Pretty unlucky there, we tried it on an Intel HD 4000...I heard there are some drivers made from the community maybe they help.
Are you planning on fixing it for the HD 3000 card in the future? Would you need a tester with that card? If so, I might be able to test, but would I need any kind of knowledge about GLSL coding or whatever? Because I don't know anything about coding. :c
Are you planning on fixing it for the HD 3000 card in the future? Would you need a tester with that card? If so, I might be able to test, but would I need any kind of knowledge about GLSL coding or whatever? Because I don't know anything about coding. :c
No you don't need to know anything like that. Feel free to add me (feuerhase-).
Hi I am having a problem with the shaderpacks. They don't really work. Like, the AI works, as I can see some lighting changes, but I do not have the new shadows. Please help!
The Meaning of Life, the Universe, and Everything.
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1/19/2013
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CCJClover
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Em... I use mac's TextEdit to edit the .fsh but then i compress the Vibrant Pre5 folder to .zip, the .zip or the folder won't work in minecraft.. It only shows default graphics when i clicked on the .zip i compressed. Anyway to fix it or i did something wrong?
Em... I use mac's TextEdit to edit the .fsh but then i compress the Vibrant Pre5 folder to .zip, the .zip or the folder won't work in minecraft.. It only shows default graphics when i clicked on the .zip i compressed. Anyway to fix it or i did something wrong?
Open the .zip file. Move the .fsh or .vsh file you need out of it (to the desktop). Download the notepad++ app. Open it with notepad, edit it, save it and put it back in to the .zip/shaders folder.
Only glitches I found when searching is that the hand is transparent and the end portal is solid black ^^ (There's also lines in the ice but no one minds those and if it happens in water you can just reload the chunk or place a block near it to fix it) Looks amazing =D Keep up the awesome work!
The Meaning of Life, the Universe, and Everything.
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I've noticed something in the Vibrant Shaders Pre5, everything is still pretty much rendering correctly on mine, it's just you can't see anything unless there's no terrain behind it. Because I turned my render distance down to see if this happened and it did.
You can see that the water renders correctly, only if there's nothing but sky behind it. Same thing goes for mobs, my hand, and presumably shadows if you could somehow get them to render without the terrain.
The Meaning of Life, the Universe, and Everything.
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I've been wondering, once Sonic Ether implements his new volumetric cloud shader into his shaders, are you planning on doing something like that in your shaders? I know it's probably impossible at this point because you've already removed all of seus code from your shaders, but could it still be possible? Just wondering.
Hi Sildur, i dont know if anyone have this problem before, but how can i fix it?
BTW your shader is awesome
Am i suppose to remove the gbuffers_terrain by putting // infront?
saw it on previous pages
Hi Sildur, i dont know if anyone have this problem before, but how can i fix it?
BTW your shader is awesome
Am i suppose to remove the gbuffers_terrain by putting // infront?
saw it on previous pages
Oh wow, this shouldn't happen can you tell me your OS x and your hardware plz? Also are you sure, you didn't change anything in gbuffers_terrain.fsh/vsh?
Oh wow, this shouldn't happen can you tell me your OS x and your hardware plz? Also are you sure, you didn't change anything in gbuffers_terrain.fsh/vsh?
I have intel ® 4000 and nvidia GT640M,i never change the gbuffer_terrain.vsh nor .fsh file
The shader only work if i look at the sun, if not everything will turn black
Hey, I am reporting a bug. Most shaders don't work on here, I think it could be because most shaders aren't compatible with AMD Graphics cards, (I'm not sure). This one worked and ran smoothly but there is a Black square around the sun and moon, you can see the moon through the ground, and you can see clouds through walls. My graphics card is Dual Core and AMD Radeon Graphics. I noticed that it says you are still working on making it to work with AMD graphics cards, could that be why it is glitching up?
Please Reply
-Cazboy10
Oh never mind all this, just looked at some other messages from other people having same problem and you said its because you are still working on making it compatible with AMD.
Nice shaders man! I got ATI Modility Radeon 4300 Series Graphics driver so I can only use Basic Shaders right now, I hope you make it compatible with AMD soon
Are you planning on fixing it for the HD 3000 card in the future? Would you need a tester with that card? If so, I might be able to test, but would I need any kind of knowledge about GLSL coding or whatever? Because I don't know anything about coding. :c
No you don't need to know anything like that. Feel free to add me (feuerhase-).
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
![](https://cdn.statically.io/img/i.imgur.com/WLlEhKf.png)
in 1.5.2 Everything works 100%
I used Sildurs Shaders RC3.2 Nvidia medium. and get 20-30 fps (on tiny)
What is your texture pack o_o?!
EDIT: Never mind, I'm pretty sure it's really you. You have an icon with a picture of space right?
Open the .zip file. Move the .fsh or .vsh file you need out of it (to the desktop). Download the notepad++ app. Open it with notepad, edit it, save it and put it back in to the .zip/shaders folder.
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
![](https://cdn.statically.io/img/i.imgur.com/WLlEhKf.png)
You can see that the water renders correctly, only if there's nothing but sky behind it. Same thing goes for mobs, my hand, and presumably shadows if you could somehow get them to render without the terrain.
BTW your shader is awesome
Am i suppose to remove the gbuffers_terrain by putting // infront?
saw it on previous pages
Oh wow, this shouldn't happen can you tell me your OS x and your hardware plz? Also are you sure, you didn't change anything in gbuffers_terrain.fsh/vsh?
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
![](https://cdn.statically.io/img/i.imgur.com/WLlEhKf.png)
Patreon, Offical Website, Twitter, Facebook, Youtube, Discord
![](https://cdn.statically.io/img/i.imgur.com/WLlEhKf.png)
I have intel ® 4000 and nvidia GT640M,i never change the gbuffer_terrain.vsh nor .fsh file
The shader only work if i look at the sun, if not everything will turn black
Please Reply
-Cazboy10
Oh never mind all this, just looked at some other messages from other people having same problem and you said its because you are still working on making it compatible with AMD.