Joi Ito's Web

Joi Ito's conversation with the living web.

I recently discovered lomography. I think it fits very naturally with the spirit of moblogging.

The 10 Golden Rules of Lomography

1 - take your camera everywhere you go
2 - use it any time - day and night
3 - lomography is not an interference in your life, but a part of it
4 - try the shot from the hip
5 - approach the objects of your lomographic desire as close as possible
6 - don't think (Wiliam Firebrace)
7 - be fast
8 - you don't have to know beforehand what you capture on film
9 - afterwards either
10 - don't worry about the rules

There is genocide going on in Sudan. A must read essay about it and how you can help.

via Jim Moore

Here are some thoughts on where I think things are going in the mobile and content space.

I wrote this essay before reading Free Culture so I'm saying a lot of stuff that Larry says better...

Several crucial shifts in technology are emerging that will drastically affect the relationship between users and technology in the near future. Wireless Internet is becoming ubiquitous and economically viable. Internet capable devices are becoming smaller and more powerful.

Alongside technological shifts, new social trends are emerging. Users are shifting their attention from packaged content to social information about location, presence and community. Tools for identity, trust, relationship management and navigating social networks are becoming more popular. Mobile communication tools are shifting away from a 1-1 model, allowing for increased many-to-many interactions; such a shift is even being used to permit new forms of democracy and citizen participation in global dialog.

While new technological and social trends are occurring, it is not without resistance, often by the developers and distributors of technology and content. In order to empower the consumer as a community member and producer, communication carriers, hardware manufacturers and content providers must understand and build models that focus less on the content and more on the relationships.

Smaller faster

Computing started out as large mainframe computers, software developers and companies “time sharing” for slices of computing time on the large machines. The mini-computer was cheaper and smaller, allowing companies and labs to own their own computers. The mini computer allowed a much greater number of people to have access to computers and even use them in real time. The mini computer lead to a burst in software and networking technologies. In the early 80’s, the personal computer increased the number of computers by an order of magnitude and again, led to an explosion in new software and technology while lowering the cost even more. Console gaming companies proved once again that unit costs could be decreased significantly by dramatically increasing the number of units sold. Today, we have over a billion cell phones in the market. There are tens of millions camera phones. The incredible number of these devices has continued to lower the unit cost of computing as well as devices imbedded in these devices such as small cameras. High end phones have the computing power of the personal computers of the 80’s and the game consoles of the 90’s.

History repeats with WiFi

There are parallels in the history of communications and computing. In the 1980’s the technology of packet switched networks became widely deployed. Two standards competed. X.25 was a packet switched network technology being promoted by CCITT (a large, formal international standards body) and the telephone companies. It involved a system run by telephone companies including metered tariffs and multiple bilateral agreements between carriers to hook up.

Concurrently, universities and research labs were promoting TCP/IP and the Internet opportunity for loosely organized standards meetings being operated with flat rate tariffs and little or no agreements between the carriers. People just connected to the closest node and everyone agreed to freely carry traffic for others.

There were several “free Internet” services such as “The Little Garden” in San Francisco. Commercial service providers, particularly the telephone company operators such as SprintNet tried to shut down such free services by threatening not to carry this free traffic.

Eventually, large ISPs began providing high quality Internet connectivity and finally the telephone companies realized that the Internet was the dominant standard and shutdown or acquired the ISPs.

A similar trend is happening in wireless data services. GPRS is currently the dominant technology among mobile telephone carriers. GPRS allows users to transmit packets of data across the carrier network to the Internet. One can roam to other networks as long as the mobile operators have agreements with each other. Just like in the days of X.25, the system requires many bilateral agreements between the carriers; their goal is to track and bill for each packet of information.

Competing with this standard is WiFi. WiFi is just a simple wireless extension to the current Internet and many hotspots provide people with free access to the Internet in cafes and other public areas. WiFi service providers have emerged, while telephone operators –such as a T-Mobile and Vodaphone- are capitalizing on paid WiFi services. Just as with the Internet, network operators are threatening to shut down free WiFi providers, citing a violation of terms of service.

Just as with X.25, the GPRS data network and the future data networks planned by the telephone carriers (e.g. 3G) are crippled with unwieldy standards bodies, bilateral agreements, and inherently complicated and expensive plant operations.

