About
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Activity
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Equip yourself for responsible digital transformation with our Postgraduate program, "AI for the Common Good.” 🌱 Taking place this September, this…
Equip yourself for responsible digital transformation with our Postgraduate program, "AI for the Common Good.” 🌱 Taking place this September, this…
Liked by Susheel Nath
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🇧🇪 July 21 is the #Belgium national day, but it's also an opportunity to meet up and find out what our colleagues from SPF Intérieur - FOD…
🇧🇪 July 21 is the #Belgium national day, but it's also an opportunity to meet up and find out what our colleagues from SPF Intérieur - FOD…
Liked by Susheel Nath
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CrowdStrike is committed to provide full transparency on how this occurred and the steps taken to prevent anything like this from ever happening…
CrowdStrike is committed to provide full transparency on how this occurred and the steps taken to prevent anything like this from ever happening…
Liked by Susheel Nath
Experience
Education
Volunteer Experience
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Faculty Assistance Volunteer
Al Noor Training Centre
- 2 months
Social Services
- Caretaking and teaching for differently-abled children
- Group activities organising and overviewing playtime
- Faculty assistance -
Packaging Intern
Dubai Cares
- 2 months
Disaster and Humanitarian Relief
- Packaging and stock management of supplies
- Local assistance
Publications
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Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations
IEEE VR 2021 Workshop
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of virtual characters. Crowd simulation is traditionally a complex and time-consuming process, requiring extensive manual effort to achieve. On the one hand, commercial and liberally licensed tools tend to have many aspects of simulation tightly integrated which can be prohibitively difficult to re-configure, on the other, paying extras can be far more costly. In this context, the re-use of existing…
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of virtual characters. Crowd simulation is traditionally a complex and time-consuming process, requiring extensive manual effort to achieve. On the one hand, commercial and liberally licensed tools tend to have many aspects of simulation tightly integrated which can be prohibitively difficult to re-configure, on the other, paying extras can be far more costly. In this context, the re-use of existing simulated crowds has been identified as a valuable cost-saving approach to crowd simulations. Previous approaches have investigated the use of environment semantics , but they have not been integrated with a commonly used simulation platform, rendering their usefulness limited. We present a novel approach to crowd simulation using an emergent system for re-targeting autonomous crowds and report on the findings of a problem discovery study, analyzing and establishing key aspects of functionality, usability, and user experience. Our results provide a breakdown of the crowd simulation process with corresponding time-on-task metrics to provide a reference point for future scientific research into crowd simulation systems. Furthermore, we report on how users react to a system that involves the use of semantic data to facilitate the re-use of existing crowd simulations. We anticipate that other researchers will follow suit, to develop tools that are both innovative and usable in crowd simulation practices.
Other authorsSee publication
Projects
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Little Things - A short Unity5 movie
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Level Design & Animation:
As a final project for the course, Real Time Animation, to demonstrate the concepts of forward and inverse kinematics, principles of animations, camera timeline constructions and transformations and pushing the creativity and imagination with an animated movie using a short story conveyed visually.
Stacks:
- Unity5 - Level design and .exe deployment
- GIMP - Texturing
Video link:
https://youtu.be/vZGA1X72GYc
Key features…Level Design & Animation:
As a final project for the course, Real Time Animation, to demonstrate the concepts of forward and inverse kinematics, principles of animations, camera timeline constructions and transformations and pushing the creativity and imagination with an animated movie using a short story conveyed visually.
Stacks:
- Unity5 - Level design and .exe deployment
- GIMP - Texturing
Video link:
https://youtu.be/vZGA1X72GYc
Key features include:
- Assortment of assets for Level Design
- Play with lights using Directional Lights, Spot Lights, and Area Lights. Use of Deferred Rendering
- Variety of use of models and animations
- Camera script for movement, control of timing and non-facial color-lit emotions of the protagonist camera
- Post-Processing: Ambient Occlusion, Color-grading, HDR, Vignette, Depth of Field, Screen Space Reflections
- Use of Volumetric Lighting
- Custom animations for assets in scenes using Unity's timeline
- Texture application and custom material implementation with bump maps and height maps
- Cloth simulation
- Particle system for rain
- Custom Skybox implementation
- Decal implementation for environment immersion -
ARCore Pet Simulator
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Game programming & AR:
A Dog Simulator using ARCore and Unity5 wherein, Touch Gestures can be used to guide your own pet dog around the screen and interaction can be done with your pet via a GUI system, namely, feeding, playing, fetch and so on.
