I am playing on a modpack from CurseForge and my game was fine until a wandering trader spawned and then my game crashed, I don't know what mod is making my game crash. Any help would be appreciated, here is the crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
// Hi. I'm Connector, and I'm a crashaholic=========================SINYTRA CONNECTOR IS PRESENT!Please verify issues are not caused by Connector before reporting them to mod authors.If you're unsure, file a report on Connector's issue tracker found at https://github.com/Sinytra/Connector/issues.=========================
// I bet Cylons wouldn't have this problem.
Time: 2024-07-12 18:27:53Description: Rendering entity in world
java.lang.NoClassDefFoundError: net/caffeinemc/mods/sodium/api/memory/MemoryIntrinsics at com.mojang.blaze3d.vertex.BufferBuilder.duplicateLastVertex(BufferBuilder.java:2573) ~[client-1.20.1-20230612.114412-srg.jar%23590!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:mixins.oculus.vertexformat.json:block_rendering.MixinBufferBuilder_SeparateAo from mod oculus,pl:mixin:APP:mixins.oculus.vertexformat.json:MixinBufferBuilder from mod oculus,pl:mixin:APP:oculus-batched-entity-rendering.mixins.json:MixinBufferBuilder from mod oculus,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinBufferBuilder from mod immediatelyfast,pl:mixin:APP:oculus-batched-entity-rendering.mixins.json:MixinBufferBuilder_SegmentRendering from mod oculus,pl:mixin:APP:modernfix-common.mixins.json:bugfix.buffer_builder_leak.BufferBuilderMixin from mod modernfix,pl:mixin:A,pl:runtimedistcleaner:A}
You can only run Forge and Fabric in the same instance using a mod. Curseforge cannot handle this and it will not work when using curseforge. Please use the regular launcher if that's what you want to do.
Rollback Post to RevisionRollBack
Hello! I need help with my Minecraft Mod for 1.18.2. The CurseForge mod is Here.
I am playing on a modpack from CurseForge and my game was fine until a wandering trader spawned and then my game crashed, I don't know what mod is making my game crash. Any help would be appreciated, here is the crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----
// Hi. I'm Connector, and I'm a crashaholic=========================SINYTRA CONNECTOR IS PRESENT!Please verify issues are not caused by Connector before reporting them to mod authors.If you're unsure, file a report on Connector's issue tracker found at https://github.com/Sinytra/Connector/issues.=========================
// I bet Cylons wouldn't have this problem.
Time: 2024-07-12 18:27:53Description: Rendering entity in world
java.lang.NoClassDefFoundError: net/caffeinemc/mods/sodium/api/memory/MemoryIntrinsics at com.mojang.blaze3d.vertex.BufferBuilder.duplicateLastVertex(BufferBuilder.java:2573) ~[client-1.20.1-20230612.114412-srg.jar%23590!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:mixins.oculus.vertexformat.json:block_rendering.MixinBufferBuilder_SeparateAo from mod oculus,pl:mixin:APP:mixins.oculus.vertexformat.json:MixinBufferBuilder from mod oculus,pl:mixin:APP:oculus-batched-entity-rendering.mixins.json:MixinBufferBuilder from mod oculus,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinBufferBuilder from mod immediatelyfast,pl:mixin:APP:oculus-batched-entity-rendering.mixins.json:MixinBufferBuilder_SegmentRendering from mod oculus,pl:mixin:APP:modernfix-common.mixins.json:bugfix.buffer_builder_leak.BufferBuilderMixin from mod modernfix,pl:mixin:A,pl:runtimedistcleaner:A}
Try other builds of Rubidium/Embeddium
>> Link to Curseforge <<
You can only run Forge and Fabric in the same instance using a mod. Curseforge cannot handle this and it will not work when using curseforge. Please use the regular launcher if that's what you want to do.
Hello! I need help with my Minecraft Mod for 1.18.2. The CurseForge mod is Here.
The forum post for the mod is Here.
You see, i have 2 major errors in my code right now, described on my forum post describing the issue Here.