GOOD NEWS! GUYS YOU DON'T HAVE TO WAIT ANYMORE. MY GOOD FRIEND FISH2 HAS BEEN WORKING VERY HARD ON THIS MOD, AND I APPRECIATE ALL THE HARD WORK THAT HE'S DONE. PLEASE GO HERE TO DOWNLOAD THE LATEST VERSION OF THE MOD.
I HAVE OFFICIALLY QUIT WORKING ON THIS, DUE TO IMPORTANT LIFE AFFAIRS. SCHOOL, WORK AND PLAYING MINECRAFT HAVE ALL GOTTEN IN THE WAY OF THIS PROJECT. ITS THE PRIORITIES THAT MATTER IN LIFE. I THOUGHT IT WAS ONLY FAIR THAT I LET YOU ALL KNOW I WAS QUITTING THE THREAD. THANKS FOR EVERYONE'S CONTRIBUTION. -PEACE.
This is not the mod post. This is a thread to discuss more ideas for the Nether. It is a suggestion Thread. We are working on a mod... the link to that page is here:
Right now, it basically talks about what's below... but eventually the two pages will carry some differences.
The page below need to have some tags and anchors... But I haven't done that yet. It will be some time before I get it all mapped out.
It should also be mentioned that this post is being revamped a little at a time. It is not a complete thread. BE PATIENT. Good posts take time... just like good mobs.
Some art that may interest you:
New Nether Structure Diagram. (Please forgive the misspelling of Plateau. LOL)
The Wight!
The Lava Tortoise!
The Pordenfer!
- A preview of some of the blocks!
+ MOBS
Coming up with mobs for the nether is a task most troublesome. There are so many possibilities and so many ideas out there, that finding a happy medium for all players is somewhat impossible. I've tried adding a few mobs that have been suggested in the past, but other suggested mobs will have to be left out for the reason of simplicity. We can always go back and implement more mobs later, but for now lets keep it simple silly. I'm thinking that these will be the selected mobs we add to our Nether Expansion:
Aggressive:
Evil Pigmen (NPC)
Nether Hounds
Red Slimes
Poison Spiders
Neutral:
Wights
Lava Tortoises
Salamanders
Passive:
Pordenfers
Iron Sheep
Mogus
For the sake of organization, I have given specifics for each of the mobs listed on the previous page. You will find details such as background information, implementation specifics such as where they spawn, the health and attack strength, their drops and much, much more for your guidance.
As far as difference in level hardness for each mob... I think I will allow the modders to make those decisions. The following details and specifics are based and defaulted to an easy level hardness. You can estimate on your own how much more should be added to these mobs for the normal and hard levels.
As can be rationally reasoned, black mob textures may seem too dark in the nether... for this reason, anything “black” in the nether should have a very low level of lightness. This may help the player to see the mobs just a little better.
A Legend...
Ages ago, long before man dwelt upon the earth, pigmen lived in harmony upon the overworld. When the day came that men entered the world, (these strange players from a far off window of existance,) a fear began to grow in the world of the pigmen. As man made his way, surviving upon the land and building his kingdom, pigmen became curious of this strange being and his doings. The great boar king of the farthest realm, sent a message to his subjects, telling them to beware of man and his ways.
Man was very fond of pork. Some of the pigmen had been spying on local humans and discovered this strange fact to much of their disliking. Rumors spread like wildfire in the pigman kingdoms... as did fear continued to grow. Though no humans had yet slayed pigmen for their flesh, a young pigman demagogue by the name of Tusk was spreading tales about such falsehoods. Wars with man were waged by various pigmen, whom followed Tusk as their leader. The boar king was very much displeased by this and sent a decree to make peace with man, as he had done no such evil thus far. It was then that Tusk rebelled against the king, and a division took place.
In time, the followers of Tusk had become spiteful and arrogant towards the old laws of peace and justice. They chose their own path, and created new laws. They made Tusk their new king. With Tusk leading the charge, his followers vowed to remove men from the overworld indefinitely by their extermination.
As men began to fall to death, so too was the rage of Tusk's followers. Tusk then suggested that they try eating man as payback for the crimes committed! But the Boar King was good and just. Being infuriated by the wrong doing of his former subjects, he made a union of peace with the human players and allied with man to defeat Tusk, the betrayer.
With both Man and the pigman people of the boar king against Tusk, he was in no way prepared for the next attack. Finally, at the dark siege of swinera, Tusk was defeated and had no other choice but to surrender to the boar king. The boar king spared Tusk his life. And instead of death, the boar king sentenced Tusk to banishment from the overworld, to wander forever in the dark of the nether. So too was the sentence of Tusk's followers. Thus was it that evil pigmen came to coexist with the dark creatures of the nether.
Aren't we nerdy? :tongue.gif:
And now for the mob specs and details, below. (We are looking for more mob suggestions!!! Please comment.)
+Evil Pigmen (NPC)
Since evil pigmen reside in the nether, in order to survive, they have had to make shelters for themselves. They also have a great lust for gold, and will colonize near caves where they mine for it.
Since they are npcs, they obviously can do nearly as much as players can. They can collect resources, build, craft, and mine. In the Dead valleys of the Nether, Pigmen will build fortresses and villages protected from many kinds of nether mobs, these would include ghasts, netherwolves zombie pigmen and poison spiders. Evil Pigmen can use almost every tool capable of crafting, which includes weapons such as swords and bows.
Evil pigmen will appear just as ordinary pigmen, the only difference is that their eyes are red.
Spawn: In the Valley layer in darkness.
Health: 10 hearts + Any Armor
Attack: 2 + any weapons
Drop: Pork chops / 50% chance of gold ingots
Other: They begin with Grimwood tools.
+Nether Hounds
Nether hounds appear as red hot, black boned, zombie wolves. They have little or no fur, and are purely evil. They cannot be tamed as pets like wolves can be. They wander around in packs and attack almost every mob except Ghasts.
Spawn: In the Plateau and Valley layers in Darkness.
Health: 6 hearts
Attack: 3 + Fire Bite... which sets victim on fire.
Weakness: Grimwood Sword
Drop: Blackened bones
+Red Slimes
These creatures are similar to ordinary slimes of the overworld... except they spawn more often and are red in appearance. Just like ordinary slimes, they have four sizes and vary in health based upon those sizes.
Spawn: In the pit regions and caves in any lighting.
