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In case the Roman number system which is used in the game confuses you, I have edited the language file. Now all the Latin numbers should be in the numeric Arabic numbers as we all are used to.
For this to work, thou have to use the standard chosen language as English (US) in the earlier versions.
But I have figured out how to do the same in other languages in later version, but I have just not added all languages to that. But that is easy, so just tell me what language to add.
It will work in both 1.16 and 1.15 for the American English. I have not tested it in earlier versions, but it should work in all the recent versions with all languages.
For this to work, thou have to use the standard chosen language as English (US) in the earlier versions.
But I have figured out how to do the same in other languages in later version, but I have just not added all languages to that. But that is easy, so just tell me what language to add.
It will work in both 1.16 and 1.15 for the American English. I have not tested it in earlier versions, but it should work in all the recent versions with all languages.
Progress | 100% complete |
Game Version | Minecraft 1.16 |
Resolution | 8x |
Tags |
2 Update Logs
Update #2 : by maralnor 12/11/2020 1:49:29 pmDec 11th, 2020
I have now changed the version tag from 5 to 6, just in case someone thinks that the version warning when one chooses a pack does matter. In reality, it does not change anything. Every time Mojang changes somewhat the filesystem, like spliting the paintings file in to seperate files, they change the tag. In most cases, the change in the filesystem does not effect the little thing in a simple resource pack. In the case of the paintings, you just splitt the single "paintings" png into each paintings and give them the right name, and it will work again.
I have also added the potions since a found something in the file where it was roman numbers.
I have also added the potions since a found something in the file where it was roman numbers.
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If so; how did it go?
If so; how did it go?