It is clear that the simplicity of WiFi and the Internet is more efficient than the networks planned by the telephone companies. That said, the availability of low cost phones is controlled by mobile telephone carriers, their distribution networks and their subsidies.

Content vs Context

Many of the mobile telephone carriers are hoping that users will purchase branded content manufactured in Hollywood and packaged and distributed by the telephone companies using sophisticated technology to thwart copying.

Broadband in the home will always be cheaper than mobile broadband. Therefore it will be cheaper for people to download content at home and use storage devices to carry it with them rather than downloading or viewing content over a mobile phone network. Most entertainment content is not so time sensitive that it requires real time network access.

The mobile carriers are making the same mistake that many of the network service providers made in the 80s. Consider Delphi, a joint venture between IBM and Sears Roebuck. Delphi assumed that branded content was going to be the main use of their system and designed the architecture of the network to provide users with such content. Conversely, the users ended up using primary email and communications and the system failed to provide such services effectively due to the mis-design.

Similarly, it is clear that mobile computing is about communication. Not only are mobile phones being used for 1-1 communications, as expected through voice conversations; people are learning new forms of communication because of SMS, email and presence technologies. Often, the value of these communication processes is the transmission of “state” or “context” information; the content of the messages are less important.

Copyright and the Creative Commons

In addition to the constant flow of traffic keeping groups of people in touch with each other, significant changes are emerging in multimedia creation and sharing. The low cost of cameras and the nearly television studio quality capability of personal computers has caused an explosion in the number and quality of content being created by amateurs. Not only is this content easier to develop, people are using the power of weblogs and phones to distribute their creations to others.

The network providers and many of the hardware providers are trying to build systems that make it difficult for users to share and manipulate multimedia content. Such regulation drastically stifles the users’ ability to produce, share and communicate. This is particularly surprising given that such activities are considered the primary “killer application” for networks.

It may seem unintuitive to argue that packaged commercial content can co-exist alongside consumer content while concurrently stimulating content creation and sharing. In order to understand how this can work, it is crucial to understand how the current system of copyright is broken and can be fixed.

First of all, copyright in the multimedia digital age is inherently broken. Historically, copyright works because it is difficult to copy or edit works and because only few people produce new works over a very long period of time. Today, technology allows us to find, sample, edit and share very quickly. The problem is that the current notion of copyright is not capable of addressing the complexity and the speed of what technology enables artists to create. Large copyright holders, notably Hollywood studios, have aggressively extended and strengthened their copyright protections to try to keep the ability to produce and distribute creative works in the realm of large corporations.

Hollywood asserts, “all rights reserved” on works that they own. Sampling music, having a TV show running in the background in a movie scene or quoting lyrics to a song in a book about the history of music all require payment to and a negotiation with the copyright holder. Even though the Internet makes available a wide palette of wonderful works based on content from all over the world, the current copyright practices forbid most of such creation.

However, most artists are happy to have their music sampled if they receive attribution. Most writers are happy to be quoted or have their books copied for non-commercial use. Most creators of content realize that all content builds on the past and the ability for people to build on what one has created is a natural and extremely important part of the creative process.

Creative Commons tries to give artists that choice. By providing a more flexible copyright than the standards “all rights reserved” copyright of commercial content providers, Creative Commons allows artists to set a variety of rights to their works. This includes the ability to reuse for commercial use, copy, sample, require attribution, etc. Such an approach allows artists to decide how their work can be used, while providing people with the materials necessary for increased creation and sharing.

Creative Commons also provides for a way to make the copyright of pieces of content machine-readable. This means that a search engine or other tool to manipulate content is able to read the copyright. As such, an artist can search for songs, images and text to use while having the information to provide the necessary attribution.

Creative Commons can co-exist with the stringent copyright regimes of the Hollywood studios while allowing professional and amateur artists to take more control of how much they want their works to be shared and integrated into the commons. Until copyright law itself is fundamentally changed, the Creative Commons will provide an essential tool to provide an alternative to the completely inflexible copyright of commercial content.

Content is not like some lump of gold to be horded and owned which diminishes in value each time it is shared. Content is a foundation upon which community and relationships are formed. Content is the foundation for culture. We must evolve beyond the current copyright regime that was developed in a world where the creation and transmission of content was unwieldy and expense, reserved to those privileged artists who were funded by commercial enterprises. This will provide the emerging wireless networks and mobile devices with the freedom necessary for them to become the community building tools of sharing that is their destiny.

