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Game Updates

Showing updates posted in for the last 365 days.

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  1. Yesterday
  2. Don't Starve Together Update 1.1.175.0 (Xbox - released August 1, 2024) Creatures will no longer be able to steal from the Cargo Hold. Fixed bundled items losing their skins when bringing them up from the caves. Fixed a crash caused by attacking a Mutated Merm that has the dodge skill. Fixed Woodie's wereform night vision sometimes persisting after end of the transformation. Fixed a crash when navigating the scrapbook. Fixed a crash when deconstructing a W.I.N.bot that is storing an item. Fixed Archives' sound emitter entities blocking placement. Fixed a crash related to the Bootleg and pulling up the Map. Fixed a crash related to the Antlion spike attacks. Fixed not getting all resources back when deconstructing a placed Teletransport Station. Fixed scrapbook crafting recipe description text sometimes running past its desired space. Fixed being able to give items to dead spiders.
  3. Don't Starve Together Patch 3.00 - 08/01/2024 (PlayStation) Creatures will no longer be able to steal from the Cargo Hold. Fixed bundled items losing their skins when bringing them up from the caves. Fixed a crash caused by attacking a Mutated Merm that has the dodge skill. Fixed Woodie's wereform night vision sometimes persisting after end of the transformation. Fixed a crash when navigating the scrapbook. Fixed a crash when deconstructing a W.I.N.bot that is storing an item. Fixed Archives' sound emitter entities blocking placement. Fixed a crash related to the Bootleg and pulling up the Map. Fixed a crash related to the Antlion spike attacks. Fixed not getting all resources back when deconstructing a placed Teletransport Station. Fixed scrapbook crafting recipe description text sometimes running past its desired space. Fixed being able to give items to dead spiders.
  4. Last week
  5. Bryce

    624646

    Changes Killing a Boss in Frenzy 3 now drops Fortifying Ingots Freeze Made breaking free from Freeze 50% faster Added bonus thaw amount when pressing the same button repeatedly, to bring it closer time to mashing multiple buttons Creatures Rook Icicles no longer apply Freeze Meowl Improved feedback on "woke up from sleeping" anger state Reduce "warning" radius while sleeping Fixed issue where player was unable to dodge Meowl attacks Imbued Cottonhail Reduced duration of freeze cloud 5s -> 2s Fixes Fixed Emote Booth showing emotes which are not yet unlockable Fixed various crashes and hangs Fixed visibility of title screen warnings on the Bonechill Quarry bg art
  6. JoeW

    624447

    Hey everybody. It's intermission time again; A time to sit back and reflect on adventures past and dream of adventures yet to come. We're glad you all enjoyed our last animated short "Projector". These shorts give players a peek behind the motivations of our survivors and who they are, not just where they came from or how they got here. Some may be backstories and some side stories, but today it's a little bit of both. Hide & Seek Some things, once lost, are gone forever... but how will you know for sure unless you keep searching? Login Bonus The Catcoon Nap Sack Fur Roll skin is available as a limited time login bonus. Just log into the game to get yours! Twitch Drops The Rose Bushel Potted Fern skin is available by watching participating Ambassador streams on Twitch.tv. For more details, check out the post here. New Vignettes A selection of Vignettes has been added to the game as well. Keep up those vignette suggestions when you see them and we'll keep adding them. And that's it! There are no Klei Points today. Instead, for Intermissions we're going to be giving you spool. So - pick out something nice for yourself, it's on us. The team is currently working on a bunch of Cave content for you. We can't quite call this one a QOL - this is shadow related content that will introduce a bunch of new threats and rewards to the caves. We'll want to talk about that pretty soon, so in a few weeks, we'll have some more information for you. Maybe in a post, maybe a stream, maybe a beta? Who knows what we'll do?! Well, we do. But we'll tell you later. Have fun out there!
  7. Earlier
  8. Bryce

    624088

    Fixes Colossapphire Helmet no longer self-freezes from Bloodthirsty's self-damage Removed places where players could get trapped in Bonechill Quarry Fixed various crashes
  9. Bryce

