![Superintendant](https://cdn.statically.io/img/static.wikia.nocookie.net/burnoutparadise/images/d/d9/Superintendant.gif/revision/latest?cb=20100521161740)
My username is LeMansRacer and I'm a long time fan of the Burnout series.
To-Do List
- Clean up Burnout Fandom in stages
- A per-game basis, starting with Paradise (See: "Stage 1 - Paradise")
- Newcomers should be able to understand the entry aspects of a game from reading this wiki before playing a game
- New fans should be able to understand the more complex or deep seeded game play of a game from reading this wiki after they've started a game
- Established fans should be able to finish a game with any required help from this wiki
- Die hard fans should be able to understand aspects outside of a game (developers, pre-release content) they've finished, are re-playing, or are nostalgic for
- A per-game basis, starting with Paradise (See: "Stage 1 - Paradise")
- Reorganise and restructure article content from being a fan encyclopedia to a game guide with encyclopedia elements
- Pivot focus from targeting content towards die hard fans to being a gateway to engage new fans
- Some articles focus too heavily towards players already established as fans of the series and not as much for new players or intrigued newcomers
- Flesh out articles regarding game play and game content for younger fans
- ("Explain Like I'm Five" treatment)
- Greater use of in-game icons, notifications, and console specific button presses
- Reaffirm that content, conduct, and editor behaviour should reflect games series typical PEGI 7 rating
- Shift back to die hard fan focus after a better foundation has been placed for new fans
- After a per-game stage has finished for a game, newcomer content in articles should lead to die hard content
- Better differentiate content, articles, and segments of the wiki to a per game basis (i.e. Paradise content, Revenge content)
- Avoid having articles about game play or content in one game require reading an article regarding similar game play in another
- (i.e. Crash in Burnout 3 shouldn't require knowing how Crash in Burnout 2 works)
- Articles relating to a single game should only relate content to that game, as if a reader only owns that game the article is referring to
- Make sure articles about game modes within a game only reflect that game
- Content per game should link-to and link-from content within the same game
- Content within an article should relate to only what is presented, achievable, or can be performed in-game
- Pre-alpha, alpha, beta, conceptual, and experimental development content relating to an article should include how it's applicable and should be relevant
- Content not presented in-game should include a reference - if it's easy to add a sentence, then it's easy to include a reference.
- Notes/Trivia should be used for points, links, or aspects relating outside of the game
- Avoid having articles about game play or content in one game require reading an article regarding similar game play in another
- Stage 1 - Paradise <- Current work
- Set out how progression works and how players progress through reaching 102%
- Licenses
- Bikes
- Big Surf Island
- Freeburn Online
- Vehicle articles - (i.e. Hunter Cavalry, Hunter Oval Champ 69)
- Infobox content (cruising speed, top speed, and weight values come post-stage)
- Images should better represent gameplay and be in a 16:9 format for consistency
- 'Overview' - The overview is the first few paragraphs of an article about the car and should not be under its own section
- 'How to Unlock' - Unlock requirements should be clear on a per release basis; Paradise, Ultimate Box, Remastered
- 'Resemblance' - Removing the 'resemblance' section from articles as all cars are purposely fictitious and these sections are usually weighted to an editor's opinions.
- 'Performance' - How a vehicle performs, handles, and its characteristics should be below information regarding what it is and how it's unlocked
- This structure for vehicle articles is meant to better layout content depending on the type of fan reading it:
- Newcomer - What is this car? (Infobox and overview)
- New fan - How do I unlock this car? ('How to Unlock')
- Established fan - Why would I drive this? ('Performance')
- Die hard - Is there anything else worth knowing? ('Notes/Trivia' and Navboxes)
- Split pre-release and cut content into being non-game content and away from content players will see (Die hard area, away from other fan content)
- Post-launch content
- Split Game Changing Content into updates, downloadable content packs, and articles regarding game play they include
- (i.e. 1.9 update, Big Surf Island (Pack), Big Surf Island (Location), Big Surf Island Challenges, etc.)
- Better establish which content appeared in which release of Paradise and how players can access them in each release
- Try and better discern for fans which content appears where and how it can be or why it can not be accessed
- Split Game Changing Content into updates, downloadable content packs, and articles regarding game play they include
- Boxed product article - (Burnout Paradise, TUB, Remastered)
- Establish the original product as the main article for the game
- Use the TUB and Remastered article as re-release articles that lists what they have and link back to original product articles
- (Treat TUB and Remastered as 'expansion packs' and 'platinum re-releases' of an existing product rather than their own unique games)
- Reorganise original boxed product's article as a landing page leading to all content concerning Paradise
- Article should read as though all changes from 1.0 to 1.9 are launch content and not alterations or additions
- 1.9 is product complete (Remastered) as players are required to download 1.9 for PlayStation 3 and are prompted to download 1.9 for Xbox 360.
- TUB is still for sale on Steam, but Remastred is available through Origin and likely to soon replace TUB on Steam.
- Original box product article should be a Remastered article as its own game but still pertain to being the original 2008 game.
- Paradise City
- District articles - (Hub for all content within a district)
- Collectables, roads, events, challenges, achievements, etc.)
- Event Type articles
- Event specific articles
- Road specific articles - (Hub for all content along a road)
- Collectables, events, challenges, achievements, etc.)
- District articles - (Hub for all content within a district)
- Multiplayer
- Challenges
- Freeburn, Timed, Island, Bike
- Events
- Race, Road Rage, Marked man, Stunt Run, Cops 'n' Robbers
- Challenges
- Set out how progression works and how players progress through reaching 102%
Some sections will be expanded upon once others have been completed. Currently, I'm working through the vehicles section for Paradise as they're the most popular article.
Sandboxes
Work-in-progress sandboxes for developing templates and experimenting with article structure; with the intent of creating either an easier to navigate wiki, easier to read/understand articles, or improve usability of templates across both desktop and mobile.
Sandbox 1 - Game Infobox Template An infobox for use on boxed product articles such as Burnout Paradise Remastered and Burnout 3: Takedown. |
Sandbox 2 - Infobox Preview A sandbox for previewing the functionality, usability, and general look of sandbox infoboxes before pushing into a wiki facing template. |
Sandbox 3 - District Infobox An infobox for use on articles relating to districts in Burnout Paradise. |
Sandbox 4 - Achievement Template A template for quickly adding and listing achievements/trophies in an achievement/trophy list article. |
Sandbox 5 - Vehicle Infobox A vehicle infobox suitable for use across all Burnout games. |
Sandbox 6 - Navbox Preview A sandbox for previewing the functionality, usability, and general look of sandbox navboxes before pushing into a wiki facing navbox. |
Sandbox 7 - Navbox Template A template used for all sandbox navboxes. |