Jibot is the robot who lives in the #joiito channel. He was originally developed by rvr and became a group effort. With everyone hacking on him, he had gotten a bit flakey. termie with the help of a few others totally refactored him and now jibot is really happy. Thank you termie!

Jibot has a wiki page, a blog and a sourceforge page for the code.

I'm at Narita airport on my way to Linz to be on the Digital Communities jury of Ars Electronica. I think this is my eighth year as a jury member for Ars Electronica so going to Linz feels like going back to an old home. I look forward to eating my favorite wienerschnitzel soon.

In case you haven't been keeping up with your Doonesbury, Gary Trudeau has crossed an interesting landmark: B.D. has been injured while on reservist duty in Iraq. And his helmet has come off.
Today's Doonsebury

Although I had some problems with the Plaxo model, I hate hearing stories like this. Sean Parker, the founder and visionary behind Plaxo was kicked out rather rudely by the VCs. I don't know the details, but it sounds bad.

The company sent out an anonymous, terse statement that Parker is ``no longer with Plaxo,'' but called him a ``visionary, creative entrepreneur'' and ended with: ``We thank him for his hard work and wish him well.''

In reality, though, a source said Parker has been locked out, and everyone at the company has been instructed not to talk with Parker, except by way of the company's lawyer, Ray Hickson.

When contacted and asked whether this arrangement is ``normal,'' Hickson said: ``I can't discuss a client personnel matter with newspaper reporters.''

Parker himself issued a terse statement: ``While the company is moving to a new stage of its growth, the management team remains committed to executing my original vision,'' he said. ``The company remains in capable hands.''

I've founded several companies and as companies grow, the skills required to be the chief executive change. When I've founded (or helped found) companies in the past, I've usually stepped aside to allow someone with better administrative and sales skills to lead the company after it's up and running. This was the case with Digital Garage and PSINet Japan and to a certain extent Infoseek Japan. I seem to be the most useful getting things going, not running them.

As a VC/investor, I've seen my share of visionary CEOs who can't run the company, but we usually try to keep them involved in some way and stay on good terms so we can invest in their next good company. I don't see how you can continue being a VC in the valley being cruel to serial entrepreneurs.

Pierre Omidyar of eBay is probably one of the best examples of knowing when to bring on a real CEO, but staying involved as the founder. I think he and his investors were smart about this.

Jason Calacanis blogs about this on thesocialsoftwareweblog

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Takenoko are bamboo shoots. We're in takenoko season right now. You take a special hoe and walk around in a bamboo forest until you step on the tip of the takenoko. The best and most tender takenoko are the ones that are barely visible. As they grow larger, they become tougher. You have to then dig around the takenoko, find where it attaches to the root network and chop it at the right angle to get it to come off easily. Then you shuck them. After shucking, a very important step is the aku nuki. Many vegetables, particularly takenoko have a very bitter taste that comes from impurities (alkaline solution and dissolved elements) which is called aku. Aku nuki (removing the aku) is typically done stewing the takenoko with komenuka (rice husk powder) and Japanese red chili peppers. The best takenoko is tender takenoko picked and immediately stewed, left over night in the water, then prepared with rice, stew or some other typical Japanese dish in the morning. Yum.

Although I think the "socially awkward" and the "what's the point" problem of some social networking sites is a problem, I think the "suck up your email addresses from outlook" and the one click "spam all of my friends" features are the most troublesome. Stowe Boyd talks about his accidental "spam my friends with one click" episode with Zero Degrees.

Actually, what I find scarier is the way Spoke takes all of your email address from your headers and makes a network out of them. Even if you don't "join" Spoke, if someone who you exchange email with joins, you're actually already in Spoke.

I think the key is user control and a clear interface of what is happening. I think UI used to be a lot about making things "seamless". I think when you are dealing with sensitive privacy related information, your UI has to make it very clear where your data is, when it is going to be transfered to another machine, and what the privacy policy of the said machine is. Every time data moves across a boundary, the user should know this an be provided a choice. UIs that deal with personal information should be about showing the seams, not being seamless.

Ross and Judith also chime in.