Health: Same as Ordinary Slimes
Attack: Same as Ordinary Slimes
Drop: Red Slime Balls
+Poison Spiders
Poison spiders are similar to ordinary spiders, but are purple in color and They are extremely toxic. They do all the same things ordinary spiders do, but when attacking they implement the effect that poison has on their victims. Poison Spiders can crawl up walls and spin webs.
Spawn: In the Darkness of any Nether Region.
Health: 10 hearts
Attack: 0.5 hearts + Poison effects
Drop: String, Poison Dust and Antidote Powder
+Wights
Wights are lost souls that wander the nether in sorrow. Like white, slow moving ghosts, all hooded and mysterious, the wights are in mourning for their previous lives, shedding eternal tears of suffering. They will only attack when you come within a 2 block radius of them.
Spawn: On Soulsand and in Soulplasm pools
Health: 8 hearts
Attack: 1 hearts
Drop: Sulphur and/or mail rings
+Lava Tortoises
Big, Majestic and powerful, lava tortoises are about the size of four horizontal blocks. They live in the pits near lava pools where they swim. These giant tortoises never attack unless out of self defense. Though they submerge their bodies into the lava when swimming, they do not completely dive beneath the surface... allowing a player to use them as stepping stones across a lake of fire.
Tortoises often lay eggs near the coast of lava pools, where they abandon them... exposed to the threat of being eaten by Nether Hounds. Tortoise eggs when collected by the player can be incubated into baby tortoises that can be ridden on with a saddle and controlled over both land and lava.
Spawn: surfaces of Lava Pools OR on nether rack near lava
Health: 16 hearts
Attack: 3 Hearts + Fire bite
Drop: 3 Obsidian or a Tortoise EGG
Other: Baby Tortoises have half the health of their parents (8 hearts) and do not attack. They also have no drop, except a saddle if they're wearing one.
+Salamanders
Salamanders Are big, Black and orange fire spitting amphibians whom also hang around lava pools... though they might be found in other stray areas from time to time. They do not attack unless attacked. Their skin is tough against lava, and these creatures will not burn to death like evil pigmen, mogus or iron sheep.
Spawn: Anywhere. Any Region. Near Lava.
Health: 10 hearts
Attack: 3 + Fire Bite
Drop: Salamander Leather
Other: Salamanders can shoot balls of fire at attackers for the same effect as ghast fireballs.
+Pordenfers
Odd passive insect/crab like pig equivalents of the Nether.
unless when killed with a golden sword, Meat dropped by dead prodenfers are tainted and cause damage when eaten.
Spawn: On Netherrack.
Health: 5 Hearts
Drop: Rotten and Smoked Pordenfer Strips
Iron sheep
Upon hearing the name, you'll almost laugh, but Iron sheep are very special. Having existed in the Nether for ages, the Iron sheep have evolved into hard targets. The wool that they carry is actually steel. Yes that's right... steel wool. Steel wool can be smelted down into fresh ingots or otherwise placed as blocks. Don't touch them with your bare hands, their wool is sharp and prickly.
Spawn: on Netherrack
Health: 14 hearts
Drop: 1 to 3 steel wool blocks
+Mogus
The mogu is a short humanoid mushroom which can walk about in mushroom forests in the nether. The poor little guys have no way of defending themselves and are quite helpless against all enemies. If attacked they will run... it is all they can do.
Spawn: Soulsand in low level light and darkness
Health: 4 hearts
Drop: grey, red and white mushrooms/ 25% chance of Glowing ones
Changes to current mobs:
+Ghasts
In addition to their current state, ghasts should have a slight glowing brightness level added to their texture material.
+Zombie Pigmen
Zombie pigmen should do two things: Attack players if they're carrying gold and chase Evil pigmen (npcs).
Mobs are an essential part of the nether Expansion and it might even be considered the most important feature of the nether, because it sets the mood of challenging gameplay for the player. These mobs will make the nether a hard place to go to and survive in. Because of all this... there will need to be a reason for the player to experience such a troubles. Such a challenge should be equalled with some sort of reward. For this reason, we will also be implementing minerals, because These will be the incentives for players going into the nether.
Blocks
+ Current Blocks
To include:
Obsidian
Soulsand
Netherrack
Gravel
Glowstone
Lava
Minerals
+Corruption Stone
Being the lowest spawned mineral to be found in the Nether, (besides adminium,) corruption Stone is dark red, harsh and cold to the touch. To collect, it must be mined with a stone Pickaxe or higher. It acts much like glass and breaks in about the same time it takes to collect wood by hand. Corruption stone is weak and not very useful. It is destroyed by ghast and salamander fire And Just like netherrack, it burns eternally. when lit on fire however, the fire turns black!
+Corrupted Gold Ore
Corrupted gold Ore is nothing more than gold ore encased in corruption stone. It is found beneath the netherrack layer in the pit region of the nether. It must be collected with a stone pickaxe or higher. This ore can be smelted down into gold ingots. Corrupted Gold ores are found in surplus amounts in the nether... in veins of 10 or more.
+Charoite Ore
charoite ore must be collected with a gold pickaxe only... it cannot be mined with other tools. Charoite is a very magical gem that can be used in conjunction with gold and other minerals to make certain magik items. (more about that in the items section.) When broken, a charoite ore will drop 1 charoite crystal.
+Infernum
Infernum is found in quantities of 4 ~ 8 near lava pools or in random deposits in the layers of corruption stone below netherrack. Infernum, after being collected with a stone pickaxe or higher, can be divided into four ingots which are used for making inferno tools. It does twice damage to any tools used when collecting.
+Glowsand
Glowsand is found in spare deposits in the ground of the plateau and valley regions of the nether. It can be collected quickly by hand, and even quicker with a shovel. When collected with a magma shovel it becomes glowstone instantly. Glowsand can be dropped alike regular sand. Because it faintly glows, it can help one to see into darker descents. Such an action would be useful in detecting monsters of dark chasms. Glowsand can be crafted out of four glowdust and can be smelted into glowstone.
+Steel Wool
Wool that is collected from iron sheep is called steel wool. It appears grey, old and rusted. Steel wool can be either placed as a block or smelted down into 1 fresh iron ingot. As a block, steel wool is dangerous to the touch and similar to the cactus. a player or mob standing next to it will cause half the damage as a cactus.
+Bone Dust
Bone dust is a block of bones and ashes in the plateau region of the Nether. It acts just like sand. Upon putting the bonedust block in your crafting box, you can divide it into 4 bone meal. Likewise, you can make a bone dust block with 4 bone meal.
