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Human Era Villagers X Fresh Animations [ PC Java | MCPE Bedrock ]

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StalkerNugget's Avatar StalkerNugget
Level 65 : High Grandmaster Dragonborn Lego Builder
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HOW TO PASS THROUGH WORKINK LINK:
1. CLICK CURSEFORGE DLOWNLOAD, LEADS TO WORK INK
2. CLICK "GO TO DESTINATION"
3. SCROLL DOWN TO THE BOTTOM OF PWGE AND CLICK "ACCESS LINK"
4. WAIT 9 SECONDS COUNTDOWN, AND THEN CLICK "ACESS LINK" AGAIN
5. sigh... IF IT LEADS TO A SITE THAT IS NOT CURSEFORGE OR MODRINTH, CLOSE THE TAB AND CLICK "ACCESS LINK" AGAIN UNTIL IT ACTUALLY REACHES TO YOUR DESTINATION
6. YOU ARE NOW ON CURSEFORGE/MODRINTH, NOW DOWNLOAD THE PACK AND ENJOY

HOW TO DOWNLOAD ON CURSEFORGE FOR MOBILE:
1. GO TO TOP RIGHT CORNER OF YOUR BROWSER APP
2. TAP THE 3 DOTS
3. TAP "DESKTOP MODE"
4. ON CURSEFORGE, TAP ON DOWNLOAD BUTTON


Works on Version 1.8.9/1.12.2/1.14.4/1.16.5/1.17.1/1.18.1/1.19+

(Go to Pack File->HPV Optional Micro Packs->HPV Old Version Archives and grab some version files you want to apply to the top of the main pack in-game)

HOW TO ADD HUMAN GUARD VILLAGERS ON GUARD VILLAGERS MOD:
Go to \.minecraft\config and open the guardvillagers-client file with windows notepad. Change the setting "false" to "true".
Or if you on a different version.Go to \.minecraft\config and open the guardvillagers.json file with windows notepad. Find the "useSteveModel" setting and change the setting "false" to "true".


HOW TO FIX SLEEPING VILLAGERS ON SLEEP TIGHT MOD:
Go in \.minecraft\config and open the sleep_tight-client file with windows notepad. Scroll down. When you see "sleeping_villagers_eyes = true", Change the setting "true" to "false".

HOW TO CHANGE VILLAGER TO PLAYER MOB IN RECRUITS/WORKERS MOD:

Go in \.minecraft\config folder, and then do the following:
for Recruits Mod, players would just have to open the recruits-client.toml config file and change the “RecruitsLookLikeVillagers” setting to false. This will give them the Steve model.
it is the same for the Workers Mod, but the config is workers-common.toml and the setting is called “WorkersLookLikeVillagers”.


[​Requires Optifine]
[​For Fabric Users:]
https://www.curseforge.com/minecraft/mc-mods/entity-model-features
https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric
[​Instructions & Modifier Micro-Packs Available Inside The Pack Zip File]
This villager pack are some assets from the [​Player Mob Models Pack]. It turns villagers into player models and also retaining the vanilla style mixed with my style, including the wandering trader, and illagers (and also zombies to enhance mood and realism). There are 70 villager textures in total, containing diversity and many differences and similarities while still keeping the same style. There are some differences with the illager, while the original illager has more of a jacket or coat, this pack instead makes them wear medieval armor, and hoodies for illusioner and witch. So yeah, this is a pretty biased pack, but atleast the elements of the original illager textures, such as colors and other tiny details.

July 6 2024: Explaination about the "unecessary" features (some of my discord members said the features were unnecessary):
To explain the illagers, the zombies, and the iron golem, this resource pack that is about supposedly just changing the villager to human, some of you would expect that it should only be the villagers, and probably the zombie villagers, but for the sake of consistency, this extends to illagers, zombies, iron golem, because i wanna make this pack more realistic, sensible, and consistent, sort of making my own lore for the purpose of making everything fit together than just a senseless change, such as illagers being human enemy knights, zombies being more realistic than just every zombie wearing cyan shirt and blue pants, and iron golem being also human knights, but with a more biblically accurate golem variant, something a human with a certain culture would build (and thats all because the cleric villager texture looks like it is based on church clothing, so i made it more biblical)

If you want them removed, i wont be releasing a separate version and no one else should do it other than me (or Curseforge/Modrinth may ban me for submitting whats practically a duplicate), so instead, you just use the remover micropacks that are inside the pack file, or if you have an another goal, just go inside the pack file (no need to unzip), and then navigate your way and delete any files that are non-villager related, such as contents in the textures entity folder, in the optifine cem folder, and in the random entity folder.



