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sRGB does not use any Y'CbCr matrix! It is RGB, not Y'CbCr. Also EOTF is not CRT of 2.35, bit whatever.
Corrected incorrect statements, also removed some other irrelevant, unrelated items, and added references to the actual standard.
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'''sRGB''' is a standard<ref name="orig_pub" /> [[RGB color space|RGB (red, green, blue) color space]] that [[Hewlett-Packard|HP]] and [[Microsoft]] created cooperatively in 1996 to use on monitors, printers, and the [[World Wide Web|Web]]. It was subsequently standardized by the [[International Electrotechnical Commission|IEC]] as IEC 61966-2-1:1999.<ref name="iecstd" /> Its predecessor NIF RGB was used in [[FlashPix]] and was almost the same.<ref>{{cite web |title=FlashPix Format Specification |date=September 11, 1996 |publisher=Eastman Kodak Company |url=http://www.graphcomp.com/info/specs/livepicture/fpx.pdf |website=graphcomp.com |access-date=2021-06-11|url-status=live}}</ref> It is usually assumed to be the [[color space]] for images that contain no color space information, especially if the images' pixels are stored in 8-bit integers per [[color channel]].
'''sRGB''' is a standard<ref name="orig_pub" /> [[RGB color space|RGB (red, green, blue) color space]] that [[Hewlett-Packard|HP]] and [[Microsoft]] created cooperatively in 1996 to use on monitors, printers, and the [[World Wide Web|Web]]. It was subsequently standardized by the [[International Electrotechnical Commission|IEC]] as IEC 61966-2-1:1999.<ref name="iecstd" /> [[]] the web, is usually the for images that color .


sRGB uses the [[Rec. 709|ITU-R BT.709]] primaries—the same as in studio monitors and [[high-definition television|HDTV]]<ref>{{cite book |title=Digital Video and HDTV: Algorithms and Interfaces |author=Charles A. Poynton |publisher=Morgan Kaufmann |year=2003 |isbn=1-55860-792-7 |url=https://books.google.com/books?id=ra1lcAwgvq4C&q=rec+709+smpte&pg=RA1-PA239}}</ref>—a [[transfer function]] ([[gamma correction|gamma]]) typical of [[cathode-ray tube|CRTs]], and a viewing environment designed to match typical home and office viewing conditions. This specification allowed sRGB to be directly displayed on typical CRT monitors of the time, which greatly aided its acceptance. '''sYCC''' uses [[YCbCr#ITU-R BT.601 conversion|BT.601 YCbCr]] matrix to encode into extended-gamut space, negative R'G'B' values are decoded using extended transfer function, sRGB does not use any Y'CbCr matrix.
sRGB uses the [[Rec. 709|ITU-R BT.709]] [[high-definition television|HDTV]]<ref>{{cite book |title=Digital Video and HDTV: Algorithms and Interfaces |author=Charles A. Poynton |publisher=Morgan Kaufmann |year=2003 |isbn=1-55860-792-7 |url=https://books.google.com/books?id=ra1lcAwgvq4C&q=rec+709+smpte&pg=RA1-PA239}}</ref> [[transfer function]] ([[gamma correction|gamma]]) [[cathode-ray tube|]] viewing environment designed to match typical home and office viewing conditions. sRGB the - use .

sRGB includes a number of variants such as '''Y′<sub>s</sub>Cb′<sub>s</sub>Cr′<sub>s</sub>''', which is a standard luma-chroma-chroma color space extension to sRGB, referenced in Amendment 1 of IEC standard 61966-2-1 "Default RGB colour space - sRGB"<ref>{{cite journal |title=Amendment 1 of IEC standard 61966-2-1 "Default RGB colour space - sRGB" |journal=IEC standard 61966-2-1 |date=2003 |publisher=IEC}}</ref>.