+Soulglass
Soulsand smelted into soulglass works just like ordinary glass, it simply has a different texture and is slightly darker... its a shaded window.
Liquids
+Quicksilver
Quicksilver is an incredibly dense silver liquid. It flows at the same rate as water, yet is so buoyant that the player will float in it. Items and Drops will also float on its surface. In the case that quicksilver falls onto a player, the player is pushed to the side and cannot pass through it. It is found in rare amounts in crevices and caves in the lower pit region. Quicksilver can only be collected with golden pails due to its magik influences and must be handled with the greatest of care. It is used to make mirrors and portal blocks for fast travel.
+Soulplasm
Eerie, mirky and mysterious, soulplasm is the culmination of gruesome souls trapped in a watery form. It is bright tealish white in color and semi transparent but not nearly as much as water. if stepped into, it will drag the player down, and it will slow down movement just like soulsand. However, the player will not lose oxygen like in water. If soulplasm comes into contact with lava, the lava will become obsidian. In the Nether, soulplasm flows down. In the overworld and the aether, it flows up!
Block Items
Other Blocks
+Charoite Block
The charoite block is composed of nine charoite crystals. It is used for storage and can be retrieved quickly with a gold pickaxe.
+The Sanctuary stone
When surrounded by gold ingots, a charoite block will become a sanctuary stone. The sanctuary stone is very special. When placed, It is the one thing that can protect a player, out in the open, from all monsters and enemy mobs. A 10 block radius surrounds a placed sanctuary block and keeps all enemy mobs from entering into those boundaries 24/7 no matter in what dimension. It is a sacred stone. However once placed, the sanctuary stone cannot be regathered, it can only be destroyed.
+Green and Purple glowcloth Glowcloth is created from glow dyes which is made from glowshrooms. There is a green and purple glowcloth block. Although it would be considered a waste, glowcloth can also be used for making beds and paintings.
+The MiniPortal block(ACTUALLY MAGIC MIRRORS NOW, NO LONGER IN THE FORM OF A BLOCK!)
Miniportals are comprised of gold ingots and redstone surrounding quicksilver in a golden bucket. The miniportal is a block which, when placed, allows the player to teleport from one spot to another in the same dimension. (These do not work inter~dimensionally!) In order for a tunnel of travel to be created, the player must place two blocks in the places one wishes to teleport back and forth from. Once placed, the miniportals must each be given a location name. The location name will indicate the places a player can choose to teleport.
There are two factors which allow miniportals to work:
1.)there have to be at least two or more placed miniportal blocks.
2.) They must be powered by a redstone switch or torch.
To teleport, the player must stand over a placed, activated miniportal as indicated by its red glowing aura. A screen popup will appear with a list of named portal locations. After the player has chosen a location, he will teleport to that spot.
Vegetation/blocks
Generating concepts for growth in the nether is a little difficult to do, as the nether is supposed to be a barren wasteland of lifelessness. But isn't it true that some plants require little sun or moisture to survive? This is why the nether has some vegetation.
Current vegetation
+ Red and Grey Mushrooms
New Vegetation + Glowshrooms
There are green and purple glowshrooms that can be found in the plateau region of the nether. Purple glowshrooms are easier to find than green ones and can be found in faerie ring formations on soulsand. Green glowshrooms are rarer, but can be found growing on soulsand as well... in bunches of four or more. There are several different uses for glowshrooms, besides lighting purposes. One of the many uses is a poison system which can be read more about in the items portion of this manual. Other uses for glowshrooms are glow dyes used in making glow cloth.
+ White Mushroom
The white mushroom is the other mushroom that grows on soulsand and occasionally on netherrack. It does nothing more than grow into Giant White Fungi.
+ Giant white fungi/block
Big, umbrellaed, towering white mushrooms can be found growing in numbers on soulsand in the plateau region of the nether, making for widespread giant fungi forests. The block used for a giant mushroom includes one block called a white fungi block. The sides of a white fungi block is smooth with an earthy organic looking texture on the sides and top. the bottom side has a spongy texture. When a fungi is full grown, The stem is stacked up four blocks and A plume of this particular block is also formed on top.
Giant white fungi blocks can't be collected... they are soft and die quickly. An entire Fungi decays after the first block is destroyed. However, they may drop white mushrooms which can be planted to grow new Giant white fungi. White mushrooms take 3 days in the nether to grow... but in the overworld it takes twice that time, due to the sunlight.
+Grim trees
Grim trees are icy, dark and tough. its bark is like that of hard ice, and due to its strange black aura, no warm light can exist around grim wood. Torches, Glowstone, glowsand, Lava, redstone and Infernum cannot be placed around Grim wood. Grim wood trees include a dark purple log block and a black leaves tertiary block.
Like trees of the overworld, grim trees can be harvested for wood and leaves blocks. Grim wood can be made into wooden planks, and grim leaves decay to drop saplings. Grim tree saplings cannot grow in sunlight and for this reason, they can only be grown in caves or in the nether (3 days). They must grow on either soulsand or netherrack. Grim wood planks can make many items, such as grim wood chests, the freezer, and doors. Tools can be made of grim wood as well. To collect grim wood, you must use any tool above a stone axe.
+ Lava Cacti
Lava cacti grow on netherrack throughout the nether. Its whitish orange and does twice the damage as regular cacti.
More is on the way!!!
Music
I think that different music should be played in the Nether. I think specifically nether themed music should only be played there. Currently, if you have the music on, all the original "minecraft tracks" play there... and it is somewhat peaceful. This destroys the Nether for me, because it makes it much less scary then it should be. Listen to this sample of music that I have created on Garageband to get an idea of what similar music I think C418 should make for the Nether.
Hellish music for a Hellish place... right?
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Thank you for viewing The (unofficial) Nether Update thread. It has been my great honor to have the opportunity to speak my voice and display my ideas. This suggestion thread is only one of the many that have been placed in the suggestions forum. I would like to say specifically, that some of the ideas I put here had already been thought of... and I think it would be good for everyone to look at those threads as well... in order to get the big picture when it comes to improving the Nether. I have linked to them here:
First, I would like to thank Notch for his most popular and attractive indie game... if it wasn't for him, my life would be, like, 100 times as boring as it was about a year ago... LOL. I would like to thank him for time and energy he puts into his work and would like to say that Minecraft, even in its beta mode, is already worth the money.
Second, I would like to thank all of the Moderators of the Minecraft Forums. You make the space for my words and images and you keep it sanitized!
