1.8 has issues with redstone that causes a lot of lag!
Change Log:
V0.70:
Added a whole bunch of new stuff.
Full Town Update
Town has a Parkour (after you beat Ghosh a bunch of times (around 10))
Town also has a Puzzle near the graveyard. You must play the tower once to be able to do either the Parkour and the Puzzle.
Villagers in every shop.
Mayor Quest has trades that allow you to trade various quest items found on Floors 15,20,25,and 28. But we're still stuck at Floor 15. Sorry!
Revamped materials. Now they are particular in what you need them for. Three types; Blacksmith Materials, Brewing Materials, and Gold Dust (For gold sword upgrades).
And more! you'll just have to play it to find out!
V0.65:
Added access to the town while in Adventure mode still.
You can now travel outside the town (changed into Survival Mode upon exit and Adventure Mode upon entering)
If you re-enter the town, you will be /cleared! Only take outside what you don't need in the Tower/Town, there is a Enderchest right outside the town. (No Enderchest in the Town/Lobby/Tower)
MobSpawning and MobLoot turn on after each Tower Exit or Wind Crystal.
Mobs you kill in the Town will drop exp and mob loot, but mob loot while in Adventure Mode will be /cleared to avoid any conflictions with the Tower. (Except Arrows)
This allows Survival and Adventure game play.
Check out the structures other people built on the Server I am building on, feel free to do with anything on the map as you wish.
Storage was fixed. Apparently Teams Gold and Silver (maybe others) were mainly used for testing and as such I forgot to get rid of the command blocks that interfered with the Storage for those colors.
Minor tweaks to Mob exp, you can get about level 40~50 on an average run from Floors 1~15.
V0.64:
Made it so that you can kill Mobs as fast as you want without breaking the EXP gain from Mobs.
For some reason it broke the EXP mechanic if you killed any mob (especially Slimes) too fast.
This should make leveling a fun aspect of the game again.
The Tower should be stable now so that I may work on the Town and Event on Floor 1.5
V0.63:
Fixed the Exp given by the Mobs in the Tower. All mobs should give the right exp amount now.
Found one last fill clock and changed it into a comparator clock. Less lag!
V0.62:
Got rid of ALL redstone fill clocks that was making even single player almost unplayable.
Replaced the fill clocks with a comparator clock. (doesn't spam as much as a fill clock)
The game should now run on single player on an average computer.
Give the game five minutes to load everything in. Sometimes it takes that long for everything to start working properly.
Monster Tower
Intro:
An adventure map based off of the PS1 game "Azure Dreams". It was designed to be a small project, but then it became something better.
Features:
Solo and Co-op mode:
16 Players max
8 Teams of 2.
Two players may enter the Tower at one time. Doesn't matter if they're in a team or not.
Both players in the Tower can receive all items except Rare items. Rare items are randomly distributed.
Spectator Mode:
Turn on cheats and do /gamemode 3
This game was made so that you may spectate others (Max 2 in Tower) and see what they get from Loot, Traps, and Rare Items!
Note: It is not automated so you will have to /gamemode 2 yourself again.
Fixed Storage for Teams Gold and Silver (maybe more colors were broken, but I fixed them)
Leaving the Tower turns on MobSpawning and MobLoot. MobLoot other than Arrows gathered in Adventure Mode from killing mobs at town will be /cleared.
Leaving the town will change your gamemode into Survival. Re-entering the town will change it back to Adventure Mode but also /clear you so that you may not bring "OP" stuff into the Tower.
Tweaked Mob Exp given by mobs. You should get an average level of 40~50 if you complete Floor 15 normally.
Added Parkour and a Puzzle near the Graveyard (You have to play the Tower once to be able to activate the Puzzle and beat Ghosh up to ten times to do the parkour to reach the Black Market)
And more! Read the change log for more and look at the new pictures I added!
A lot of hours went into this project. I hope its cool
I think with the Town Update, the game will be much more enjoyable. All the Villagers have customized trades. My brother and I (hes the builder, I'm the Redstone guy) are going to work on Floors 16 thru 40 since we got the Town finally done.
If you have any questions feel free to ask, there are probably some bugs I haven't come across yet.
I will say that Floors 10+ can really be difficult if you don't have some decent gear... I needed a difficulty spike to keep players from completing Floors 10 ~ 15 too fast. So it gives you a goal to beat the Demo
Use 1.8.1 and not 1.8!
1.8 has issues with redstone that causes a lot of lag!
Change Log:
V0.70:
Monster Tower
Intro:
An adventure map based off of the PS1 game "Azure Dreams". It was designed to be a small project, but then it became something better.
Features:
Solo and Co-op mode:
Spectator Mode:
Over 500+ Custom made items:
And much much more!
Custom Mobs:
Loot:
Item Recycler:
To Do List:
Add an event on Floor 1.5 (In between 1 and 2)Add trade-able Villagers in the Town so you can use Materials found in the Tower.Add more Buildings to the town to have VillagersResource Pack:
Changes:
- Got rid of redstone fill clocks.
- Replaced the fill clocks with Comparator clocks (Less redstone spam)
- This will make Single Player possible
- Although putting this on a server will make the mini-game much faster if you intend to play with more than 2 people!
- Give the map about five minutes to warm up the redstone.
This should be good until the builder and I finish the rest of the Floors. I might even release Floors 20~30 if others like the map enough!
Edit:
Version 0.63 Released!
Changes:
- Had to fix Exp given by Mobs in the Tower. Some mobs didn't give any exp, after running a test of V0.62
- Also found one last Fill clock that I didn't get rid of. It seemed to cut the lag even more so than I thought I already did.
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
Nothing at the moment. Later on you can trade with Villagers to get items.
You can toss them or keep them in the storage.
Changes:
Changes:
Changes:
A lot of hours went into this project. I hope its cool
I think with the Town Update, the game will be much more enjoyable. All the Villagers have customized trades. My brother and I (hes the builder, I'm the Redstone guy) are going to work on Floors 16 thru 40 since we got the Town finally done.
If you have any questions feel free to ask, there are probably some bugs I haven't come across yet.
I will say that Floors 10+ can really be difficult if you don't have some decent gear... I needed a difficulty spike to keep players from completing Floors 10 ~ 15 too fast. So it gives you a goal to beat the Demo
Hi, do you still have the map file for this? Would love to try it out.