==The sRGB gamut==
==The sRGB gamut==
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Plot of the sRGB intensities versus sRGB numerical values (red), and this function's slope in log-log space (blue), which is the effective gamma at each point. Below a compressed value of 0.04045 or a linear intensity of 0.00313, the curve is linear so the gamma is 1. Behind the red curve is a dashed black curve showing an exact gamma = 2.2 power law.]]
Plot of the sRGB intensities versus sRGB numerical values (red), and this function's slope in log-log space (blue), which is the effective gamma at each point. Below a compressed value of 0.04045 or a linear intensity of 0.00313, the curve is linear so the gamma is 1. Behind the red curve is a dashed black curve showing an exact gamma = 2.2 power law.]]


It is sometimes said that sRGB uses a [[gamma correction|gamma]] of 2.2, yet the above transforms show an exponent of 2.4. This is because the net effect of the piecewise decomposition is necessarily a changing instantaneous gamma at each point in the range: it goes from gamma = 1 at zero to a gamma near 2.4 at maximum intensity, with a median value being close to 2.2. The transformation was designed to approximate a gamma of about 2.2, but with a linear portion near zero to avoid having an infinite slope at ''K''&nbsp;= 0, which can cause numerical problems.
is a [[gamma correction|gamma]] of 2.2, yet the above transforms show an exponent of 2.4. This is because the net effect of the piecewise decomposition instantaneous gamma at each point in the range: it goes from gamma = 1 at zero to a gamma near 2.4 at maximum intensity, with a median value being close to 2.2. The transformation was designed to approximate a gamma of about 2.2, but with a linear portion near zero to avoid having an infinite slope at ''K''&nbsp;= 0, which can cause problems.


Parameterizing the piecewise formulae for <math>C_\mathrm{linear}</math> using <math>K_0</math> for the 0.04045, <math>\phi</math> for the 12.92, and <math>a</math> for the 0.055, the continuity condition at the break point is
Parameterizing the piecewise formulae for <math>C_\mathrm{linear}</math> using <math>K_0</math> for the 0.04045, <math>\phi</math> for the 12.92, and <math>a</math> for the 0.055, the continuity condition at the break point is
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;<math>\phi=\frac{(1+a)^\gamma(\gamma-1)^{\gamma-1}}{(a^{\gamma-1})(\gamma^\gamma)}.</math>
;<math>\phi=\frac{(1+a)^\gamma(\gamma-1)^{\gamma-1}}{(a^{\gamma-1})(\gamma^\gamma)}.</math>


