As many of you may or may not know, Curse has been hosting Bukkit mods exclusively through dev.bukkit.org and we thought that it was time to open up our development community further with regards to Minecraft mods. So for the last few weeks we have been moving our old Client Mods database out of the bukkit database and into it’s own at CurseForge.
What this means is that we now have a great place to host Forge Mods at CurseForge. It works identically to dev.bukkit.org, and the whole system was built by modders from the ground up.
In addition to Forge Mods, we have another primary category dedicated to other client mods, whether they need Modloader or just need to be combined with Minecraft.jar. Plus, if your mod is compatible with Forge and Modloader you can have it listed under both by just picking both categories.
This is also an opportunity for mod authors to join our Author Rewards Program; once your mod has been successfully approved you start to earn points as people download your mods that you can redeem for PayPal cash or Amazon gift cards! You can also earn free Curse Premium if you get enough downloads per month.
We think this is a great opportunity for client mod authors who make Forge mods and other mods to get their mods out to an even greater audience. Thanks for your consideration and we hope to see our Minecraft Mod database grow by leaps and bounds in the coming months.
Please note that when you first get your project approved, it is still considered in the ‘Planning’ stage. You will need to go into ‘Project management’, then ‘Edit project’. Once there, you can scroll all the way down to the bottom and set the ‘Development stage’ to ‘Release’. This ensures your mod will syndicate to Curse.com. Also, if you are uploading multiple versions (i.e. 1.4.7, 1.5.1, etc.) make sure to upload them from oldest to newest. You always want the newest file uploaded last as that’s the file that will show up on Curseforge.
Hey guys! I'm Andrew and I'm Curse.com's Addon Community Manager. If you have any questions or concerns about hosting your mods on CurseForge you can PM me here or on CurseForge.
I thought that mods were already supported........
We have been hosting Bukkit mods at dev.bukkit.org but our client mod database was pretty bad. The problem was that we had that database on dev.bukkit.org and that made no sense. Why host mods like Forge/Modloader mods on a Bukkit site? So we moved that database over to CurseForge and added a newly created Forge section, which gives Curse.com a new section to find Forge mods easily on Curse.com.
I hope that makes sense, and going forward we're open to supporting more platforms like Forge for Minecraft mods.
Hey guys! I'm Andrew and I'm Curse.com's Addon Community Manager. If you have any questions or concerns about hosting your mods on CurseForge you can PM me here or on CurseForge.
We have been hosting Bukkit mods at dev.bukkit.org but our client mod database was pretty bad. The problem was that we had that database on dev.bukkit.org and that made no sense. Why host mods like Forge/Modloader mods on a Bukkit site? So we moved that database over to CurseForge and added a newly created Forge section, which gives Curse.com a new section to find Forge mods easily on Curse.com.
I hope that makes sense, and going forward we're open to supporting more platforms like Forge for Minecraft mods.
Cheers!
Aren't they also on curse.com... this seems slightly redundant. Is this replacing Curse.com's mod section or an addition?
Hey guys! I'm Andrew and I'm Curse.com's Addon Community Manager. If you have any questions or concerns about hosting your mods on CurseForge you can PM me here or on CurseForge.
We have been hosting Bukkit mods at dev.bukkit.org but our client mod database was pretty bad. The problem was that we had that database on dev.bukkit.org and that made no sense. Why host mods like Forge/Modloader mods on a Bukkit site? So we moved that database over to CurseForge and added a newly created Forge section, which gives Curse.com a new section to find Forge mods easily on Curse.com.
I hope that makes sense, and going forward we're open to supporting more platforms like Forge for Minecraft mods.
Aren't they also on curse.com... this seems slightly redundant. Is this replacing Curse.com's mod section or an addition?
The mods on Curse.com come from CurseForge. When you create a project on CurseForge and it's set as released, it'll syndicate to Curse.com. Without CurseForge there wouldn't be any databases on Curse.com, they work in tandem.
This would be great for people like Risugami and Eloraam who get 5 million downloads within 5.7281 femtoseconds of porting their mods to the newest version. Not so much for smaller, lesser known mods... . It would a much longer time to accumulate enough points to earn anything if your mods not as well known. But ill still try it :D.
they wernt look at the minecraft wiki type in mods in a yellow box it says Mojand and 4j studios do NOT support mods
I believe charsmud was saying that he though mods were already supported on Curse.com/CurseForge/dev.Bukkit.org. But you are right, Mojang hasn't officially supported mods yet. They have plans to support them someday though.
Too bad it's really buggy and I can't upload a file for my project.