    623900

    Fixes Fixed an issue where the game would softlock if you died in town Fixed an issue where Nimble's Market 2 Challenge in The Molded Grove would fail if ANYTHING took acid damage during the run Fixed various crashes
  10. Changes and Improvements All Versions Updated Localizations. Fixes All Versions Fixed crash that could occur when loading some saves. Fixed crash when starting the game related to old worldgen files being present. Fixed layering issues with DIY Cot Fixed a bug where hovering over critter "Excretion" in their UI was displaying an incomplete tooltip on critters that can eat plants directly. Fixed double "Click to view store page" text in DLC icon tooltip. Fixed Full Steam Ahead achievement showing on the Printing Pod sidescreen when not playing on a Ceres asteroid. Fixed bug in the Power overlay causing preview buildings to use gray tint for ports. The Frosty Planet Pack Fixed a Bammoth navigation issue preventing them from going down one cell. Fixed issue where the Wood Heater's decor value was inconsistently presented in the build menu. Fixed issue where the Wood Heater changing decor values did not update the room type. Fixed an Issue where the Geothermal Heat Pump could get stuck due to floating point rounding. Fixed an Issue where polluted water inside the Geothermal Heat Pump would off-gas. Worldgen Fixed Ceres Fragment (Scramble DLC world) geysers from spawning close to the surface which could result in them appearing above the Temporal Tear Opener if replacing the Tundra Asteroid. Improved worldgen failure rate of base game and classic style Ceres.
  11. Fixes Fixed crash in Enigmox fight Fixed Imbued Ribbats not counting towards the first Nimble Challenge in the Nocturne Grove Fixed crash that could happen with the Striker in online games Fixed crash that could happen when reviving a network player Fixed crash that could happen when leaving rooms in an online game Fixed crash that could happen with Hammer's Hazard Idol Fixed crash that could happen when a Groak is charmed Fixed Chinese translation issue on new Berna chat Fixed crash when rerolling powers after seeing many powers of a given rarity Fixed bug where sometimes no power would spawn out of a power drop
  12. Update 1.14.0 (Nintendo Switch - released July 24, 2024) Staying Afloat While Wurt and Winona hammer away on their own visions for the future, it seems the Constant's sea has seen some changes of its own. Be prepared to rock the boat in the name of progress! Highlights Include: Skill Spotlight: Wurt and Winona Skillsets have been added. Crab King redesign: new behaviors, minions, arena, and loot. Sunken Chests: added new exclusive loot - Surprising Seeds and Archaic Boats. Marotters: new creatures found on the coastline. Additional Pirate Raid behavior: they can sometimes be found post-raid, carrying loot. Kelp Boat Patch, signs of Powder Monkeys territory on sea stacks, new ocean set pieces, a new Pearl trade, and a new Salt Lick made of actual salt! New Skins! Who says you can't always get what you want? As always, these skins also can be weaved with spool and drop in-game, but see the spoiler below for more info on the new skins available in this update. Klei Points! https://accounts.klei.com/link/ShiftySeaSwindlers And that's all for now! We hope that you all enjoy the update.
  13. Hello! Today we are releasing Bonechill Quarry. In this new location, you'll find all sorts of new content: a new boss, miniboss, enemies, equipment, decor items, powers, and more. A huge thank you to everybody who participated in the beta and helped us with bug reports and feedback. We very much appreciate all of the kind words and support. Thank you! About Early Access and Rotwood. Klei has operated and refined nearly a dozen titles through pre-launch testing and Early Access. Our process has always been to put down a solid, enjoyable experience that is worth playing for the price you paid for it and then we refine from there based on player feedback and what it is specifically that we are trying to accomplish with that game. Rotwood is not a roguelike. It's not a brawler. It's not a souls-like and it's not a dungeon crawler. While Rotwood can be described using these terms and it certainly contains elements of each of them, it comes from a place of love for all these types of games, but it is not defined or limited by them. Klei, as a studio attempts to do something interesting and new with our games. We take interesting ideas and see where we can go with them. But this can sometimes result in time needed to help us adapt the game we are trying to make so that it better communicates what we are trying to accomplish. This was true in 2012 and it is true now. To better communicate our vision we have two things coming for you soon. Shortly we will be sharing a more descriptive roadmap as well as a sneak peek into our minds and the future of the game. Coming Soon! We're aiming for a teaser update before the end of August. This update will bring a new "Super Frenzy" system for the first hunt. A Super Frenzy is when the game begins to change up gameplay to be significantly more difficult requiring not only tuned gear, but also a deeper understanding of the combat mechanics and tactics. With the game only having the lower half of the game present, much of the difficulty and power progression is being condensed at the lower levels. This result is a more grindy experience with overall less progression happening in shorter time periods than there will be when more systems and content are present. Many systems that existed in the playtest version of the game are still coming as support systems for these different progression mechanics. Please read below for notes about what our goal is with this Hunt. Save files Save files are NOT transferrable from the Beta Branch. Due to changes made during the beta, transferring the save from the beta branch to live will irreversibly break your save. Please DO NOT move your save. We will leave the beta branch open for 7 days in order for you to finish out your previous save if you like. Bonechill Quarry patch notes (623234)
  14. JarrettM

