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  1. Have you ever wanted to summon three mimic tears? How about seven? Like the Redmane/Leyndell/Mausoleum knights but disappointed that they don't come with respective soldiers? Thanks to modding tools you can easily fix this by: Finding your regulation (I recommend using Mod Engine 2 and copying your game's regulation into the 'mod' folder if you don't have one already) Open your regulation.bin with Smithbox (Make a name for the project, select the folder the regulation.bin is located [if you are using Mod Engine 2 - %/Mod Engine 2/mod] and select the game's .exe [steam/steamapps/common/ELDEN RING/Game]) Under Param Editor, go to BuddyParam and find the name of whichever summon you want to increase the spawn of Copy and paste the row until you have the desired amount (anything higher than 10 will probably cause issues) When you are finished, File>Save All Modified Params If you want to mix and use multiple summons (ex. Rotten Stray + Pest + Rat): Choose the summon that will be equipped to spawn all entities and copy its Trigger SpEffect ID (triggerSpEffectId). [Rotten Stray is 235000] Find the other summons you would like to use and paste this id into copies of your preferred summon (make a copy of Pest/Rat and paste 235000 into triggerSpEffectId. When you spawn a rotten stray, a pest and a rat will now spawn with it. If you copy the id into the original params instead of using a copy, you will break the other summons and they will no longer spawn with their own ashes.) Again, when you are finished, File>Save All Modified Params Image of me summoning a rotten stray, pest, rat, winged misbegotten, and putird corpse using the rotten stray ashes:
  2. IMPORTANT ANNOUNCEMENT Also I am editing the front page so that everyone knows. I have a rule in my email that AUTOMATICALLY pushes ANY alert about this post to the top of my inbox that is broadcasted to ALL MY EMAILS. Everyone is free to ask for help, I am alllllllwaaaays watching.... allllllwaaaays watching. Hello everyone. So it's been a while since Dragon Age: Inquisition came out. There was this extreme annoyance for many people, Leliana hardening if you missed 1 event. This would destroy player's endings, and cause some people to completely start over again. This is a tool to reverse all of that, so long as it is done before Leliana completely hardens. I originally posted this guide on the DAI Tools forums and am re-posting it here because honestly, that site is really difficult to post on, and this site has a MUCH LARGER user base. And therefore, more people who ran into this issue, will find their solution here. Here is my original post with... very few edits, mostly because I feel it is fine how it is. Oh and as always, thanks to ricco19, for it was they who originally gave the clues needed to figure this out for everyone. There is a link to his post on those forums in the following guide. Enjoy! P.S. This takes up two posts due to image limits. Also I will post a link to the original once their moderators approve the changes I made and put the topic back up. ------------Original Post Here-------------- I am reposting this from a Mod Request Topic because I feel it will be easier to find here than there. This is verbatim what I said, because it took a while to write and I do not feel like editing it :3 ------------------------------------------------- EVERYONE! I have figured out Ricco19's method for fixing Leliana if you botched up without knowing it!Stay tuned for I will be posting a guide on this Topic on how to do it. It is FAR easier than Ricco19 stated can can be done within 10 minutes. I shall be editing this post with the Guide, complete with pictures. ------------------------------------------------ Update #3!I was informed that my images broke. I re-uploaded them to a different site and re-posted them in the guide! Sorry for the inconvenience! Update #2!I realized I forgot to put in a step, it is down below in the appropriate section. The first step after opening Hex Workshop for the first time. Update!As far as I know, this fix deals with fixing the first encounter you have with Leliana that matters, dealing with her in the Chantry, and determining the fate of the traitor agent. I do not know exactly what it has to do with the second encounter, where you tell her she was right to pull back her agent. This is simply steps on how to replicate what ricco19 did. Alright, as already stated, this is a guide on how to soften Leliana before doing her personal quest, so that she doesn't go ape !