Third, I would like to thank everyone who decided to post on here when it was just a baby thread. You've all turned it into the beast it is now.
Lastly, I would like to thank future posters and inspired threaders, your voice has purpose and meaning... and you too can help to make Minecraft the most epic game ever programmed.
Hate to burst your bubble but titanium is extremely difficult to process, even with todays technology.
Absolutely. And there is no bubble bursted here. You need a diamond pickaxe to retreive it... then you have to smelt it. After that, it can't ever be destroyed or removed. Why doesn't that make sense?
If you're complaining about the crafting ability... then that's just silly. Why worry about titanium being crafted
when you craft anything else in the crafting box. There's no other primary process to handle the materials in minecraft, besides smelting. Just look at diamonds... that's a very hard mineral to process. In real life you need other diamonds to cut diamonds for jewelry, right? But, in Minecraft that doesn't matter... you just make the tools out of diamond. Why should it be different for Titanium.
Nice criticism. Did you like anything about my suggestion?
Titanium is only a bit stronger than steel, and is much lighter than steel. Mincrafts capability with furnaces wont get neer enough to make a Titanium Pickaxe. Fo true Rarity and Strength, go with Tungsten. Titanium oxide is also one of the most common Substances on earth.
Titanium is only a bit stronger than steel, and is much lighter than steel. Mincrafts capability with furnaces wont get neer enough to make a Titanium Pickaxe. Fo true Rarity and Strength, go with Tungsten.
Hmmm... you're right about the furnace... I hadn't thought about that. Tungsten... hmm... an appropriate proposition. I like it. I'll perhaps change it to Tungsten.
Problems with titanium:
Volatile in its liquid form (when it is melting in the furnace) it must be melted in a vacuum to prevent it from reacting with anything. otherwise it creates brittle titanium products that break easily. They don't call it the space age metal for nothing. It may be easily mined but processing is hell.
As for your ideas of mushrooms, I like it, it could be very useful in situations.
Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?
Problems with titanium:
Volatile in its liquid form (when it is melting in the furnace) it must be melted in a vacuum to prevent it from reacting with anything. otherwise it creates brittle titanium products that break easily. They don't call it the space age metal for nothing. It may be easily mined but processing is hell.
As for your ideas of mushrooms, I like it, it could be very useful in situations.
Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?
I support Tungsten, as with lots of redstone energy, it creates a fire sword.
Problems with titanium:
Volatile in its liquid form (when it is melting in the furnace) it must be melted in a vacuum to prevent it from reacting with anything. otherwise it creates brittle titanium products that break easily. They don't call it the space age metal for nothing. It may be easily mined but processing is hell.
As for your ideas of mushrooms, I like it, it could be very useful in situations.
Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?
I support Tungsten, as with lots of redstone energy, it creates a fire sword.
OMGoodness. You know what?! That is simply brilliant... and it fits with the Nether being a hell world and all. I may add that to my suggestion, unless of course you heard about it somewhere else...
Tungsten could be used to make improved furnaces that could be more efficient to use than the stone ones we have now. Perhaps it could be used to make pipes to move lava across large distances like my suggestion with copper could be used to make pipes to move water across distances. I'd suggest making it take twice as long to smelt than current ores due to its high melting point.
Magnificent concept. Let me find a way to add it to my suggestion.
1. Titanium/Tungsten. It shouldbe EXTREMELY rare, indestructable shiz is OP
2. the portal ore should be VERY rare, otherwise it's: Go to the Nether, mine a bit. and voilá! Instant fast travel.
All in all tho, the portal thing impressed me. I know a plugin that is similair, but it's just for fast travel in smp.
Yes... I agree with you. Perhaps I need to change these values. Let me think it over a bit. And thanks for your insight.
I like the mushrooms, but not the other two. I would never consider using tungsten or titanium just because blocks that can never be removed are one of the stupidest ideas I have ever heard. 1 mistake, and BAM! You're stuck with a door or window out of place forever. I make a lot of large scale structures, and even plot out every layer on a grid, but even I make a mistake now and again. Also, if I want prison doors or barred windows, I have a texture pack for that. Now, the portal making ore, while a nice idea, is in my opinion cheap and overpowered. Nether travel already cuts travel time by a factor of 8, minecarts can cover large distances in a fair amount of time, and boats will get you across water at a reasonable speed. If you could telleport 500 chunks away instantly, then we might as well just get rid of walking altogether.
On a happy note, I do really like the mushroom idea. There are many places around my bases that could use some mushroom lighting. for the mushrooms.
I like the mushrooms, but not the other two. I would never consider using tungsten or titanium just because blocks that can never be removed are one of the stupidest ideas I have ever heard. 1 mistake, and BAM! You're stuck with a door or window out of place forever. I make a lot of large scale structures, and even plot out every layer on a grid, but even I make a mistake now and again. Also, if I want prison doors or barred windows, I have a texture pack for that. Now, the portal making ore, while a nice idea, is in my opinion cheap and overpowered. Nether travel already cuts travel time by a factor of 8, minecarts can cover large distances in a fair amount of time, and boats will get you across water at a reasonable speed. If you could telleport 500 chunks away instantly, then we might as well just get rid of walking altogether.
On a happy note, I do really like the mushroom idea. There are many places around my bases that could use some mushroom lighting. for the mushrooms.
I like the mushrooms, but not the other two. I would never consider using tungsten or titanium just because blocks that can never be removed are one of the stupidest ideas I have ever heard. 1 mistake, and BAM! You're stuck with a door or window out of place forever. I make a lot of large scale structures, and even plot out every layer on a grid, but even I make a mistake now and again. Also, if I want prison doors or barred windows, I have a texture pack for that. Now, the portal making ore, while a nice idea, is in my opinion cheap and overpowered. Nether travel already cuts travel time by a factor of 8, minecarts can cover large distances in a fair amount of time, and boats will get you across water at a reasonable speed. If you could telleport 500 chunks away instantly, then we might as well just get rid of walking altogether.
On a happy note, I do really like the mushroom idea. There are many places around my bases that could use some mushroom lighting. for the mushrooms.
You just said exactly what I was going to!
Also 2 ideas for adding to the Nether:
Creeper Crawlers: the bang of a creeper with the dexterity of a spider! (and they give more sulfur per kill too)
Arroworms: they attach themselves to the ceiling and if anything walks under them they shoot it. ( if you kill it it drops an item that when used in a dispenser recipe allows dispensers to be built facing down)
Rollback Post to RevisionRollBack
I once saw a chicken push a creeper off of a cliff. I never looked at chickens the same way ever again. That is of course until I needed feathers.