    Changes and Improvements All versions Bottle Emptier and Canister Emptier now show a list of relevant buildings in the Enable Auto-Bottle button's tooltip. The Auto-Bottle: On/Off status items now refer to bottling stations and canister filling stations rather than to Pitcher Pumps or Canister Fillers only. Critters now always show their body temperature in their UI under the Condition section. Minor adjustments to Mercury Ceiling Light artwork. Minor edits to Blasted Ceres descriptions. Added tooltips for DLC icons on the main menu to explain when they are not owned yet, or owned but not installed. Small adjustments to main menu DLC logos for clarity. Changed "Tune Ups" in the Improved Plants list to "Crop Tending." Frosty Planet Pack Water from an Ice Liquefier can no longer be requested by a Bottle Emptier unless the user has turned on Enable Auto-Bottle. Adjusted the offset of growth bar icons shown in Bonbon Tree branches when using the Farming overlay to better position them below the cell where the branch will grow into Fixes All versions Fixed crash that could occur when equipping clothing items. Fixed crash that occurred when viewing the Electric Grill in the database. Fixed missing Ice Maker recipe selection tooltip. Fixed a crash that happened when loading a save that had two Arbor Tree branches growing in the same spot. Fixed an issue preventing sublimating materials from appearing in the Materials / Consumable Ore sub-overlay. The Improved Plants tooltip now correctly indicates that Crop Tending will improve growth times for the plants listed. Frosty Planet Pack Fixed a bug where Duplicants who unequipped an Atmo Suit in an ideal temperature zone right after exiting an extreme temperature zone would still get scalding or frostbite. Fixed missing strings for Electric Grill and Gas Range blueprints. Fixed inconsistent Bammoth navigation up and down a single tile. Fixed an issue where the Geothermal Heat Pump could get stuck. Fixed an issue where polluted water inside the Geothermal Heat Pump would off-gas. Fixed issue where changing a Cot to use the “DIY Cot” blueprint would sometimes make parts of the bed disappear. Fixed plant mutation symbols not appearing on new plants. Fixed a crash that occurred whenever a Bonbon Meteor lands on a solid tile above the red unbuildable zone at the top of a Ceres asteroid. Fixed a bug where the Bonbon Tree was not playing the harvest ready animation if it reached full capacity with a blocked pipe connected to it. Fixed the little lines of black that were sticking out from the wood and snow tiles. Enabled the Bammoth Patty to be displayed on pedestals. Fixed a typo that added an extra space between words in the Wood Tile description. Fixed Carved Lumen Quartz not showing up as a resource. Lumen Quartz carve errand now persists on save/load. Fixed incorrect Ceres Fragment asteroid icon on the Scramble DLC tab. Adjusted Ceres space destination when playing with Scramble DLC on non-Ceres starts. Increased the number of Flox to 3 and added 4 Pikeapple Bush seeds. Worldgen: Fixed Metal Rich and Metal Poor world traits not affecting Cinnabar Ore. Applies to new saves only. Improved compatibility of the Volcanic Activity world trait on base game and classic-style Ceres asteroids. Minor adjustments to Geo Vent spawning placement on Spaced Out!-style Ceres Minor to reduce worldgen failures.
  15. Just a small hotfix for today's DLC release. All Versions Fixed a crash that could occur when viewing phosphorite in the codex. The Frosty Planet Pack main menu icon subtext now reads "Available Now" instead of "Wishlist Now", or "Installed" when the Frosty Planet Pack is already active.
  16. Guess what, asteroid explorers... ...The Frosty Planet Pack DLC is out on Steam TODAY! This DLC features a frozen new world filled with brand-new biomes, oddly adorable new critters, new buildings, blueprints (aka cosmetic skins), plants, resources and deliciously deep-fried foods! We've even recruited a new Duplicant! The DLC can be purchased for 7.99USD and is available now on Steam! It'll be available on WeGame and Epic soon, too. If you dug into this glittering new icescape during our free beta period, rest assured (or alarmed) that there's plenty more to explore in the full version—including a big engineering project deep down at the planet's core. There's also a Blasted Ceres option in the Lab for the thrillseekers who want an extra-challenging version of this new starting world. Sure, the whole colony's complaining about frostbite, but wait 'til they discover the hot new ways to stay warm! Just don't let those snow tiles melt... We've revised temperature mechanics for Duplicants and critters to make things simpler and more interesting. We've also introduced the option to mix in asteroids and biomes from one or more DLCs when making a new game, so you can scramble the cosmos at will! The "Scramble DLC" tool works for The Frosty Planet Pack and future additions to the ONI universe. Additionally, we're releasing a free update for the base game today: It includes the temperature mechanics revisions mentioned above, plus the new elements, UI improvements, and more. What's in this DLC? A brand-new icy starting world. New critters: Flouncy Floxes! Behemoth Bammoths! Sweet-toothed Spigot Seals! Three new biomes: Ice Cave, Cool