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Showing results for tags 'outfit'.

  1. I’m curious about how organized of a framework we might be able to set up for new outfits in Starfield. It would be ideal if outfit types could be sorted by tags and if npcs could pull random outfits when passing through changing locations such as airlocks, home locations, or bathing areas. Likewise, if modded locations add outfit filters tags by default that will make for more immersive worlds. Follower frameworks or outfit managers in the past have managed this for companions via script, but it would be great to just have more immersive npc behavior across the board by default and established categories for newly made outfit mods to filter into. I guess this would also require an injection script to give x number of random from suitable categories to npcs upon first encounter based on faction categories etc. I guess being able to toggle individual outfit distribution per faction might be useful, too. What Crimson Fleet considers formal attire could be different from corporate formal. Not a feature with much apparent use at first, but maybe once there is a mod where CF possesses a luxury space liner it would be useful for them to seamlessly change into punk formalwear while onboard. Imagine the immersion of a world where people don’t wear the exact same outfit every day? For bathing areas, it might be useful by default to include control mechanisms where player can decide between swimsuits only, swimsuits and bodies, or bodies only. I know some player home mod authors already do versions of this. In any case, hope a good outfit sorting system gets set up early on. I look forward to being surprised at how npcs choose to dress. Okay, I guess the pinnacle of random npc outfits would be the ability to compliment an outfit (combination) to increase the chances of that outfit being rolled more often. Some useful default categories for outfits and/or locations [subcategories]: Spacesuit [environment type] [faction(s)] Work [manual and/or mental] [faction(s)] Formal [faction(s)] Home [faction(s)] Casual [faction(s)] Combat [atk and/or def] [faction(s)] Bathing [swimsuits and/or bodies] [faction(s)] Nightwear [pajamas and/or underwear] [faction(s)]
  2. Hello everyone, I was hoping someone might help my find this outfit mod?
  3. I would love a black ninja outfit. I find myself playing more as a quiet sneaky ninja. The outfits are not really ninja like. The theif armor can be kind of like a ninja outfit but not exactly. I would love if it someone could mod one of the outfits to be a black ninja outfit. Please and thank you to whoever can create this.
  4. There is a mod that gives sekiro and genichiro both suits said mod --> (https://www.nexusmods.com/sekiro/mods/343) - i just want the blue suit that genichiro is wearing to be used for sekiro too, if thats possible
  5. There are mods that add the Outfit & Weapon of her Crimson Abyss frame. It would be cool if there were ones that did the same for the outfit and weapon of her Crimson Weave frame.
  6. I have no idea if it would even be possible but I think Red's (the male protagonist) outfit looks pretty cool and would suit an outlander/ traveller character really well. I've looked into doing it myself but have come to the conclusion I am nowhere near skilled or knowledgeable enough to attempt it, having never tried modding or ripping assets from games before.
  7. I really loved the Crossover from EC with FFIX. Espacially the Amarant Guise for Tifa. Now i tried to create a mod for FF7 Remake but i'm to stupid. So can anybody mod the Amarant Guide into FF7 Remake/Intergrade? PS: I got a bunch of .tga files from EC.
  8. Hi. I need help with a very simple quest. I am sure a lot of people know how to do this, but I can't seem to find any tutorials or information about it anywhere. I am trying to make a quest dialogue that can make the NPC give the player their (equipped) equipment and/or switch to a different outfit. I have read tutorials saying that I have to use quest aliases to "create reference to object", then I set it to "create in" the NPC. Then I have to use script fragments to "RemoveItem" and then transfer the item to the player. But this method creates the item/equipment in the NPC's inventory first, which is not what I am trying to do. I want to take the equipment that is ALREADY equipped by the NPC to begin with. I want to be able to change the Outfit (I mean the CK outfit set; the one that does not appear in the NPC inventory in game). EDIT: Sorry, I got it now. It turns out, the problem was that I was using GetReference() for actors in my script instead of GetActorReference(). Didn't know that until recently.
  9. Man, I love the modding community for Fallout 4 and I love the Fallout 4 game... I also love Overwatch....and Mercy... Please modding gods! Make us a Mercy armor mod! :D I'm attempting to make one myself currently but I am... Noob
  10. I know, I know- not Skyrim request, but I couldn't find a place where I could ask for an AC4 mod. Not sure how moddable Assasins Creed games are, I've seen som armor mods, but they're very rare. What I'm looking for is a mod that lets the Duncan Walpole (starting armor) be equipped again. I take it the outfit fully exists in-game so a texture mod or a mod that replaces something like the Governor's outfit with the starting armor would do the job perfectly.