@#$. First thing's first.This method is for if you MISSED the event that happens at Haven with Leliana. The game considers a missed event as a False flag. Since you missed it, one cannot use the save tool to change it to true.I was not the one who came up with this method. We have ricco19 to thank for this. I am just posting a step by step process on how to do it.So thanks ricco19. You can find his post here: http://daitools.freeforums.org/post8708.html#p8708 The most important step you should always do:http://i.imgur.com/mykq2UK.png What you will need:The Game(Duh).Knowledge of copying and pasting files in windows.Hex Workshop (The 30 day trial will be plenty of time to fix this)The reason we use Hex Workshop is it can bit shift FOR you.DAI Save Game Editor by Ehamloptiram The Save Game Editor is pivotal in checking which of the following values we can use for replacing by making sure they are False. Any value that is True should not be used. IMPORTANT: All selected values MUST be False. And MUST have a True counterpart. What we are replacing: 45FE541FAFB6B54CA1D6C9143209017E,BOOL,DAO/Class/Warrior? OR 635818FBA9E9094DADEA8C189A6301D5,BOOL,DAO/Class/Mage? OR 6FD01163BF71374DBC977FA355D801D7,BOOL,DAO/Class/Rogue? AND 3 of these 4. DO NOT USE THE ONE THAT YOU DID ROMANCE ( It will break things :) ) 0A1A5BF0A764264EB067A4F6E3BD016A,BOOL,DAO/Romance/Morrigan? 79CF236575D34940A7CF12865342012E,BOOL,DAO/Romance/Leliana? 3BC3E7F9CB37F54E9002A2F89AB9016A,BOOL,DAO/Romance/Zevran? F12631D0508FE54ABA1EB6F3683A01E0,BOOL,DAO/Romance/Alistair?With the following 4 values: CE01323A17870C4E95283D747263019A,BOOL,Leliana did not kill agent == TRUE DADF5B4FCEAAA749AC724875AFD601D6,BOOL,??? == TRUE 0E8105EDBBB9694DBC4A913ADE0301C5,BOOL,??? == FALSE DB286CE3E14E2D44964C573E2EB0010C,BOOL,??? == FALSE Through research I have determined these 4 values have to do with the softening aspect of Leliana in Haven.Alright now how do we do this? Well, after we made our backup, we will find out which flags we can use for replacing. This can be done this way: Open the DAI Save Game Editor from wherever you saved it.http://i.imgur.com/6Y5FsVs.pngAnd open the save you wish to check, and later fix.http://i.imgur.com/0pOiWEm.pngThen simply paste in the value you wish check into the search box and click search. It will highlight the found value. If this value is False, it is available for replacing. If it is true, leave it alone.http://i.imgur.com/vVz2ze3.pngDo this for all of the replaceable values as directed until you have 1 class value and 3 romance values. In my case: 45FE541FAFB6B54CA1D6C9143209017E 0A1A5BF0A764264EB067A4F6E3BD016A 3BC3E7F9CB37F54E9002A2F89AB9016A F12631D0508FE54ABA1EB6F3683A01E0Will be replaced by: CE01323A17870C4E95283D747263019A DADF5B4FCEAAA749AC724875AFD601D6 0E8105EDBBB9694DBC4A913ADE0301C5 DB286CE3E14E2D44964C573E2EB0010CBecause I romanced Leliana :3 Now for the fun part. Open Hex Workshop and then Options, then Toolbars... A window will pop up and you need to check Data Operations and click Ok. Without this you will not see the Block Shifting operators. This will be done on your first time opening Hex Workshop.http://i.imgur.com/MSczf4M.pngNow open the file you wish to De-lunify Leliana.http://i.imgur.com/IzbIFoP.pngFirst, use the Find Function to look for one of the replaceable plot flags we determined earlier on. An example would be "45FE541FAFB6B54CA1D6C9143209017E". After that we are going to Block Shift Right(Wait for this to execute, the larger the file, the longer it will take, have patience) then use the Find Function again after each shift until a match is found. I know ricco19 talked about bit shifting but that didn't work for me, I tried block shifting by accident. Lucky us. :smile: <<<<<<<<<<<<<<<<Continued IMMEDIATELY in the next post. Had to cut it due to image limit.>>>>>>>>>>>>>>>>