Substituting <math>a=0.055</math> and <math>\gamma=2.4</math> gives <math>K_0 = \frac{11}{280}\approx0.0392857</math> and <math>\phi\approx12.9232102</math>, with the corresponding linear-domain threshold at <math>\beta\approx0.00303993</math>. These values, rounded to <math>K_0=0.03928</math>, <math>\phi=12.92321</math> and <math>\beta=0.00304</math>, sometimes describe sRGB conversion.<ref>{{cite book |title=Colour Engineering: Achieving Device Independent Colour |author1=Phil Green |author2=Lindsay W. MacDonald |name-list-style=amp |publisher=John Wiley and Sons|url=https://books.google.com/books?id=tn09voxr6agC&q=srgb+0.03928+date:0-2002&pg=PA350 |year=2002 |isbn=0-471-48688-4}}</ref> Publications by sRGB's creators<ref name=orig_pub/> rounded to <math>K_0=0.03928</math> and <math>\phi=12.92</math>, hence <math>\beta\approx0.00304025</math> (this was also used in [[FlashPix]]), resulting in a small discontinuity in the curve. Some authors adopted these values in spite of the discontinuity.<ref>{{cite book |title=Acquisition and Reproduction of Color Images: Colorimetric and Multispectral Approaches |author=Jon Y. Hardeberg |url=https://books.google.com/books?id=e2umTIdI2u4C&q=srgb+0.00304+date:0-2002&pg=PA40 |publisher=Universal-Publishers.com |year=2001 |isbn=1-58112-135-0}}</ref> For the standard, the rounded value <math>\phi=12.92</math> was kept and the <math>K_0</math> value was recomputed to make the resulting curve continuous, as described above, resulting in a slope discontinuity from 12.92 below the intersection to 12.70 above.
Substituting <math>a=0.055</math> and <math>\gamma=2.4</math> gives <math>K_0 = \frac{11}{280}\approx0.0392857</math> and <math>\phi\approx12.9232102</math>, with the corresponding linear-domain threshold at <math>\beta\approx0.00303993</math>. These values, rounded to <math>K_0=0.03928</math>, <math>\phi=12.92321</math> and <math>\beta=0.00304</math>, sometimes describe sRGB conversion.<ref>{{cite book |title=Colour Engineering: Achieving Device Independent Colour |author1=Phil Green |author2=Lindsay W. MacDonald |name-list-style=amp |publisher=John Wiley and Sons|url=https://books.google.com/books?id=tn09voxr6agC&q=srgb+0.03928+date:0-2002&pg=PA350 |year=2002 |isbn=0-471-48688-4}}</ref> by sRGB's creators<ref name=orig_pub/> rounded to <math>K_0=0.03928</math> and <math>\phi=12.92</math>, hence <math>\beta\approx0.00304025</math>, resulting in a small discontinuity in the curve. Some authors adopted these values in the .<ref>{{cite book |title=Acquisition and Reproduction of Color Images: Colorimetric and Multispectral Approaches |author=Jon Y. Hardeberg |url=https://books.google.com/books?id=e2umTIdI2u4C&q=srgb+0.00304+date:0-2002&pg=PA40 |publisher=Universal-Publishers.com |year=2001 |isbn=1-58112-135-0}}</ref> For the standard, the rounded value <math>\phi=12.92</math> was kept and the <math>K_0</math> value was recomputed to make the resulting curve continuous, as described above, resulting in a slope discontinuity from 12.92 below the intersection to 12.70 above.


== Viewing environment ==
== Viewing environment ==
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Due to the standardization of sRGB on the Internet, on computers, and on printers, many low- to medium-end consumer [[digital camera]]s and [[image scanner|scanners]] use sRGB as the [[default (computer science)|default]] (or only available) working color space. However, consumer-level [[charge-coupled device|CCDs]] are typically uncalibrated, meaning that even though the image is being labeled as sRGB, one can't conclude that the image is color-accurate sRGB.
Due to the standardization of sRGB on the Internet, on computers, and on printers, many low- to medium-end consumer [[digital camera]]s and [[image scanner|scanners]] use sRGB as the [[default (computer science)|default]] (or only available) working color space. However, consumer-level [[charge-coupled device|CCDs]] are typically uncalibrated, meaning that even though the image is being labeled as sRGB, one can't conclude that the image is color-accurate sRGB.


If the color space of an image is unknown and it is an 8- to 16-bit image format, assuming it is in the sRGB color space is a safe choice. An [[ICC profile]] may be used; the ICC distributes three such profiles:<ref>[https://color.org/srgbprofiles.xalter sRGB profiles], ICC</ref> two profiles conforming to version 4 of the ICC specification, which they recommend, and one profile conforming to version 2, which is still commonly used. Version 2 of ICC profile does not support parametric curve encoding ("para"),<ref>{{Cite web|title=Android lock screen bug and ICC profiles|url=https://color.org/security/android_bug.xalter|access-date=2021-03-24|website=color.org}}</ref> that is why to approximate the EOTF it uses 1024 points 1DLUT, which may be not obvious to see that it is piecewise. Display P3 ICC profile encodes sRGB transfer using "para" encode of g, a, b, c, d.
If the color space of an image is unknown and it is an 8-bit image format, is the is a safe choice. An [[ICC profile]] may be used the ICC distributes profiles<ref>[https://color.org/srgbprofiles.xalter sRGB profiles], ICC</ref> version 4 , is . Version 2 of ICC profile does not support parametric curve encoding ("para"), . , .

In 2020, an sRGB related bug in the Android operating system resulted in some devices crashing and requiring a factory reset. While some reported this was due to an ICC profile, it was actually traced to a rounding error in a hard coded matrix in Java<ref>{{Cite web|title=Android lock screen bug and ICC profiles|url=https://color.org/security/android_bug.xalter|access-date=2021-03-24|website=color.org}}</ref>.