Also 2 ideas for adding to the Nether:
Creeper Crawlers: the bang of a creeper with the dexterity of a spider! (and they give more sulfur per kill too)
Arroworms: they attach themselves to the ceiling and if anything walks under them they shoot it. ( if you kill it it drops an item that when used in a dispenser recipe allows dispensers to be built facing down)
Hmm... unique concepts. However, I think they're just a bit half-baked. I definitely agree that there needs to be more than two mobs in the Nether.
Creepers would definitely tie in the similarity between the Nether and the Overworld, however I don't think they should have to crawl like spiders. I don't know why, but the idea just sort of... hm... takes away from the purpose of creepers in the other world. It isn't uniform. Maybe regular creepers only.
I Almost like the concept of Arroworms. I just feel like something's missing or is a tad ascue from perfection. I like the dispenser being upsidedown and all... would be most useful when building walls for protection, -could put them in dark crevices. But the Arroworm, what does it look like? Also, don't worms burrow in the earth? I think they would be better to burrow in the ground, so in a sense they... "mine."
Hate to burst your bubble but titanium is extremely difficult to process, even with todays technology.
Are you telling me the idea wont work because its unrealistic? its funny because I just got chased by a four-legged green exploding night rapist and a flying jellyfish that spits fire....
Hate to burst your bubble but titanium is extremely difficult to process, even with todays technology.
Are you telling me the idea wont work because its unrealistic? its funny because I just got chased by a four-legged green exploding night rapist and a flying jellyfish that spits fire....
''I agree'
Minecraft as realistic as it may be doesn't need to stay that way
Hate to burst your bubble but titanium is extremely difficult to process, even with todays technology.
Are you telling me the idea wont work because its unrealistic? its funny because I just got chased by a four-legged green exploding night rapist and a flying jellyfish that spits fire....
''I agree'
Minecraft as realistic as it may be doesn't need to stay that way
GOOD NEWS! GUYS YOU DON'T HAVE TO WAIT ANYMORE. MY GOOD FRIEND FISH2 HAS BEEN WORKING VERY HARD ON THIS MOD, AND I APPRECIATE ALL THE HARD WORK THAT HE'S DONE. PLEASE GO HERE TO DOWNLOAD THE LATEST VERSION OF THE MOD.
I HAVE OFFICIALLY QUIT WORKING ON THIS, DUE TO IMPORTANT LIFE AFFAIRS. SCHOOL, WORK AND PLAYING MINECRAFT HAVE ALL GOTTEN IN THE WAY OF THIS PROJECT. ITS THE PRIORITIES THAT MATTER IN LIFE. I THOUGHT IT WAS ONLY FAIR THAT I LET YOU ALL KNOW I WAS QUITTING THE THREAD. THANKS FOR EVERYONE'S CONTRIBUTION. -PEACE.
This is not the mod post. This is a thread to discuss more ideas for the Nether. It is a suggestion Thread. We are working on a mod... the link to that page is here:
http://www.minecraftforum.net/topic/514733-scarecrowmans-and-fish2s-nether-expansion/page__p__6852508#entry6852508
Right now, it basically talks about what's below... but eventually the two pages will carry some differences.
The page below need to have some tags and anchors... But I haven't done that yet. It will be some time before I get it all mapped out.
It should also be mentioned that this post is being revamped a little at a time. It is not a complete thread. BE PATIENT. Good posts take time... just like good mobs.
Some art that may interest you:
New Nether Structure Diagram. (Please forgive the misspelling of Plateau. LOL)
The Wight!
The Lava Tortoise!
The Pordenfer!
- A preview of some of the blocks!
+ MOBS
Coming up with mobs for the nether is a task most troublesome. There are so many possibilities and so many ideas out there, that finding a happy medium for all players is somewhat impossible. I've tried adding a few mobs that have been suggested in the past, but other suggested mobs will have to be left out for the reason of simplicity. We can always go back and implement more mobs later, but for now lets keep it simple silly. I'm thinking that these will be the selected mobs we add to our Nether Expansion:
Aggressive:
Evil Pigmen (NPC)
Nether Hounds
Red Slimes
Poison Spiders
Neutral:
Wights
Lava Tortoises
Salamanders
Passive:
Pordenfers
Iron Sheep
Mogus
For the sake of organization, I have given specifics for each of the mobs listed on the previous page. You will find details such as background information, implementation specifics such as where they spawn, the health and attack strength, their drops and much, much more for your guidance.
As far as difference in level hardness for each mob... I think I will allow the modders to make those decisions. The following details and specifics are based and defaulted to an easy level hardness. You can estimate on your own how much more should be added to these mobs for the normal and hard levels.
As can be rationally reasoned, black mob textures may seem too dark in the nether... for this reason, anything “black” in the nether should have a very low level of lightness. This may help the player to see the mobs just a little better.
A Legend...
Ages ago, long before man dwelt upon the earth, pigmen lived in harmony upon the overworld. When the day came that men entered the world, (these strange players from a far off window of existance,) a fear began to grow in the world of the pigmen. As man made his way, surviving upon the land and building his kingdom, pigmen became curious of this strange being and his doings. The great boar king of the farthest realm, sent a message to his subjects, telling them to beware of man and his ways.
Man was very fond of pork. Some of the pigmen had been spying on local humans and discovered this strange fact to much of their disliking. Rumors spread like wildfire in the pigman kingdoms... as did fear continued to grow. Though no humans had yet slayed pigmen for their flesh, a young pigman demagogue by the name of Tusk was spreading tales about such falsehoods. Wars with man were waged by various pigmen, whom followed Tusk as their leader. The boar king was very much displeased by this and sent a decree to make peace with man, as he had done no such evil thus far. It was then that Tusk rebelled against the king, and a division took place.
In time, the followers of Tusk had become spiteful and arrogant towards the old laws of peace and justice. They chose their own path, and created new laws. They made Tusk their new king. With Tusk leading the charge, his followers vowed to remove men from the overworld indefinitely by their extermination.
As men began to fall to death, so too was the rage of Tusk's followers. Tusk then suggested that they try eating man as payback for the crimes committed! But the Boar King was good and just. Being infuriated by the wrong doing of his former subjects, he made a union of peace with the human players and allied with man to defeat Tusk, the betrayer.