Pool and Nectar. New plants: Pikeapple Bush, Alveo Vera, Sherberry Plant, Plume Squash, Bonbon Tree, and Idylla Flower. New buildings: Wood Heater, Snow Tile, Deep Fryer, and more! New elements: Cinnabar, Tallow, and Nectar. New Duplicant: meet Freyja! New POIs: a Gravitas live/work showroom! An enlightening Research Portal! A power plant that may or may not have wreaked havoc on past colonies! Exclusive, cold-themed new blueprints collection! Revised temperature mechanics. ...and more! The universe can be a cold, cold place...conquer it all from the questionable comfort of your cool new snow fort colony in The Frosty Planet Pack DLC! Huge thanks to everyone who played the beta! Check out the patch notes and F.A.Q. below. F.A.Q. What platforms will this DLC be available on? The Frosty Planet Pack launches on Steam today (July 18th) then WeGame and Epic soon after. We'll share more info as soon as we can! How much does it cost? 7.99USD Do I need to own the base game? Yes, you will need to own Oxygen Not Included in order to play this DLC content. Do I need to own Spaced Out! DLC in order to play this DLC content? You do not need Spaced Out to purchase or enjoy The Frosty Planet Pack. How do I report bugs? Bug reports go here! Thank you so much for helping us squash 'em. How do I give feedback? We love feedback. Post it here. Can I play with my old save game? Yes, you can upgrade your old save, but any new worldgen and improvements will not be available. Is there still a Previous Update Branch? Yes! If you're playing on the base game and this free update breaks some of your mods, you can opt in to the temporary, unsupported Previous Update Branch. Where can I find more details and information? Check out our Steam Store page for more information! Full patch notes Changes since the last beta build
  17. Just a small hotfix for The Frosty Planet Pack beta. Changes Increased Mercury Ceiling Light's heat production. Fixes Fixed a crash that was occurring when trying to display event popups. Mercury is now displayed as a "requirement" of the Mercury Ceiling Light, instead of an "effect".
  18. Don't Starve Together Update 1.1.174.0 (Xbox - released July 12, 2024) Charming Salt Tin has been made slightly taller to fit the salt box profile. Followers will no longer destroy Exotic Trees. Winona's Shadow Seeker II will now work on Big Slimy Pits in the Caves. Calibrated Perceiver will now work on most things that change prefabs when deployed or used. It should now be easier to deploy Boat Bumpers after other structures have already been placed. Added new animation effects when Vine Bridges are about to break. Added minimap indicators for Winona's ability to choose a Wormhole path. Crab King update: Thresholds for level 2 effects of gems are raised from 4 to 5 gems. Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions. Reduced the spacing needed for placing Fire Pits. Crab Guards and Knights improved sleep resistance also starts at 5 purple gems now. Crab King won't wake up to the Tail o' Three Cats' crack anymore. Fixed Crab King's Crab Knights and Crab Guards having broken health with 0 purple gems. Fixed Crab King Mob, Tower and Ice Wall health thresholds. Fixed Crab King's Cannon Towers shooting out visually different projectiles when they do not create leaks. Fixed Crab King's Cannon Towers not getting reduced boat collision damage from Yellow Gems. Fixed world generation layout for repeat generations being deviant from world seed. Fixed Roses spawned by the Ancient Fuelweaver or Winona getting added to world regrowth. Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth. Fixed Wurt's Armermery, Tool Shed, and Kelp Dishes having overlapping UI when opening multiple at once. Fixed crash with buffing Lunar Merm. Fixed crash when Maxwell's Shadow Sneak trap is triggered by a Batilisk. Fixed swapping a deployable item with a regular item making the item's inventory icon invisible. Fixed Calibrated Perceiver and Blueprints not learning new recipes while under Wickerbottom's The Everything Encyclopedia book effects. Fixed Portasol scrapbook information. Fixed a rare crash with Pearl talking. Fixed W.I.N.bot and W.O.B.O.T. trying to store items into Shoddy Tool Sheds and Armermries. Removed ice effects when Vine Bridges are breaking. Fixed Rose Glasses going on cooldown from using Choose Path on Wormholes. Fixed sound loop continuing to play after Winona is saved by Charlie. Fixed a crash after fighting your own lunar Merm. Fixed Walter's Merrymaker skin.
  19. Don't Starve Together Patch 2.99 - 07/12/2024 (PlayStation) Charming Salt Tin has been made slightly taller to fit the salt box profile. Followers will no longer destroy Exotic Trees. Winona's Shadow Seeker II will now work on Big Slimy Pits in the Caves. Calibrated Perceiver will now work on most things that change prefabs when deployed or used. It should now be easier to deploy Boat Bumpers after other structures have already been placed. Added new animation effects when Vine Bridges are about to break. Added minimap indicators for Winona's ability to choose a Wormhole path. Crab King update: Thresholds for level 2 effects of gems are raised from 4 to 5 gems. Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions. Reduced the spacing needed for placing Fire Pits. Crab Guards and Knights improved sleep resistance also starts at 5 purple gems now. Crab King won't wake up to the Tail o' Three Cats' crack anymore. Fixed Crab King's Crab Knights and Crab Guards having broken health with 0 purple gems. Fixed Crab King Mob, Tower and Ice Wall health thresholds. Fixed Crab King's Cannon Towers shooting out visually different projectiles when they do not create leaks. Fixed Crab King's Cannon Towers not getting reduced boat collision damage from Yellow Gems. Fixed world generation layout for repeat generations being deviant from world seed. Fixed Roses spawned by the Ancient Fuelweaver or Winona getting added to world regrowth. Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth. Fixed Wurt's Armermery, Tool Shed, and Kelp Dishes having overlapping UI when opening multiple at once. Fixed crash with buffing Lunar Merm. Fixed crash when Maxwell's Shadow Sneak trap is triggered by a Batilisk. Fixed swapping a deployable item with a regular item making the item's inventory icon invisible. Fixed Calibrated Perceiver and Blueprints not learning new recipes while under Wickerbottom's The Everything Encyclopedia book effects. Fixed Portasol scrapbook information. Fixed a rare crash with Pearl talking. Fixed W.I.N.bot and W.O.B.O.T. trying to store items into Shoddy Tool Sheds and Armermries. Removed ice effects when Vine Bridges are breaking. Fixed Rose Glasses going on cooldown from using Choose Path on Wormholes. Fixed sound loop continuing to play after Winona is saved by Charlie. Fixed a crash after fighting your own lunar Merm. Fixed Walter's Merrymaker skin. Fixed joining games from invitations. Fixed non-host players getting disconnected when another player disconnects and then reconnects to a server. Fixed non-host players sometimes not being able to reconnect to a server after disconnecting.
  20. Another hotfix for The Frosty Planet Pack beta branch. We added a new building, food, POI, and fixed some bugs. Full notes: Features The Frosty Planet Pack Added Mercury Ceiling Light building. Added new campsite POI to Ceres asteroids. Added Nosh Noms food recipe to the Deep Fryer. Changes and Improvements All versions Database: Added Effects section to equipment entries. Database: Updated description text for equipment entries to be consistent with what appears in the sidescreen. Frosty Planet Pack Destination select screen now shows remixed asteroid replacements on the world traits tab. Increased quality of Squash Fries food and removed Table Salt from its recipe. Minor change to Frozen Mercury Asteroid Field tuning. Updated DIY Cot blueprint to remove the blinking lights. Worldgen Classic-style Ceres now has radioactive biomes with critters and plants. Adjusted showroom POI position to appear closer to space. Minor adjustments to Geothermal Heat Pump placement on all Ceres asteroids. Improved POI placement near the start to reduce worldgen failures. Fixes All versions Fixed an issue causing Duplicants affected by the Toasty Surroundings status to become distracted while heading to a cooling station. Tonic Root's "View Database" button now properly links to its entry in the database. The "Resources" menu button in the detail header should now properly report the amount of calories for food items in its tooltip. Fixed a bug preventing Arbor Trees from producing seeds when harvested or when spawning. Fixed a crash that could occur when 2 Duplicants both wanted the final serving of water in a Water Cooler. Sweepy station now crafts the Sweepy using the same temperature as the material used. Germs in the material will also now be transferred to the newly created Sweepy. Fixed critters falling through the floor when playing a jumping animation. Fixed burrowed Hatches disappearing on dig. Fixed a bug causing branches of domesticated Arbor Trees to grow at wild plant speeds. Fixed a bug where critters larger than 1x1 were freezing to death if at least one of their occupied cells was a vacuum, and at least one other wasn't. Fixed a bug in the Power overlay where preview buildings were applying a gray tint to their ports. Fixed a bug where branches and trees could not be fertilized for Farmer's Touch at a Farming Station. Updated strings on Farming Station's Effect panel to show the word "plants" instead of "buildings." Spaced Out! only Fixed a crash that could happen with a critter in the Critter Cargo Bay. Frosty Planet Pack Fixed a bug where the Ice Liquefier was not updating its meter on game reload. Fixed a bug where destroying the Ice Liquefier soon after a Duplicant began to extract water from it was causing the Duplicant to freeze in place forever. Biobots and Rovers are no longer able to carve Lumen Quartz. Fixed a crash when Biobots or Rovers interacted with the Ice Liquefier. Fixed invalid research images showing up when the DLC is not enabled in the save file. Fixed excess walls in Geothermal Heat Pump POI. Search string on the Research screen no longer filters against DLC items in a category. Removed The Frosty Planet Pack plants from the plantable side screen when playing a non-DLC save. Fixed an issue where the Ceres Fragment incorrectly displayed geyser information. Pikeapple Bush and Squash Plume can now be fertilized for Farmer's Touch using a Farming Station. Fixed a bug where Bonbon Tree branches were not being destroyed by drowning.
  21. V2C