I replied to your conversation on CurseForge. You had one file approved and then it looks like you deleted it. Now even though you deleted it, you can't upload the exact same file again. It's a safeguard we have in place so authors don't abuse the "Recently Updated" list by deleting current versions and then uploading the same version to make it look as if it was just updated.
You need to rename part of the file, an extra space somewhere will do, and then repackage the zip. It will then not be marked as a duplicate and I can approve it for you.
I believe charsmud was saying that he though mods were already supported on Curse.com/CurseForge/dev.Bukkit.org. But you are right, Mojang hasn't officially supported mods yet. They have plans to support them someday though.
I replied to your conversation on CurseForge. You had one file approved and then it looks like you deleted it. Now even though you deleted it, you can't upload the exact same file again. It's a safeguard we have in place so authors don't abuse the "Recently Updated" list by deleting current versions and then uploading the same version to make it look as if it was just updated.
You need to rename part of the file, an extra space somewhere will do, and then repackage the zip. It will then not be marked as a duplicate and I can approve it for you.
Cheers!
I did, and it still wouldn't let me. So I gave up and deleted it all.
CurseForge is now hosting Forge Mods!
As many of you may or may not know, Curse has been hosting Bukkit mods exclusively through dev.bukkit.org and we thought that it was time to open up our development community further with regards to Minecraft mods. So for the last few weeks we have been moving our old Client Mods database out of the bukkit database and into it’s own at CurseForge.
What this means is that we now have a great place to host Forge Mods at CurseForge. It works identically to dev.bukkit.org, and the whole system was built by modders from the ground up.
In addition to Forge Mods, we have another primary category dedicated to other client mods, whether they need Modloader or just need to be combined with Minecraft.jar. Plus, if your mod is compatible with Forge and Modloader you can have it listed under both by just picking both categories.
This is also an opportunity for mod authors to join our Author Rewards Program; once your mod has been successfully approved you start to earn points as people download your mods that you can redeem for PayPal cash or Amazon gift cards! You can also earn free Curse Premium if you get enough downloads per month.
We think this is a great opportunity for client mod authors who make Forge mods and other mods to get their mods out to an even greater audience. Thanks for your consideration and we hope to see our Minecraft Mod database grow by leaps and bounds in the coming months.
To get started, head to this link and start filling out your project: http://minecraft.curseforge.com/mc-mods/create-project/
Important Notice for Authors
Please note that when you first get your project approved, it is still considered in the ‘Planning’ stage. You will need to go into ‘Project management’, then ‘Edit project’. Once there, you can scroll all the way down to the bottom and set the ‘Development stage’ to ‘Release’. This ensures your mod will syndicate to Curse.com. Also, if you are uploading multiple versions (i.e. 1.4.7, 1.5.1, etc.) make sure to upload them from oldest to newest. You always want the newest file uploaded last as that’s the file that will show up on Curseforge.
More info can be found at our CurseForge Knowledge base here: http://www.curseforge.com/wiki/knowledge-base/
We have been hosting Bukkit mods at dev.bukkit.org but our client mod database was pretty bad. The problem was that we had that database on dev.bukkit.org and that made no sense. Why host mods like Forge/Modloader mods on a Bukkit site? So we moved that database over to CurseForge and added a newly created Forge section, which gives Curse.com a new section to find Forge mods easily on Curse.com.
I hope that makes sense, and going forward we're open to supporting more platforms like Forge for Minecraft mods.
Cheers!
Aren't they also on curse.com... this seems slightly redundant. Is this replacing Curse.com's mod section or an addition?
The mods on Curse.com come from CurseForge. When you create a project on CurseForge and it's set as released, it'll syndicate to Curse.com. Without CurseForge there wouldn't be any databases on Curse.com, they work in tandem.
Hello Momo_Mccloud!
Thanks Curse.com for making this possible!
big.
Mapping and Modding rules | Global rules
I believe charsmud was saying that he though mods were already supported on Curse.com/CurseForge/dev.Bukkit.org. But you are right, Mojang hasn't officially supported mods yet. They have plans to support them someday though.
I replied to your conversation on CurseForge. You had one file approved and then it looks like you deleted it. Now even though you deleted it, you can't upload the exact same file again. It's a safeguard we have in place so authors don't abuse the "Recently Updated" list by deleting current versions and then uploading the same version to make it look as if it was just updated.
You need to rename part of the file, an extra space somewhere will do, and then repackage the zip. It will then not be marked as a duplicate and I can approve it for you.
Cheers!
I did, and it still wouldn't let me. So I gave up and deleted it all.
Are the Curse Points requisitioned in a specific ratio (IE: 10 downloads = 1 point) or is it a formula that shifts based on month-length etc.
Also how often do download counters update?
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