With both Man and the pigman people of the boar king against Tusk, he was in no way prepared for the next attack. Finally, at the dark siege of swinera, Tusk was defeated and had no other choice but to surrender to the boar king. The boar king spared Tusk his life. And instead of death, the boar king sentenced Tusk to banishment from the overworld, to wander forever in the dark of the nether. So too was the sentence of Tusk's followers. Thus was it that evil pigmen came to coexist with the dark creatures of the nether.
Aren't we nerdy? :tongue.gif:
And now for the mob specs and details, below. (We are looking for more mob suggestions!!! Please comment.)
+Evil Pigmen (NPC)
Since evil pigmen reside in the nether, in order to survive, they have had to make shelters for themselves. They also have a great lust for gold, and will colonize near caves where they mine for it.
Since they are npcs, they obviously can do nearly as much as players can. They can collect resources, build, craft, and mine. In the Dead valleys of the Nether, Pigmen will build fortresses and villages protected from many kinds of nether mobs, these would include ghasts, netherwolves zombie pigmen and poison spiders. Evil Pigmen can use almost every tool capable of crafting, which includes weapons such as swords and bows.
Evil pigmen will appear just as ordinary pigmen, the only difference is that their eyes are red.
Spawn: In the Valley layer in darkness.
Health: 10 hearts + Any Armor
Attack: 2 + any weapons
Drop: Pork chops / 50% chance of gold ingots
Other: They begin with Grimwood tools.
+Nether Hounds
Nether hounds appear as red hot, black boned, zombie wolves. They have little or no fur, and are purely evil. They cannot be tamed as pets like wolves can be. They wander around in packs and attack almost every mob except Ghasts.
Spawn: In the Plateau and Valley layers in Darkness.
Health: 6 hearts
Attack: 3 + Fire Bite... which sets victim on fire.
Weakness: Grimwood Sword
Drop: Blackened bones
+Red Slimes
These creatures are similar to ordinary slimes of the overworld... except they spawn more often and are red in appearance. Just like ordinary slimes, they have four sizes and vary in health based upon those sizes.
Spawn: In the pit regions and caves in any lighting.
Health: Same as Ordinary Slimes
Attack: Same as Ordinary Slimes
Drop: Red Slime Balls
+Poison Spiders
Poison spiders are similar to ordinary spiders, but are purple in color and They are extremely toxic. They do all the same things ordinary spiders do, but when attacking they implement the effect that poison has on their victims. Poison Spiders can crawl up walls and spin webs.
Spawn: In the Darkness of any Nether Region.
Health: 10 hearts
Attack: 0.5 hearts + Poison effects
Drop: String, Poison Dust and Antidote Powder
+Wights
Wights are lost souls that wander the nether in sorrow. Like white, slow moving ghosts, all hooded and mysterious, the wights are in mourning for their previous lives, shedding eternal tears of suffering. They will only attack when you come within a 2 block radius of them.
Spawn: On Soulsand and in Soulplasm pools
Health: 8 hearts
Attack: 1 hearts
Drop: Sulphur and/or mail rings
+Lava Tortoises
Big, Majestic and powerful, lava tortoises are about the size of four horizontal blocks. They live in the pits near lava pools where they swim. These giant tortoises never attack unless out of self defense. Though they submerge their bodies into the lava when swimming, they do not completely dive beneath the surface... allowing a player to use them as stepping stones across a lake of fire.
Tortoises often lay eggs near the coast of lava pools, where they abandon them... exposed to the threat of being eaten by Nether Hounds. Tortoise eggs when collected by the player can be incubated into baby tortoises that can be ridden on with a saddle and controlled over both land and lava.
Spawn: surfaces of Lava Pools OR on nether rack near lava
Health: 16 hearts
Attack: 3 Hearts + Fire bite
Drop: 3 Obsidian or a Tortoise EGG
Other: Baby Tortoises have half the health of their parents (8 hearts) and do not attack. They also have no drop, except a saddle if they're wearing one.
+Salamanders
Salamanders Are big, Black and orange fire spitting amphibians whom also hang around lava pools... though they might be found in other stray areas from time to time. They do not attack unless attacked. Their skin is tough against lava, and these creatures will not burn to death like evil pigmen, mogus or iron sheep.
Spawn: Anywhere. Any Region. Near Lava.
Health: 10 hearts
Attack: 3 + Fire Bite
Drop: Salamander Leather
Other: Salamanders can shoot balls of fire at attackers for the same effect as ghast fireballs.
+Pordenfers
Odd passive insect/crab like pig equivalents of the Nether.
unless when killed with a golden sword, Meat dropped by dead prodenfers are tainted and cause damage when eaten.
Spawn: On Netherrack.
Health: 5 Hearts
Drop: Rotten and Smoked Pordenfer Strips
Iron sheep
Upon hearing the name, you'll almost laugh, but Iron sheep are very special. Having existed in the Nether for ages, the Iron sheep have evolved into hard targets. The wool that they carry is actually steel. Yes that's right... steel wool. Steel wool can be smelted down into fresh ingots or otherwise placed as blocks. Don't touch them with your bare hands, their wool is sharp and prickly.
Spawn: on Netherrack
Health: 14 hearts
Drop: 1 to 3 steel wool blocks
+Mogus
The mogu is a short humanoid mushroom which can walk about in mushroom forests in the nether. The poor little guys have no way of defending themselves and are quite helpless against all enemies. If attacked they will run... it is all they can do.
Spawn: Soulsand in low level light and darkness
Health: 4 hearts
Drop: grey, red and white mushrooms/ 25% chance of Glowing ones
Changes to current mobs:
+Ghasts
In addition to their current state, ghasts should have a slight glowing brightness level added to their texture material.
+Zombie Pigmen
Zombie pigmen should do two things: Attack players if they're carrying gold and chase Evil pigmen (npcs).
Mobs are an essential part of the nether Expansion and it might even be considered the most important feature of the nether, because it sets the mood of challenging gameplay for the player. These mobs will make the nether a hard place to go to and survive in. Because of all this... there will need to be a reason for the player to experience such a troubles. Such a challenge should be equalled with some sort of reward. For this reason, we will also be implementing minerals, because These will be the incentives for players going into the nether.