    620060

    Changes Charming Salt Tin has been made slightly taller to fit the salt box profile. Followers will no longer destroy Exotic Trees. Winona’s Shadow Seeker II will now work on Big Slimy Pits in the Caves. Calibrated Perceiver will now work on most things that change prefabs when deployed or used. It should now be easier to deploy Boat Bumpers after other structures have already been placed. Bug Fixes Crab Guards and Knights improved sleep resistance also starts at 5 purple gems now. Crab King won’t wake up to the Tail o' Three Cats’ crack anymore. Fixed Crab King’s Crab Knights and Crab Guards having broken health with 0 purple gems. Fixed Crab King Mob, Tower and Ice Wall health thresholds. Fixed Crab King’s Cannon Towers shooting out visually different projectiles when they do not create leaks. Fixed Crab King’s Cannon Towers not getting reduced boat collision damage from Yellow Gems. Fixed world generation layout for repeat generations being deviant from world seed. Fixed Roses spawned by the Ancient Fuelweaver or Winona getting added to world regrowth. Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth. Fixed Wurt’s Armermery, Tool Shed, and Kelp Dishes having overlapping UI when opening multiple at once. Fixed crash with buffing Lunar Merm. Fixed crash when Maxwell’s Shadow Sneak trap is triggered by a Batilisk. Fixed swapping a deployable item with a regular item making the item's inventory icon invisible. Fixed Calibrated Perceiver and Blueprints not learning new recipes while under Wickerbottom’s The Everything Encyclopedia book effects.
  22. Don't Starve Together Update 1.1.173.0 (Xbox - released July 5, 2024) Improved timing of when items are visually teleported with Winona when using the Portasol. Adjusted Night Berry overlay. Merm Tools can't be used by players. Merms will no longer use tools (that do less damage) to fight. Non Wurt Survivors cannot collect Merm Guard followers. Catapults should no longer destroy boat bumpers. Lowered waterproofness and removed insulation from Portasol. Fixed Crab Guards and Crab Knights failing to abandon breaking ice floes. Fixed bug where Winona could not Dismount from a Beefalo while holding a Portasol. Fixed Winona getting wetness locked after being saved from death. Fixed Winona getting temperature locked after being saved from death. Fixed bug with W.I.N.bot resetting its spawn point whenever it goes offscreen. Fixed bug with incorrect fuel state when WX-78 charges at Winona's generators. Fixed bug where Wagstaff's Cacheboxes can get stuck if you take your Inspectacles off while it's giving out loot. Fixed bug where dismantled a Spotlight does not clear its last target. Fixed missing cuff symbols in the Close Examine animation. Fixed a Wortox inspection line typo. Fixed a crash related to BERNIE! Shrinking size. Fixed Mutant Merm duplicating when they are attacked by their leader. Fixed irreplaceable items being destroyed by Powder Monkeys raids. Fixed missing cold particles for the Robin Egg Ice Box skin. Fixed snow and other ground effects accumulating on Vine Bridges. Fixed Shoddy Tools turning invisible when floating. Fixed a second Merm spawning when a Lunar Merm reverts back to a regular merm. Fixed buildings being blocked from being built near things that are fading out after dying. Fixed some talking animations for Wurt's Guest of Honor and Archaic skins. Fixed Crossbones Trawler skin missing part of its shadow. Fixed colliding with Salt Formations crashing the server sometimes. Fixed broken Hound Mounds and chopped down Driftwood blocking your path. Fixed Superior Communal Kelp Dish scrapbook picture size. Fixed Wurt's announce line for sheltering. Fixed glassed full moon icon art. Fixed the Bootleg not working. Fixed entities teleported off Boats not showing up for some clients. Fixed an issue with Rose Colored Glasses going on cooldown on things when it should not. Fixed animation bug when using Handy Remote. Fixed having to get really close to Knobbly Trees to wax them with the Embalming Spritz. Fixed Ocean Trawler skin issues with the net and water effects. Fixed wetness going up indefinitely when repairing a plugged boat leak. Fixed bug where Willow cannot use Embers in her inventory after transforming back from Wonkey. Fixed glassed full moon icon art. Fixed some errors in Pig and Prime Mate art.
  23. Don't Starve Together Patch 2.98 - 07/05/2024 (PlayStation) Improved timing of when items are visually teleported with Winona when using the Portasol. Adjusted Night Berry overlay. Merm Tools can't be used by players. Merms will no longer use tools (that do less damage) to fight. Non Wurt Survivors cannot collect Merm Guard followers. Catapults should no longer destroy boat bumpers. Lowered waterproofness and removed insulation from Portasol. Fixed clients getting disconnected when trying to enter the caves. Fixed Crab Guards and Crab Knights failing to abandon breaking ice floes. Fixed bug where Winona could not Dismount from a Beefalo while holding a Portasol. Fixed Winona getting wetness locked after being saved from death. Fixed Winona getting temperature locked after being saved from death. Fixed bug with W.I.N.bot resetting its spawn point whenever it goes offscreen. Fixed bug with incorrect fuel state when WX-78 charges at Winona's generators. Fixed bug where Wagstaff's Cacheboxes can get stuck if you take your Inspectacles off while it's giving out loot. Fixed bug where dismantled a Spotlight does not clear its last target. Fixed missing cuff symbols in the Close Examine animation. Fixed a Wortox inspection line typo. Fixed a crash related to BERNIE! Shrinking size. Fixed Mutant Merm duplicating when they are attacked by their leader. Fixed irreplaceable items being destroyed by Powder Monkeys raids. Fixed missing cold particles for the Robin Egg Ice Box skin. Fixed snow and other ground effects accumulating on Vine Bridges. Fixed Shoddy Tools turning invisible when floating. Fixed a second Merm spawning when a Lunar Merm reverts back to a regular merm. Fixed buildings being blocked from being built near things that are fading out after dying. Fixed some talking animations for Wurt's Guest of Honor and Archaic skins. Fixed Crossbones Trawler skin missing part of its shadow. Fixed colliding with Salt Formations crashing the server sometimes. Fixed broken Hound Mounds and chopped down Driftwood blocking your path. Fixed Superior Communal Kelp Dish scrapbook picture size. Fixed Wurt's announce line for sheltering. Fixed glassed full moon icon art. Fixed the Bootleg not working. Fixed entities teleported off Boats not showing up for some clients. Fixed an issue with Rose Colored Glasses going on cooldown on things when it should not. Fixed animation bug when using Handy Remote. Fixed having to get really close to Knobbly Trees to wax them with the Embalming Spritz. Fixed Ocean Trawler skin issues with the net and water effects. Fixed wetness going up indefinitely when repairing a plugged boat leak. Fixed bug where Willow cannot use Embers in her inventory after transforming back from Wonkey. Fixed glassed full moon icon art. Fixed some errors in Pig and Prime Mate art.
  24. V2C