Stacks:
- Unity5 (game development, AR, GUI, audio, texturing)
- Blender (animation, model redesign)
- GIMP (texturing, material generation)
Video link:
https://youtu.be/d3yg_BYdtCc
Key features…Game programming & AR:
A Dog Simulator using ARCore and Unity5 wherein, Touch Gestures can be used to guide your own pet dog around the screen and interaction can be done with your pet via a GUI system, namely, feeding, playing, fetch and so on.
Stacks:
- Unity5 (game development, AR, GUI, audio, texturing)
- Blender (animation, model redesign)
- GIMP (texturing, material generation)
Video link:
https://youtu.be/d3yg_BYdtCc
Key features include:
- Touch-reactive pet dog, who would listen to your tap for movement
- GUI system for button-based commands for actions, such as sit, sleep, play with paw, follow me and jump
- GUI system for placing kennel, water bowl, food bowl, ball fetching and climb to me
Options to change the breed of the dog
- GUI system to navigate around the application: Start, Help (tutorial) and Exit
- Custom textures and materials. Use of bump and height maps
- Custom animations
- Custom sprites for GUI -
( LoLAR) Unity 5 + Vuforia - Augmented Reality Project
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Level Design & AR:
To implement the Unity5 engine in a new industry altogether, augmented reality. A simple level design project consisting of levels with environments and animated characters projected using Vuforia's marker-based system of AR. An all-around project based on characters from League of Legends, the well-renowned MOBA.
Stacks:
- Unity5 - Level design, game programming and scripting
- Blender - Animations and modelling
- GIMP - Texturing
Key…Level Design & AR:
To implement the Unity5 engine in a new industry altogether, augmented reality. A simple level design project consisting of levels with environments and animated characters projected using Vuforia's marker-based system of AR. An all-around project based on characters from League of Legends, the well-renowned MOBA.
Stacks:
- Unity5 - Level design, game programming and scripting
- Blender - Animations and modelling
- GIMP - Texturing
Key features include:
- Intricate level design
- Animations
- Particle systems
- Transformation of the entire scene: Scalable, Translatable and Rotatable
- Sound editing and timing sequences
- Detailed characters such as Unity Chan, Low poly cat asset, Ahri, Ashe, Brand and Anivia from League of Legends
- Custom textures and materials
Languages
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English
Native or bilingual proficiency
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Tamil
Native or bilingual proficiency
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French
Professional working proficiency
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Hindi
Professional working proficiency
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Japanese
Elementary proficiency
More activity by Susheel
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CrowdStrike is participating at the Netskope World SASE Summit 2024 in South Africa! Catch us in Cape Town today and in Johannesburg on July 18th…
CrowdStrike is participating at the Netskope World SASE Summit 2024 in South Africa! Catch us in Cape Town today and in Johannesburg on July 18th…
Liked by Susheel Nath
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A poetic insight into data 🚀 Discover the poem by Leïla El-Mahi, inspired by the experiences shared during the DATAWARENESS event of TEDxBrussels…
A poetic insight into data 🚀 Discover the poem by Leïla El-Mahi, inspired by the experiences shared during the DATAWARENESS event of TEDxBrussels…
Liked by Susheel Nath
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Do you know a woman researcher who deserves recognition for her contributions to the field of AI? Nominate her for a WAI award! 🏆 The Women in AI…
Do you know a woman researcher who deserves recognition for her contributions to the field of AI? Nominate her for a WAI award! 🏆 The Women in AI…
Liked by Susheel Nath
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Dublin City Council is pioneering digital innovation with its focus on Local Digital Twins (LDTs), supported by the Smart City programme. LDTs are…
Dublin City Council is pioneering digital innovation with its focus on Local Digital Twins (LDTs), supported by the Smart City programme. LDTs are…
Liked by Susheel Nath
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