Blocks
+ Current Blocks
To include:
Obsidian
Soulsand
Netherrack
Gravel
Glowstone
Lava
Minerals
+Corruption Stone
Being the lowest spawned mineral to be found in the Nether, (besides adminium,) corruption Stone is dark red, harsh and cold to the touch. To collect, it must be mined with a stone Pickaxe or higher. It acts much like glass and breaks in about the same time it takes to collect wood by hand. Corruption stone is weak and not very useful. It is destroyed by ghast and salamander fire And Just like netherrack, it burns eternally. when lit on fire however, the fire turns black!
+Corrupted Gold Ore
Corrupted gold Ore is nothing more than gold ore encased in corruption stone. It is found beneath the netherrack layer in the pit region of the nether. It must be collected with a stone pickaxe or higher. This ore can be smelted down into gold ingots. Corrupted Gold ores are found in surplus amounts in the nether... in veins of 10 or more.
+Charoite Ore
charoite ore must be collected with a gold pickaxe only... it cannot be mined with other tools. Charoite is a very magical gem that can be used in conjunction with gold and other minerals to make certain magik items. (more about that in the items section.) When broken, a charoite ore will drop 1 charoite crystal.
+Infernum
Infernum is found in quantities of 4 ~ 8 near lava pools or in random deposits in the layers of corruption stone below netherrack. Infernum, after being collected with a stone pickaxe or higher, can be divided into four ingots which are used for making inferno tools. It does twice damage to any tools used when collecting.
+Glowsand
Glowsand is found in spare deposits in the ground of the plateau and valley regions of the nether. It can be collected quickly by hand, and even quicker with a shovel. When collected with a magma shovel it becomes glowstone instantly. Glowsand can be dropped alike regular sand. Because it faintly glows, it can help one to see into darker descents. Such an action would be useful in detecting monsters of dark chasms. Glowsand can be crafted out of four glowdust and can be smelted into glowstone.
+Steel Wool
Wool that is collected from iron sheep is called steel wool. It appears grey, old and rusted. Steel wool can be either placed as a block or smelted down into 1 fresh iron ingot. As a block, steel wool is dangerous to the touch and similar to the cactus. a player or mob standing next to it will cause half the damage as a cactus.
+Bone Dust
Bone dust is a block of bones and ashes in the plateau region of the Nether. It acts just like sand. Upon putting the bonedust block in your crafting box, you can divide it into 4 bone meal. Likewise, you can make a bone dust block with 4 bone meal.
+Soulglass
Soulsand smelted into soulglass works just like ordinary glass, it simply has a different texture and is slightly darker... its a shaded window.
Liquids
+Quicksilver
Quicksilver is an incredibly dense silver liquid. It flows at the same rate as water, yet is so buoyant that the player will float in it. Items and Drops will also float on its surface. In the case that quicksilver falls onto a player, the player is pushed to the side and cannot pass through it. It is found in rare amounts in crevices and caves in the lower pit region. Quicksilver can only be collected with golden pails due to its magik influences and must be handled with the greatest of care. It is used to make mirrors and portal blocks for fast travel.
+Soulplasm
Eerie, mirky and mysterious, soulplasm is the culmination of gruesome souls trapped in a watery form. It is bright tealish white in color and semi transparent but not nearly as much as water. if stepped into, it will drag the player down, and it will slow down movement just like soulsand. However, the player will not lose oxygen like in water. If soulplasm comes into contact with lava, the lava will become obsidian. In the Nether, soulplasm flows down. In the overworld and the aether, it flows up!
Block Items
Other Blocks
+Charoite Block
The charoite block is composed of nine charoite crystals. It is used for storage and can be retrieved quickly with a gold pickaxe.
+The Sanctuary stone
When surrounded by gold ingots, a charoite block will become a sanctuary stone. The sanctuary stone is very special. When placed, It is the one thing that can protect a player, out in the open, from all monsters and enemy mobs. A 10 block radius surrounds a placed sanctuary block and keeps all enemy mobs from entering into those boundaries 24/7 no matter in what dimension. It is a sacred stone. However once placed, the sanctuary stone cannot be regathered, it can only be destroyed.
+Green and Purple glowcloth
Glowcloth is created from glow dyes which is made from glowshrooms. There is a green and purple glowcloth block. Although it would be considered a waste, glowcloth can also be used for making beds and paintings.
+The MiniPortal block(ACTUALLY MAGIC MIRRORS NOW, NO LONGER IN THE FORM OF A BLOCK!)
Miniportals are comprised of gold ingots and redstone surrounding quicksilver in a golden bucket. The miniportal is a block which, when placed, allows the player to teleport from one spot to another in the same dimension. (These do not work inter~dimensionally!) In order for a tunnel of travel to be created, the player must place two blocks in the places one wishes to teleport back and forth from. Once placed, the miniportals must each be given a location name. The location name will indicate the places a player can choose to teleport.
There are two factors which allow miniportals to work:
1.)there have to be at least two or more placed miniportal blocks.
2.) They must be powered by a redstone switch or torch.
To teleport, the player must stand over a placed, activated miniportal as indicated by its red glowing aura. A screen popup will appear with a list of named portal locations. After the player has chosen a location, he will teleport to that spot.
Vegetation/blocks
Generating concepts for growth in the nether is a little difficult to do, as the nether is supposed to be a barren wasteland of lifelessness. But isn't it true that some plants require little sun or moisture to survive? This is why the nether has some vegetation.
Current vegetation
+ Red and Grey Mushrooms
New Vegetation
+ Glowshrooms
There are green and purple glowshrooms that can be found in the plateau region of the nether. Purple glowshrooms are easier to find than green ones and can be found in faerie ring formations on soulsand. Green glowshrooms are rarer, but can be found growing on soulsand as well... in bunches of four or more. There are several different uses for glowshrooms, besides lighting purposes. One of the many uses is a poison system which can be read more about in the items portion of this manual. Other uses for glowshrooms are glow dyes used in making glow cloth.
+ White Mushroom
The white mushroom is the other mushroom that grows on soulsand and occasionally on netherrack. It does nothing more than grow into Giant White Fungi.
+ Giant white fungi/block
Big, umbrellaed, towering white mushrooms can be found growing in numbers on soulsand in the plateau region of the nether, making for widespread giant fungi forests. The block used for a giant mushroom includes one block called a white fungi block. The sides of a white fungi block is smooth with an earthy organic looking texture on the sides and top. the bottom side has a spongy texture. When a fungi is full grown, The stem is stacked up four blocks and A plume of this particular block is also formed on top.
Giant white fungi blocks can't be collected... they are soft and die quickly. An entire Fungi decays after the first block is destroyed. However, they may drop white mushrooms which can be planted to grow new Giant white fungi. White mushrooms take 3 days in the nether to grow... but in the overworld it takes twice that time, due to the sunlight.