    619045

    Changes Added new animation effects when Vine Bridges are about to break. Added minimap indicators for Winona’s ability to choose a Wormhole path. Crab King update: Thresholds for “level 2” effects of gems are raised from 4 to 5 gems. Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions. Reduced the spacing needed for placing Fire Pits. Bug Fixes Fixed Portasol scrapbook information. Fixed a rare crash with Pearl talking. Fixed W.I.N.bot and W.O.B.O.T. trying to store items into Shoddy Tool Sheds and Armermries. Removed ice effects when Vine Bridges are breaking. Fixed Rose Glasses going on cooldown from using Choose Path on Wormholes. Fixed sound loop continuing to play after Winona is saved by Charlie. Fixed a crash after fighting your own lunar Merm. Fixed Walter’s Merrymaker skin.
  25. This just fixes a crash some users were experiencing in The Frosty Planet Pack Beta. Have a good weekend! Fixes Fixed a crash that could occur when viewing the decor or material overlays after using certain building skins.
  26. This hotfix for The Frosty Planet Pack Beta contains some resource loop changes and tuning adjustments. Full notes: Changes and Improvements All versions Added a Wood to Refined Carbon recipe to the Kiln. Newly constructed buildings will now take on the temperature of their build materials, if those build materials were less than 45°C. Instant build mode considers a material’s temperature transitions when selecting its default temperature. (i.e. Mercury buildings won’t melt instantly.) Frosty Planet Pack Small increases to Flox dirt and wood production. Reduced the Flox's Pikeapple consumption amount. Significant increase to mass of the Bammoth Patty. Adjusted Bammoth Patty recipe output ratios in the Rock Crusher. Adjusted Bammoth eggs care package to appear after a later cycle count. Art revisions for the Flox in the Critter Cargo Bay and the Critter Trap. Worldgen Added coal to the oil biome near diamond clumps on base game and classic-style Ceres asteroids. World Remix: Added 4 random geysers to Ceres Fragment. World Remix: Changed Regolith Asteroid replacement rules to include the regolith biome and meteor shower from the Regolith Asteroid. Ceres Fragment is incompatible with this change and can no longer replace the Regolith Asteroid. Ceres Minor (Spaced Out! style) now has a guaranteed carbon dioxide geyser, which replaces one of the guaranteed water geysers. Enabled Volcanoes and Frozen Core world traits on all Ceres clusters. Fixes All versions Fixed crash selecting a Critter Cargo Bay. Fixed a bug that accidentally caused the Liquid Tepidizer to adapt the new slider changes implemented on the Space Heater. Fixed an issue where Arbor Trees did not drop seeds if they were harvested using liquids. Frosty Planet Pack only Fixed issue with the Bammoth and Bammini flickering in the Critter Cargo Bays. Starting a new game on a Ceres asteroid should no longer cause The Frosty Planet Pack setting in the Scramble DLCs menu to be turned off for subsequent new games if they were previously turned on.
  27. This update for The Frosty Planet Pack Beta fixes some bugs, adjusts some tuning, and expands some functionality to integrate with the pack's new temperature mechanics. Full patch notes: Features Frosty Planet Pack Added Oxylite Sconce building. Changes and Improvements All versions The Ice Maker can now optionally produce Snow. Increased the load capacity, cooling strength, and power consumption of the Ice Maker, but reduced relative heat production. Added a Cooling Water status to the Ice Maker to show when work is in progress. Research button now shows progress of active research. Consuming Shellfish now contributes to the progress of the Carnivore Achievement. Renamed Cold Scolding to Frostbite. Updated localizations. Temperature changes Hot Tub and Sauna now provide 3 cycles of Frost Resistance. Spicy Tofu and Curried Beans now provide 1 cycle of Frost Resistant: Spicy Diet effect. Buildings that provide immunity to Chilly Surroundings and Soggy Feet now display Frost Resistance in the Effects region in their UI. Space Heater now has a slider that players can use to adjust the power consumption. Space Heater now has a power consumption range of 120-240W, with a corresponding heat production range of 18-36KDTUs. Selecting one of a food's Nutritional Effects in the database should now scroll to that specific effect on the Nutritional Effect page. Updated the background art used for Gas Range blueprints in the Supply Closet. Spaced Out! only Folia and Quagmiris asteroids now support the Geoactive world trait. This will cause world traits on those seeds to change. Frosty Planet Pack Corrected specific heat capacity of Tallow being about 1000x too low. Increased amount of Plume Squash that Bammoths consume, and slightly reduced the amount of meat they drop. World Remix: When the Moo Asteroid is replaced, the world that replaces it will now include a Chlorine Gas vent. Biome Remix: Prioritized adding biomes to the starting and nearby asteroids before mixing in distant asteroids. Updated artwork for new space destination (base game) and space POIs (Spaced Out!) used in Scramble DLC. Added sound to the Bonbon Tree's interact animation. Research Portal can now be prioritized. Disabled Geodormant on Spaced Out!