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Showing results for tags 'bgm'.

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  1. I like doing solo Safi hunts and I would like to enjoy the fantastic music in all its glory without having the aggro version of his theme layered over for the majority of the fight. Not sure if it would be easier to set whatever the necessary value is really high so Safi is less likely, or ideally, never going to become fixated or to just remove the music outright. If somebody is up for that I would throw in five bucks or so if that sounds sufficient enough. Thanks for reading.
  2. so i've installed the faulconer mod made by midyof, however whenever im in battle these weird sounds that can only be described as glitching/screeching happen and then cut out the sounds of my super attacks and the dialogue of the characters. ive been at this for a couple of hours now and would appreciate some help.
  3. Hey, I could use some help from someone who's familiar with the current method for modding in BGM for the game right now. A mod that I was interested in seems to have depreciated due to the title updates and I wanted to try and do what I can to revive it, I've been doing some research but I think I'm hitting a wall with what kind of info I can find about how to do this. Whenever I install the mod via FirstNative or Fluffymanager, the BGM is silent, but the game loads normally. The question I have is, where should I start my research and what can I do to actually fix this? I'm willing to do the work, I just don't know how to get started. The mod in question: https://www.nexusmods.com/monsterhunterrise/mods/543 I just really think this mod would go well with the Chill BGM pack that they released
  4. Please change MHRise Teostra BGM to the Monster Hunter World version.
  5. Has anyone yet retextured the lost longswords glass and elven swords to match BGM glass and elven armors? I feel that i speak for many when i request this retexture! i would love to see something like this done! Happy modding!
  6. Greetings, For Mass Effect 1 -- I want to change the BGM that plays on an area to a customized one, particularly around the Upper Markets located on the Citadel // Upper Wards. Well, you know - the section where we observe the view of Citadel's wards with Ashley & Kaidan. And if there's a way, how can I do that? I might have all the tools needed for creation; ME3Explorer, and basic knowledge about file formats and stuffs, that I hoped can make the discussion easier to follow, hahah. Much thanks for considering this.
  7. I'm very interested in swapping out songs in KH3 and KH2FM with other songs and was wondering if there is a tutorial I can follow or if anyone has any helpful guides for this procedure? Thank you and please advise.
  8. I had some ideas for music mods I was curious if anyone that is knowledgeable with KH mods or at least to give them something to consider. Replacing Xigbar and Saix's Data Battle Themes with The 13th Dilemma from KH2.5 Replacing Luxord's Data Battle theme with The 13th Struggle from KH2.5 Replacing Larxene's Data Battle Theme with The 13th Struggle from Re:CoM or 13Th Reflection from KH2FM 2.5 Replacing Marluxia's Data Battle Theme with The 13th Reflection from KH2.5 Replacing Young Xehanort's Data Battle Theme with Dark Impetus from KHBBS Replacing Xehanort's Data Battle Theme with A Battle of Great Valor from KHBBS Replacing Vantias's Data Battle Theme with Enter The Darkness from KHBBS or Unbreakable Chain from KHBBS Replacing Terranort's Data Battle Theme with Rage Awakened from KH2.5 Replacing Dark Riku's Data Battle Theme with The Force In You from Re:CoM Replacing Xemnas's Data Battle Theme with Disappeared from KH2.5 or Darkness of the Unknown from KH2.5
  9. Looking for someone to mod Monster Hunter World by replacing Guiding lands Theme with Giorno's Theme. If possible try to loop the music. Willing to pay $20-$30 or send me your offer.
  10. Don't get me wrong: Some of the music in MW5 is good. The subdued guitar of "Threshold," the searing synth riffs of "A Second Life" and "Outlier," the interesting hybrid choir/guitar of "Judgement and Retribution," the symphonic orchestral hybrid sounds of "The Gamble," and the rythmic guitar riffs of "Crucible" are all good stuff but the rest just feels like filler to me; pretty "bare bones," imho. So, the next question I asked myself was, "Well, if the current music doesn't do MW5 justice, what does?" Within a few moments I found my answer (along with some rather fond memories that were invoked from listening to the old mechwarrior soundstracks, and the artists that re-mastered/remixed them): Timothy. Seals. He did outstanding remixes of old MW2 soundtracks. They capture the feel of the old songs, but he puts an interesting twist on them in the form of revamped audio from the old games, or making new sounds of his own entirely. Here is a list of most of his Mechwarrior songs. The first two in the list have a thumbnail. Credit goes to this artist for the video thumbnails: https://www.deviantart.com/shimmering-sword https://www.youtube.com/watch?v=sEVb_HQuxQA And the full album EP mix for good measure: https://www.youtube.com/watch?v=H_smBV2YBtk If anyone can make a mod that incorporates these soundstracks into the BGM, or can give some sort of instructions on how to incorporate these songs into MW5's BGM library, that would be greatly appreciated. I'm sure other die-hard fans of the older Mechwarrior/Battletech games would appreciate it too. lol Of course, all relevant parties should be asked about the use of the audio/artwork before releasing it as a mod (can never be too careful, right? lol). All credit goes to the appropriate parties for the audio, remixes, and artwork.
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