  11. Hi! I have an issue with my follower mods. Whenever I install one they all have vanilla outfit instead of the one specified in the mod. I have no idea why this would happen. I have cbbe mod installed plus a few other outfit mods, but I don't think having other outfit mods would prevent the follower mods not to equip the outfit set for them.
  12. Hi, I was just wondering wether or not someone could possibly create a spike spiegel outfit mod for new vegas, i have seen other threads requesting the same but there has been little to no reply. some thing along the lines of this: http://cowboybebop.wikia.com/wiki/Spike_Spiegel?file=Spike.jpg thanks.
  13. Everyone of the fans of the Root Letter. Don't you think the Clothes from Aya Fumino something you want in skyrim? School Form http://r-letter.com/images/character/chara1.pnghttp://r-letter.com/images/character/charapop_aya.jpghttp://r-letter.com/images/system/system_about.pnghttp://r-letter.com/images/system/system_aya.pnghttp://r-letter.com/images/intro/introduction.jpg Casual Form http://r-letter.com/images/special/event_taiwan/chara_aya.pnghttp://r-letter.com/images/spec/premiumbox.jpg All http://r-letter.com/images/spec/tokuten_all.jpg
  14. there are some ncr ranger mods but .. they are not what i'm looking for what i want is a separation of the duster/armor/shirt/pants so i can mix and match my own characters at will have the duster and diffrent (vanilla) armor pieces or have just the ncr armor and no duster, mabe even have extended ncr armor like for the vanilla armors with light/medim/heavy and legs/arms armor pieces for example also more duster/trench coats variations (better /worst condition , diffrent materials, diffrent styles) the other dusters being in the leveled list and the "offical" ncr set at the end of a quest mabe ... at least findable in a good location and not in an unlogical place/placeholder container or make it buildable by finding some item..... some imerssion please also one trench coat for super mutants because hellboy and ofcourse with the apropriate vanilla armor mod + a few new ones + colors + decals + whatever somone smarter can think of
  15. Hello, Yes, yes, I know ... <sigh> For those that don't know, "Haydee" is an Indie game recently released on Steam, with a rather "unique" protagonist and titular character ... I'm hoping someone with the knowledge and computer can help me with a Haydee Follower mod for Fallout 4. I have created the full outfit, with all the textures, materials, meshes, It's a mash up of several existing meshes from the game and the web, but unfortunately due to my computer dying (MoBo only recognizes 4Gb of ram at a time, and my Video Card caught fire and died.) I can't actually run the CK or the game at the moment. I also have NFI how to do terminal entries or put items into containers that unlock only after certain conditions. My idea is that down in the bowels of the Mechanists lair, in the room where the RoboBrain surgery happens, one of the sick b****** ripping people's brains out, found a subject that had an a$$ that was just too good to destroy. So instead he decided to do the mind wipe, but put the brain back into a custom made body he created. I was wanting to have some terminal entry/ies maybe, and an option to unlock a Protectron Pod or Cryo Chamber with "Haydaa"(*) inside, who would activate once you've read the terminal / unlocked the pod, and she would become an optional follower. * The idea for the name change was so that I could use Ada's companion voice files/dialogues without it sounding to different. The outfit Is broken up into separate parts so it could easily be adapted to be a player armor/outfit as well, and it "should" work in game without issue. Thanks for reading http://www.loverslab.com/public/style_emoticons/default/smile.png
  16. I'm having an issue with the Marine Combat Armour. I create a custom default outfit consisting of the undersuit, both arms, both legs, torso, and the head armour (with the flashlight), however as soon as I equip this outfit for the NPC the CK crashes. Anyone else with this problem or who knows how to fix it? Am I using too many elements in the outfit or is it allergic to helmets or something?
  17. I would like to request an Xbox One mod that alters the striped suit to look like Robbie Rotten's outfit (image link: http://tse3.mm.bing.net/th?id=OIP.M0af7b479341f32e... ). This suit consists of what seem to be black tap dancing shoes (I'm no expert, so please correct me if I'm wrong), white socks, purple and red striped overalls with gold lace between each stripe, and a dark blue/dark purple undershirt with white cuffs. If this is not the best clothing item for the mod, please use whichever would work best. If it is a different clothing item and is possible, I would also request a copy somewhere within Diamond City, but this is optional. Thank you.