-style Ceres cluster. Consuming Deep Fried Meat, Pemmican, Fish Taco, Shellfish or Shellfish Tempura will now contribute to the progress of Carnivore Achievement. The Lumen Quartz chore type is now Dig instead of Uproot. Updated icon for status item and menu button. Hooked up additional lore entries. Renamed Pre-Plastic to Plastic Monomer. Added an entry for Plastic Monomer to the database. Renamed Bonbon Gourd to Bonbon Tree. Bonbon Trees now show status "Harvest ready" whenever they are full of Nectar. Bonbon Tree storage is now visible in the UI. Increased mass of Wood Heater, preventing rapid runaway temperature increase. Improved the quality of Shellfish Tempura and Fish Taco recipes, and added a Sleet Wheat requirement. Adjusted Tallow requirements. Pikeapple can now spoil. Removed Deep Fried Steak recipe from Deep Fryer. Fixes All versions Fixed Duplicants being able to attack through walls. Added germ color back to the Germ Source icon when viewing buildings with the germ overlay on. Fixed a bug where several plants were no longer dropping seeds when uprooted. In-game music should now resume properly after leaving the Supply Closet after entering it from the Blueprint tab on objects. Fixed Duplicant’s hair looking skewed while sitting in the Hot Tub. Tempshift Plates no longer display a status item about being entombed. Fixed a bug where Biobots and Rovers could still work after batteries ran out if they had high-priority tasks to do. Fixed an icon-scaling issue in the power overlay. Fixed a crash that could happen when rummaging a locker made on an earlier version of the game. Base game only Tooltips in the Main Menu should now appear in the correct position. Fixed a bug where loading a base game save with Duplicants in a rocket wearing atmo suits was causing a crash. Spaced Out! only Removed base game Data Bank from the sandbox spawner tool. Fixed Cosmic Storm meteor difficulty incorrectly using Spring Showers parameters. Frosty Planet Pack Sherberry Plants and Lumen Quartz start at colder temperatures. Manually harvesting the Bonbon Tree now plays the Nectar extraction animation properly respecting the number of branches currently on the tree. Fixed a bug where interrupting the manual Nectar extraction from the Bonbon Tree would cause the trunk to not return back to its harvest-ready animation. Fixed an offset in the harvest icons on the branches of the Bonbon Tree. Fixed a bug where the branches of the Bonbon Tree were not showing wild growth and domestic growth values in the Requirements section in the UI. Fixed an issue where wild planted Bonbon Trees were displaying an incorrect amount when describing the speed of Nectar production. Fixed a bug where individual Bonbon Tree branches were being counted as plants when evaluating the number of plants in a room. Research Portal now counts as a light source that can fulfill room requirements. Nighttime music should no longer play forever when loading into a Ceres cluster during the night. Freyja should no longer disappear in the Main Menu Supply Closet after playing on a save without The Frosty Planet Pack content enabled. Fixed a visual bug so that when harvest ready Bonbon Trees get entombed, the trunk now shakes along with the leaves. Fixed Acoustic Art Panel collision box. Existing saves will have the prop in the incorrect location. Modding Re-added some methods and constructors in Database that mods were using to avoid breaking them. Added an obsolete version of DlcManager.IsContentActive to help mods transition to using the correct calls. This will be removed in the future.
  28. Don't Starve Together Update 1.1.172.0 (Xbox - released June 28, 2024) Added new UI sounds for Handy Remote. Catapults will now hit fish in the ocean. Fixed a crash when chopping. Fixed a crash when using Winona's skill tree while having burning machines. Fixed a crash related to Night Lights loading in a world. Fixed Grass Boats not having their Walking Plank skinned during placement.
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