  3. So you want to create your own point of interest that has a chance to randomly spawn? First of all you have to find a place for your new point of interest, open up WorldData > Blocks on Creation Kit, double click a block and click preview button in the inspector to see how it looks like: Find a spot you like and press Control + H to open terrain cutting tools, pick an area, in my case I'm making it 3x3, give it an ID as well. Click create overlay when you are satisfied. ' Find your new overlay area in WorldObjects > WorldSpace, right click it and view in inspector then add the BSGPlanetContentManagerContentProperties_Component component to it. Go under WorldData > Location, right click and create a new location for your POI, add the keywords LocTypeOE_Keyword and LocTypeOverlay: Go back under WorldObjects > WorldSpace, double click your overlay and add the newly created location to it: I recommend adding a MapMarker that is already discovered to your location so you can find it quicker in game: Now go under WorldData > Planet Content Manager Tree, open PCM_BlockCreationRequest and find PCM_BlockCreation_DRsRLs, right click and add worldspacecontent, find yours on the list and add it: Here I have removed every other one to make sure it spawns easily, make sure to save your mod and back it up before you remove anything! That's it, save the plugin, start the game, enable the plugin and go see if it spawns in! You can also manually place it on the planet with the console command AddWorldSpaceToPlanetBiome WorldSpaceName PlanetName biomeIndex But that doesn't guarantee it actually spawns randomly in. Edit: To add random encounters into your overlay you can drag in the PackIn called RE_PackIn_Overlay and arrange the triggers and markers around your POI. After this you sometimes get random encounters when traveling to it. You can remove some triggers to disable some encounters, for example if you do not want spaceship encounters remove all the landing areas.
  4. You can now make your own animations without 3dsMax! Here's a link: https://www.nexusmods.com/fallout4/mods/82537 You should find anything you need there, and if you have any questions, don't hesitate to ask.
  5. I want to make some clothing retextures for 76 but I have no clue where to even begin. I've searched the web to try to find guides and tutorials but I've come up empty handed. Is there anybody that can explain how to do this? Or at least direct me to a tutorial?
  6. Hey guys. Recently I created a youtube course about modeling a fountain, texturing it on a trimsheet, exporting it into unreal engine, creating particles in Niagara and rendering it. If theres anyone interested in it and would like to learn something about 3D modelling - feel free to watch these videos, I hope you'll like it. Cheers!
  7. Can anyone maybe share how to make visual replacer mods for npcs like Lydia?
  8. I've been working on a comprehensive guide to FNV scripting. It's meant to take people from the very, very basics up to intermediate level. Ie: everything not in the NVSE tuts. I have to put it on hold a while. In the mean time, everybody should feel free to share their thoughts and additions; it's not as if I'm the only one who knows stuff. Try to be in 'suggesting mode' if you edit the main text, otherwise use the comment system. I could especially use some input on a troublehooting chapter, near the end. It's a raw copy-paste, so the layout's not all that, but hey... https://docs.google.com/document/d/1CAI9XPfbRochTzD9m26M5VgCLEdmejXjJvRF0mds_QQ/edit?usp=sharing
  9. For some reason, no matter how many times I rescan, nexus mod scanner wont detect Grim Dawn. It is installed, I have played on it for at least 6 hours, so I do not understand why the scanner wont detect it. Help please.
  10. Recently followed a tutorial by MightyNINE titled "Fallout 4 tutorial building prefab mesh in Nifskope". I followed the tutorial to the letter, and created my own double capsule/bunkhouse thingy. Excellent, thorough tutorial. When I took that knowledge and tried to create another masterpiece, I got an unusable decoration that could be placed using the workshop, but had no other interactions once placed. It had no collision properties, and became a permanent "non-thing" thing. Here's what I've figured out so far - If I use the assets as provided in MightyNINE's download, the object works as advertised. When I use assets I've extracted from my own game, or combine them with the provided ones, I get the aforementioned "non-thing" thing. Are all Fallout 4 games not using the same assets? This is the most unusual conundrum I have encountered yet. Not sure if I can blame Nifskope just yet, as I can create working objects with alternate assets. Any Mighty Modders out there with any insight/suggestions/anecdotes? Edit: I feel like such a newb. Actually, I am, but... I think I solved the mystery - Nifskope and the assets need to be on the SAME drive. Not necessarily in the same folder, but on the same physical drive. I was running Nifskope on one drive with the assets on another. The tutorial worked because I had Nifskope and the provided assets in separate folders on my desktop. D'oh!