As the sRGB gamut meets or exceeds the gamut of a low-end [[inkjet printer]], an sRGB image is often regarded as satisfactory for home printing. sRGB is sometimes avoided by high-end print publishing professionals because its color gamut is not big enough, especially in the blue-green colors, to include all the colors that can be reproduced in [[CMYK]] printing. Images intended for professional printing via a fully color-managed workflow (e.g. [[prepress]] output) sometimes use another color space such as [[Adobe RGB color space|Adobe RGB (1998)]], which accommodates a wider gamut. Such images used on the Internet may be converted to sRGB using [[color management]] tools that are usually included with software that works in these other color spaces.
As the sRGB gamut meets or exceeds the gamut of a low-end [[inkjet printer]], an sRGB image is often regarded as satisfactory for home printing. sRGB is sometimes avoided by high-end print publishing professionals because its color gamut is not big enough, especially in the blue-green colors, to include all the colors that can be reproduced in [[CMYK]] printing. Images intended for professional printing via a fully color-managed workflow (e.g. [[prepress]] output) sometimes use another color space such as [[Adobe RGB color space|Adobe RGB (1998)]], which accommodates a wider gamut. Such images used on the Internet may be converted to sRGB using [[color management]] tools that are usually included with software that works in these other color spaces.
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==External links==
==External links==
* [https://www.color.org/ International Color Consortium]
* [https://www.color.org/ International Color Consortium]
* [https://www.w3.org/Graphics/Color/sRGB A Standard Default Color Space for the Internet – sRGB] at [[World Wide Web Consortium|w3.org]]
* [https://www.w3.org/Graphics/Color/sRGB A Standard Default Color Space for the Internet – sRGB] at [[World Wide Web Consortium|w3.org]]
* [http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html Conversion matrices for RGB vs. XYZ conversion]
* [http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html Conversion matrices for RGB vs. XYZ conversion]
* [https://ninedegreesbelow.com/photography/srgb-profile-comparison.html Will the Real sRGB Profile Please Stand Up?]
* [https://ninedegreesbelow.com/photography/srgb-profile-comparison.html Will the Real sRGB Profile Please Stand Up?]

Revision as of 22:11, 19 October 2021

sRGB
Standard RGB
sRGB colors situated at calculated position in CIE 1931 chromaticity diagram. Luminance set so that to avoid bright lines toward primaries' complementary colours.
AbbreviationsRGB
Native name
  • Standard RGB
  • IEC 61966-2-1:1999
StatusPublished
First publishedOctober 18, 1999; 24 years ago (1999-10-18)[1]
OrganizationIEC[1]
CommitteeTC/SC: TC 100/TA 2[1]
DomainColor space, color model
Websitewebstore.iec.ch/publication/6169

sRGB is a standard[2] RGB (red, green, blue) color space that HP and Microsoft created cooperatively in 1996 to use on monitors, printers, and the Web. It was subsequently standardized by the IEC as IEC 61966-2-1:1999.[1] sRGB is the current defined standard colorspace for the web, and it is usually the assumed colorspace for images that are neither tagged for a colorspace nor have an embedded color profile.

sRGB uses the same color primaries and white point as ITU-R BT.709, the standard for HDTV[3]. However sRGB does use the BT.709 transfer function (aka TRC, sometimes referred to as gamma). Instead the sRGB TRC was created for computer processing convenience, as well as being compatible with the era's CRT displays. An associated viewing environment is designed to match typical home and office viewing conditions. sRGB essentially codifies the display specifications for the Windows-based computers & monitors in use at that time.

sRGB includes a number of variants such as Y′sCb′sCr′s, which is a standard luma-chroma-chroma color space extension to sRGB, referenced in Amendment 1 of IEC standard 61966-2-1 "Default RGB colour space - sRGB"[4].