  18. I started changing the outfits of some of the NPC's in Windhelm so that their clothing seemed more reasonable to their climate, but for some reason there's one npc that isn't affected by the mod. At first when I tested it it worked for him but after I started a new game he apeared wearing a full suit of leather armor(including helmet). That's neither the outfit he used without being modded nor the outfit I added for him. I'm using TES5Edit to acomplish this and when I looked him up in there only my mod was affecting him. I tried deleting him from the mod and adding him again, delete his outfit so that he might appear with the vanilla one but nothing works. It's not extremely important but I'd like to sort this out. The character is "Kjar" a sailor in Windhelm. He's usualy at the docks inside his ship. Anyone got some advice?
  19. Downloadable Content Menu completly mising in Main Menu. It doesn't show even after I deleted all mods. Do anyone know how to re-enable it, or where does the game keep dlc-outfit's settings ? I searched most settings files , even found an old file for outfits , but it is not used anymore.. I can only disable dlc from user.settings ,but some mods need it.
  20. Hail, I just recently started playing Skyrim SE, and so happy I can spend hours (without crashing) with epic mods from all you fine folks and have turned my version into a beautiful, fun and balanced game with these great mods from you all.. I am having a blast!! I am seeking info of a mod that is out for SE or possibly in the works that is or are like Jaxonz Mod, Loadout Mod or Hotkey your gear Mod (just learned of them watching video on super slow net now) This is what I am essentially looking for/alike - and None of these files show up in search on Nexus SSE currently.. I'd like to switch between a set of equipment that is my primary, a set I use for special range attacks/enchants etc like carry weight chants, and for simply roleplay in citys etc etc .. I understand the tedious time it takes to get these mods to shine and ready to use, and in no hurry, I literally have all the time in the world. If anyone knows of a similar mod that I can manage these things that is ready to use, It would prove most useful. Thank you very much! --------- Spells and incantations for those with the knowledge to cast them.. ..like the rest of the great warriors?
  21. Maybe Someone can make this outfit of Dio ?
  22. I was wondering if someone could make a mod that was based off of a wastelandish doctor that is armored. Not really looking for a plague doctor type thing just something that looks tough but at the same time still looking like a doctor type outfit. Preferably for a female character (Not slooty just made for a female cbbe curvy body). If anyone sees this and has the ability to make this, it would be highly appreciated if they did.
  23. Hello everybody. I am new to fallout modding and I am planning to make a outfit model of kancolle Kashima(鹿岛). I finished modeling but I find myself very lacking on fallout 4 modding skills. this is not easy for me because i'm not familiar to modeling, and this is the first complete model i've ever created. Update July 14 Finally I got the outfit worked in game, despite some clipping bug when crouching. To-Do: Bodyslide compatible Convert hair and hat
  24. Hi all, I've been scouring the internet for some time now trying to find one single decent explanation of how to add one single slider to a BodySlide preset, and I'm at the point where all my various searches are just leading me to the same vague posts that don't ever quite explain what I need. Basically, the problem is this: I have some mods that require the CBBE body mod that work. No clipping, all is well. But I have one converted mod (Hmm What To Wear converted for CBBE) that clips in certain places, and it only clips during movement or crouching. What I'm trying to do is create a new preset in the BodySlide presets list. For all other outfits I've been using the CBBE Curvy (Outfit) preset and building my mod outfits to that preset, and it's worked for the most part, with the exception of this one. The fix I figured would be simplest would be to add a slider to that preset that just pushes the thighs forward a tiny bit (this is where the clipping occurs on all the shorts). I've opened the reference of the CBBE body in Outfit Studio, and then I've loaded the CBBE Curvy (Outfit) preset within there. It all seems to display correctly. Then what I did was add a new slider, make edits to the thighs while editing the new slider, and tested that the slider has an effect on the shape (which it does). What I can't understand is how to get the new slider to appear in the BodySlide program. As it happens, I don't actually need ANY of the other sliders within the CBBE Curvy (Outfit) preset, so I also tried to create a conversion preset that converts from CBBE Curvy (Outfit) to my own slightly adjusted preset, but I can't seem to get that to work either. It's a bit of a nightmare - for new users to BodySlide and Outfit Studio, there is a hugely convoluted system in place that is only explained in vague detail anywhere I've come across, and it's really starting to get mundane! If anybody could point me in the direction of adding a slider to the preset CBBE Curvy (Outfit) without linking me to the top google results on "add a slider to BodySlide" or anything like that, I would be eternally grateful. Alternatively, anybody that would help explain how to save a reference as a new one (named CBBE Curvy V2), and then create a slider inside of BodySlide that allows me to convert from CBBE Curvy (Outfit) to CBBE Curvy V2, that would be just as awesome. Many thanks in advance to anyone who is able to help, Todd W
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