  11. Copy pasting from my mod. How to make your own presets: This method uses Cheat Engine, so don't try it if you're worried about getting banned, or can't resist having access to cheats. 1. Find SeiKur0's cheat table (use Google or something). Run Cheat Engine, open the table, click Main, character (there'll be a pause). 2. Load your character. Under the character table, there'll be character appearance. You should see your character name, etc. 3. Right click "Makeup 2 color (ARGB)" and select browse this memory region. 4. Open up a character preset file in a hex editing program. You'll see the first two bytes are 07 00. 5. After the 07 00 bytes, manually copy (ie. type out what you see) the hexadecimal values from the memory region window, replacing the bytes in the character preset file, in the exact same order. 6. Make sure the file size is the same (ie. don't copy bytes past the end of the preset file). 7. Name the file as the original presets are named, and place it in the same location. If you did it correctly, you should now be able to load your character appearance as a preset. If you did it wrong, MHW will eternally load the character creation, or not update character appearance when selecting that preset. You can also replace NPC .CMP files with these. In other words, you can effectively customize NPC faces using this method.
  12. This (currently) requires a hex editor. The common\item\itemData.itm file format is as follows (using the current version as an example, with Potion for the item data (entry #2 in the file): Header (6 bytes): AE00 Unknown - version? E8030000 Number of entries Item Data (32 bytes x Number of entries) 01000000 ID 00 Sub type? (See below) 00000000 Type/Container (See below) 00 Rarity-1 0A Carry Limit 0A Unknown (Usually = Carry Limit, but not always) 0200 Sort Order 08000000 Unknown (Appears to be a bitmask - at a minimum, handles the starburst in the corner of icons) 05000000 Icon ID (Icons are found in ui\common\tex\cmn_item00_ID.tex, in a 16x16 grid) 0200 Icon Colour ID (Unsure where the colour codes are stored) 08000000 Sell Price 42000000 Buy Price Type IDs 0 - Item 1 - Material 2 - Account Item 3 - Ammo/Coating 4 - Decoration Sub-Type IDs (when ID = 3) 1 - Ammo 4 - CoatingItem names and descriptions can be found in couple of places, the best being "common\text\steam\item_eng.gmd" (has more info than "common\text\item_eng.gmd"). The entries in those files are ordered the same as the entries in itemData.itm. Disabled items will have a name of "Invalid Message", "Unknown", or have an Icon ID of 0 or 255. This does not mean the remaining items are available (yet) in the PC version however. The upcoming DLC items have proper names, and icons, but obviously don't work (and it's not issue in the unmodified game, since they don't drop anywhere). Also, not every item has correct buy prices. The shop mods which enable everything, can also give infinite Zenny because of this. Demon Ammo (as an example) can be sold for 9z. When added to the shop (without fixing the price in this file), you can purchase it for 1z.
  13. Hello, I am somewhat new to modding but I do know the basics. However, I am not skilled enough to do what I am attempting to do. I am attempting to map a pre-Created character model, textures, and poses, onto a playable character in The Elder scrolls V Skyrim for pc. I have the download and can link it here if neccessary. To give some additional information, some of the files for the character are blender files. I have thought about using skyrim creation kit or bodyslide to map the textures but I am not sure if there is an easier or more reliable way to do so. So if anyone could answer that uncertainty, I would very much appreciate it. Thanks. -Bre
  14. Hello there. I am attempting to learn how to use the Toolset so I started with a simple tutorial from the wiki in the link below. http://www.datoolset.net/wiki/Adding_a_new_spell_tutorial I got to the portion of the tutorial labelled "Creating New Strings" and successfully made a new string. Unfortunately I started to get lost on step 8. That's your cue to open the link above if you haven't already. Scroll down until you get to the part that I'm talking about. The tutorial instructs me to repeat the following steps for the following text, but it doesn't tell me where to put that text. Right after that it tells me to copy and paste the text below but again, it doesn't tell me where to paste it. Do you mind helping me to figure out what the tutorial is trying to tell me to do here? Images would be appreciated if you're willing to go through the extra trouble. If you require any further information from me, please let me know. Thank you for taking the time to read this.