The sRGB gamut

Chromaticity Red Green Blue White point
x 0.6400 0.3000 0.1500 0.3127
y 0.3300 0.6000 0.0600 0.3290
Y 0.2126 0.7152 0.0722 1.0000

sRGB defines the chromaticities of the red, green, and blue primaries, the colors where one of the three channels is nonzero and the other two are zero. The gamut of chromaticities that can be represented in sRGB is the color triangle defined by these primaries. As with any RGB color space, for non-negative values of R, G, and B it is not possible to represent colors outside this triangle, which is well inside the range of colors visible to a human with normal trichromatic vision.

The primaries come from HDTV (Rec. 709), which in turn is based on Color TV (Rec. 601). These values reflect the approximate color of consumer CRT phosphors.

The sRGB transfer function ("gamma")

On an sRGB display, each solid bar should look as bright as the surrounding striped dither. (Note: must be viewed at original, 100% size)

sRGB also defines a nonlinear transfer function between the intensity of these primaries and the actual number stored. The curve is similar to the gamma response of a CRT display. This nonlinear conversion means that sRGB is a reasonably efficient use of the values in an integer-based image file to display human-discernible light levels.

Unlike most other RGB color spaces, the sRGB gamma cannot be expressed as a single numerical value. The overall gamma is approximately 2.2, consisting of a linear (gamma 1.0) section near black, and a non-linear section elsewhere involving a 2.4 exponent and a gamma (slope of log output versus log input) changing from 1.0 through about 2.3. The purpose of the linear section is so the curve does not have an infinite slope at zero, which could cause numerical problems.

Transformation

From sRGB to CIE XYZ

The sRGB component values , , are in the range 0 to 1 (values in the range of 0 to 255 should be divided by 255.0).

  • where is , , or .

These gamma-expanded values (sometimes called "linear values" or "linear-light values") are multiplied by a matrix to obtain CIE XYZ:

This is actually the matrix for BT.709 primaries, not just for sRGB, the second row is BT.709-2 matrix coefficients.

From CIE XYZ to sRGB

The CIE XYZ values must be scaled so that the Y of D65 ("white") is 1.0 (X, Y, Z = 0.9505, 1.0000, 1.0890). This is usually true but some color spaces use 100 or other values (such as in CIELAB, when using specified white points).

The first step in the calculation of sRGB from CIE XYZ is a linear transformation, which may be carried out by a matrix multiplication. (The numerical values below match those in the official sRGB specification,[1][5] which corrected small rounding errors in the original publication[2] by sRGB's creators, and assume the 2° standard colorimetric observer for CIE XYZ.[2])

These linear RGB values are not the final result; gamma correction must still be applied. The following formula transforms the linear values into sRGB:

  • where is , , or .

These gamma-compressed values (sometimes called "non-linear values") are usually clipped to the 0 to 1 range. This clipping can be done before or after the gamma calculation, or done as part of converting to 8 bits. If values in the range 0 to 255 are required, e.g. for video display or 8-bit graphics, the usual technique is to multiply by 255 and round to an integer.

sYCC extended-gamut transformation

Amendment 1 to IEC 61966-2-1:1999 describes how to apply the gamma correction to negative values, by applying f(−x) when x is negative (and f is the sRGB↔linear functions described above), as part of the YCbCr definition. This is also used by scRGB.

Amendment 1 also recommends a higher-precision XYZ to RGB matrix using 7 decimal points, to more accurately invert the RGB to XYZ matrix (which remains at the precision shown above):

.[6]

Theory of the transformation

x axis: encoded value
Left y axis: effective local gamma
Right y axis: intensity
Plot of the sRGB intensities versus sRGB numerical values (red), and this function's slope in log-log space (blue), which is the effective gamma at each point. Below a compressed value of 0.04045 or a linear intensity of 0.00313, the curve is linear so the gamma is 1. Behind the red curve is a dashed black curve showing an exact gamma = 2.2 power law.

sRGB is based on a gamma of 2.2, which the standard defines as the EOTF for the display, yet the above transforms show an exponent of 2.4. This is because the net effect of the piecewise decomposition changes the instantaneous gamma at each point in the range: it goes from gamma = 1 at zero to a gamma near 2.4 at maximum intensity, with a median value being close to 2.2. The transformation was designed to approximate a gamma of about 2.2, but with a linear portion near zero to avoid having an infinite slope at K = 0, which can cause computational problems.

