For some reason, it wouldn't teleport me to the maps. I stood on the square and looked at the paintings but nothing happened. I made sure I was in 1.9, I even switched from 1.9.4 to 1.9 to see if that would help, but still nothing... I really want to play this map! It looks so cool!!
You HAVE to play in the 16w03a snapshot! It will not work in the final 1.9 versions. :-)
Rollback Post to RevisionRollBack
Beyond Perception 2 - A Visual Minecraft Puzzle Map
Just wait 5 seconds and click the "Skip Ad" button at the top right of the page. By using this link, you are directly supporting the creators (Mihro and I) :-)
Rollback Post to RevisionRollBack
Beyond Perception 2 - A Visual Minecraft Puzzle Map
Really cool map! Very inventive in the way that you've used resource packs and lighting settings. I really like the attention to detail that you've put into things like the camera zooming into the paintings, as well as the spinning cube near the end. Very inventive use of command blocks. It was also really fun to play the map with the default texture pack and see how you set things up, clear that you guys put a lot of work into it! I also really liked the music (and the transitions you guys set up). Was the music all from the original game as well, or did you source it from somewhere else?
The puzzles were neat, especially the final projection-based one. The maze was a cool idea as well, however in the end mazes aren't super fun (for me anyway). However, if I understand correctly it seems that you've ported these puzzles over from the inspired indie game, so criticizing you guys for puzzles you didn't make yourselves would be kind of silly. I hope though that you revisit this mechanic in the future, perhaps with puzzles of your own. Regardless it's cool to see how you guys use command blocks, so I'd definitely like to play your future maps as well.
I had made a video of me playing your map--you guys apparently already found it though! Ha, I should have posted in this thread sooner.
---
Really great post, thanks for the feedback!
---
This was actaully a direct recreation of the game 'Beyond Perception'. All the levels you see were not our idea. We are currently working on a 'Beyond Perception 2' which includes our own puzzles and ideas which will be released in 1-2 months, so if you are interested, keep on the lookout for that! I like watching the reation of people when they turn off the Resource Pack, so thanks for doing that.
---
Overall, loved the videos and I think you should carry on with them!
That was awesome! I'm gonna go make my BFF play this now. ;D
That red and black maze was evil, but fun!
The thing with the glass armor stand at the end was interesting. How did you do that?
Also, I noticed that I got an achievement. Are there more, and do they have anything to do with the invisible cows?
I know that these are a lot of questions, but how did you make the gold and iron ingots turn as you walked past?
After I completed the map, I uninstalled the texture pack and took a look
through the map in creative. You HAD to have built that with the texture
pack installed!
How did you come up with the idea to make this type of map?
Thanks for the comment on the map and thanks for sharing with your friends!
Answers:
We turned the texture pack on and off while building.
This map was based off the original game, links can be found in the forum post and on the map its self, at the end
1. To rotate the armor stand I just used this command. /tp @e[name=cube] ~ ~ ~ ~3 ~ And then we remodeled the glass and scaled it up 4x
2. There is only 1 achievment in that map, but we are working on another and are planning to add alot more small easter eggs
3. And the gold and iron ingots turning at the end I used 2 commands on a repeating command block.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffdbcc26637, pid=328, tid=10968
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig9icd64.dll+0x16637]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x0000000002203800): JavaThread "Client thread" [_thread_in_native, id=10968, stack(0x00000000020e0000,0x00000000021e0000)]
RAX=0x00007ffdbcc26637 is an unknown value
RBX=0x00000000534c4040 is an unknown value
RCX=0x0000000060bba384 is an unknown value
RDX=0x00000000534c404c is an unknown value
RSP=0x00000000021deba0 is pointing into the stack for thread: 0x0000000002203800
RBP=0x0000000000644ec0 is an unknown value
RSI=0x0000000000000b5c is an unknown value
RDI=0x0000000060bba378 is an unknown value
R8 =0x000000000000000c is an unknown value
R9 =0x00007ffdbcc10000 is an unknown value
R10=0x00000000006466b8 is an unknown value
R11=0x00000000021deb70 is pointing into the stack for thread: 0x0000000002203800
R12=0x0000000000000010 is an unknown value
R13=0x0000000000000b5c is an unknown value
R14=0x0000000060700e30 is an unknown value
R15=0x00000000534c4040 is an unknown value
Stack: [0x00000000020e0000,0x00000000021e0000], sp=0x00000000021deba0, free space=1018k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [ig9icd64.dll+0x16637]
C [ig9icd64.dll+0x51d37e]
C 0x0000000002711154
VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event])
[0x0000000002201be0] CompiledIC_lock - owner thread: 0x0000000017244800
Heap:
par new generation total 118016K, used 72532K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 58% used [0x00000000c0000000, 0x00000000c3b9d598, 0x00000000c6680000)