  15. With Starfield just released, I feel like this is a good time to learn more about basic modding. I have read through some txt and ini files from a couple of mods, and while I don't actually know how people even to figure out the right strings to change values and such in the game, it does lead me to the idea of texture and main menu loop video replacement. However, it's not as simple as drag and drop files and replacing them, I found that modders had created/modded dds and bk2 files while creation kit for Starfield isn't out, according to the stickied thread in this forum. Could someone point me in the right direction for a tutorial somewhere(It could have been my own bad search terms but I couldn't find any help on Youtube)? Modding wiki suggests I could use Skyrim's CK for reference while waiting for Starfield's CK to come out, but it nothing answers my question as to how modders have managed to do what they did the last few days. Any info and tutorial appreciated
  16. Here's a tutorial I wrote on how to resize armor parts using the FLVER Editor: https://sn0wsh00.wordpress.com/2023/09/01/how-to-resize-armor-meshes-in-elden-ring-with-modding-tools/ In addition to resizing meshes, this tutorial also goes over how to import .FLVER files into Blender using the Aqua Model Tools.
  17. There are awesome custom classes on here and I was curious if there was any resources or tutorials that would help me learn how to make my own. Super new to this in everyway but instead of begging someone else to make it I thought I would make one myself. But I am having a hard time finding any reliable or helpful resources that have any sort of walkthrough or guide beginning to end. I need a stupid proof version for a beginner. I am trying to essentially make a "true" summoner class. Thank your for anytime you take to help me out.
  18. I want to swap the actor meshes/texture for Ralof and Ragnar because I always really liked him and just wanted to add a personal touch since there aren't many mods to replace him and I think he plays an immersive and important role in the game, I was wondering if someone could recommend a guide or make the change themselves if you think its a good idea too and upload it under the name "Ralof Lodbrook" thanks!! Here is the link to the mod Ragnar Lothbrok-the Viking-Male standalone follower at Skyrim Nexus - Mods and Community (nexusmods.com)
  19. So I've seen plenty of tutorials and resources for how to use the TrilogySaveEditor to manipulate headmorphs for a more custom Shepard, and how to use it and MEM to replace textures/complexions, but I've yet to actually find a real tutorial on how to go about making your own custom complexion. If anyone has any links to any tutorials on how to go about making a custom complexion or would like to create one, I'd really love to see it! Bonus : if it's actually in depth. As in, walk us through it like we're children because I'm assuming a lot of folks will be looking for a tutorial on how to do it as first timers. I found one "tutorial" that was basically just displaying their difference between natural and glammed makeup for their femshep and showing the unwrapped face, but very little on how to actually go about extracting the texture, painting it, reinstalling it, etc. Thanks so much for any help and resources!
  20. Hi modders, I want to try modding armor, but I know nothing :'( I downloaded Frosty Editor, but: 1. I want to get Shokra-Taar mesh, but I couldn't find it 2. I found some other armor as well but not everything 3. Let's say I want to mix up some mesh, what should I do? Use blender? 4. After I mix and match the mesh how do I use it as a mod (Import it maybe?) Thanks XD
  21. Hello, I would like to get into modding elden ring, but i have no idea where to start, searches so far have lead me no where and I have o experience in modding previous souls games. Could anyone give me a hand and show me the "starting tools".
  22. Can someone kindly upload a youtube video for noobs that shows how to use Yapped Rune Bear to combine regulation.bin files? I see a lot of Elden Ring mods modifying Elden Ring regulation.bin file and I would like to combine my favorites into one new file. Thanks.
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