Parameterizing the piecewise formulae for using for the 0.04045, for the 12.92, and for the 0.055, the continuity condition at the break point is

Solving with and the standard value yields two solutions, or . The IEC 61966-2-1 standard uses the rounded value , which yields . However, if we impose the condition that the slopes match as well then we must have

We now have two equations. If we take the two unknowns to be and then we can solve to give

,

Substituting and gives and , with the corresponding linear-domain threshold at . These values, rounded to , and , sometimes describe sRGB conversion.[7] Draft publications by sRGB's creators[2] rounded to and , hence , resulting in a small discontinuity in the curve. Some authors adopted these incorrect values, in part because the draft paper was freely available and the official IEC standard is behind a paywall.[8] For the standard, the rounded value was kept and the value was recomputed to make the resulting curve continuous, as described above, resulting in a slope discontinuity from 12.92 below the intersection to 12.70 above.

Viewing environment

CIE 1931 xy chromaticity diagram showing the gamut of the sRGB color space (the triangle). The outer curved boundary is the spectral (or monochromatic) locus, with wavelengths shown in nanometers (labeled in blue). This image is drawn using sRGB, so colors outside the triangle cannot be accurately colored and have been interpolated. The D65 white point is shown in the center, and the Planckian locus is shown with color temperatures labeled in kelvins. D65 is not an ideal 6504-kelvin black body because it is based on atmospheric filtered daylight.
Parameter Value
Screen luminance level 80 cd/m2
Illuminant white point x = 0.3127, y = 0.3290 (D65)
Image surround reflectance 20% (~medium gray)
Encoding ambient illuminance level 64 lux
Encoding ambient white point x = 0.3457, y = 0.3585 (D50)
Encoding viewing flare 1.0%
Typical ambient illuminance level 200 lux
Typical ambient white point x = 0.3457, y = 0.3585 (D50)
Typical viewing flare 5.0%

The sRGB specification assumes a dimly lit encoding (creation) environment with an ambient correlated color temperature (CCT) of 5003 K. This differs from the CCT of the illuminant (D65). Using D50 for both would have made the white point of most photographic paper appear excessively blue.[9] The other parameters, such as the luminance level, are representative of a typical CRT monitor.

For optimal results, the ICC recommends using the encoding viewing environment (i.e., dim, diffuse lighting) rather than the less-stringent typical viewing environment.[2]

Usage

Comparison of some RGB and CMYK colour gamuts on a CIE 1931 xy chromaticity diagram

Due to the standardization of sRGB on the Internet, on computers, and on printers, many low- to medium-end consumer digital cameras and scanners use sRGB as the default (or only available) working color space. However, consumer-level CCDs are typically uncalibrated, meaning that even though the image is being labeled as sRGB, one can't conclude that the image is color-accurate sRGB.

If the color space of an image is unknown and it is an 8-bit image format, sRGB is usually the assumed default, and is a safe choice. An ICC profile or a LUT may be used. ICC profiles for sRGB are widely distributed, and the ICC distributes several variants of sRGB profiles, [10] including variants for ICCmax, version 4, and version 2. Version 4 is generally recommended, but version 2 is still commonly used and is the most compatible with other software including browsers. Version 2 of the ICC profile specification does not officially support piecewise parametric curve encoding ("para"), though version 2 does support simple gamma curves. Nevertheless, LUTs are more commonly used as LUTs are computationally more efficient.

In 2020, an sRGB related bug in the Android operating system resulted in some devices crashing and requiring a factory reset. While some reported this was due to an ICC profile, it was actually traced to a rounding error in a hard coded matrix in Java[11].