from space 13056K, 87% used [0x00000000c6680000, 0x00000000c71b7bc8, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 195712K, used 139537K [0x00000000c8000000, 0x00000000d3f20000, 0x0000000100000000)
Metaspace used 35826K, capacity 36049K, committed 36424K, reserved 1081344K
class space used 4335K, capacity 4403K, committed 4424K, reserved 1048576K
GC Heap History (10 events):
Event: 11.653 GC heap before
{Heap before GC invocations=20 (full 10):
par new generation total 118016K, used 116267K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 86% used [0x00000000c7340000, 0x00000000c7e4af50, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 165912K, used 118662K [0x00000000c8000000, 0x00000000d2206000, 0x0000000100000000)
Metaspace used 34025K, capacity 34189K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
Event: 11.662 GC heap after
Heap after GC invocations=21 (full 10):
par new generation total 118016K, used 9048K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 69% used [0x00000000c6680000, 0x00000000c6f56008, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 165912K, used 122650K [0x00000000c8000000, 0x00000000d2206000, 0x0000000100000000)
Metaspace used 34025K, capacity 34189K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
}
Event: 12.001 GC heap before
{Heap before GC invocations=21 (full 10):
par new generation total 118016K, used 114008K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 69% used [0x00000000c6680000, 0x00000000c6f56008, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 165912K, used 122650K [0x00000000c8000000, 0x00000000d2206000, 0x0000000100000000)
Metaspace used 34026K, capacity 34189K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
Event: 12.010 GC heap after
Heap after GC invocations=22 (full 10):
par new generation total 118016K, used 13056K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 100% used [0x00000000c7340000, 0x00000000c8000000, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 165912K, used 134136K [0x00000000c8000000, 0x00000000d2206000, 0x0000000100000000)
Metaspace used 34026K, capacity 34189K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
}
Event: 12.415 GC heap before
{Heap before GC invocations=22 (full 10):
par new generation total 118016K, used 118016K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 100% used [0x00000000c7340000, 0x00000000c8000000, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 195712K, used 117426K [0x00000000c8000000, 0x00000000d3f20000, 0x0000000100000000)
Metaspace used 34045K, capacity 34253K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
Event: 12.423 GC heap after
Heap after GC invocations=23 (full 10):
par new generation total 118016K, used 13056K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 100% used [0x00000000c6680000, 0x00000000c7340000, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 195712K, used 130491K [0x00000000c8000000, 0x00000000d3f20000, 0x0000000100000000)
Metaspace used 34045K, capacity 34253K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
}
Event: 12.849 GC heap before
{Heap before GC invocations=23 (full 10):
par new generation total 118016K, used 118016K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 100% used [0x00000000c6680000, 0x00000000c7340000, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 195712K, used 130491K [0x00000000c8000000, 0x00000000d3f20000, 0x0000000100000000)
Metaspace used 34052K, capacity 34253K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
Event: 12.866 GC heap after
Heap after GC invocations=24 (full 10):
par new generation total 118016K, used 13056K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 100% used [0x00000000c7340000, 0x00000000c8000000, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 195712K, used 152500K [0x00000000c8000000, 0x00000000d3f20000, 0x0000000100000000)
Metaspace used 34052K, capacity 34253K, committed 34504K, reserved 1079296K
class space used 4145K, capacity 4195K, committed 4296K, reserved 1048576K
}
Event: 13.029 GC heap before
{Heap before GC invocations=24 (full 11):
par new generation total 118016K, used 118016K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 100% used [0x00000000c7340000, 0x00000000c8000000, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 195712K, used 152501K [0x00000000c8000000, 0x00000000d3f20000, 0x0000000100000000)
Metaspace used 34589K, capacity 34819K, committed 35016K, reserved 1079296K
class space used 4217K, capacity 4296K, committed 4296K, reserved 1048576K
Event: 13.043 GC heap after
Heap after GC invocations=25 (full 11):
par new generation total 118016K, used 11486K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 87% used [0x00000000c6680000, 0x00000000c71b7bc8, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 195712K, used 165637K [0x00000000c8000000, 0x00000000d3f20000, 0x0000000100000000)
Metaspace used 34589K, capacity 34819K, committed 35016K, reserved 1079296K
class space used 4217K, capacity 4296K, committed 4296K, reserved 1048576K
}
vm_info: Java HotSpot(TM) 64-Bit Server VM (25.25-b02) for windows-amd64 JRE (1.8.0_25-b18), built on Oct 7 2014 14:25:37 by "java_re" with MS VC++ 10.0 (VS2010)
time: Sat Feb 06 11:40:14 2016
elapsed time: 13 seconds (0d 0h 0m 13s)
It's an error with your graphics card. Do some research on:
"EXCEPTION_ACCESS_VIOLATION (0xc0000005) "
Rollback Post to RevisionRollBack
Beyond Perception 2 - A Visual Minecraft Puzzle Map
Hello, great map but I have just one question. Are you the same person that made this? I ask for obvious reasons.
