new multi-user tabletop interface. In this paper we present the use of paper prototyping to analyze user interaction on a tabletop collaborative game application. Our results show that it is possible to extract natural gestures for an application using this technique, regardless of some limitations.
Languages
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English
Full professional proficiency
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Portuguese
Native or bilingual proficiency
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Thank you for having me! It's nice to be able to share knowledge with the Go community. I hope all the attendees walked away with a better…
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