As the sRGB gamut meets or exceeds the gamut of a low-end inkjet printer, an sRGB image is often regarded as satisfactory for home printing. sRGB is sometimes avoided by high-end print publishing professionals because its color gamut is not big enough, especially in the blue-green colors, to include all the colors that can be reproduced in CMYK printing. Images intended for professional printing via a fully color-managed workflow (e.g. prepress output) sometimes use another color space such as Adobe RGB (1998), which accommodates a wider gamut. Such images used on the Internet may be converted to sRGB using color management tools that are usually included with software that works in these other color spaces.

The two dominant programming interfaces for 3D graphics, OpenGL and Direct3D, have both incorporated support for the sRGB gamma curve. OpenGL supports textures with sRGB gamma encoded color components (first introduced with EXT_texture_sRGB extension,[12] added to the core in OpenGL 2.1) and rendering into sRGB gamma encoded framebuffers (first introduced with EXT_framebuffer_sRGB extension,[13] added to the core in OpenGL 3.0). Correct mipmapping and interpolation of sRGB gamma textures has direct hardware support in texturing units of most modern GPUs (for example nVidia GeForce 8 performs conversion from 8-bit texture to linear values before interpolating those values), and does not have any performance penalty.[14]

References

  1. ^ a b c d e "IEC 61966-2-1:1999". IEC Webstore. International Electrotechnical Commission. Retrieved 3 March 2017.
  2. ^ a b c d e Michael Stokes; Matthew Anderson; Srinivasan Chandrasekar; Ricardo Motta (November 5, 1996). "A Standard Default Color Space for the Internet – sRGB, Version 1.10".{{cite web}}: CS1 maint: url-status (link)
  3. ^ Charles A. Poynton (2003). Digital Video and HDTV: Algorithms and Interfaces. Morgan Kaufmann. ISBN 1-55860-792-7.
  4. ^ "Amendment 1 of IEC standard 61966-2-1 "Default RGB colour space - sRGB"". IEC standard 61966-2-1. IEC. 2003.
  5. ^ "How to interpret the sRGB color space" (PDF). color.org. Retrieved 17 October 2017.
  6. ^ "IEC 61966-2-1:1999/AMD1:2003 | IEC Webstore". webstore.iec.ch. Retrieved 2021-04-17.
  7. ^ Phil Green & Lindsay W. MacDonald (2002). Colour Engineering: Achieving Device Independent Colour. John Wiley and Sons. ISBN 0-471-48688-4.
  8. ^ Jon Y. Hardeberg (2001). Acquisition and Reproduction of Color Images: Colorimetric and Multispectral Approaches. Universal-Publishers.com. ISBN 1-58112-135-0.
  9. ^ Rodney, Andrew (2005). Color Management for Photographers. Focal Press. p. 121. ISBN 978-0-240-80649-5. Why Calibrate Monitor to D65 When Light Booth is D50 {{cite book}}: External link in |quote= (help)
  10. ^ sRGB profiles, ICC
  11. ^ "Android lock screen bug and ICC profiles". color.org. Retrieved 2021-03-24.
  12. ^ "EXT_texture_sRGB". 24 January 2007. Retrieved 12 May 2020.
  13. ^ "EXT_framebuffer_sRGB". 17 September 2010. Retrieved 12 May 2020.
  14. ^ "GPU Gems 3: Chapter 24. The Importance of Being Linear, section 24.4.1". NVIDIA Corporation. Retrieved 3 March 2017.

Standards

  • IEC 61966-2-1:1999 is the official specification of sRGB. It provides viewing environment, encoding, and colorimetric details.
  • Amendment A1:2003 to IEC 61966-2-1:1999 describes an analogous sYCC encoding for YCbCr color spaces, an extended-gamut RGB encoding, and a CIELAB transformation.
  • sRGB, International Color Consortium
  • The fourth working draft of IEC 61966-2-1 is available online, but is not the complete standard. It can be downloaded from www2.units.it.
  • Archive copy of sRGB.com, now unavailable, containing much information on the design, principles, and use of sRGB