No, if you read the post, you will see that we have linked the original game there, and stated that "All credits belong to the original game developers".
- MCSpace
Rollback Post to RevisionRollBack
Beyond Perception 2 - A Visual Minecraft Puzzle Map
That was awesome! Very cool map, I loved the music for each level too, that was a great touch. Was there a faster way to get through the...
maze level? I just had to plot out my course (on paper) and try to follow it
Looking forward to the next one. Here's my playthrough:
Thanks for the playing the map and making a video, we really appreciate it! Great video! To answer your question: One other way to do it was to walk through paths that carried on for atleast 5 blocks, you would've managed to get through it in about 5-10min. : - )
You HAVE to play in the 16w03a snapshot! It will not work in the final 1.9 versions. :-)
You have to play in 16w03a, 1.9 will not work :-)
Just wait 5 seconds and click the "Skip Ad" button at the top right of the page. By using this link, you are directly supporting the creators (Mihro and I) :-)
---
Really great post, thanks for the feedback!
---
This was actaully a direct recreation of the game 'Beyond Perception'. All the levels you see were not our idea. We are currently working on a 'Beyond Perception 2' which includes our own puzzles and ideas which will be released in 1-2 months, so if you are interested, keep on the lookout for that! I like watching the reation of people when they turn off the Resource Pack, so thanks for doing that.
---
Overall, loved the videos and I think you should carry on with them!
I absolutely loved that video! It's really awesome!
Thankyou buddy!
Thanks for the comment on the map and thanks for sharing with your friends!
Answers:
We turned the texture pack on and off while building.
This map was based off the original game, links can be found in the forum post and on the map its self, at the end
1. To rotate the armor stand I just used this command. /tp @e[name=cube] ~ ~ ~ ~3 ~ And then we remodeled the glass and scaled it up 4x
2. There is only 1 achievment in that map, but we are working on another and are planning to add alot more small easter eggs
3. And the gold and iron ingots turning at the end I used 2 commands on a repeating command block.
/execute @a ~ ~ ~ tp @e[name=spin,r=3] ~ ~ ~ 90 ~
/execute @a ~ ~ ~ tp @e[name=spin,r=100,rm=3] ~ ~ ~ -90 ~
Thanks for the comment buddy. Happy you enjoyed it!
It's an error with your graphics card. Do some research on:
"EXCEPTION_ACCESS_VIOLATION (0xc0000005) "
We have added a few small updates to prevent cheating.
No, if you read the post, you will see that we have linked the original game there, and stated that "All credits belong to the original game developers".
- MCSpace
Yes
Thanks for the playing the map and making a video, we really appreciate it! Great video!
To answer your question: One other way to do it was to walk through paths that carried on for atleast 5 blocks, you would've managed to get through it in about 5-10min. : - )
Thanks for making a video on the map buddy! Its a great vid and thanks for downloading!
That is a very hard level, welldone for getting through it and thanks for the feedback!
Thanks for making the lets play. Even though I didn't understand a word of it, it looked good! Going to add it to the lets plays list
Thanks for the awesome comment, glad you enjoyed the map buddy!
Appreciate the feedback buddy! Thanks for playing!