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Bedrock Edition
Cubeir's Avatar Cubeir
Level 76 : Legendary Chef Artist
237


Vanilla RTX Normals is a PBR resource pack for Minecraft: Bedrock Edition that allows you to use Minecraft's ray tracing features (Minecraft RTX) by adding all of the additional texture maps and fog configurations uniquely adjusted for each biome on top of Vanilla game without altering Vanilla experience, bringing ray tracing support for Minecraft's default resources in the purest possible form.

The primary difference between Vanilla RTX and Vanilla RTX Normals is that Vanilla RTX uses 16x heightmaps, which are later converted to a higher resolution normal map to simulate depth on a flat surface.
Vanilla RTX Normals uses 16x normal maps instead, which define curvature on the surface and how light should bounce off each individual pixel.


Every possible Vanilla Minecraft block is covered (Creative, Education Edition, secret blocks, etc...)
All materials are consistent across different blocks.
Everything has been fine-tuned for Minecraft RTX.

If you appreciate the time and effort that goes into making Vanilla RTX, and would like to see it continued into the future, you can support it on Patreon: https://www.patreon.com/cubeir
Your support will make sure of its continued development and consistently delivered high quality, as a thank you, you will receive updates earlier and directly from my Patreon posts, along with more benefits...



Vanilla RTX Patreon


Shout-out to: Azure Midsummer, Lonelyhousecat, Rob Duvall, Long Lost Weaboo, Thomas Lash, nattyhob, David, zibi chenier, mossgoblinn _, Tobias Kraus, StoutXIIIYT, Erick Alexis, Kyrie, Spencer Toth, Carlos, verkeronersf, Nash Knowlden, Mr. Animo, Zane Knox, Kendrisite Gaming, FERNANDO VIERA JR., Joshua alonso, Beefboi, Tung, THE LORD, Yanick Laub, CoffeeBentYukio, kenneth pitre, Jacob Krueger, Marie Antoinette, Zek0004, Brogan Sharp, Dekota, clyde akpik, Gustavo Hernandez, Nicholas Armstrong, Adrian A Applegate, Linuxydable, ChrisTheInfamous, GamePlayer TV, Sebastian, fruhru jfrfrigjri, Seanie Pascal, KumiAzai, Brice Haney, SuperX4Life, Tylerzippy 1, maekoe, Sparta 030, Severin, James Bennett, william, cho sungho, Martin, Inimical_Divinity, Elmer Salinas, Flan Cakes, Attractive Pants, Kaleb Gruver, Robert Waugh, Fengpo Wen, KloClo, Josh Hunt, Adrian Kunce, Hara Kaza, Dave, Coil, Nox Libertas, Jeremy Perry, Kolbie Rains, WLB, Marc Balzer, Peter Cridland, Venn Smith, Travis Armstrong, 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I see a lot of Java players asking for a Java Edition version:
I'd also like to see that happen, but there's barely enough time for me to maintain Vanilla RTX/Vanilla RTX Normals for Bedrock Edition.
One major issue is: converting it directly is not possible, everything you see in this pack, every pixel has been tweaked over the years for specific lighting conditions and environment of Minecraft RTX, converting it will not have great results with Java Edition's community-made shaders, but if you believe you can do it, you're free to do so as long as you follow the license requirements.
CreditCubeir and every Vanilla RTX patron
Progress100% complete
Game VersionMinecraft Bedrock
Resolution16x
Tags

23 Update Logs

Vanilla RTX Normals v1.21.30 / Release Notes: : by Cubeir 06/22/2024 4:25:24 amJun 22nd

Vanilla RTX Normals' third major revision for 1.21 is here to complete support for all of the new 1.21 content, ominous trial chambers blocks as well as new functional animated materials and a ton of other improvements!

• Added full support for Ominous Trial Spawner and Ominous Vault block.

• Updated non-ominous vault block and trial spawners according to their texture updates in Minecraft Preview 1.21.23.0
- Also fixed trial spawner active state being unsupported in latest Minecraft Preview.

• Updated smoker, revamped normal maps, and added proper animated emissivity for its burning animation with better materials for consistency with other wood and stone.

• Quartz Normal Map Revamp
Most notably, quartz and smooth quartz will no longer appear curved/convex, this is to allow smooth quartz to form seamless tiles (like its vanilla texture!) while keeping a consistent normal style for quartz. Also corrected quartz bricks and chiseled quartz normal maps.

• Fixed dropper top horizontal incorrectly using dropper top vertical MER (and the other way around).

• Added a cached texture and files list, this could potentially improve load times or help prevent an issue where textures aren't fully loaded or lost, which has happened in the past likely because of large number of files in Vanilla RTX. (This change will be reverted if it proves unnecessary)

Animated Material Update!
Not long ago animated textures were fixed in Minecraft, prior to this, PBR textures were based on an average of all stages of a given animated texture, this allowed it to approximately look good throughout all stages of an animated texture.
This update comes with proper animated textures for many animated blocks.
(Known issue: this bug persists with sculk catalyst blooming state and sculk shrieker)
For emissive blocks, this usually results in improved vibrancy & allows true texture colors to be preserved throughout the animation, or in other words less washed out colors.