+Grim trees
Grim trees are icy, dark and tough. its bark is like that of hard ice, and due to its strange black aura, no warm light can exist around grim wood. Torches, Glowstone, glowsand, Lava, redstone and Infernum cannot be placed around Grim wood. Grim wood trees include a dark purple log block and a black leaves tertiary block.
Like trees of the overworld, grim trees can be harvested for wood and leaves blocks. Grim wood can be made into wooden planks, and grim leaves decay to drop saplings. Grim tree saplings cannot grow in sunlight and for this reason, they can only be grown in caves or in the nether (3 days). They must grow on either soulsand or netherrack. Grim wood planks can make many items, such as grim wood chests, the freezer, and doors. Tools can be made of grim wood as well. To collect grim wood, you must use any tool above a stone axe.
+ Lava Cacti
Lava cacti grow on netherrack throughout the nether. Its whitish orange and does twice the damage as regular cacti.
More is on the way!!!
Music
I think that different music should be played in the Nether. I think specifically nether themed music should only be played there. Currently, if you have the music on, all the original "minecraft tracks" play there... and it is somewhat peaceful. This destroys the Nether for me, because it makes it much less scary then it should be. Listen to this sample of music that I have created on Garageband to get an idea of what similar music I think C418 should make for the Nether.
Hellish music for a Hellish place... right?
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Afterword
Dear Readers and Moderators,
Thank you for viewing The (unofficial) Nether Update thread. It has been my great honor to have the opportunity to speak my voice and display my ideas. This suggestion thread is only one of the many that have been placed in the suggestions forum. I would like to say specifically, that some of the ideas I put here had already been thought of... and I think it would be good for everyone to look at those threads as well... in order to get the big picture when it comes to improving the Nether. I have linked to them here:
[*:30wf1tvf]Nether Wildlife Fund
http://www.minecraftforum.net/viewtopic.php?f=1&t=140956
[*:30wf1tvf]Nethercraft
http://www.minecraftforum.net/viewtopic.php?f=1&t=149729
[*:30wf1tvf]Nether Maggots
http://www.minecraftforum.net/viewtopic.php?f=1&t=84507
[*:30wf1tvf]Nether Upgrades
http://www.minecraftforum.net/viewtopic.php?f=1&t=146719
[*:30wf1tvf]The Aether Thread
http://www.minecraftforum.net/viewtopic.php?f=1&t=81138
[*:30wf1tvf]Others
http://www.minecraftforum.net/viewtopic.php?f=1&t=156095
Some Words of Appreciation
First, I would like to thank Notch for his most popular and attractive indie game... if it wasn't for him, my life would be, like, 100 times as boring as it was about a year ago... LOL. I would like to thank him for time and energy he puts into his work and would like to say that Minecraft, even in its beta mode, is already worth the money.
Second, I would like to thank all of the Moderators of the Minecraft Forums. You make the space for my words and images and you keep it sanitized!
Third, I would like to thank everyone who decided to post on here when it was just a baby thread. You've all turned it into the beast it is now.
Lastly, I would like to thank future posters and inspired threaders, your voice has purpose and meaning... and you too can help to make Minecraft the most epic game ever programmed.
ENJOY THE NETHER EXPANSION THREAD!
Absolutely. And there is no bubble bursted here. You need a diamond pickaxe to retreive it... then you have to smelt it. After that, it can't ever be destroyed or removed. Why doesn't that make sense?
If you're complaining about the crafting ability... then that's just silly. Why worry about titanium being crafted
when you craft anything else in the crafting box. There's no other primary process to handle the materials in minecraft, besides smelting. Just look at diamonds... that's a very hard mineral to process. In real life you need other diamonds to cut diamonds for jewelry, right? But, in Minecraft that doesn't matter... you just make the tools out of diamond. Why should it be different for Titanium.
Nice criticism. Did you like anything about my suggestion?
Thanks on the mushrooms. What else do you think they should be able to do?
There was only one ore. What don't you like about the Titanium?
Hmmm... you're right about the furnace... I hadn't thought about that. Tungsten... hmm... an appropriate proposition. I like it. I'll perhaps change it to Tungsten.
Understood. Thank you for your educated insight. That makes a lot more sense to me now.
Soo... no no to titanium. What about Tungsten?
I support Tungsten, as with lots of redstone energy, it creates a fire sword.
OMGoodness. You know what?! That is simply brilliant... and it fits with the Nether being a hell world and all. I may add that to my suggestion, unless of course you heard about it somewhere else...
Magnificent concept. Let me find a way to add it to my suggestion.
Yep. Titanium sucks. I totally agree now. I didn't realize how complex of a metal was.
Tungsten works so much better. Thanks for the feedback!
Yes... I agree with you. Perhaps I need to change these values. Let me think it over a bit. And thanks for your insight.
On a happy note, I do really like the mushroom idea. There are many places around my bases that could use some mushroom lighting. for the mushrooms.
Thanks for your opinion and comment.
You just said exactly what I was going to!
Also 2 ideas for adding to the Nether:
Creeper Crawlers: the bang of a creeper with the dexterity of a spider! (and they give more sulfur per kill too)
Arroworms: they attach themselves to the ceiling and if anything walks under them they shoot it. ( if you kill it it drops an item that when used in a dispenser recipe allows dispensers to be built facing down)
Hmm... unique concepts. However, I think they're just a bit half-baked. I definitely agree that there needs to be more than two mobs in the Nether.
Creepers would definitely tie in the similarity between the Nether and the Overworld, however I don't think they should have to crawl like spiders. I don't know why, but the idea just sort of... hm... takes away from the purpose of creepers in the other world. It isn't uniform. Maybe regular creepers only.
I Almost like the concept of Arroworms. I just feel like something's missing or is a tad ascue from perfection. I like the dispenser being upsidedown and all... would be most useful when building walls for protection, -could put them in dark crevices. But the Arroworm, what does it look like? Also, don't worms burrow in the earth? I think they would be better to burrow in the ground, so in a sense they... "mine."
They have cool ideas for the Nether too.
Are you telling me the idea wont work because its unrealistic? its funny because I just got chased by a four-legged green exploding night rapist and a flying jellyfish that spits fire....
''I agree'
Minecraft as realistic as it may be doesn't need to stay that way
0nlyshadow, Playerof
Who do you agree with me or king?