To remove chest model, go to packfile->HPV Micro packs->HPV Modifiers, then grab the tit remover micropack, then put it on resourcepacks folder
Credit@nuel --- Honored 1.19.3 Pack Tester, FreshLX --- Fresh Animations, @seb_semos --- Human Villager Fresh Animations
Progress95% complete
Game VersionMinecraft 1.21
Resolution16x
Tags

23 Update Logs

X-0.1 : by StalkerNugget 06/26/2024 1:04:18 pmJun 26th

- Compatability with other mods

- Evoker in FreshAnim Activator now has animated eyes, this is for test run reasons, villager animated
eyes will come once the evoker eyes are finalized

- Evoker textures will now reference from anime and game villains such as:
• Nihilister from Goddess of Victory: Nikke
• Killmonger from Black Panther (temporary character, i need me some ruthless human villains)
• Gustavo Fring from Star Wars / Moff Gideon from Breaking Bad
• Indivilia from Goddess of Victory: Nikke
• Toji from Jujutsu Kaisen
• Dio from Jojo's Bizzare Adventure
• Tanya from Youjo Senki
• Satsuki from Kill la Kill
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Cake4Hire
07/06/2024 5:31 pm
He/Him • Level 1 : New Miner
Cake4Hire's Avatar
Hey, I know this is strange, as I am a Bedrock player. Are you aware of the Actions & Stuff resource pack? Basically, I'm asking if you could modify your villagers to have the same walking animations as the players in the Actions & Stuff resource pack. Could you possibly consider this?
3
StalkerNugget
07/10/2024 1:14 am
Level 65 : High Grandmaster Dragonborn Lego Builder
StalkerNugget's Avatar
Is that related to fresh animations? im already aiming on slow development for Better Mob Animations, an another bedrock fresh animation mcpack
1
ImNotVeldia
07/06/2024 3:51 am
Level 1 : New Miner
ImNotVeldia's Avatar
Thanks for updating the resourcepack so many times, i really admire your work! Will you ever had compatability with https://www.curseforge.com/minecraft/mc-mods/realm-rpg-quests-rewards and with https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks ? I really like those two mods but there are some villager-like npc

Also, sorry for my bad english
2
StalkerNugget
07/06/2024 3:57 am
Level 65 : High Grandmaster Dragonborn Lego Builder
StalkerNugget's Avatar
Yeah sure, i'll look into it
2
alarmgoose
06/29/2024 6:30 am
Level 1 : New Miner
alarmgoose's Avatar
Just wanted to drop in and say that while using this mod https://www.curseforge.com/minecraft/mc-mods/recruits I noticed that the guards textures aren't working. Archer_, legioner, legioner_,skirmisher, skirmisher_, ^^;
2
StalkerNugget
06/29/2024 7:11 am
Level 65 : High Grandmaster Dragonborn Lego Builder
history
StalkerNugget's Avatar
someone also requested me that mod as well, i'll be on my way, updates will be on 2nd week on July to avoid frequent updating

Also, the file names seem to be from the illager mod, and thats suppose to work, i think
2
alarmgoose
06/30/2024 12:08 am
Level 1 : New Miner
alarmgoose's Avatar
I was bored so I grab some of your texture from the other human texture mod that doesn't have any animations (I think) And started replacing them with the recruits textures. Ta da! now I have a gimp out versions that I can look at until you update! Yay! Okay I'll go crawl into a hole and shut up for now. ^^; : https://ibb.co/B2b6ngs

2
StalkerNugget
07/07/2024 1:41 pm
Level 65 : High Grandmaster Dragonborn Lego Builder
history
StalkerNugget's Avatar
I have 2 questions regarding the image....

- is there a recruits mod config where you can switch the villagers to human model? And if so, then tell me how so i can put the instructions in the description
- why do they have that leg and arm animation, is that part of the recruits mod? I opened the curseforge website to recruits mod, only to see the showcase images only having normal minecraft animation
1
MythicalMontie
07/11/2024 10:42 am
She/Her • Level 1 : New Explorer
history
MythicalMontie's Avatar
Hey! So I just wanted to add that the creator also has another mod that I’d love to see compatibility for - workers.
https://www.curseforge.com/minecraft/mc-mods/workers

for recruits, players would just have to open the recruits-client.toml config file and change the “RecruitsLookLikeVillagers” setting to false. This will give them the Steve model.

it is the same for the workers mod, but the config is workers-common.toml and the setting is called “WorkersLookLikeVillagers”.

As for the arm animations, I believe the person that previously posted the screenshot is using epic fight, which there is an additional data pack to add support for. So otherwise it’s just normal vanilla animations
2
StalkerNugget
07/11/2024 12:13 pm
Level 65 : High Grandmaster Dragonborn Lego Builder
StalkerNugget's Avatar
Thank you for the info, been searching this for a while
2
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