- Magma block
- Blast Furnace
- Sea Lantern (Also updated materials to better match other prismarine blocks)
- Portal and Respawn Anchor Top Portal
- Lantern and Soul Lantern (Also nerfed overall brightness of soul lantern)
- Cauldron water, also changed to a new material that closely matches regular water (Known issue: non-colored water in cauldron does not have a material)
- Sculk Tendrils, also updated normal maps
- Sculk Veins, materials now appear more consistent with other sculk blocks.
- Sculk
- Sculk Shrieker Top
- Rough Prismarine
- Crimson and Warped log
- All variations of Command blocks
- Campfire and Soul Campfire base
- Chemical Heat block in Education Edition

• Reworked Ancient Debris, new handmade normal maps and redefined materials.

• Reworked Netherite block, redefined materials, new normal map.

• Updated Iron block and Lapis block normal maps to be in-line with appearance of similar blocks (i.e. gold block, copper block, etc...)

• Updated mossy stonebrick and stonebrick normal maps with better defined cracks and mossy parts

• Adjusted default fog settings to be closer to default Minecraft RTX sky colors (i.e reduced the subtle green/cyan color of sky horizon in some biomes), removed blue tint.

These changes are only meant to get things in a better state for the time being, until I have the chance to over everything thoroughly.

• Other adjustments
- Redstone Comparator and Repeater active states are now overall dimmer so they may no longer be functional as light source (vanilla light level is 0)
- Decreased intensity of all types of planks normal maps and corrected some angles
- Uniformly increased lava emissive intensity, increased lava normal map intensity.
- Adjusted redstone, regular and soul torch texture brightness (redstone and soul nerfed, regular torch slight buff)
- Nerfed all passive redstone materials emissivity, with less contrasting colors
- Maximized portal transparency (further reduction of opacity will result in issues with screen overlay animation of portal)
- Decreased cauldron water opacity
- Adjusted all gold blocks and white irons, now possessing slightly more metallic characteristics (i.e. iron doors, block, gold parts on rails, gold block, gold parts on chiseled bookshelf, all gold ores, etc...)
This also makes white irons more distinct from grey irons, where grey irons now appear slightly less metallic and more rough overall, while retaining the same detail and style as white irons.

• Updated pack icon!

New Experimental Updates & Changes in v1.21.30:
(Features below require switching to experimental option within Vanilla RTX or Vanilla RTX Normals through resource pack's settings)

• Fixed blocks in Command Block Minecart and TNT Minecarts being unaffected by ray tracing, blocks in minecarts have been faithfully remodeled.


• Fixed Iron Golem damaged stages not displaying with ray tracing, instead each cracked stage now displays its own complete texture, this will eliminate the issue with overlays and should remain visually the same as vanilla Minecraft.

• Fixed invisible Breeze mob when using experimental option in Minecraft 1.21 non-preview release.
• Improved the workaround fix for Breeze wind
- Inner layers are can now be visible (previously only the outermost wind layer was displayed)
Breeze wind appears more transparent with ray tracing to better match vanilla game
Known issues:
- Brightness of breeze is affected by vanilla light level, and not ray traced lighting, brighter
environments also make breeze wind appear more opaque.
- Inner layers do not display when seen through the outer layers.

• Swapped sun and moon paths, sun now maintains a positive offset, reduced maximum offset to 30 degrees and further improved smoothness of the transitions.

• Moved away Slime mob texture and End Portal adjustments from the default Vanilla RTX experience, they are now available only under Experimental option.
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User5221821G
06/28/2024 10:58 pm
Level 1 : New Miner
User5221821G's Avatar
it dosent work on my windows 11 laptop is that normal or am I doing something wrong?
1
m0r1nd4rk
06/23/2024 5:09 am
Level 2 : Apprentice Miner
m0r1nd4rk's Avatar
I know this may seem like a stupid question, but does the Pack also updates automatically in Minecraft or do i have to redownload it?
1
Fabio_Fettuccine
06/17/2024 12:53 am
Level 1 : New Miner
Fabio_Fettuccine's Avatar
So I encountered and issue when I turn on experiments, for some reason the breezes are invisible. I can still hear them but I can't see them. Everything else is fine but not being able to see breezes is a big downside.
2
Cubeir
06/22/2024 4:39 am
Level 76 : Legendary Chef Artist
Cubeir's Avatar
Hey! The new update (v1.21.30) solves this issue.
1
User5200552G
06/20/2024 10:08 am
Level 1 : New Miner
User5200552G's Avatar
I have the same problem
1
statue
06/15/2024 8:58 pm
Level 1 : New Miner
statue's Avatar
Thank you for this beautiful resource-pack, this is probably the best way to experience mine-craft with rtx.
1
Retrowollf32
05/05/2024 1:58 pm
Level 1 : New Miner
Retrowollf32's Avatar
I can't get either version to download on my Xbox :(
1
statue
06/15/2024 8:59 pm
Level 1 : New Miner
statue's Avatar
RTX is only for pc, no other workarounds.
1
CYZeus
03/17/2024 2:05 pm
Level 1 : New Miner
CYZeus's Avatar
when the light_block could be added in it?
2
The_Dragon73519
03/16/2024 5:30 am
Level 1 : New Explorer
The_Dragon73519's Avatar
WOW
2
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